{ "__type__": "cc.EffectAsset", "_name": "TmoEffect", "_objFlags": 0, "_native": "", "properties": null, "techniques": [ { "passes": [ { "blendState": { "targets": [ { "blend": true } ] }, "rasterizerState": { "cullMode": 0 }, "properties": { "texture": { "value": "white", "type": 29 }, "texture1": { "value": "white", "type": 29 }, "texture2": { "value": "white", "type": 29 }, "texture3": { "value": "white", "type": 29 }, "texture4": { "value": "white", "type": 29 }, "texture5": { "value": "white", "type": 29 }, "texture6": { "value": "white", "type": 29 }, "texture7": { "value": "white", "type": 29 } }, "program": "TmoEffect|vs|fs" } ] } ], "shaders": [ { "hash": 1799363329, "glsl3": { "vert": "\nprecision highp float;\nuniform CCGlobal {\n mat4 cc_matView;\n mat4 cc_matViewInv;\n mat4 cc_matProj;\n mat4 cc_matProjInv;\n mat4 cc_matViewProj;\n mat4 cc_matViewProjInv;\n vec4 cc_cameraPos;\n vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\n#if WITH_COLOR\n in vec4 a_color;\n out vec4 v_color;\n#endif\nin float a_texture_idx;\nout float texture_idx;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n texture_idx = a_texture_idx;\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n #if WITH_COLOR\n v_color = a_color;\n #endif\n gl_Position = pos;\n}", "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n#if WITH_COLOR\n in vec4 v_color;\n#endif\n#if USE_TEXTURE\n in vec2 v_uv0;\n uniform sampler2D texture;\n uniform sampler2D texture1;\n uniform sampler2D texture2;\n uniform sampler2D texture3;\n uniform sampler2D texture4;\n uniform sampler2D texture5;\n uniform sampler2D texture6;\n uniform sampler2D texture7;\n in float texture_idx;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n if (texture_idx <= 1.0) {\n vec4 texture_tmp = texture(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if (texture_idx <= 2.0) {\n vec4 texture1_tmp = texture(texture1, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture1\n texture1_tmp.a *= texture(texture1, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture1_tmp.rgb * texture1_tmp.rgb);\n o.a *= texture1_tmp.a;\n #else\n o *= texture1_tmp;\n #endif\n } else if (texture_idx <= 3.0) {\n vec4 texture2_tmp = texture(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if (texture_idx <= 4.0) {\n vec4 texture3_tmp = texture(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if (texture_idx <= 5.0) {\n vec4 texture4_tmp = texture(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if (texture_idx <= 6.0) {\n vec4 texture5_tmp = texture(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if (texture_idx <= 7.0) {\n vec4 texture6_tmp = texture(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if (texture_idx <= 8.0) {\n vec4 texture7_tmp = texture(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n }\n #endif\n #if WITH_COLOR\n o *= v_color;\n #endif\n ALPHA_TEST(o);\n gl_FragColor = o;\n}" }, "glsl1": { "vert": "\nprecision highp float;\nuniform mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\n#if WITH_COLOR\n attribute vec4 a_color;\n varying vec4 v_color;\n#endif\nattribute float a_texture_idx;\nvarying float texture_idx;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n texture_idx = a_texture_idx;\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n #if WITH_COLOR\n v_color = a_color;\n #endif\n gl_Position = pos;\n}", "frag": "\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform float alphaThreshold;\n#endif\nvoid ALPHA_TEST (in vec4 color) {\n #if USE_ALPHA_TEST\n if (color.a < alphaThreshold) discard;\n #endif\n}\nvoid ALPHA_TEST (in float alpha) {\n #if USE_ALPHA_TEST\n if (alpha < alphaThreshold) discard;\n #endif\n}\n#if WITH_COLOR\n varying vec4 v_color;\n#endif\n#if USE_TEXTURE\n varying vec2 v_uv0;\n uniform sampler2D texture;\n uniform sampler2D texture1;\n uniform sampler2D texture2;\n uniform sampler2D texture3;\n uniform sampler2D texture4;\n