171 lines
5.7 KiB
JavaScript
171 lines
5.7 KiB
JavaScript
// Learn cc.Class:
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// - https://docs.cocos.com/creator/manual/en/scripting/class.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
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const TmoTiledLayer = require("./TmoTiledLayer");
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const TmoObjectGroup = require("./TmoObjectGroup");
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cc.Class({
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extends: cc.TiledMap,
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properties: {
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objectMaterial: cc.Material,
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noColor: true,
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singleTexture: true,
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_objectTextures: [],
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},
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_applyFile: function () {
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if (!this.objectMaterial) {
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cc.error("TiledmapOptimize: 未设置objectMaterial!");
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return;
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}
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this._super();
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},
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_buildLayerAndGroup: function () {
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let tilesets = this._tilesets;
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let texGrids = this._texGrids;
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let animations = this._animations;
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texGrids.length = 0;
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for (let i = 0, l = tilesets.length; i < l; ++i) {
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let tilesetInfo = tilesets[i];
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if (!tilesetInfo) continue;
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cc.TiledMap.fillTextureGrids(tilesetInfo, texGrids, i);
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}
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this._fillAniGrids(texGrids, animations);
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let layers = this._layers;
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let groups = this._groups;
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let images = this._images;
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let oldNodeNames = {};
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for (let i = 0, n = layers.length; i < n; i++) {
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oldNodeNames[layers[i].node._name] = true;
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}
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for (let i = 0, n = groups.length; i < n; i++) {
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oldNodeNames[groups[i].node._name] = true;
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}
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for (let i = 0, n = images.length; i < n; i++) {
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oldNodeNames[images[i]._name] = true;
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}
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layers = this._layers = [];
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groups = this._groups = [];
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images = this._images = [];
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let mapInfo = this._mapInfo;
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let node = this.node;
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let layerInfos = mapInfo.getAllChildren();
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let textures = this._textures;
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let maxWidth = 0;
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let maxHeight = 0;
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this._objectTextures = [];
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let firstTmxLayer = null;
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if (layerInfos && layerInfos.length > 0) {
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for (let i = 0, len = layerInfos.length; i < len; i++) {
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let layerInfo = layerInfos[i];
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let name = layerInfo.name;
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let child = this.node.getChildByName(name);
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oldNodeNames[name] = false;
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if (!child) {
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child = new cc.Node();
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child.name = name;
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node.addChild(child);
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}
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child.setSiblingIndex(i);
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child.active = layerInfo.visible;
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if (layerInfo instanceof cc.TMXLayerInfo) {
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// 此处修改 改为创建MyTiledLayer
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let layer = child.getComponent(TmoTiledLayer);
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if (!layer) {
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layer = child.addComponent(TmoTiledLayer);
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}
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// 修改结束
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// 此处修改 传递firstTmxLayer 记录firstTmxLayer
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layer._init(layerInfo, mapInfo, tilesets, textures, texGrids, this, firstTmxLayer);
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firstTmxLayer = firstTmxLayer || layer;
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// 修改结束
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// tell the layerinfo to release the ownership of the tiles map.
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layerInfo.ownTiles = false;
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layers.push(layer);
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}
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else if (layerInfo instanceof cc.TMXObjectGroupInfo) {
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let group = child.getComponent(TmoObjectGroup);
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if (!group) {
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group = child.addComponent(TmoObjectGroup);
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}
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group._init(layerInfo, mapInfo, texGrids, this);
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groups.push(group);
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}
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else if (layerInfo instanceof cc.TMXImageLayerInfo) {
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let texture = layerInfo.sourceImage;
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child.opacity = layerInfo.opacity;
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child.layerInfo = layerInfo;
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child._offset = cc.v2(layerInfo.offset.x, -layerInfo.offset.y);
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let image = child.getComponent(cc.Sprite);
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if (!image) {
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image = child.addComponent(cc.Sprite);
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}
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let spf = image.spriteFrame || new cc.SpriteFrame();
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spf.setTexture(texture);
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image.spriteFrame = spf;
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child.width = texture.width;
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child.height = texture.height;
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images.push(child);
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}
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maxWidth = Math.max(maxWidth, child.width);
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maxHeight = Math.max(maxHeight, child.height);
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}
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}
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// 设置材质的texture属性
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let objectTextures = this._objectTextures;
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for (let i = 0; i < objectTextures.length; i++) {
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let idx = i === 0 ? '' : i;
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this.objectMaterial.setProperty(`texture${idx}`, objectTextures[i], 0);
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}
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let children = node.children;
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for (let i = 0, n = children.length; i < n; i++) {
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let c = children[i];
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if (oldNodeNames[c._name]) {
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c.destroy();
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}
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}
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this.node.width = maxWidth;
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this.node.height = maxHeight;
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this._syncAnchorPoint();
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},
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getObjectMaterial: function () {
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return this.objectMaterial;
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},
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isNoColor: function () {
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return this.noColor;
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},
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isSingleTexture: function () {
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return this.singleTexture;
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},
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getObjectTextures: function () {
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return this._objectTextures;
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}
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}); |