更新优化

This commit is contained in:
YZ\249929363 2024-08-07 19:03:37 +08:00
parent c8c06da1dd
commit 5fac81125d
346 changed files with 13835 additions and 8848 deletions

File diff suppressed because it is too large Load Diff

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"ctor": "Float64Array", "ctor": "Float64Array",
"array": [ "array": [
21.936, 23.842,
61.459, 61.459,
0, 0,
0, 0,
@ -3194,11 +3204,13 @@
"_dstBlendFactor": 771, "_dstBlendFactor": 771,
"_string": "30%", "_string": "30%",
"_N$string": "30%", "_N$string": "30%",
"_fontSize": 29, "_fontSize": 28,
"_lineHeight": 29, "_lineHeight": 28,
"_enableWrapText": true, "_enableWrapText": true,
"_N$file": null, "_N$file": {
"_isSystemFontUsed": true, "__uuid__": "95d22fe7-7d01-4c03-bd3a-334278db3d92"
},
"_isSystemFontUsed": false,
"_spacingX": 0, "_spacingX": 0,
"_batchAsBitmap": false, "_batchAsBitmap": false,
"_styleFlags": 1, "_styleFlags": 1,
@ -3559,7 +3571,9 @@
], ],
"_srcBlendFactor": 770, "_srcBlendFactor": 770,
"_dstBlendFactor": 771, "_dstBlendFactor": 771,
"_spriteFrame": null, "_spriteFrame": {
"__uuid__": "f097a726-3745-42a8-9a34-b8844974ae17"
},
"_type": 0, "_type": 0,
"_sizeMode": 1, "_sizeMode": 1,
"_fillType": 0, "_fillType": 0,
@ -4637,14 +4651,14 @@
}, },
"_anchorPoint": { "_anchorPoint": {
"__type__": "cc.Vec2", "__type__": "cc.Vec2",
"x": 1, "x": 0,
"y": 0.5 "y": 0.5
}, },
"_trs": { "_trs": {
"__type__": "TypedArray", "__type__": "TypedArray",
"ctor": "Float64Array", "ctor": "Float64Array",
"array": [ "array": [
240, 190.405,
59.795, 59.795,
0, 0,
0, 0,
@ -5012,15 +5026,15 @@
"__type__": "TypedArray", "__type__": "TypedArray",
"ctor": "Float64Array", "ctor": "Float64Array",
"array": [ "array": [
-320.09, -317.59,
618, 614,
0, 0,
0, 0,
0, 0,
0, 0,
1, 1,
1, 1.2,
1, 1.2,
0 0
] ]
}, },
@ -5052,7 +5066,9 @@
], ],
"_srcBlendFactor": 770, "_srcBlendFactor": 770,
"_dstBlendFactor": 771, "_dstBlendFactor": 771,
"_spriteFrame": null, "_spriteFrame": {
"__uuid__": "1d3616be-b1b8-4e70-85c7-c57bff0ef29d"
},
"_type": 0, "_type": 0,
"_sizeMode": 1, "_sizeMode": 1,
"_fillType": 0, "_fillType": 0,

View File

@ -61,7 +61,7 @@ export default class NewClass extends cc.Component {
start () { start () {
} }
//初始化地图块数据
initData(type,pos,max){ initData(type,pos,max){
this.block_Type = type; this.block_Type = type;
this.pos = cc.v2(pos.x,pos.y); this.pos = cc.v2(pos.x,pos.y);
@ -70,7 +70,7 @@ export default class NewClass extends cc.Component {
var bg = this.node.getChildByName("sp"); var bg = this.node.getChildByName("sp");
// this.node.getComponent(cc.Sprite).spriteFrame = null; // this.node.getComponent(cc.Sprite).spriteFrame = null;
bg.getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"]["start"]; bg.getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"]["start"];
if(cc.fx.GameConfig.GM_INFO.level > 4){ if(cc.fx.GameConfig.GM_INFO.level > 3){
bg.getChildByName("start").y = 20; bg.getChildByName("start").y = 20;
bg.getChildByName("end").y = 20; bg.getChildByName("end").y = 20;
} }
@ -80,7 +80,7 @@ export default class NewClass extends cc.Component {
var bg = this.node.getChildByName("sp"); var bg = this.node.getChildByName("sp");
// this.node.getComponent(cc.Sprite).spriteFrame = null; // this.node.getComponent(cc.Sprite).spriteFrame = null;
bg.getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"]["end"]; bg.getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"]["end"];
if(cc.fx.GameConfig.GM_INFO.level > 4){ if(cc.fx.GameConfig.GM_INFO.level > 3){
bg.getChildByName("start").y = 20; bg.getChildByName("start").y = 20;
bg.getChildByName("end").y = 20; bg.getChildByName("end").y = 20;
} }
@ -100,9 +100,6 @@ export default class NewClass extends cc.Component {
this.node.getChildByName("bg").getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"][name]; this.node.getChildByName("bg").getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"][name];
this.node.getComponent(cc.Sprite).spriteFrame = null; this.node.getComponent(cc.Sprite).spriteFrame = null;
} }
// this.node.getChildByName("tipWin").active = true;
// this.node.getChildByName("tipLose").active = true;
if(cc.fx.GameConfig.GM_INFO.level == 1){ if(cc.fx.GameConfig.GM_INFO.level == 1){
this.node.getChildByName("tipWin").opacity = 220; this.node.getChildByName("tipWin").opacity = 220;
this.node.getChildByName("tipLose").opacity = 220; this.node.getChildByName("tipLose").opacity = 220;
@ -162,7 +159,7 @@ export default class NewClass extends cc.Component {
let sp = this.node.getChildByName("sp"); let sp = this.node.getChildByName("sp");
let turn = this.node.getChildByName("turnStart"); let turn = this.node.getChildByName("turnStart");
let water = this.node.getChildByName("waterStart"); let water = this.node.getChildByName("waterStart");
if(direction == "left" || direction == "right"){ if(direction == "left" || direction == "right"){
if(sp.angle == 0){ if(sp.angle == 0){
turn.active =true; turn.active =true;
@ -225,17 +222,16 @@ export default class NewClass extends cc.Component {
water.active = true; water.active = true;
water.opacity = 0; water.opacity = 0;
if(type){ if(type){
turn.angle = direction=="up"?-90:0; turn.angle = direction=="up"?0:-90;
water.angle = direction=="up"?-90:0; water.angle = direction=="up"?0:-90;
} }
else{ else{
turn.angle = direction=="up"?-90:0; turn.angle = direction=="up"?-90:0;
water.angle = direction=="up"?-90:0; water.angle = direction=="up"?-90:0;
} }
} }
else if(sp.angle == 90){ else if(sp.angle == 90){
turn.active =true; turn.active = true;
water.active = true; water.active = true;
water.opacity = 0; water.opacity = 0;
if(type){ if(type){
@ -270,9 +266,13 @@ export default class NewClass extends cc.Component {
} }
} }
} }
//息壤具体执行方法 外部可调用
set_Xi_SoilType(direction,end,name){ set_Xi_SoilType(direction,end,name){
// console.log("息壤",direction,name,this.block_Type); // console.log("息壤",direction,name,this.block_Type);
var jg = this.repeatRoad(true,direction);
console.log("息壤重复判断结果",jg);
if(jg == true) return;
if(this.block_Type == cc.Enum(BlockType).Start){ if(this.block_Type == cc.Enum(BlockType).Start){
this.set_Xi_Soil(direction,false); this.set_Xi_Soil(direction,false);
return; return;
@ -286,7 +286,10 @@ export default class NewClass extends cc.Component {
if(end != null){ if(end != null){
if(this.block_Type == cc.Enum(BlockType).End){ if(this.block_Type == cc.Enum(BlockType).End){
this.finishi = true; this.finishi = true;
this.set_Xi_Soil(direction,true); setTimeout(() => {
this.set_Xi_Soil(direction,true);
}, 500);
} }
setTimeout(() => { setTimeout(() => {
if(name == "water") cc.fx.Notifications.emit(cc.fx.Message.nextWater,(end+1)); if(name == "water") cc.fx.Notifications.emit(cc.fx.Message.nextWater,(end+1));
@ -322,8 +325,8 @@ export default class NewClass extends cc.Component {
}) })
.start(); .start();
} }
//判断重复路径
repeatRoad(type){ repeatRoad(type,direction){
//如果双向都占用了还进来就算死了- //如果双向都占用了还进来就算死了-
var jg = false; var jg = false;
if(this.node.getChildByName("vertical2").active == true && this.node.getChildByName("horizontal2").active == true){ if(this.node.getChildByName("vertical2").active == true && this.node.getChildByName("horizontal2").active == true){
@ -343,6 +346,26 @@ export default class NewClass extends cc.Component {
cc.fx.Notifications.emit(cc.fx.Message.setData,false); cc.fx.Notifications.emit(cc.fx.Message.setData,false);
} }
} }
if(direction){
if(this.node.getChildByName("vertical2").active == true && this.block_Type == cc.Enum(BlockType).Xi_Soil && (direction == "up"|| direction =="down")){
// alert("治水失败");
jg = true;
if(type){
cc.fx.Notifications.emit(cc.fx.Message.showResult,"lose");
cc.fx.Notifications.emit(cc.fx.Message.setData,false);
}
}
else if(this.node.getChildByName("horizontal2").active == true && this.block_Type == cc.Enum(BlockType).Xi_Soil && (direction == "right"|| direction =="left")){
// alert("治水失败");
jg = true;
if(type){
cc.fx.Notifications.emit(cc.fx.Message.showResult,"lose");
cc.fx.Notifications.emit(cc.fx.Message.setData,false);
}
}
}
return jg; return jg;
} }
@ -355,7 +378,7 @@ export default class NewClass extends cc.Component {
}, data.time); }, data.time);
return; return;
} }
var jg = this.repeatRoad(true); var jg = this.repeatRoad(true,null);
if(jg == true) return; if(jg == true) return;
var target = null; var target = null;
var progress = 1; var progress = 1;
@ -416,8 +439,6 @@ export default class NewClass extends cc.Component {
water.opacity = 255; water.opacity = 255;
}, 200); }, 200);
} }
name = "c" + random; name = "c" + random;
if(this.block_Type != cc.Enum(BlockType).Reinforce)target.getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"][name]; if(this.block_Type != cc.Enum(BlockType).Reinforce)target.getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"][name];
progress = 0.25; progress = 0.25;
@ -459,6 +480,11 @@ export default class NewClass extends cc.Component {
} }
if(this.path_Type == "Reinforce"){ if(this.path_Type == "Reinforce"){
target = this.node.getChildByName("Reinforce"); target = this.node.getChildByName("Reinforce");
if(this.block_Type == cc.Enum(BlockType).Peak){
cc.fx.Notifications.emit(cc.fx.Message.showResult,"lose");
cc.fx.Notifications.emit(cc.fx.Message.setData,false);
return;
}
if(this.block_Type != cc.Enum(BlockType).End)this.block_Type = cc.Enum(BlockType).Reinforce; if(this.block_Type != cc.Enum(BlockType).End)this.block_Type = cc.Enum(BlockType).Reinforce;
this.node.getChildByName("vertical2").getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"]["e1"]; this.node.getChildByName("vertical2").getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"]["e1"];
this.node.getChildByName("turn2").getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"]["e3"]; this.node.getChildByName("turn2").getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"]["e3"];
@ -509,7 +535,7 @@ export default class NewClass extends cc.Component {
direction = "down"; direction = "down";
} }
// console.log("结束方向:",direction); console.log("结束方向:",direction);
if(!this.finishi){ if(!this.finishi){
this.finishi = true; this.finishi = true;
this.set_Xi_Soil(direction,true); this.set_Xi_Soil(direction,true);
@ -541,8 +567,6 @@ export default class NewClass extends cc.Component {
} }
} }
//洪峰执行 //洪峰执行
runWater(data){ runWater(data){
if(this.node.getChildByName("waterStart").active == true && this.block_Type == cc.Enum(BlockType).Start){ if(this.node.getChildByName("waterStart").active == true && this.block_Type == cc.Enum(BlockType).Start){
@ -690,41 +714,7 @@ export default class NewClass extends cc.Component {
target.setPosition(-this.pos_Shifting,-this.pos_Shifting); target.setPosition(-this.pos_Shifting,-this.pos_Shifting);
} }
} }
// if(this.path_Type == "Reinforce"){
// target = this.node.getChildByName("Reinforce");
// this.block_Type = cc.Enum(BlockType).Reinforce;
// // this.node.getChildByName("vertical").getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"]["e1"];
// // this.node.getChildByName("turn").getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"]["e3"];
// // this.node.getChildByName("horizontal").getComponent(cc.Sprite).spriteFrame = this.UI["_spriteFrames"]["e2"];
// target.active = true;
// target.opacity = 0;
// progress = 1;
// cc.tween(target)
// .to(cc.fx.GameConfig.TIME_INFO.ReinforceSpeed,{opacity:255})
// .call(() =>{
// if(data.circulate)
// cc.fx.Notifications.emit(cc.fx.Message.changeMap,order);
// cc.fx.Notifications.emit(cc.fx.Message.nextWater,order);
// })
// .start();
// }
// else if(this.path_Type == "Xi_Soil"){
// target.active = false;
// this.block_Type = cc.Enum(BlockType).Xi_Soil;
// target = this.node.getChildByName("Xi_Soil");
// target.active = true;
// target.opacity = 0;
// cc.tween(target)
// .to(0.01,{opacity:1})
// .to(0.01,{opacity:0})
// .call(() =>{
// if(data.circulate){
// cc.fx.Notifications.emit(cc.fx.Message.nextWater,order);
// }
// })
// .start();
// }
if(this.path_Type == "End"){ if(this.path_Type == "End"){
target.active = false; target.active = false;
if(this.block_Type == cc.Enum(BlockType).End){ if(this.block_Type == cc.Enum(BlockType).End){

