322 lines
11 KiB
TypeScript
322 lines
11 KiB
TypeScript
import { WeChat } from "../Share/share";
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import { GameTool } from "../Tool/GameTool";
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const { ccclass, property } = cc._decorator;
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@ccclass('GameConfig')
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export class GameConfig {
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//所有控制信息都通过GameAppStart内控制
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private static _instance : GameConfig = null;
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//用于盛放埋点数据上传,每次上传后清空
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static CLICK_DATA: {
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type: number; //上传数据类型
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success: boolean; //此局游戏正确与否
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round: number; //回合数
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choice: number; //玩家选择,0:时间截止前未做选择,1,2,3:三个按钮从上到下依次对应
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rightChoice: number; //本轮的按正确答案,含义与choice相同
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item: string; //此关展示的物品
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roundType: number; //展示方式。1:图像 2:音频
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stepTime: number; //玩家每一关用时毫秒数 音频关卡从播放结束开始计时
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levelConfig: number; //使用的是哪一套关卡配置
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ignite: boolean; //玩家此轮有没有点火
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igniteCount: number; //玩家总计成功点火数
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};
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static GAME_DATA: any[];
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//关卡数据
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static GM_INFO: {
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// isEnd: false,
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mean_Time: number; //平均放箭速度
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total: number; //总共对的个数
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currSeed: number; //用于随机数种子
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gameId: string; //游戏ID
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userId: number; //用户ID
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guide: boolean; //是否有引导
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url: string; //访问域名
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success: boolean; //用户游戏成功与否
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matchId: any; //用于埋点上传的ID
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custom: number; //用于测试跳关卡
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level: number; //具体游戏内进行到第几步
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stepTimeList: number; //整局游戏用时,由于涉及场景切换,数据需要保留
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successList: any[]; //整局胜负
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gameTime: number; //单次游戏倒计时时间
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igniteCount: number; //玩家总计成功点火数
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};
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static LEVEL_INFO: { id: number; map: number[][]; }[][];
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static CUSTOM_INFO: {
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moveSpeed: number; //洪峰移动速度
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waitTime: number; //洪峰冲击倒计时
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fastPath: number; //最短路径
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}[];
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//游戏内信息
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static get Instance()
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{
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if (this._instance == null)
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{
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this._instance = new GameConfig();
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}
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return this._instance;
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}
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//getSeedRandom
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static init(Authentication){
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this.CLICK_init();
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this.LEVEL_INFO_init();
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this.GM_INFO_init();
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var self = this;
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// cc.resources.load('Json/CLICK_DATA', (err: any, res: cc.JsonAsset) => {
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// if (err) {
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// return;
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// }
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// let jsonData: object = res.json!;
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// self.CLICK_DATA = jsonData["data"];
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// })
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// cc.resources.load('Json/LEVEL_INFO', (err: any, res: cc.JsonAsset) => {
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// if (err) {
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// return;
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// }
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// let jsonData: object = res.json!;
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// self.LEVEL_INFO = jsonData["data"];
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// })
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// cc.resources.load('Json/GM_INFO', (err: any, res: cc.JsonAsset) => {
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// if (err) {
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// if(!Authentication) self.Authentication();
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// return;
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// }
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// let jsonData: object = res.json!;
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// self.GM_INFO = jsonData["data"];
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// cc.fx.GameTool.getCustom(false);
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// if(!Authentication) self.Authentication();
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// })
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//GAME_DATA 废弃了,暂时不删除以防后面修改回 一整局传一次
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this.GAME_DATA = [
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]
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this.CUSTOM_INFO = [
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//第一难度
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{
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moveSpeed: 0, //洪峰移动速度
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waitTime: 20, //洪峰冲击倒计时
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fastPath: 5 //最短路径
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},
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//第二难度
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{
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moveSpeed: 0, //洪峰移动速度
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waitTime: 20, //洪峰冲击倒计时
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fastPath: 5 //最短路径
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},
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//第三难度
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{
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moveSpeed: 0, //洪峰移动速度
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waitTime: 20, //洪峰冲击倒计时
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fastPath: 5 //最短路径
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},
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//第四难度
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{
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moveSpeed: 0, //洪峰移动速度
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waitTime: 20, //洪峰冲击倒计时
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fastPath: 5 //最短路径
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},
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//第五难度
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{
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moveSpeed: 0, //洪峰移动速度
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waitTime: 20, //洪峰冲击倒计时
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fastPath: 5 //最短路径
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},
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//第六难度
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{
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moveSpeed: 0, //洪峰移动速度
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waitTime: 20, //洪峰冲击倒计时
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fastPath: 5 //最短路径
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},
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//第七难度
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{
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moveSpeed: 0, //洪峰移动速度
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waitTime: 20, //洪峰冲击倒计时
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fastPath: 5 //最短路径
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},
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//第八难度
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{
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moveSpeed: 0, //洪峰移动速度
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waitTime: 20, //洪峰冲击倒计时
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fastPath: 5 //最短路径
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},
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//第九难度
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{
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moveSpeed: 0, //洪峰移动速度
