"use strict"; cc._RF.push(module, 'e35abcX5VRAoItO6mgFcYyX', 'ControlManager'); // Script/ControlManager.ts "use strict"; // Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property; var NewClass = /** @class */ (function (_super) { __extends(NewClass, _super); function NewClass() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.Map = null; _this.tip = null; _this.reinforce = null; _this.soil = null; return _this; // update (dt) {} } // LIFE-CYCLE CALLBACKS: // onLoad () {} NewClass.prototype.start = function () { this.tipArray = []; this.controlArray = []; this.canTouch = true; this.Reinforce = false; this.Soil = false; }; NewClass.prototype.setPosition = function (tip) { tip.setPosition(30, -35); if (this.tipArray.length > 0) { var length = this.tipArray.length + 1; var posY = Math.ceil(length / 8) - 1; var posX = length - Math.floor(posY) * 8 - 1; tip.setPosition(30 + 48 * posX, -35 - 48 * posY); } }; //清空所有 NewClass.prototype.removeAllTip = function () { if (!this.canTouch) return; if (this.tipArray.length > 0) { cc.fx.AudioManager._instance.playEffect("qingkong", null); for (var i = 0; i < this.tipArray.length; i++) { var tip = this.tipArray[i]; tip.active = false; tip.removeFromParent(this.Map); tip = null; } this.tipArray = []; this.controlArray = []; var drawingReset = cc.fx.GameConfig.CLICK_DATA.drawingReset + 1; cc.fx.GameConfig.CLICK_SET("drawingReset", drawingReset); cc.fx.Notifications.emit(cc.fx.Message.removeTip, "remove"); } }; //撤回一步 NewClass.prototype.back_Click = function () { if (!this.canTouch) return; if (this.tipArray.length > 0) { cc.fx.AudioManager._instance.playEffect("chehui", null); var tip = this.tipArray[this.tipArray.length - 1]; tip.active = false; tip.removeFromParent(this.Map); tip = null; this.tipArray.pop(); this.controlArray.pop(); var drawingBack = cc.fx.GameConfig.CLICK_DATA.drawingBack + 1; cc.fx.GameConfig.CLICK_SET("drawingBack", drawingBack); cc.fx.Notifications.emit(cc.fx.Message.removeTip, "back"); } }; //点击事件 NewClass.prototype.btn_Click = function (target, data) { var GameManager = this.node.parent.getComponent("GameManager"); if (GameManager.btnClick == true) { GameManager.btnClick = false; cc.fx.Notifications.emit(cc.fx.Message.guideNext); } cc.fx.Notifications.emit(cc.fx.Message.control, data); if (!this.canTouch) return; var prefab = this.tip; if (data == "reinforce" || data == "soil") { prefab = this[data]; if (data == "reinforce") { if (this.Reinforce) { this.Reinforce = false; this.back_Click(); return; } else { cc.fx.AudioManager._instance.playEffect("jineng", null); this.Reinforce = true; this.Soil = false; } } else if (data == "soil") { if (this.Soil) { this.Soil = false; this.back_Click(); return; } else { cc.fx.AudioManager._instance.playEffect("jineng", null); this.Soil = true; this.Reinforce = false; } } } else { cc.fx.AudioManager._instance.playEffect("fangxiang", null); this.Reinforce = false; this.Soil = false; } var tip = cc.instantiate(prefab); if (data == "up") tip.angle = 180; if (data == "left") tip.angle = -90; if (data == "right") tip.angle = 90; tip.parent = this.Map; if (this.controlArray[this.controlArray.length - 1] == "reinforce" || this.controlArray[this.controlArray.length - 1] == "soil") { if (data == "reinforce" || data == "soil") { this.tipArray[this.tipArray.length - 1].removeFromParent(); this.tipArray[this.tipArray.length - 1] = null; this.tipArray.pop(); this.controlArray.pop(); } } this.setPosition(tip); this.tipArray.push(tip); this.controlArray.push(data); }; //点击开始 创建河道 NewClass.prototype.start_Click = function () { if (!this.canTouch) return; this.canTouch = false; cc.fx.AudioManager._instance.playEffect("build", null); cc.fx.Notifications.emit(cc.fx.Message.startGame, this.controlArray); }; __decorate([ property(cc.Node) ], NewClass.prototype, "Map", void 0); __decorate([ property(cc.Prefab) ], NewClass.prototype, "tip", void 0); __decorate([ property(cc.Prefab) ], NewClass.prototype, "reinforce", void 0); __decorate([ property(cc.Prefab) ], NewClass.prototype, "soil", void 0); NewClass = __decorate([ ccclass ], NewClass); return NewClass; }(cc.Component)); exports.default = NewClass; cc._RF.pop();