View File

@ -23,6 +23,8 @@ export default class NewClass extends cc.Component {
tipArray:any; tipArray:any;
controlArray:any; controlArray:any;
canTouch:boolean; canTouch:boolean;
Reinforce:boolean;
Soil:boolean;
// LIFE-CYCLE CALLBACKS: // LIFE-CYCLE CALLBACKS:
// onLoad () {} // onLoad () {}
@ -31,6 +33,8 @@ export default class NewClass extends cc.Component {
this.tipArray = []; this.tipArray = [];
this.controlArray = []; this.controlArray = [];
this.canTouch = true; this.canTouch = true;
this.Reinforce = false;
this.Soil = false;
} }
setPosition(tip){ setPosition(tip){
@ -42,10 +46,11 @@ export default class NewClass extends cc.Component {
tip.setPosition(30 + 48*posX,-35 -48*posY); tip.setPosition(30 + 48*posX,-35 -48*posY);
} }
} }
//清空所有
removeAllTip(){ removeAllTip(){
if(!this.canTouch) return; if(!this.canTouch) return;
if(this.tipArray.length > 0){ if(this.tipArray.length > 0){
cc.fx.AudioManager._instance.playEffect("qingkong",null);
for(let i=0; i<this.tipArray.length;i++){ for(let i=0; i<this.tipArray.length;i++){
let tip = this.tipArray[i]; let tip = this.tipArray[i];
tip.active = false; tip.active = false;
@ -59,10 +64,11 @@ export default class NewClass extends cc.Component {
cc.fx.Notifications.emit(cc.fx.Message.removeTip,"remove"); cc.fx.Notifications.emit(cc.fx.Message.removeTip,"remove");
} }
} }
//撤回一步
back_Click(){ back_Click(){
if(!this.canTouch) return; if(!this.canTouch) return;
if(this.tipArray.length > 0){ if(this.tipArray.length > 0){
cc.fx.AudioManager._instance.playEffect("chehui",null);
let tip = this.tipArray[this.tipArray.length-1]; let tip = this.tipArray[this.tipArray.length-1];
tip.active = false; tip.active = false;
tip.removeFromParent(this.Map); tip.removeFromParent(this.Map);
@ -82,11 +88,38 @@ export default class NewClass extends cc.Component {
GameManager.btnClick = false; GameManager.btnClick = false;
cc.fx.Notifications.emit(cc.fx.Message.guideNext); cc.fx.Notifications.emit(cc.fx.Message.guideNext);
} }
cc.fx.Notifications.emit(cc.fx.Message.control,data);
if(!this.canTouch) return; if(!this.canTouch) return;
let prefab = this.tip; let prefab = this.tip;
if(data == "reinforce" || data == "soil"){ if(data == "reinforce" || data == "soil"){
prefab = this[data]; prefab = this[data];
if(data == "reinforce"){
if(this.Reinforce){
this.Reinforce = false;
this.back_Click();
return;
}else{
cc.fx.AudioManager._instance.playEffect("jineng",null);
this.Reinforce = true;
this.Soil = false;
}
}
else if(data == "soil"){
if(this.Soil){
this.Soil = false;
this.back_Click();
return;
}else{
cc.fx.AudioManager._instance.playEffect("jineng",null);
this.Soil = true;
this.Reinforce = false;
}
}
}
else{
cc.fx.AudioManager._instance.playEffect("fangxiang",null);
this.Reinforce = false;
this.Soil = false;
} }
let tip = cc.instantiate(prefab); let tip = cc.instantiate(prefab);
if(data == "up") tip.angle = 180; if(data == "up") tip.angle = 180;
@ -107,14 +140,14 @@ export default class NewClass extends cc.Component {
this.tipArray.push(tip); this.tipArray.push(tip);
this.controlArray.push(data); this.controlArray.push(data);
cc.fx.Notifications.emit(cc.fx.Message.control,data);
} }
//点击开始 创建河道
start_Click(){ start_Click(){
if(!this.canTouch) return; if(!this.canTouch) return;
this.canTouch = false; this.canTouch = false;
cc.fx.AudioManager._instance.playEffect("build",null);
cc.fx.Notifications.emit(cc.fx.Message.startGame,this.controlArray); cc.fx.Notifications.emit(cc.fx.Message.startGame,this.controlArray);
} }

