// Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class NewClass extends cc.Component { // LIFE-CYCLE CALLBACKS: // onLoad () {} start () { } init(data){ this.node.getChildByName("win").active = false; this.node.getChildByName("lose").active = false; this.node.getChildByName("finishi").active = false; this.node.getChildByName(data).active = true; var target = this.node.getChildByName(data); target.opacity = 0; target.scale = 2; cc.tween(target) .delay(0.2) .to(0.4,{opacity:255,scale:1}) .delay(1.3) .call(()=>{ cc.tween(this.node) .to(0.3,{opacity:0}) .call(() =>{ this.node.active = false; cc.director.loadScene("GameScene"); }) .start(); }) .start(); } // update (dt) {} }