95 lines
2.7 KiB
TypeScript
95 lines
2.7 KiB
TypeScript
// Learn TypeScript:
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// - https://docs.cocos.com/creator/manual/en/scripting/typescript.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
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const {ccclass, property} = cc._decorator;
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import GameManager from './GameManager';
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import { Notification } from './Notification';
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@ccclass
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export default class NewClass extends cc.Component {
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id_Number:number
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_speed:number
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_color:number
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touch:boolean
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_repeat:boolean
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move:boolean
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// LIFE-CYCLE CALLBACKS:
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// onLoad () {}
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start () {
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this.touch = true;
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this.move = false;
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this._color = 0;
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this._speed = 0;
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var shan = this.node.getChildByName("shan");
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cc.tween(shan)
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.repeatForever(
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cc.tween()
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.to(1,{opacity:0,scale:0.5,})
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.delay(0.2)
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.to(1,{opacity:255,scale:1.2})
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.delay(0.5)
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)
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.start();
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}
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init(_id,color,speed,repeat){
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this.id_Number = _id;
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this._color = color;
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this._speed = speed;
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this._repeat = repeat;
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}
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showNumber(type){
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this.node.getChildByName("number").active = type;
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if(type == true)
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this.node.getChildByName("number").getComponent(cc.Label).string = this.id_Number + "";
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}
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clickBtn(){
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var temp = this.node.parent.parent.name;
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// console.log(temp,this.move,this.touch);
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if( this.move == false && this.touch == true){
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if(this.node.parent.parent.name == "GameNode"){
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if(this.node.parent.parent.getComponent("GameManager").begin == true){
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cc.tween(this.node.getChildByName("action"))
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.to(0.5,{opacity:0,scale:1.8})
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.start();
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cc.tween(this.node)
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.to(0.3,{scale:1.3})
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.to(0.3,{scale:1})
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.start();
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this.touch = false;
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this.node.zIndex = -1;
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Notification.emit("clickSun",this.id_Number);
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}
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}
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else{
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this.touch = false;
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this.node.zIndex = -1;
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Notification.emit("clickSun",this.id_Number);
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}
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}
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}
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clickBtn2(){
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if( this.touch == true && this.node.parent.parent.getComponent("GuideManager").begin == true){
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this.touch = false;
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this.node.zIndex = -1;
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Notification.emit("clickSun",this.id_Number);
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}
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}
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update (dt) {
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}
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}
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