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waitTime: 20, //洪峰冲击倒计时
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fastPath: 5 //最短路径
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},
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//第十难度
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{
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moveSpeed: 0, //洪峰移动速度
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waitTime: 20, //洪峰冲击倒计时
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fastPath: 5 //最短路径
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}
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]
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}
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//数据备用
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static GM_INFO_init() {
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this.GM_INFO = {
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// isEnd: false,
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mean_Time: 0, //平均放箭速度
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total: 0, //总共对的个数
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currSeed: 200000, //用于随机数种子
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gameId: "100010", //游戏ID
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userId: 200139, //用户ID
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guide: true, //是否有引导
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url: "https://api.sparkus.cn",//访问域名
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success: false, //用户游戏成功与否
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matchId: null, //用于埋点上传的ID
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custom: 0, //用于测试跳关卡
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level: 0, //具体游戏内进行到第几步
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stepTimeList:0, //整局游戏用时,由于涉及场景切换,数据需要保留
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successList:[], //整局胜负
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gameTime:5,
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igniteCount: 0, //玩家总计成功点火数
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};
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}
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static GM_INFO_SET(key,value) {
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this.GM_INFO[key] = value;
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}
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static CLICK_init() {
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this.CLICK_DATA =
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{
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type: 1, //上传数据类型
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success: false, //此局游戏正确与否
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round: 0, //回合数
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choice: 0, //玩家选择,0:时间截止前未做选择,1,2,3:三个按钮从上到下依次对应
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rightChoice: 0, //本轮的按正确答案,含义与choice相同
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item: "", //此关展示的物品
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roundType: 0, //展示方式。1:图像 2:音频
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stepTime: 0, //玩家每一关用时毫秒数 音频关卡从播放结束开始计时
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levelConfig: 0, //使用的是哪一套关卡配置
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ignite: false, //玩家此轮有没有点火
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igniteCount: 0, //玩家总计成功点火数
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}
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}
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static CLICK_SET(key,value) {
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this.CLICK_DATA[key] = value;
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}
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static LEVEL_INFO_init() {
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/*
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moveSpeed: 0, //洪峰移动速度
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waitTime: 20, //洪峰冲击倒计时
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fastPath: 5 //最短路径
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*/
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this.LEVEL_INFO = [
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[
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{
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"id": 1001,
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"map": [
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[0,0,0,4],
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[0,0,0,0],
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[0,0,0,0],
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[0,1,0,0]
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]
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},
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{
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"id": 1002,
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"map": [
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[1,0,1,1],
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[1,1,1,1],
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[1,1,1,1],
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[1,1,1,6]
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]
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},
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{
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"id": 1003,
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"map": [
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[1,0,1,1],
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[1,1,1,1],
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[1,1,1,1],
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[1,1,1,6]
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]
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},
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{
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"id": 1004,
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"map": [
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[1,0,1,1],
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[1,1,1,1],
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[1,1,1,1],
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[1,1,1,6]
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]
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},
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{
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"id": 1005,
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"map": [
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[1,0,1,1],
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[1,1,1,1],
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[1,1,1,1],
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[1,1,1,6]
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]
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},
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{
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"id": 1006,
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"map": [
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[1,0,1,1],
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[1,1,1,1],
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[1,1,1,1],
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[1,1,1,6]
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]
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},
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{
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"id": 1007,
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"map": [
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[1,0,1,1],
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[1,1,1,1],
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[1,1,1,1],
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[1,1,1,6]
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]
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},
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{
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"id": 1008,
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"map": [
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[1,0,1,1],
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[1,1,1,1],
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[1,1,1,1],
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[1,1,1,6]
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]
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},
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{
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"id": 1009,
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"map": [
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[1,0,1,1],
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[1,1,1,1],
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[1,1,1,1],
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[1,1,1,6]
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]
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},
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{
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"id": 1010,
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"map": [
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[1,0,1,1],
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[1,1,1,1],
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[1,1,1,1],
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[1,1,1,6]
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]
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}
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],
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]
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}
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static Authentication(){
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cc.fx.GameTool.Authentication();
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}
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}
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