{
  "__type__": "cc.EffectAsset",
  "_name": "__builtin-editor-gizmo-unlit",
  "_objFlags": 0,
  "_native": "",
  "properties": null,
  "techniques": [
    {
      "passes": [
        {
          "stage": "transparent",
          "blendState": {
            "targets": [
              {
                "blend": true,
                "blendEq": 32774
              }
            ]
          },
          "rasterizerState": {
            "cullMode": 0
          },
          "depthStencilState": {
            "depthTest": false,
            "depthWrite": false
          },
          "properties": {
            "diffuseColor": {
              "value": [
                1,
                1,
                1,
                1
              ],
              "editor": {
                "type": "color"
              },
              "type": 16
            }
          },
          "program": "__builtin-editor-gizmo-unlit|gizmo-unlit-vs|gizmo-unlit-fs:front"
        }
      ]
    }
  ],
  "shaders": [
    {
      "hash": 304964736,
      "glsl3": {
        "vert": "\nprecision highp float;\nattribute vec3 a_position;\nuniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nvoid main () {\n  gl_Position = cc_matViewProj * cc_matWorld * vec4(a_position, 1);\n}",
        "frag": "\nprecision highp float;\nvec4 CCFragOutput (vec4 color) {\n  #if OUTPUT_TO_GAMMA\n    color.rgb = sqrt(color.rgb);\n  #endif\n\treturn color;\n}\nuniform DIFFUSE_COLOR {\n  vec4 diffuseColor;\n};\nvec4 front() {\n  return CCFragOutput(diffuseColor);\n}\nout vec4 cc_FragColor;\nvoid main() { cc_FragColor = front(); }"
      },
      "glsl1": {
        "vert": "\nprecision highp float;\nattribute vec3 a_position;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nvoid main () {\n  gl_Position = cc_matViewProj * cc_matWorld * vec4(a_position, 1);\n}",
        "frag": "\nprecision highp float;\nvec4 CCFragOutput (vec4 color) {\n  #if OUTPUT_TO_GAMMA\n    color.rgb = sqrt(color.rgb);\n  #endif\n\treturn color;\n}\nuniform vec4 diffuseColor;\nvec4 front() {\n  return CCFragOutput(diffuseColor);\n}\nvoid main() { gl_FragColor = front(); }"
      },
      "builtins": {
        "globals": {
          "blocks": [
            {
              "name": "CCGlobal",
              "defines": []
            }
          ],
          "samplers": []
        },
        "locals": {
          "blocks": [
            {
              "name": "CCLocal",
              "defines": []
            }
          ],
          "samplers": []
        }
      },
      "defines": [
        {
          "name": "OUTPUT_TO_GAMMA",
          "type": "boolean",
          "defines": []
        }
      ],
      "blocks": [
        {
          "name": "DIFFUSE_COLOR",
          "members": [
            {
              "name": "diffuseColor",
              "type": 16,
              "count": 1
            }
          ],
          "defines": [],
          "binding": 0
        }
      ],
      "samplers": [],
      "record": null,
      "name": "__builtin-editor-gizmo-unlit|gizmo-unlit-vs|gizmo-unlit-fs:front"
    }
  ]
}