{
  "ver": "1.0.27",
  "uuid": "40181e0c-789f-47f1-ba3c-d92486df52dd",
  "importer": "effect",
  "compiledShaders": [
    {
      "glsl1": {
        "vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\n#if WITH_COLOR\n  attribute vec4 a_color;\n  varying vec4 v_color;\n#endif\nattribute float a_texture_idx;\nvarying float texture_idx;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n  texture_idx = a_texture_idx;\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  #if WITH_COLOR\n  v_color = a_color;\n  #endif\n  gl_Position = pos;\n}",
        "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\n#if WITH_COLOR\n  varying vec4 v_color;\n#endif\n#if USE_TEXTURE\n  varying vec2 v_uv0;\n  uniform sampler2D texture;\n  uniform sampler2D texture1;\n  uniform sampler2D texture2;\n  uniform sampler2D texture3;\n  uniform sampler2D texture4;\n  uniform sampler2D texture5;\n  uniform sampler2D texture6;\n  uniform sampler2D texture7;\n  varying float texture_idx;\n#endif\nvoid main () {\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n    if (texture_idx <= 1.0) {\n  vec4 texture_tmp = texture2D(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n    } else if (texture_idx <= 2.0) {\n  vec4 texture1_tmp = texture2D(texture1, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture1\n      texture1_tmp.a *= texture2D(texture1, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture1_tmp.rgb * texture1_tmp.rgb);\n    o.a *= texture1_tmp.a;\n  #else\n    o *= texture1_tmp;\n  #endif\n    } else if (texture_idx <= 3.0) {\n  vec4 texture2_tmp = texture2D(texture2, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture2\n      texture2_tmp.a *= texture2D(texture2, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n    o.a *= texture2_tmp.a;\n  #else\n    o *= texture2_tmp;\n  #endif\n    } else if (texture_idx <= 4.0) {\n  vec4 texture3_tmp = texture2D(texture3, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture3\n      texture3_tmp.a *= texture2D(texture3, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n    o.a *= texture3_tmp.a;\n  #else\n    o *= texture3_tmp;\n  #endif\n    } else if (texture_idx <= 5.0) {\n  vec4 texture4_tmp = texture2D(texture4, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture4\n      texture4_tmp.a *= texture2D(texture4, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n    o.a *= texture4_tmp.a;\n  #else\n    o *= texture4_tmp;\n  #endif\n    } else if (texture_idx <= 6.0) {\n  vec4 texture5_tmp = texture2D(texture5, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture5\n      texture5_tmp.a *= texture2D(texture5, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n    o.a *= texture5_tmp.a;\n  #else\n    o *= texture5_tmp;\n  #endif\n    } else if (texture_idx <= 7.0) {\n  vec4 texture6_tmp = texture2D(texture6, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture6\n      texture6_tmp.a *= texture2D(texture6, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n    o.a *= texture6_tmp.a;\n  #else\n    o *= texture6_tmp;\n  #endif\n    } else if (texture_idx <= 8.0) {\n  vec4 texture7_tmp = texture2D(texture7, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture7\n      texture7_tmp.a *= texture2D(texture7, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n    o.a *= texture7_tmp.a;\n  #else\n    o *= texture7_tmp;\n  #endif\n    }\n  #endif\n  #if WITH_COLOR\n    o *= v_color;\n  #endif\n  ALPHA_TEST(o);\n  gl_FragColor = o;\n}"
      },
      "glsl3": {