View File

@ -27,6 +27,7 @@ export default class GameManager extends cc.Component {
countTime: number; //总倒计时 countTime: number; //总倒计时
waterTime: number //洪峰倒计时 waterTime: number //洪峰倒计时
startTime: number; //游戏开始计时 startTime: number; //游戏开始计时
replaceTime: number //洪峰倒计时,当总剩余时间小于洪峰倒计时,用于替代
finishiTime:number; //提交时间 finishiTime:number; //提交时间
scoreTime:number //用于计算提交到洪峰来的时间差 scoreTime:number //用于计算提交到洪峰来的时间差
block_Array: any; //所有块数组 block_Array: any; //所有块数组
@ -34,26 +35,94 @@ export default class GameManager extends cc.Component {
water_Array: any; //水流路径 water_Array: any; //水流路径
map_Array: any; //地图数组 map_Array: any; //地图数组
water_PathAray:any; //洪峰路径 water_PathAray:any; //洪峰路径
tip_Array: any; //引导数组 tip_Array: any; //引导数组
map_Hight:number; //地图高度 map_Hight:number; //地图高度
map_Width:number; //地图宽度 map_Width:number; //地图宽度
min_Time:number; //上一把地图结束时,距离洪峰来临时间 (>5秒是个分水岭)
min_Steps:number; //当前地图最优步数
plan_over:boolean; //是否修建完 plan_over:boolean; //是否修建完
waterTween:cc.Tween; //河水倒计时动画 waterTween:cc.Tween; //河水倒计时动画
onLoad () { onLoad () {
} }
start () { start () {
cc.fx.GameConfig.CLICK_init();
this.fit(); this.fit();
this.init(); this.init();
} }
//处理地图数据 第一关完全随机从第二关开始赢了根据5秒洪峰来临增加难度步数输了当前难度减步数
getMap(){
// var temp = [];
// for(let k=0; k<cc.fx.GameConfig.LEVEL_INFO.length; k++){
// temp[k] = [];
// for(let j=0; j<cc.fx.GameConfig.LEVEL_INFO[k].length; j++){
// temp[k].push(cc.fx.GameConfig.LEVEL_INFO[k][j].min_steps);
// }
// }
// console.log(temp);
var custom = 0;
var map = [];
if(cc.fx.GameConfig.GM_INFO.level == 1){
custom = Math.floor(Math.random()* cc.fx.GameConfig.LEVEL_INFO[cc.fx.GameConfig.GM_INFO.level].length);
}
else{
var arr = cc.fx.GameConfig.LEVEL_INFO[cc.fx.GameConfig.GM_INFO.level];
if(cc.fx.GameConfig.GM_INFO.min_Time == -1){
map = this.getMapArray(arr,cc.fx.GameConfig.GM_INFO.min_Steps - 1,false);
}
else if(cc.fx.GameConfig.GM_INFO.min_Time >= 5){
map = this.getMapArray(arr,cc.fx.GameConfig.GM_INFO.min_Steps + 2,true);
}
else{
map = this.getMapArray(arr,cc.fx.GameConfig.GM_INFO.min_Steps + 1,true);
}
var random = Math.floor(Math.random()* map.length);
custom = map[random];
console.log(custom,map);
}
//记录当前最小步数
cc.fx.GameConfig.GM_INFO.min_Steps = cc.fx.GameConfig.LEVEL_INFO[cc.fx.GameConfig.GM_INFO.level][custom].min_steps;
cc.fx.GameConfig.GM_INFO.min_Time = 0;
return custom;
}
//获取下一关难度步数增加2或者1如果没有则降到有.
getMapArray(arr,min_steps,type){
var map = [];
for(let i=0; i<arr.length; i++){
if(arr[i].min_steps == min_steps){
map.push(i);
}
}
if(map.length == 0){
if(type) map = this.getMapArray(arr,min_steps - 1,type);
else map = this.getMapArray(arr,min_steps + 1,type);
}
return map;
}
//初始化数据 //初始化数据
init(){ init(){
let name = cc.fx.GameConfig.GM_INFO.gameId + "_guide";
var data = JSON.parse(localStorage.getItem(name));
if(data != false){
cc.fx.GameConfig.GM_INFO.guide = true;
cc.fx.StorageMessage.setStorage(name,cc.fx.GameConfig.GM_INFO.guide);
}
else{
cc.fx.GameConfig.GM_INFO.guide = cc.fx.StorageMessage.getStorage(name);
}
this.initMap(); this.initMap();
this.finishiTime = 0; this.finishiTime = 0;
this.scoreTime = 0; this.scoreTime = 0;
this.replaceTime = 0;
this.startTime = cc.fx.GameTool.getTime(); this.startTime = cc.fx.GameTool.getTime();
this.countTime = cc.fx.GameConfig.TIME_INFO.totalTime; this.countTime = cc.fx.GameConfig.TIME_INFO.totalTime;
this.waterTime = cc.fx.GameConfig.TIME_INFO.waterTime[cc.fx.GameConfig.GM_INFO.level]; this.waterTime = cc.fx.GameConfig.TIME_INFO.waterTime[cc.fx.GameConfig.GM_INFO.level];
// if(this.countTime < this.waterTime) this.replaceTime = this.countTime;
this.Time.string = cc.fx.GameTool.getTimeMargin(this.countTime); this.Time.string = cc.fx.GameTool.getTimeMargin(this.countTime);
if(!cc.fx.GameConfig.GM_INFO.guide){ if(!cc.fx.GameConfig.GM_INFO.guide){
@ -62,6 +131,7 @@ export default class GameManager extends cc.Component {
var head = this.node.getChildByName("Top").getChildByName("head"); var head = this.node.getChildByName("Top").getChildByName("head");
var progress = this.node.getChildByName("Top").getChildByName("progress").getComponent(cc.Sprite); var progress = this.node.getChildByName("Top").getChildByName("progress").getComponent(cc.Sprite);
head.runAction(cc.moveTo(this.waterTime,cc.v2(310,head.y))); head.runAction(cc.moveTo(this.waterTime,cc.v2(310,head.y)));
this.waterTween = cc.tween(progress) this.waterTween = cc.tween(progress)
.to(this.waterTime,{fillRange:1}) .to(this.waterTime,{fillRange:1})
.start(); .start();
@ -89,12 +159,15 @@ export default class GameManager extends cc.Component {
this.step = 0; this.step = 0;
this.bgClick = false; this.bgClick = false;
this.btnClick = false; this.btnClick = false;
this.custom = 0; //9
if(!cc.fx.GameConfig.GM_INFO.guide &&cc.fx.GameConfig.GM_INFO.level == 0 ){ if(!cc.fx.GameConfig.GM_INFO.guide &&cc.fx.GameConfig.GM_INFO.level == 0 ){
cc.fx.GameConfig.GM_INFO.level = 1; cc.fx.GameConfig.GM_INFO.level = 1;
this.custom = this.getMap();
} }
this.custom = 10; //9 else if(!cc.fx.GameConfig.GM_INFO.guide){
this.custom = Math.floor(Math.random()* cc.fx.GameConfig.LEVEL_INFO[cc.fx.GameConfig.GM_INFO.level].length); this.custom = this.getMap();
// this.custom = 0; }
console.log(this.custom);
let arr = cc.fx.GameConfig.LEVEL_INFO[cc.fx.GameConfig.GM_INFO.level][this.custom].map; let arr = cc.fx.GameConfig.LEVEL_INFO[cc.fx.GameConfig.GM_INFO.level][this.custom].map;
if(cc.fx.GameConfig.GM_INFO.level == 0){ if(cc.fx.GameConfig.GM_INFO.level == 0){
@ -153,12 +226,14 @@ export default class GameManager extends cc.Component {
break; break;
} }
} }
if(this.path_Array[this.path_Array.length-1].z != 0){
this.path_Array.pop();
}
this.runRoad(0); this.runRoad(0);
} }
//开始执行洪峰来了的动画 //开始执行洪峰来了的动画
runRoad(order){ runRoad(order){
order = parseInt(order); order = parseInt(order);
if(order > 0){ if(order > 0){
if(this.path_Array[order-1].z == 0){ if(this.path_Array[order-1].z == 0){
//console.log("1正常放入",this.path_Array[order-1].x,this.path_Array[order-1].y,this.path_Array[order-1].z) //console.log("1正常放入",this.path_Array[order-1].x,this.path_Array[order-1].y,this.path_Array[order-1].z)
@ -173,7 +248,6 @@ export default class GameManager extends cc.Component {
this.changeWater(cc.v3(this.path_Array[order].x,this.path_Array[order].y,0)); this.changeWater(cc.v3(this.path_Array[order].x,this.path_Array[order].y,0));
} }
} }
if(order <= this.path_Array.length-1){ if(order <= this.path_Array.length-1){
let i = this.path_Array[order].x*this.map_Array[0].length+this.path_Array[order].y; let i = this.path_Array[order].x*this.map_Array[0].length+this.path_Array[order].y;
let direction = ""; let direction = "";
@ -182,23 +256,32 @@ export default class GameManager extends cc.Component {
if(order == this.path_Array.length-1){ if(order == this.path_Array.length-1){
circulate = false; circulate = false;
direction = "End"; direction = "End";
setTimeout(() => { // console.log("进入结束");
if(!this.plan_over){ if(this.path_Array.length > 1){
console.log("准备出水"); // console.log("准备出水");
this.plan_over = true; setTimeout(() => {
this.unschedule(this.updateWaterTime); if(!this.plan_over){
var head = this.node.getChildByName("Top").getChildByName("head"); this.plan_over = true;
var progress = this.node.getChildByName("Top").getChildByName("progress").getComponent(cc.Sprite); this.unschedule(this.updateWaterTime);
head.stopAllActions(); var head = this.node.getChildByName("Top").getChildByName("head");
head.setPosition(310,head.y); var progress = this.node.getChildByName("Top").getChildByName("progress").getComponent(cc.Sprite);
if(this.waterTween) this.waterTween.stop(); head.stopAllActions();
progress.fillRange = 1; head.setPosition(310,head.y);
this.runWater(0); if(this.waterTween) this.waterTween.stop();
} progress.fillRange = 1;
}, 500); cc.fx.GameConfig.GM_INFO.min_Time = this.waterTime;
this.runWater(0);
}
}, 500);
}
else{
direction = "err";
console.log("进入结束err");
}
} }
else{ else{
if(this.path_Array[order].z == 6 && order + 1 < this.path_Array.length && order!=1) { if(this.path_Array[order].z == 6 && order + 1 < this.path_Array.length ) {
direction = "Reinforce"; direction = "Reinforce";
i = this.path_Array[order+1].x*this.map_Array[0].length+this.path_Array[order+1].y; i = this.path_Array[order+1].x*this.map_Array[0].length+this.path_Array[order+1].y;
} }
@ -206,8 +289,8 @@ export default class GameManager extends cc.Component {
if(this.path_Array[order+1].z == 5){ if(this.path_Array[order+1].z == 5){
direction = "Xi_Soil"; direction = "Xi_Soil";
} }
else if(this.path_Array[order+1].z == 6 && order == 0){ else if(this.path_Array[order+1].z == 6 && order == 0 && order + 1 < this.path_Array.length){
direction = "Reinforce"; direction = this.getDirection(order+1,this.path_Array);
} }
else{ else{
direction = this.getDirection(order,this.path_Array); direction = this.getDirection(order,this.path_Array);
@ -222,7 +305,12 @@ export default class GameManager extends cc.Component {
// console.log("步骤:",order,"方向",direction); // console.log("步骤:",order,"方向",direction);
let jg = this.getBoundary(order,this.path_Array[order].x,this.path_Array[order].y,direction,this.path_Array); let jg = this.getBoundary(order,this.path_Array[order].x,this.path_Array[order].y,direction,this.path_Array);
if(direction == "" || jg == false) return; // if(direction == "" || jg == false) return;
if(direction == "err" || direction == "" || jg == false){
cc.fx.Notifications.emit(cc.fx.Message.showResult,"lose");
cc.fx.Notifications.emit(cc.fx.Message.setData,false);
return;
}
let target = this.block_Array[i].getComponent("Block"); let target = this.block_Array[i].getComponent("Block");
target.setPath(direction); target.setPath(direction);
@ -232,6 +320,7 @@ export default class GameManager extends cc.Component {
this.set_Soil(order+1,this.path_Array,"road"); this.set_Soil(order+1,this.path_Array,"road");
