// Learn TypeScript: // - https://docs.cocos.com/creator/manual/en/scripting/typescript.html // Learn Attribute: // - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html // Learn life-cycle callbacks: // - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html const {ccclass, property} = cc._decorator; @ccclass export default class NewClass extends cc.Component { @property(cc.Node) Map: cc.Node = null; @property(cc.Prefab) tip: cc.Prefab = null; @property(cc.Prefab) reinforce: cc.Prefab = null; @property(cc.Prefab) soil: cc.Prefab = null; tipArray:any; controlArray:any; canTouch:boolean; // LIFE-CYCLE CALLBACKS: // onLoad () {} start () { this.tipArray = []; this.controlArray = []; this.canTouch = true; } setPosition(tip){ tip.setPosition(30,-35); if(this.tipArray.length > 0){ let length = this.tipArray.length+1; let posY = Math.ceil(length/8) - 1; let posX = length - Math.floor(posY)*8 - 1; tip.setPosition(30 + 48*posX,-35 -48*posY); } } removeAllTip(){ if(!this.canTouch) return; for(let i=0; i 0){ let tip = this.tipArray[this.tipArray.length-1]; tip.active = false; tip.removeFromParent(this.Map); tip = null; this.tipArray.pop(); this.controlArray.pop(); } } btn_Click(target,data){ if(!this.canTouch) return; let prefab = this.tip; if(data == "reinforce" || data == "soil"){ prefab = this[data]; } let tip = cc.instantiate(prefab); if(data == "up") tip.angle = 180; if(data == "left") tip.angle = -90; if(data == "right") tip.angle = 90; tip.parent = this.Map; if(this.controlArray[this.controlArray.length-1] == "reinforce" || this.controlArray[this.controlArray.length-1] == "soil"){ if(data == "reinforce" || data == "soil"){ this.tipArray[this.tipArray.length-1].removeFromParent(); this.tipArray[this.tipArray.length-1] = null; this.tipArray.pop(); this.controlArray.pop(); } } this.setPosition(tip); this.tipArray.push(tip); this.controlArray.push(data); cc.fx.Notifications.emit(cc.fx.Message.control,data); } start_Click(){ if(!this.canTouch) return; this.canTouch = false; cc.fx.Notifications.emit(cc.fx.Message.startGame,this.controlArray); } // update (dt) {} }