        "vert": "\nprecision highp float;\nuniform CCGlobal {\n  mat4 cc_matView;\n  mat4 cc_matViewInv;\n  mat4 cc_matProj;\n  mat4 cc_matProjInv;\n  mat4 cc_matViewProj;\n  mat4 cc_matViewProjInv;\n  vec4 cc_cameraPos;\n  vec4 cc_time;\n  mediump vec4 cc_screenSize;\n  mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n  mat4 cc_matWorld;\n  mat4 cc_matWorldIT;\n};\nin vec3 a_position;\n#if WITH_COLOR\n  in vec4 a_color;\n  out vec4 v_color;\n#endif\nin float a_texture_idx;\nout float texture_idx;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n  texture_idx = a_texture_idx;\n  vec4 pos = vec4(a_position, 1);\n  #if CC_USE_MODEL\n  pos = cc_matViewProj * cc_matWorld * pos;\n  #else\n  pos = cc_matViewProj * pos;\n  #endif\n  #if USE_TEXTURE\n  v_uv0 = a_uv0;\n  #endif\n  #if WITH_COLOR\n  v_color = a_color;\n  #endif\n  gl_Position = pos;\n}",
        "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n  uniform ALPHA_TEST {\n    float alphaThreshold;\n  };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n  #if USE_ALPHA_TEST\n      if (color.a < alphaThreshold) discard;\n  #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n  #if USE_ALPHA_TEST\n      if (alpha < alphaThreshold) discard;\n  #endif\n}\n#if WITH_COLOR\n  in vec4 v_color;\n#endif\n#if USE_TEXTURE\n  in vec2 v_uv0;\n  uniform sampler2D texture;\n  uniform sampler2D texture1;\n  uniform sampler2D texture2;\n  uniform sampler2D texture3;\n  uniform sampler2D texture4;\n  uniform sampler2D texture5;\n  uniform sampler2D texture6;\n  uniform sampler2D texture7;\n  in float texture_idx;\n#endif\nvoid main () {\n  vec4 o = vec4(1, 1, 1, 1);\n  #if USE_TEXTURE\n    if (texture_idx <= 1.0) {\n  vec4 texture_tmp = texture(texture, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture\n      texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n    o.a *= texture_tmp.a;\n  #else\n    o *= texture_tmp;\n  #endif\n    } else if (texture_idx <= 2.0) {\n  vec4 texture1_tmp = texture(texture1, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture1\n      texture1_tmp.a *= texture(texture1, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture1_tmp.rgb * texture1_tmp.rgb);\n    o.a *= texture1_tmp.a;\n  #else\n    o *= texture1_tmp;\n  #endif\n    } else if (texture_idx <= 3.0) {\n  vec4 texture2_tmp = texture(texture2, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture2\n      texture2_tmp.a *= texture(texture2, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n    o.a *= texture2_tmp.a;\n  #else\n    o *= texture2_tmp;\n  #endif\n    } else if (texture_idx <= 4.0) {\n  vec4 texture3_tmp = texture(texture3, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture3\n      texture3_tmp.a *= texture(texture3, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n    o.a *= texture3_tmp.a;\n  #else\n    o *= texture3_tmp;\n  #endif\n    } else if (texture_idx <= 5.0) {\n  vec4 texture4_tmp = texture(texture4, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture4\n      texture4_tmp.a *= texture(texture4, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n    o.a *= texture4_tmp.a;\n  #else\n    o *= texture4_tmp;\n  #endif\n    } else if (texture_idx <= 6.0) {\n  vec4 texture5_tmp = texture(texture5, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture5\n      texture5_tmp.a *= texture(texture5, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n    o.a *= texture5_tmp.a;\n  #else\n    o *= texture5_tmp;\n  #endif\n    } else if (texture_idx <= 7.0) {\n  vec4 texture6_tmp = texture(texture6, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture6\n      texture6_tmp.a *= texture(texture6, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n    o.a *= texture6_tmp.a;\n  #else\n    o *= texture6_tmp;\n  #endif\n    } else if (texture_idx <= 8.0) {\n  vec4 texture7_tmp = texture(texture7, v_uv0);\n  #if CC_USE_ALPHA_ATLAS_texture7\n      texture7_tmp.a *= texture(texture7, v_uv0 + vec2(0, 0.5)).r;\n  #endif\n  #if INPUT_IS_GAMMA\n    o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n    o.a *= texture7_tmp.a;\n  #else\n    o *= texture7_tmp;\n  #endif\n    }\n  #endif\n  #if WITH_COLOR\n    o *= v_color;\n  #endif\n  ALPHA_TEST(o);\n  gl_FragColor = o;\n}"
      }
    }
  ],
  "subMetas": {}
}