circulate = false; circulate = false;
return; return;
} }
else if(order == 1 && this.path_Array[order].z == 5){ else if(order == 1 && this.path_Array[order].z == 5){
this.set_Soil(order,this.path_Array,"road"); this.set_Soil(order,this.path_Array,"road");
@ -240,16 +329,13 @@ export default class GameManager extends cc.Component {
} }
} }
let pos = cc.v2(); let pos = cc.v2();
// if(order > 0){
if(direction == "End"){ if(direction == "End"){
if(order > 0){ if(order > 0){
if(this.path_Array[order-1].z == 0){ // if(this.path_Array[order-1].z == 0){
pos = cc.v2(this.path_Array[order-1].x, this.path_Array[order-1].y); pos = cc.v2(this.path_Array[order-1].x, this.path_Array[order-1].y);
} // }
} }
} }
// }
let data = { let data = {
order:order, order:order,
time:cc.fx.GameConfig.TIME_INFO.waterSpeed[cc.fx.GameConfig.GM_INFO.level], time:cc.fx.GameConfig.TIME_INFO.waterSpeed[cc.fx.GameConfig.GM_INFO.level],
@ -257,6 +343,7 @@ export default class GameManager extends cc.Component {
circulate:circulate, circulate:circulate,
last:pos last:pos
}; };
target.runRoad(data); target.runRoad(data);
} }
} }
@ -266,10 +353,9 @@ export default class GameManager extends cc.Component {
if(x < 0 || x >= this.map_Width || y < 0 || y >= this.map_Hight){ if(x < 0 || x >= this.map_Width || y < 0 || y >= this.map_Hight){
jg = false; jg = false;
// console.log("超过边界,游戏结束"); // console.log("超过边界,游戏结束");
alert("超过边界,治水失败"); // alert("超过边界,治水失败");
cc.fx.Notifications.emit(cc.fx.Message.showResult,"lose"); cc.fx.Notifications.emit(cc.fx.Message.showResult,"lose");
cc.fx.Notifications.emit(cc.fx.Message.setData,false); cc.fx.Notifications.emit(cc.fx.Message.setData,false);
// cc.director.loadScene("GameScene");
} }
else { else {
let i = road[order].x*this.map_Array[0].length+road[order].y; let i = road[order].x*this.map_Array[0].length+road[order].y;
@ -277,18 +363,16 @@ export default class GameManager extends cc.Component {
if(target.block_Type == 3){ if(target.block_Type == 3){
jg = false; jg = false;
// console.log("修筑山峰,游戏结束"); // console.log("修筑山峰,游戏结束");
alert("修筑山峰,治水失败"); // alert("修筑山峰,治水失败");
cc.fx.Notifications.emit(cc.fx.Message.showResult,"lose"); cc.fx.Notifications.emit(cc.fx.Message.showResult,"lose");
cc.fx.Notifications.emit(cc.fx.Message.setData,false); cc.fx.Notifications.emit(cc.fx.Message.setData,false);
// cc.director.loadScene("GameScene");
} }
else if(target.block_Type == 2 && direction != "Reinforce"){ else if(target.block_Type == 2 && direction != "Reinforce"){
jg = false; jg = false;
// console.log("修筑未加固湿地,游戏结束"); // console.log("修筑未加固湿地,游戏结束");
alert("修筑未加固湿地,游戏结束"); // alert("修筑未加固湿地,游戏结束");
cc.fx.Notifications.emit(cc.fx.Message.showResult,"lose"); cc.fx.Notifications.emit(cc.fx.Message.showResult,"lose");
cc.fx.Notifications.emit(cc.fx.Message.setData,false); cc.fx.Notifications.emit(cc.fx.Message.setData,false);
// cc.director.loadScene("GameScene");
} }
} }
return jg; return jg;
@ -297,6 +381,7 @@ export default class GameManager extends cc.Component {
//开始执行洪峰来了的动画 //开始执行洪峰来了的动画
runWater(order){ runWater(order){
order = parseInt(order); order = parseInt(order);
if(order <= this.water_Array.length-1){ if(order <= this.water_Array.length-1){
let i = this.water_Array[order].x*this.map_Array[0].length+this.water_Array[order].y; let i = this.water_Array[order].x*this.map_Array[0].length+this.water_Array[order].y;
let direction = ""; let direction = "";
@ -307,7 +392,7 @@ export default class GameManager extends cc.Component {
direction = "End"; direction = "End";
} }
else{ else{
if(this.water_Array[order].z == 6 && order + 1 < this.water_Array.length) { if(this.water_Array[order].z == 6 && order + 1 < this.water_Array.length && order!=1) {
direction = "Reinforce"; direction = "Reinforce";
i = this.water_Array[order+1].x*this.map_Array[0].length+this.water_Array[order+1].y; i = this.water_Array[order+1].x*this.map_Array[0].length+this.water_Array[order+1].y;
} }
@ -326,14 +411,13 @@ export default class GameManager extends cc.Component {
direction = this.getDirection(order,this.water_Array); direction = this.getDirection(order,this.water_Array);
} }
} }
// console.log(order,this.path_Array[order].x,this.path_Array[order].y,i);
let jg = this.getBoundary(order,this.water_Array[order].x,this.water_Array[order].y,direction,this.water_Array); let jg = this.getBoundary(order,this.water_Array[order].x,this.water_Array[order].y,direction,this.water_Array);
// console.log("步骤:",order,"方向",direction); if(direction == "" || jg == false || direction == "err"){
if(direction == "" || jg == false){ cc.fx.Notifications.emit(cc.fx.Message.showResult,"lose");
cc.fx.Notifications.emit(cc.fx.Message.setData,false);
return; return;
} }
let target = this.block_Array[i].getComponent("Block"); let target = this.block_Array[i].getComponent("Block");
target.setPath(direction); target.setPath(direction);
if(order > 0 && order < this.water_Array.length-1){ if(order > 0 && order < this.water_Array.length-1){
@ -357,7 +441,6 @@ export default class GameManager extends cc.Component {
} }
} }
} }
let data = { let data = {
order:order, order:order,
time:cc.fx.GameConfig.TIME_INFO.waterSpeed[cc.fx.GameConfig.GM_INFO.level], time:cc.fx.GameConfig.TIME_INFO.waterSpeed[cc.fx.GameConfig.GM_INFO.level],
@ -368,7 +451,6 @@ export default class GameManager extends cc.Component {
target.runWater(data); target.runWater(data);
} }
} }
//获取息壤的格子的方向 //获取息壤的格子的方向
getXi_Soil(order,road){ getXi_Soil(order,road){
var direction = null; var direction = null;
@ -456,6 +538,10 @@ export default class GameManager extends cc.Component {
} }
} }
} }
// if(length == 0){
// }
this.soil_Find(direction,order,length,road,name); this.soil_Find(direction,order,length,road,name);
} }
//查找息壤蛮遗憾路径 //查找息壤蛮遗憾路径
@ -466,7 +552,8 @@ export default class GameManager extends cc.Component {
let n = i*this.map_Array[0].length+road[order].y; let n = i*this.map_Array[0].length+road[order].y;
let target = this.block_Array[n].getComponent("Block"); let target = this.block_Array[n].getComponent("Block");
if(i == start){ if(i == start){
target.set_Xi_SoilType(this.getDirection(order,road),null,name); if(i == start && i==length) target.set_Xi_SoilType(this.getDirection(order,road),order,name);
else target.set_Xi_SoilType(this.getDirection(order,road),null,name);
let value = cc.v3(this.path_Array[order].x,this.path_Array[order].y,0); let value = cc.v3(this.path_Array[order].x,this.path_Array[order].y,0);
if(this.water_Array[this.water_Array.length-1] != value){ if(this.water_Array[this.water_Array.length-1] != value){
// console.log("特别插入:",this.path_Array[order].x,this.path_Array[order].y); // console.log("特别插入:",this.path_Array[order].x,this.path_Array[order].y);
@ -480,9 +567,7 @@ export default class GameManager extends cc.Component {
this.changePath(order,number,false,road); this.changePath(order,number,false,road);
jg = order; jg = order;
} }
target.set_Xi_SoilType(direction,jg,name); target.set_Xi_SoilType(direction,jg,name);
} }
} }
} }
@ -490,9 +575,9 @@ export default class GameManager extends cc.Component {
for(let i = start; i>=length; i--){ for(let i = start; i>=length; i--){
let n = i*this.map_Array[0].length+road[order].y; let n = i*this.map_Array[0].length+road[order].y;
let target = this.block_Array[n].getComponent("Block"); let target = this.block_Array[n].getComponent("Block");
if(i == start){ if(i == start){
target.set_Xi_SoilType(this.getDirection(order,road),null,name); if(i == start && i==length) target.set_Xi_SoilType(this.getDirection(order,road),order,name);
else target.set_Xi_SoilType(this.getDirection(order,road),null,name);
let value = cc.v3(this.path_Array[order].x,this.path_Array[order].y,0); let value = cc.v3(this.path_Array[order].x,this.path_Array[order].y,0);
if(this.water_Array[this.water_Array.length-1] != value){ if(this.water_Array[this.water_Array.length-1] != value){
// console.log("特别插入:",this.path_Array[order].x,this.path_Array[order].y); // console.log("特别插入:",this.path_Array[order].x,this.path_Array[order].y);
@ -512,12 +597,12 @@ export default class GameManager extends cc.Component {
} }
else if(direction == "up"){ else if(direction == "up"){
start = road[order].y; start = road[order].y;
for(let i = start; i>=length; i--){ for(let i = start; i>=length; i--){
let n = road[order].x*this.map_Array[0].length+i; let n = road[order].x*this.map_Array[0].length+i;
let target = this.block_Array[n].getComponent("Block"); let target = this.block_Array[n].getComponent("Block");
if(i == start){ if(i == start){
target.set_Xi_SoilType(this.getDirection(order,road),null,name); if(i == start && i==length) target.set_Xi_SoilType(this.getDirection(order,road),order,name);
else target.set_Xi_SoilType(this.getDirection(order,road),null,name);
let value = cc.v3(this.path_Array[order].x,this.path_Array[order].y,0); let value = cc.v3(this.path_Array[order].x,this.path_Array[order].y,0);
if(this.water_Array[this.water_Array.length-1] != value){ if(this.water_Array[this.water_Array.length-1] != value){
// console.log("特别插入:",this.path_Array[order].x,this.path_Array[order].y); // console.log("特别插入:",this.path_Array[order].x,this.path_Array[order].y);
@ -542,7 +627,8 @@ export default class GameManager extends cc.Component {
let n = road[order].x*this.map_Array[0].length+i; let n = road[order].x*this.map_Array[0].length+i;
let target = this.block_Array[n].getComponent("Block"); let target = this.block_Array[n].getComponent("Block");
if(i == start){ if(i == start){
target.set_Xi_SoilType(this.getDirection(order,road),null,name); if(i == start && i==length) target.set_Xi_SoilType(this.getDirection(order,road),order,name);
else target.set_Xi_SoilType(this.getDirection(order,road),null,name);
let value = cc.v3(this.path_Array[order].x,this.path_Array[order].y,0); let value = cc.v3(this.path_Array[order].x,this.path_Array[order].y,0);
