// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd. CCEffect %{ techniques: - passes: - vert: vs frag: fs blendState: targets: - blend: true rasterizerState: cullMode: none properties: texture: { value: white } texture1: { value: white } texture2: { value: white } texture3: { value: white } texture4: { value: white } texture5: { value: white } texture6: { value: white } texture7: { value: white } }% CCProgram vs %{ precision highp float; #include #include in vec3 a_position; #if WITH_COLOR in vec4 a_color; out vec4 v_color; #endif in float a_texture_idx; out float texture_idx; #if USE_TEXTURE in vec2 a_uv0; out vec2 v_uv0; #endif void main () { texture_idx = a_texture_idx; vec4 pos = vec4(a_position, 1); #if CC_USE_MODEL pos = cc_matViewProj * cc_matWorld * pos; #else pos = cc_matViewProj * pos; #endif #if USE_TEXTURE v_uv0 = a_uv0; #endif #if WITH_COLOR v_color = a_color; #endif gl_Position = pos; } }% CCProgram fs %{ precision highp float; #include #include #if WITH_COLOR in vec4 v_color; #endif #if USE_TEXTURE in vec2 v_uv0; uniform sampler2D texture; uniform sampler2D texture1; uniform sampler2D texture2; uniform sampler2D texture3; uniform sampler2D texture4; uniform sampler2D texture5; uniform sampler2D texture6; uniform sampler2D texture7; in float texture_idx; #endif void main () { vec4 o = vec4(1, 1, 1, 1); #if USE_TEXTURE if (texture_idx <= 1.0) { CCTexture(texture, v_uv0, o); } else if (texture_idx <= 2.0) { CCTexture(texture1, v_uv0, o); } else if (texture_idx <= 3.0) { CCTexture(texture2, v_uv0, o); } else if (texture_idx <= 4.0) { CCTexture(texture3, v_uv0, o); } else if (texture_idx <= 5.0) { CCTexture(texture4, v_uv0, o); } else if (texture_idx <= 6.0) { CCTexture(texture5, v_uv0, o); } else if (texture_idx <= 7.0) { CCTexture(texture6, v_uv0, o); } else if (texture_idx <= 8.0) { CCTexture(texture7, v_uv0, o); } #endif #if WITH_COLOR o *= v_color; #endif ALPHA_TEST(o); gl_FragColor = o; } }%