Sun_moves/library/imports/bd/bd9f7f17-383e-4f98-b4e3-936acb6018b3.js
2024-05-28 11:38:16 +08:00

285 lines
7.4 KiB
JavaScript

"use strict";
cc._RF.push(module, 'bd9f78XOD5PmLTjk2rLYBiz', 'BallAudioManager');
// Script/BallAudioManager.js
"use strict";
cc.Class({
"extends": cc.Component,
properties: {
//背景音乐
audioGameBgm0: {
"default": null,
type: cc.AudioClip
},
// 按钮点击
audioButtonClick: {
"default": null,
type: cc.AudioClip
},
// 报警音效
audioWarning: {
"default": null,
type: cc.AudioClip
},
//游戏开始音效
audioWin: {
"default": null,
type: cc.AudioClip
},
reward: false,
finish: false,
rewardCount: 0
},
ctor: function ctor() {
this.mAudioMap = {};
/**
* 默认音量大小
* @type {number}
*/
this.bgMusicVolume = 0.1;
this.effectMusicVolume = 1;
this.mMusicSwitch = 1;
this.mEffectSwitch = 1;
},
play: function play(audioSource, loop, callback, isBgMusic) {
if (isBgMusic && !this.mMusicSwitch) return;
if (!isBgMusic && !this.mEffectSwitch) return;
var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume;
if (cc.sys.isBrowser) {
if (audioSource == this.brickSound) {
volume = 0.1;
}
var context = cc.audioEngine.play(audioSource, loop, volume);
if (callback) {
cc.audioEngine.setFinishCallback(context, function () {
callback.call(this);
}.bind(this));
} // cc.wwx.OutPut.log('play audio effect isBrowser: ' + context.src);
this.mAudioMap[audioSource] = context;
return audioSource;
} else {
var context = wx.createInnerAudioContext();
context.autoplay = true;
context.loop = loop;
context.obeyMuteSwitch = true;
context.volume = volume;
if (callback) {
context.onEnded(function () {
callback.call(this);
}.bind(this));
} else {
context.offEnded();
} // var audioPath = cc.url.raw("resources/BallMaster/sounds" + audioSource.name + ".mp3");
context.src = audioSource.nativeUrl;
context.play();
this.mAudioMap[audioSource] = context; // cc.wwx.OutPut.log('play audio effect wx: ' + audioSource.nativeUrl);
return audioSource;
}
},
save: function save() {// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Music_Volume, this.mMusicSwitch);
// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
},
onLoad: function onLoad() {
var _this = this;
// cc.wwx.Storage.getItem(cc.wwx.Storage.Key_Setting_Music_Volume, function(volume) {
// this.mMusicSwitch = parseInt(volume);
// }.bind(this), 1);
// cc.wwx.Storage.getItem(cc.wwx.Storage.Key_Setting_Effect_Volume, function(volume) {
// this.mEffectSwitch = parseInt(volume);
// }.bind(this), 1);
this.reward = false;
this.finish = false;
this.rewardCount = 0;
window.addEventListener('rewardCanUse', function () {
// 此时激励可用 游戏内部逻辑
_this.reward = true;
});
'undefined' != typeof window['reward'] ? window.dispatchEvent(window['reward']) : "";
this.preload();
},
preload: function preload() {
if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) {
return;
}
var musics = [this.audioGameBgm0];
musics.forEach(function (path) {// var musicPath = wxDownloader.REMOTE_SERVER_ROOT + path;
// if (musicPath != wxDownloader.REMOTE_SERVER_ROOT && musicPath.endsWith('.mp3')) {
// cc.loader.load(musicPath, function(err, remoteUrl) {
// if (err) {
// cc.error(err.message || err);
// return;
// }
// });
// }
});
},
getAudioMusicSwitch: function getAudioMusicSwitch() {
return this.mMusicSwitch;
},
getAudioEffectSwitch: function getAudioEffectSwitch() {
return this.mEffectSwitch;
},
trunAudioSound: function trunAudioSound(on) {
this.switchMusic(on);
this.switchEffect(on);
},
switchMusic: function switchMusic(on) {
if (this.mMusicSwitch != (on ? 1 : 0)) {
this.mMusicSwitch = 1 - this.mMusicSwitch; // this.save();
}
if (on) {
this.playMusicGame();
} else {
this.stopMusic();
}
},
switchEffect: function switchEffect(on) {
if (this.mEffectSwitch != (on ? 1 : 0)) {
this.mEffectSwitch = 1 - this.mEffectSwitch; // this.save();
}
},
onHide: function onHide() {
cc.audioEngine.pauseAll(); // if (CC_JSB) {
// } else {
// for (var key in this.mAudioMap) {
// if (key === this.mMusicKey) {
// this.mAudioMap[key].pause();
// } else {
// this.mAudioMap[key].stop();
// }
// }
// }
},
onShow: function onShow() {
cc.audioEngine.resumeAll(); // if (CC_JSB) {
// } else {
// if (!this.mMusicSwitch) return;
// var context = this.mAudioMap[this.mMusicKey];
// if (context) {
// context.play();
// }
// }
},
playMusic: function playMusic(key, callback, loop) {
loop = typeof loop == 'undefined' || loop ? true : false;
this.stopMusic();
this.mMusicKey = this.play(key, loop, callback, true);
},
/**
* 游戏背景音乐
*/
playMusicGame: function playMusicGame() {
this.playMusic(this.audioGameBgm0);
},
/**
* 停止背景音乐播放
*/
stopMusic: function stopMusic() {
// cc.wwx.OutPut.log('stopMusic audio effect wx: ' + this.mMusicKey);
var context = this.mAudioMap[this.mMusicKey];
if (typeof context != 'undefined') {
if (cc.sys.isBrowser) {
cc.audioEngine.stop(context);
} else {
context.stop();
}
cc.audioEngine.stop(context);
}
},
// 炸弹、火箭爆炸音效
playBomb: function playBomb() {
return this.play(this.audioBomb, false);
},
//激光音效
playJiGuang: function playJiGuang() {
return this.play(this.audioJiGuang, false);
},
//技能音效
playItem1: function playItem1() {
return this.play(this.audioItem1, false);
},
/*
* 游戏开始音效
*
*/
playGameStart: function playGameStart() {
return this.play(this.audioGameStart, false);
},
/*
* 失败的游戏结束
*/
playGameOver: function playGameOver() {
return this.play(this.audioGameOver, false);
},
/*
* 成功的游戏结束
*/
playGameResultFailed: function playGameResultFailed() {
return this.play(this.audioGameResultFail, false);
},
/*
* 成功的游戏结束
*/
playGameResultSuccess: function playGameResultSuccess() {
return this.play(this.audioGameResultSuccess, false);
},
/**
* 报警的音效
*/
playWarning: function playWarning() {
return this.play(this.audioWarning, false);
},
playWin: function playWin() {
return this.play(this.audioWin, false);
},
/*
* 方块碰撞的声音
*/
playBrick: function playBrick() {
return this.play(this.brickSound, false);
},
//方块破碎的声音
brickBoom: function brickBoom() {
return this.play(this.audioObj, false);
},
/**
* 按钮
*/
playAudioButton: function playAudioButton() {
return this.play(this.audioButtonClick, false);
},
playRandomMatch: function playRandomMatch() {
this.playMusic(this.randomMatchSound);
},
playMatchFoundSound: function playMatchFoundSound() {
this.stopMusic();
return this.play(this.matchFoundSound, false);
}
});
cc._RF.pop();