if(this.water_Array[this.water_Array.length-1] != value){ if(this.water_Array[this.water_Array.length-1] != value){
// console.log("特别插入:",this.path_Array[order].x,this.path_Array[order].y); // console.log("特别插入:",this.path_Array[order].x,this.path_Array[order].y);
@ -613,9 +699,6 @@ export default class GameManager extends cc.Component {
} }
} }
changeMap(data){
}
//获取洪峰方向 //获取洪峰方向
getDirection(order,road){ getDirection(order,road){
@ -763,6 +846,7 @@ export default class GameManager extends cc.Component {
var totalTime = now - this.startTime; var totalTime = now - this.startTime;
this.scoreTime = this.waterTime; this.scoreTime = this.waterTime;
if(this.waterTime <= 0.5) finishi = -1; if(this.waterTime <= 0.5) finishi = -1;
// console.log("submitTime:",finishi,this.finishiTime);
cc.fx.GameConfig.CLICK_SET("submitTime",finishi); cc.fx.GameConfig.CLICK_SET("submitTime",finishi);
if(finishi == -1) if(finishi == -1)
cc.fx.GameConfig.CLICK_SET("duration",cc.fx.GameConfig.TIME_INFO.waterTime[cc.fx.GameConfig.GM_INFO.level]); cc.fx.GameConfig.CLICK_SET("duration",cc.fx.GameConfig.TIME_INFO.waterTime[cc.fx.GameConfig.GM_INFO.level]);
@ -799,6 +883,7 @@ export default class GameManager extends cc.Component {
if(this.waterTime <= 0){ if(this.waterTime <= 0){
this.unschedule(this.updateWaterTime); this.unschedule(this.updateWaterTime);
if(!this.plan_over){ if(!this.plan_over){
this.waterTime = 0;
this.plan_over = true; this.plan_over = true;
setTimeout(() => { setTimeout(() => {
if(this.water_Array.length == 0){ if(this.water_Array.length == 0){
@ -806,11 +891,10 @@ export default class GameManager extends cc.Component {
cc.fx.Notifications.emit(cc.fx.Message.setData,false); cc.fx.Notifications.emit(cc.fx.Message.setData,false);
} }
else{ else{
cc.fx.GameConfig.GM_INFO.min_Time = this.waterTime;
this.runWater(0); this.runWater(0);
} }
}, 500); }, 500);
} }
} }
} }
@ -832,7 +916,7 @@ export default class GameManager extends cc.Component {
} }
if(this.countTime <= 0){ if(this.countTime <= 0){
this.countTime = 0; this.countTime = 0;
this.setData(null); this.setData(false);
this.unschedule(this.updateCountDownTime); this.unschedule(this.updateCountDownTime);
this.gameOver(); this.gameOver();
} }
@ -850,10 +934,11 @@ export default class GameManager extends cc.Component {
if(success != null){ if(success != null){
cc.fx.GameConfig.CLICK_SET("success",success); cc.fx.GameConfig.CLICK_SET("success",success);
cc.fx.GameConfig.GM_INFO.fen = this.getScore(); cc.fx.GameConfig.GM_INFO.fen = this.getScore();
if(!success) cc.fx.GameConfig.GM_INFO.fen = 0;
cc.fx.GameConfig.CLICK_SET("getScore",cc.fx.GameConfig.GM_INFO.fen); cc.fx.GameConfig.CLICK_SET("getScore",cc.fx.GameConfig.GM_INFO.fen);
cc.fx.GameConfig.GM_INFO.score += cc.fx.GameConfig.GM_INFO.fen; cc.fx.GameConfig.GM_INFO.score += cc.fx.GameConfig.GM_INFO.fen;
cc.fx.GameConfig.CLICK_SET("cumulativeScore",cc.fx.GameConfig.GM_INFO.score); cc.fx.GameConfig.CLICK_SET("cumulativeScore",cc.fx.GameConfig.GM_INFO.score);
cc.fx.GameConfig.GM_INFO.successList.push(success); if(this.countTime != 0)cc.fx.GameConfig.GM_INFO.successList.push(success);
} }
cc.fx.GameTool.setGameData(); cc.fx.GameTool.setGameData();
@ -901,18 +986,27 @@ export default class GameManager extends cc.Component {
} }
//展示结果 //展示结果
showResult(data){ showResult(data){
if(data == "lose"){
cc.fx.AudioManager._instance.playEffect("lose",null);
cc.fx.GameConfig.GM_INFO.min_Time = -1;
}
else{
cc.fx.AudioManager._instance.playEffect("win",null);
}
this.node.getChildByName("Window").active = true; this.node.getChildByName("Window").active = true;
this.node.getChildByName("Window").getComponent("Window").init(data); this.node.getChildByName("Window").getComponent("Window").init(data);
} }
//记录反应时长,以及做步骤提示 //记录反应时长,以及做步骤提示
clickSun(data){ clickSun(data){
if(cc.fx.GameConfig.GM_INFO.level > 3) return;
//如果没有记录过 回合开始到操作反应时长,则第一次记录, 后面不记录 //如果没有记录过 回合开始到操作反应时长,则第一次记录, 后面不记录
if(cc.fx.GameConfig.CLICK_DATA.startTime == 0){ if(cc.fx.GameConfig.CLICK_DATA.startTime == 0){
var now = cc.fx.GameTool.getTime(); this.finishiTime = cc.fx.GameTool.getTime();
this.finishiTime = now - this.startTime; var now = this.finishiTime - this.startTime;
cc.fx.GameConfig.CLICK_SET("startTime",this.finishiTime); // console.log("startTime:",now,this.startTime);
cc.fx.GameConfig.CLICK_SET("startTime",now);
} }
if(cc.fx.GameConfig.GM_INFO.level > 3) return;
//步骤提示 //步骤提示
var nowPos = this.path_Array[0]; var nowPos = this.path_Array[0];
if(this.tip_Array.length != 0){ if(this.tip_Array.length != 0){
@ -921,10 +1015,15 @@ export default class GameManager extends cc.Component {
return; return;
} }
nowPos = this.tip_Array[this.tip_Array.length-1][this.tip_Array[this.tip_Array.length-1].length-1]; nowPos = this.tip_Array[this.tip_Array.length-1][this.tip_Array[this.tip_Array.length-1].length-1];
let n = nowPos.x*this.map_Array[0].length+nowPos.y; if(nowPos){
let targetNode = this.block_Array[n]; let n = nowPos.x*this.map_Array[0].length+nowPos.y;
if(targetNode.getChildByName("tipLose").active == true){ let targetNode = this.block_Array[n];
this.tip_Array.push(null); if(targetNode.getChildByName("tipLose").active == true){
this.tip_Array.push(null);
return;
}
}
else{
return; return;
} }
} }
@ -968,9 +1067,9 @@ export default class GameManager extends cc.Component {
target.node.getChildByName("tipWin").active = true; target.node.getChildByName("tipWin").active = true;
// target.node.getChildByName("tipWin").opacity = 255; // target.node.getChildByName("tipWin").opacity = 255;
// target.node.getChildByName("tipLose").opacity = 255; // target.node.getChildByName("tipLose").opacity = 255;
// debugger;
//重复路回头路,或者山峰 //重复路回头路,或者山峰
if(target.repeatRoad(false) == true || target.block_Type == 3){ if(target.repeatRoad(false,null) == true || target.block_Type == 3){
target.node.getChildByName("tipLose").active = true; target.node.getChildByName("tipLose").active = true;
target.node.getChildByName("tipWin").active = false; target.node.getChildByName("tipWin").active = false;
} }
@ -1053,7 +1152,7 @@ export default class GameManager extends cc.Component {
if(data == "soil") pos.z = 3; if(data == "soil") pos.z = 3;
this.tip_Array.push([posJg]); this.tip_Array.push([posJg]);
} }
console.log(this.tip_Array); // console.log(this.tip_Array);
return; return;
} }
@ -1061,8 +1160,7 @@ export default class GameManager extends cc.Component {
if(data == "reinforce") pos.z = 2; if(data == "reinforce") pos.z = 2;
if(data == "soil") pos.z = 3; if(data == "soil") pos.z = 3;
this.tip_Array.push([posJg]); this.tip_Array.push([posJg]);
// console.log(this.tip_Array);
console.log(this.tip_Array);
} }
//移除提示 //移除提示
@ -1088,7 +1186,6 @@ export default class GameManager extends cc.Component {
} }
} }
} }
} }
else if(data == "remove"){ else if(data == "remove"){
@ -1210,6 +1307,8 @@ export default class GameManager extends cc.Component {
if(this.step + 1 == this.Guide.children.length){ if(this.step + 1 == this.Guide.children.length){
cc.fx.GameConfig.GM_INFO.guide = false; cc.fx.GameConfig.GM_INFO.guide = false;
// cc.director.loadScene("GameScene"); // cc.director.loadScene("GameScene");
let name = cc.fx.GameConfig.GM_INFO.gameId + "_guide";
cc.fx.StorageMessage.setStorage(name,cc.fx.GameConfig.GM_INFO.guide);
} }
if(this.step > 0) this.Guide.children[this.step-1].active = false; if(this.step > 0) this.Guide.children[this.step-1].active = false;
this.step += 1; this.step += 1;
@ -1225,18 +1324,12 @@ export default class GameManager extends cc.Component {
} }
} }
addEnd(data){
}
onEnable () { onEnable () {
cc.fx.Notifications.on(cc.fx.Message.control, this.clickSun, this); cc.fx.Notifications.on(cc.fx.Message.control, this.clickSun, this);
cc.fx.Notifications.on(cc.fx.Message.next, this.runRoad, this); cc.fx.Notifications.on(cc.fx.Message.next, this.runRoad, this);
cc.fx.Notifications.on(cc.fx.Message.nextWater, this.runWater, this); cc.fx.Notifications.on(cc.fx.Message.nextWater, this.runWater, this);
cc.fx.Notifications.on(cc.fx.Message.startGame, this.startGame, this); cc.fx.Notifications.on(cc.fx.Message.startGame, this.startGame, this);
cc.fx.Notifications.on(cc.fx.Message.changePath, this.changePath, this); cc.fx.Notifications.on(cc.fx.Message.changePath, this.changePath, this);
cc.fx.Notifications.on(cc.fx.Message.changeMap, this.changeMap, this);
cc.fx.Notifications.on(cc.fx.Message.addEnd, this.addEnd, this);
cc.fx.Notifications.on(cc.fx.Message.setData, this.setData, this); cc.fx.Notifications.on(cc.fx.Message.setData, this.setData, this);
cc.fx.Notifications.on(cc.fx.Message.guideNext, this.guideNext, this); cc.fx.Notifications.on(cc.fx.Message.guideNext, this.guideNext, this);
cc.fx.Notifications.on(cc.fx.Message.showResult, this.showResult, this); cc.fx.Notifications.on(cc.fx.Message.showResult, this.showResult, this);
@ -1248,8 +1341,6 @@ export default class GameManager extends cc.Component {
cc.fx.Notifications.off(cc.fx.Message.nextWater, this.runWater); cc.fx.Notifications.off(cc.fx.Message.nextWater, this.runWater);
cc.fx.Notifications.off(cc.fx.Message.startGame, this.startGame); cc.fx.Notifications.off(cc.fx.Message.startGame, this.startGame);
cc.fx.Notifications.off(cc.fx.Message.changePath, this.changePath); cc.fx.Notifications.off(cc.fx.Message.changePath, this.changePath);
cc.fx.Notifications.off(cc.fx.Message.changeMap, this.changeMap);
cc.fx.Notifications.off(cc.fx.Message.addEnd, this.addEnd);
cc.fx.Notifications.off(cc.fx.Message.setData, this.setData); cc.fx.Notifications.off(cc.fx.Message.setData, this.setData);
cc.fx.Notifications.off(cc.fx.Message.guideNext, this.guideNext); cc.fx.Notifications.off(cc.fx.Message.guideNext, this.guideNext);
cc.fx.Notifications.off(cc.fx.Message.showResult, this.showResult); cc.fx.Notifications.off(cc.fx.Message.showResult, this.showResult);