uniform sampler2D texture5;\n uniform sampler2D texture6;\n uniform sampler2D texture7;\n varying float texture_idx;\n#endif\nvoid main () {\n vec4 o = vec4(1, 1, 1, 1);\n #if USE_TEXTURE\n if (texture_idx <= 1.0) {\n vec4 texture_tmp = texture2D(texture, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture\n texture_tmp.a *= texture2D(texture, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture_tmp.rgb * texture_tmp.rgb);\n o.a *= texture_tmp.a;\n #else\n o *= texture_tmp;\n #endif\n } else if (texture_idx <= 2.0) {\n vec4 texture1_tmp = texture2D(texture1, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture1\n texture1_tmp.a *= texture2D(texture1, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture1_tmp.rgb * texture1_tmp.rgb);\n o.a *= texture1_tmp.a;\n #else\n o *= texture1_tmp;\n #endif\n } else if (texture_idx <= 3.0) {\n vec4 texture2_tmp = texture2D(texture2, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture2\n texture2_tmp.a *= texture2D(texture2, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture2_tmp.rgb * texture2_tmp.rgb);\n o.a *= texture2_tmp.a;\n #else\n o *= texture2_tmp;\n #endif\n } else if (texture_idx <= 4.0) {\n vec4 texture3_tmp = texture2D(texture3, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture3\n texture3_tmp.a *= texture2D(texture3, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture3_tmp.rgb * texture3_tmp.rgb);\n o.a *= texture3_tmp.a;\n #else\n o *= texture3_tmp;\n #endif\n } else if (texture_idx <= 5.0) {\n vec4 texture4_tmp = texture2D(texture4, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture4\n texture4_tmp.a *= texture2D(texture4, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture4_tmp.rgb * texture4_tmp.rgb);\n o.a *= texture4_tmp.a;\n #else\n o *= texture4_tmp;\n #endif\n } else if (texture_idx <= 6.0) {\n vec4 texture5_tmp = texture2D(texture5, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture5\n texture5_tmp.a *= texture2D(texture5, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture5_tmp.rgb * texture5_tmp.rgb);\n o.a *= texture5_tmp.a;\n #else\n o *= texture5_tmp;\n #endif\n } else if (texture_idx <= 7.0) {\n vec4 texture6_tmp = texture2D(texture6, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture6\n texture6_tmp.a *= texture2D(texture6, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture6_tmp.rgb * texture6_tmp.rgb);\n o.a *= texture6_tmp.a;\n #else\n o *= texture6_tmp;\n #endif\n } else if (texture_idx <= 8.0) {\n vec4 texture7_tmp = texture2D(texture7, v_uv0);\n #if CC_USE_ALPHA_ATLAS_texture7\n texture7_tmp.a *= texture2D(texture7, v_uv0 + vec2(0, 0.5)).r;\n #endif\n #if INPUT_IS_GAMMA\n o.rgb *= (texture7_tmp.rgb * texture7_tmp.rgb);\n o.a *= texture7_tmp.a;\n #else\n o *= texture7_tmp;\n #endif\n }\n #endif\n #if WITH_COLOR\n 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"type": "boolean", "defines": [ "USE_TEXTURE" ] }, { "name": "CC_USE_ALPHA_ATLAS_texture5", "type": "boolean", "defines": [ "USE_TEXTURE" ] }, { "name": "CC_USE_ALPHA_ATLAS_texture6", "type": "boolean", "defines": [ "USE_TEXTURE" ] }, { "name": "CC_USE_ALPHA_ATLAS_texture7", "type": "boolean", "defines": [ "USE_TEXTURE" ] } ], "blocks": [ { "name": "ALPHA_TEST", "members": [ { "name": "alphaThreshold", "type": 13, "count": 1 } ], "defines": [ "USE_ALPHA_TEST" ], "binding": 0 } ], "samplers": [ { "name": "texture", "type": 29, "count": 1, "defines": [ "USE_TEXTURE" ], "binding": 30 }, { "name": "texture1", "type": 29, "count": 1, "defines": [ "USE_TEXTURE" ], "binding": 31 }, { "name": "texture2", "type": 29, "count": 1, "defines": [ "USE_TEXTURE" ], "binding": 32 }, { "name": "texture3", "type": 29, "count": 1, "defines": [ "USE_TEXTURE" ], "binding": 33 }, { "name": "texture4", "type": 29, "count": 1, "defines": [ "USE_TEXTURE" ], "binding": 34 }, { "name": "texture5", "type": 29, 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