View File

@ -34,7 +34,7 @@ export default class NewClass extends cc.Component {
yes = success/successList.length; yes = success/successList.length;
} }
yes = Math.floor(yes * 1000)/10; yes = Math.floor(yes * 1000)/10;
this.time.string = "%" + yes; this.time.string = yes + "%";
this.init(); this.init();
} }
//初始化数据 //初始化数据
@ -54,6 +54,14 @@ export default class NewClass extends cc.Component {
} }
//重新开始玩 //重新开始玩
again(){ again(){
cc.fx.GameConfig.GM_INFO.round = 0;
cc.fx.GameConfig.GM_INFO.level = 0;
cc.fx.GameConfig.GM_INFO.stepTimeList = 0;
cc.fx.GameConfig.GM_INFO.successList = [];
cc.fx.GameConfig.GM_INFO.fen = 0;
cc.fx.GameConfig.GM_INFO.score = 0;
cc.fx.GameConfig.GM_INFO.min_Steps = 0;
cc.fx.GameConfig.GM_INFO.min_Time = 0;
cc.director.loadScene("GameScene"); cc.director.loadScene("GameScene");
} }
//获取排行榜 //获取排行榜
@ -66,10 +74,11 @@ export default class NewClass extends cc.Component {
} }
//设置排行信息 //设置排行信息
getRankData(data){ getRankData(data){
if(data){ if(data){
cc.fx.GameTool.getRankData(data,this,4); cc.fx.GameTool.getRankData(data,this,4);
cc.fx.GameTool.setPic(this.selfNode.getChildByName("pic").getChildByName("icon"),this.selfData.pic); cc.fx.GameTool.setPic(this.selfNode.getChildByName("pic").getChildByName("icon"),this.selfData.pic);
var length = data.length; if(length > 4) length = 4; var length = this.listData.length-1; if(length > 4) length = 4;
for(let i=0;i<=length;i++){ for(let i=0;i<=length;i++){
this.setRank(i,this.listData[i]); this.setRank(i,this.listData[i]);
} }
@ -98,7 +107,7 @@ export default class NewClass extends cc.Component {
if(data.nickName.length >= 4) if(data.nickName.length >= 4)
cc.fx.GameTool.subName(data.nickName,4); cc.fx.GameTool.subName(data.nickName,4);
hitNode.getChildByName("name").getComponent(cc.Label).string = data.nickName; hitNode.getChildByName("name").getComponent(cc.Label).string = data.nickName;
hitNode.getChildByName("total").getComponent(cc.Label).string = data.totalSunCount; hitNode.getChildByName("total").getComponent(cc.Label).string = data.score;
cc.fx.GameTool.setPic(hitNode.getChildByName("pic").getChildByName("icon"),data.pic); cc.fx.GameTool.setPic(hitNode.getChildByName("pic").getChildByName("icon"),data.pic);
} }
} }

View File

@ -19,7 +19,6 @@ export default class NewClass extends cc.Component {
cc.fx.GameConfig.init(this.localTest); cc.fx.GameConfig.init(this.localTest);
// cc.fx.AudioManager.Instance.init(); // cc.fx.AudioManager.Instance.init();
this.testVersion.string = this.clientTestVersion; this.testVersion.string = this.clientTestVersion;
} }
//开始游戏,跳转至引导页面 //开始游戏,跳转至引导页面

View File

@ -60,7 +60,7 @@ export default class RankManager extends cc.Component {
this.Player.getChildByName("rank").active = false; this.Player.getChildByName("rank").active = false;
let time = 1; let time = 1;
this.tween = cc.tween(this.Player) this.tween = cc.tween(this.Player)
.to(2,{position:cc.v3(210,453,0)}) .to(2,{position:cc.v3(215,525,0)})
.call(() =>{ .call(() =>{
this.Player.getChildByName("rank").active = true; this.Player.getChildByName("rank").active = true;
this.Player.getChildByName("rank").getChildByName("number") this.Player.getChildByName("rank").getChildByName("number")

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@ -9,55 +9,21 @@ export default class AudioManager extends cc.Component {
audioGameBgm0: cc.AudioClip = null; audioGameBgm0: cc.AudioClip = null;
@property(cc.AudioClip) @property(cc.AudioClip)
baishao_audio: cc.AudioClip = null; chehui: cc.AudioClip = null;
@property(cc.AudioClip) @property(cc.AudioClip)
cha_audio: cc.AudioClip = null; jineng: cc.AudioClip = null;
@property(cc.AudioClip) @property(cc.AudioClip)
chixiaodou_audio: cc.AudioClip = null; qingkong: cc.AudioClip = null;
@property(cc.AudioClip) @property(cc.AudioClip)
danggui_audio: cc.AudioClip = null; fangxiang: cc.AudioClip = null;
@property(cc.AudioClip) @property(cc.AudioClip)
danshen_audio: cc.AudioClip = null; build: cc.AudioClip = null;
@property(cc.AudioClip) @property(cc.AudioClip)
dazao_audio: cc.AudioClip = null; win: cc.AudioClip = null;
@property(cc.AudioClip) @property(cc.AudioClip)
gancao_audio: cc.AudioClip = null; lose: cc.AudioClip = null;
@property(cc.AudioClip)
ganjiang_audio: cc.AudioClip = null;
@property(cc.AudioClip)
gouqi_audio: cc.AudioClip = null;
@property(cc.AudioClip)
jingjie_audio: cc.AudioClip = null;
@property(cc.AudioClip)
jinju_audio: cc.AudioClip = null;
@property(cc.AudioClip)
lizhi_audio: cc.AudioClip = null;
@property(cc.AudioClip)
lizi_audio: cc.AudioClip = null;
@property(cc.AudioClip)
longyan_audio: cc.AudioClip = null;
@property(cc.AudioClip)
moli_audio: cc.AudioClip = null;
@property(cc.AudioClip)
muchai_audio: cc.AudioClip = null;
@property(cc.AudioClip)
mudan_audio: cc.AudioClip = null;
@property(cc.AudioClip)
mulan_audio: cc.AudioClip = null;
@property(cc.AudioClip)
pugongying_audio: cc.AudioClip = null;
@property(cc.AudioClip)
putao_audio: cc.AudioClip = null;
@property(cc.AudioClip)
renshen_audio: cc.AudioClip = null;
@property(cc.AudioClip)
taozi_audio: cc.AudioClip = null;
@property(cc.AudioClip)
zhuye_audio: cc.AudioClip = null;
@property(cc.AudioClip)
err: cc.AudioClip = null;
@property(cc.AudioClip)
yes: cc.AudioClip = null;
mAudioMap: {}; mAudioMap: {};
@ -111,7 +77,12 @@ export default class AudioManager extends cc.Component {
volume = 1; volume = 1;
cc.audioEngine.setEffectsVolume(1); cc.audioEngine.setEffectsVolume(1);
cc.audioEngine.setMusicVolume(1); cc.audioEngine.setMusicVolume(1);
if(audioSource.name == "lose"){
cc.audioEngine.setEffectsVolume(0.5);
}
else{
cc.audioEngine.setEffectsVolume(1);
}
var context = cc.audioEngine.playEffect(audioSource, loop); var context = cc.audioEngine.playEffect(audioSource, loop);
if (callback){ if (callback){
cc.audioEngine.setFinishCallback(context, function(){ cc.audioEngine.setFinishCallback(context, function(){

View File

@ -1,7 +1,7 @@
var shareConfig = { var shareConfig = {
gameId: "100010", gameId: "100012",
shareLine: "zDLsruVI", shareLine: "zDLsruVI",
EK:"hui231%1" EK:"hui231%1"
}; };
@ -20,7 +20,10 @@ export class WeChat {
static setShare(url) { static setShare(url) {
var urlTemp = this.removeQueryParams(url); var urlTemp = this.removeQueryParams(url);
shareConfig.shareLine = urlTemp; shareConfig.shareLine = urlTemp;
WeChat.getSignature(url); if (cc.sys.platform == cc.sys.WECHAT_GAME) {
WeChat.getSignature(url);
}
} }
static getResult(res){ static getResult(res){
@ -51,7 +54,7 @@ export class WeChat {
static changeShare(){ static changeShare(){
wx.ready(() => { wx.ready(() => {
wx.updateAppMessageShareData({ wx.updateAppMessageShareData({
title: '记忆力认知测评', // 分享标题 title: '逻辑性认知测评', // 分享标题
desc: '你的认知灵活性和选择注意有问题吗', // 分享描述 desc: '你的认知灵活性和选择注意有问题吗', // 分享描述
link: shareConfig.shareLine, // 分享链接该链接域名或路径必须与当前页面对应的公众号JS安全域名一致 link: shareConfig.shareLine, // 分享链接该链接域名或路径必须与当前页面对应的公众号JS安全域名一致
imgUrl: 'https://static.sparkus.cn/public/shennong.jpg', // 分享图标 imgUrl: 'https://static.sparkus.cn/public/shennong.jpg', // 分享图标
@ -61,7 +64,7 @@ export class WeChat {
} }
}); });
wx.updateTimelineShareData({ wx.updateTimelineShareData({
title: '记忆力认知测评', // 分享标题 title: '逻辑性认知测评', // 分享标题
link: shareConfig.shareLine, // 分享链接该链接域名或路径必须与当前页面对应的公众号JS安全域名一致 link: shareConfig.shareLine, // 分享链接该链接域名或路径必须与当前页面对应的公众号JS安全域名一致
imgUrl: 'https://static.sparkus.cn/public/shennong.jpg', // 分享图标 imgUrl: 'https://static.sparkus.cn/public/shennong.jpg', // 分享图标
success: function () { success: function () {

View File

@ -312,7 +312,7 @@ var GameTool = {
//获取时间戳 //获取时间戳
getTime(){ getTime(){
const timestamp = Math.floor((new Date().getTime()) / 1000) const timestamp = (new Date().getTime())
return timestamp; return timestamp;
}, },
pushLister:function () { pushLister:function () {

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@ -0,0 +1,38 @@
{
"ver": "2.3.7",
"uuid": "ee2c09bd-7d08-49fd-9ddc-a38b20f48223",
"importer": "image",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 512,
"height": 512,
"platformSettings": {},
"subMetas": {
"BG": {
"ver": "1.0.6",
"uuid": "ee2c09bd-7d08-49fd-9ddc-a38b20f48223@6c48a",
"importer": "texture",
"rawTextureUuid": "ee2c09bd-7d08-49fd-9ddc-a38b20f48223",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 512,
"height": 512,
"rawWidth": 512,
"rawHeight": 512,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}

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@ -0,0 +1,38 @@
{
"ver": "2.3.7",
"uuid": "91e35701-b1a1-4721-a630-3d73976f90d9",
"importer": "image",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 119,
"height": 109,
"platformSettings": {},
"subMetas": {
"GiftExchange": {
"ver": "1.0.6",
"uuid": "91e35701-b1a1-4721-a630-3d73976f90d9@6c48a",
"importer": "texture",
"rawTextureUuid": "91e35701-b1a1-4721-a630-3d73976f90d9",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 119,
"height": 109,
"rawWidth": 119,
"rawHeight": 109,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}

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"ver": "2.3.7",
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"importer": "image",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 359,
"height": 162,
"platformSettings": {},
"subMetas": {
"blueRectNormal": {
"ver": "1.0.6",
"uuid": "3ec3d5bf-e93b-4c6d-a63d-ca4228604571@6c48a",
"importer": "texture",
"rawTextureUuid": "3ec3d5bf-e93b-4c6d-a63d-ca4228604571",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 359,
"height": 162,
"rawWidth": 359,
"rawHeight": 162,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}

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"ver": "2.3.7",
"uuid": "1c0eed47-2a34-4b73-817d-e05ebf40f24c",
"importer": "image",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 384,
"height": 194,
"platformSettings": {},
"subMetas": {
"btn05": {
"ver": "1.0.6",
"uuid": "1c0eed47-2a34-4b73-817d-e05ebf40f24c@6c48a",
"importer": "texture",
"rawTextureUuid": "1c0eed47-2a34-4b73-817d-e05ebf40f24c",
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"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": -2,
"trimX": 30,
"trimY": 22,
"width": 324,
"height": 154,
"rawWidth": 384,
"rawHeight": 194,
"borderTop": 0,
"borderBottom": 0,
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"subMetas": {}
}
}
}

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"ver": "2.3.7",
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"importer": "image",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 136,
"height": 138,
"platformSettings": {},
"subMetas": {
"close btn pressed": {
"ver": "1.0.6",
"uuid": "7d1609db-ba9c-489d-8756-8b6bca1b5e65@6c48a",
"importer": "texture",
"rawTextureUuid": "7d1609db-ba9c-489d-8756-8b6bca1b5e65",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 10,
"trimY": 7,
"width": 116,
"height": 124,
"rawWidth": 136,
"rawHeight": 138,
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"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}

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"ver": "2.3.7",
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"importer": "image",
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"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 1137,
"height": 1091,
"platformSettings": {},
"subMetas": {
"cover box ": {
"ver": "1.0.6",
"uuid": "e63bdae7-355f-469f-8449-1b638f54edf1@6c48a",
"importer": "texture",
"rawTextureUuid": "e63bdae7-355f-469f-8449-1b638f54edf1",
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"offsetY": 6.5,
"trimX": 33,
"trimY": 23,
"width": 1066,
"height": 1032,
"rawWidth": 1137,
"rawHeight": 1091,
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"borderRight": 0,
"subMetas": {}
}
}
}

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{
"ver": "2.3.7",
"uuid": "ec800958-08a3-49de-afc5-3dd46dcca045",
"importer": "image",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 600,
"height": 163,
"platformSettings": {},
"subMetas": {
"douyin_step1": {
"ver": "1.0.6",
"uuid": "ec800958-08a3-49de-afc5-3dd46dcca045@6c48a",
"importer": "texture",
"rawTextureUuid": "ec800958-08a3-49de-afc5-3dd46dcca045",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
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<key>textureRect</key> <key>textureRect</key>
<string>{{1,1126},{713,324}}</string> <string>{{749,357},{713,324}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -630,9 +675,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{102,76}</string> <string>{102,76}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{976,1324},{102,76}}</string> <string>{{1720,420},{102,76}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
</dict> </dict>
<key>lang.png</key> <key>lang.png</key>
<dict> <dict>
@ -645,9 +690,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{49,32}</string> <string>{49,32}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1495,703},{49,32}}</string> <string>{{1465,1302},{49,32}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
</dict> </dict>
<key>left.png</key> <key>left.png</key>
<dict> <dict>
@ -660,7 +705,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{84,84}</string> <string>{84,84}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1367,1552},{84,84}}</string> <string>{{1916,587},{84,84}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -675,9 +720,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{412,6}</string> <string>{412,6}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1501,1},{412,6}}</string> <string>{{745,1261},{412,6}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <false/>
</dict> </dict>
<key>little_down.png</key> <key>little_down.png</key>
<dict> <dict>
@ -690,7 +735,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{46,46}</string> <string>{46,46}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1501,415},{46,46}}</string> <string>{{1541,812},{46,46}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -705,7 +750,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{46,46}</string> <string>{46,46}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1501,463},{46,46}}</string> <string>{{1589,812},{46,46}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -720,7 +765,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{46,46}</string> <string>{46,46}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1501,511},{46,46}}</string> <string>{{1637,818},{46,46}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -735,7 +780,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{46,46}</string> <string>{46,46}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1501,559},{46,46}}</string> <string>{{1895,1213},{46,46}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -750,7 +795,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{46,46}</string> <string>{46,46}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1501,607},{46,46}}</string> <string>{{1895,1261},{46,46}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -765,7 +810,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{46,46}</string> <string>{46,46}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1501,655},{46,46}}</string> <string>{{1943,1213},{46,46}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -780,7 +825,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{156,156}</string> <string>{156,156}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1313,785},{156,156}}</string> <string>{{1464,420},{156,156}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -795,7 +840,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{696,193}</string> <string>{696,193}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1,1452},{696,193}}</string> <string>{{749,683},{696,193}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -810,7 +855,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{500,18}</string> <string>{500,18}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{749,1103},{500,18}}</string> <string>{{1501,140},{500,18}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -825,9 +870,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{500,18}</string> <string>{500,18}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{749,1123},{500,18}}</string> <string>{{2003,140},{500,18}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
</dict> </dict>
<key>rankBtn.png</key> <key>rankBtn.png</key>
<dict> <dict>
@ -840,7 +885,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{102,102}</string> <string>{102,102}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1157,1143},{102,102}}</string> <string>{{1464,578},{102,102}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -855,9 +900,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{269,74}</string> <string>{269,74}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{716,1403},{269,74}}</string> <string>{{1389,1082},{269,74}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
</dict> </dict>
<key>rank_Self.png</key> <key>rank_Self.png</key>
<dict> <dict>
@ -870,7 +915,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{750,120}</string> <string>{750,120}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{749,581},{750,120}}</string> <string>{{749,878},{750,120}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -885,7 +930,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{66,66}</string> <string>{66,66}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{919,1479},{66,66}}</string> <string>{{1847,697},{66,66}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -900,7 +945,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{66,66}</string> <string>{66,66}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{919,1547},{66,66}}</string> <string>{{1847,765},{66,66}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -915,7 +960,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{66,66}</string> <string>{66,66}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1481,785},{66,66}}</string> <string>{{1821,1029},{66,66}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -930,7 +975,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{84,84}</string> <string>{84,84}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1453,1552},{84,84}}</string> <string>{{1164,1261},{84,84}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -945,7 +990,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{96,96}</string> <string>{96,96}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1549,860},{96,96}}</string> <string>{{1625,1050},{96,96}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -960,7 +1005,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{96,96}</string> <string>{96,96}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1549,958},{96,96}}</string> <string>{{1625,1148},{96,96}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{96,96}</string> <string>{96,96}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1549,1056},{96,96}}</string> <string>{{1625,1246},{96,96}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -990,7 +1035,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{96,96}</string> <string>{96,96}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1549,1154},{96,96}}</string> <string>{{1723,1029},{96,96}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -1005,7 +1050,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{72,72}</string> <string>{72,72}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1460,1017},{72,72}}</string> <string>{{1919,1065},{72,72}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{96,96}</string> <string>{96,96}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1549,1252},{96,96}}</string> <string>{{1723,1127},{96,96}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{513,137}</string> <string>{513,137}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{749,964},{513,137}}</string> <string>{{1501,1},{513,137}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{96,36}</string> <string>{96,36}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{797,1603},{96,36}}</string> <string>{{1952,160},{96,36}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
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<key>start_y.png</key> <key>start_y.png</key>
<dict> <dict>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{35,96}</string> <string>{35,96}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1477,1356},{35,96}}</string> <string>{{983,1299},{35,96}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
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<key>tipno.png</key> <key>tipno.png</key>
<dict> <dict>
@ -1080,7 +1125,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{96,96}</string> <string>{96,96}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1549,1350},{96,96}}</string> <string>{{1723,1225},{96,96}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{96,96}</string> <string>{96,96}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1477,1454},{96,96}}</string> <string>{{1821,1097},{96,96}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{332,28}</string> <string>{332,28}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1509,1},{332,28}}</string> <string>{{745,1269},{332,28}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<true/> <false/>
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<key>tou.png</key> <key>tou.png</key>
<dict> <dict>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{66,50}</string> <string>{66,50}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1481,853},{66,50}}</string> <string>{{1250,1261},{66,50}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
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<key>turn_wawe2.png</key> <key>turn_wawe2.png</key>
<dict> <dict>
@ -1140,7 +1185,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{179,179}</string> <string>{179,179}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{976,1143},{179,179}}</string> <string>{{1761,160},{179,179}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -1155,7 +1200,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{84,84}</string> <string>{84,84}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1539,1552},{84,84}}</string> <string>{{1455,781},{84,84}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{24,138}</string> <string>{24,138}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1615,1},{24,138}}</string> <string>{{745,1299},{24,138}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
</dict> </dict>
<key>vertical_wave2.png</key> <key>vertical_wave2.png</key>
<dict> <dict>
@ -1185,9 +1230,9 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{8,118}</string> <string>{8,118}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1615,141},{8,118}}</string> <string>{{745,1325},{8,118}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <true/>
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<key>vertical_wave3.png</key> <key>vertical_wave3.png</key>
<dict> <dict>
@ -1200,7 +1245,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{8,128}</string> <string>{8,128}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1471,785},{8,128}}</string> <string>{{1942,160},{8,128}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -1215,7 +1260,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{72,72}</string> <string>{72,72}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{1460,1091},{72,72}}</string> <string>{{1919,1139},{72,72}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
</dict> </dict>
@ -1230,7 +1275,7 @@
<key>spriteSourceSize</key> <key>spriteSourceSize</key>
<string>{742,222}</string> <string>{742,222}</string>
<key>textureRect</key> <key>textureRect</key>
<string>{{749,357},{742,222}}</string> <string>{{1,1126},{742,222}}</string>
<key>textureRotated</key> <key>textureRotated</key>
<false/> <false/>
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@ -1246,9 +1291,9 @@
<key>realTextureFileName</key> <key>realTextureFileName</key>
<string>publicUI.png</string> <string>publicUI.png</string>
<key>size</key> <key>size</key>
<string>{1646,1646}</string> <string>{2022,1352}</string>
<key>smartupdate</key> <key>smartupdate</key>
<string>$TexturePacker:SmartUpdate:d53d740a75a6a700534efab74ee29f17:4850efae76c30a1a87eb9235a30fa0e6:1c7d81f68058ada321959f2296017bb5$</string> <string>$TexturePacker:SmartUpdate:55ba5ced66c18722dc36b9f28eddd4f7:fc07189332d4856e9aca298b7c86094c:1c7d81f68058ada321959f2296017bb5$</string>
<key>textureFileName</key> <key>textureFileName</key>
<string>publicUI.png</string> <string>publicUI.png</string>
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(function () { (function () {
window.wxsdk = document.createElement("script");
window.wxsdk.async = true;
window.wxsdk.src ="https://res.wx.qq.com/open/js/jweixin-1.6.0.js";
document.body.appendChild(window.wxsdk);
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// 存储gameid userid gameid为key userId和时间戳为value // 存储gameid userid gameid为key userId和时间戳为value
let name = "user_" + "100010"; let name = "user_" + "100012";
var data = JSON.parse(localStorage.getItem(name)); var data = JSON.parse(localStorage.getItem(name));
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