316 lines
10 KiB
JavaScript
316 lines
10 KiB
JavaScript
"use strict";
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cc._RF.push(module, '58403/n16JCa5sZhNMjZzGo', 'AudioManager');
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// Script/module/Music/AudioManager.ts
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"use strict";
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var __extends = (this && this.__extends) || (function () {
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var extendStatics = function (d, b) {
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extendStatics = Object.setPrototypeOf ||
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({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
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function (d, b) { for (var p in b) if (Object.prototype.hasOwnProperty.call(b, p)) d[p] = b[p]; };
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return extendStatics(d, b);
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};
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return function (d, b) {
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extendStatics(d, b);
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function __() { this.constructor = d; }
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d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
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};
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})();
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
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var AudioManager = /** @class */ (function (_super) {
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__extends(AudioManager, _super);
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function AudioManager() {
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var _this = _super !== null && _super.apply(this, arguments) || this;
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//背景音乐
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_this.audioGameBgm0 = null;
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_this.baishao_audio = null;
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_this.cha_audio = null;
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_this.chixiaodou_audio = null;
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_this.danggui_audio = null;
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_this.danshen_audio = null;
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_this.dazao_audio = null;
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_this.gancao_audio = null;
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_this.ganjiang_audio = null;
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_this.gouqi_audio = null;
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_this.jingjie_audio = null;
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_this.jinju_audio = null;
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_this.lizhi_audio = null;
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_this.lizi_audio = null;
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_this.longyan_audio = null;
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_this.moli_audio = null;
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_this.muchai_audio = null;
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_this.mudan_audio = null;
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_this.mulan_audio = null;
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_this.pugongying_audio = null;
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_this.putao_audio = null;
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_this.renshen_audio = null;
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_this.taozi_audio = null;
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_this.zhuye_audio = null;
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_this.err = null;
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_this.yes = null;
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return _this;
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}
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AudioManager_1 = AudioManager;
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AudioManager.prototype.onLoad = function () {
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if (AudioManager_1._instance == null) {
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AudioManager_1._instance = this;
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cc.game.addPersistRootNode(this.node);
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}
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else {
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return;
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}
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this.reward = false;
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this.finish = false;
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this.rewardCount = 0;
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this.ctor();
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this.preload();
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};
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AudioManager.prototype.ctor = function () {
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this.mAudioMap = {};
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/**
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* 默认音量大小
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* @type {number}
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*/
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this.bgMusicVolume = 0.1;
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this.effectMusicVolume = 1;
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this.mMusicSwitch = 1;
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this.mEffectSwitch = 1;
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};
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AudioManager.prototype.play = function (audioSource, loop, callback, isBgMusic) {
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// if (isBgMusic && !this.mMusicSwitch) return;
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// if (!isBgMusic && !this.mEffectSwitch) return;
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var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume;
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// if (cc.sys.isBrowser) {
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// if(audioSource == this.brickSound){
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// volume = 0.1;
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// }
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volume = 1;
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cc.audioEngine.setEffectsVolume(1);
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cc.audioEngine.setMusicVolume(1);
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var context = cc.audioEngine.playEffect(audioSource, loop);
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if (callback) {
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cc.audioEngine.setFinishCallback(context, function () {
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callback.call(this);
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}.bind(this));
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}
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// cc.wwx.OutPut.log('play audio effect isBrowser: ' + context.src);
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this.mAudioMap[audioSource] = context;
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return audioSource;
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// } else {
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// return audioSource;
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// }
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};
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AudioManager.prototype.save = function () {
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// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Music_Volume, this.mMusicSwitch);
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// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
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};
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// static get Instance()
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// {
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// if (this._instance == null)
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// {
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// this._instance = new AudioManager();
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// }
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// return this._instance;
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// }
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AudioManager.prototype.preload = function () {
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if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) {
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return;
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}
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var musics = [
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this.audioGameBgm0,
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];
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musics.forEach(function (path) {
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});
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};
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AudioManager.prototype.getAudioMusicSwitch = function () {
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return this.mMusicSwitch;
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};
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AudioManager.prototype.getAudioEffectSwitch = function () {
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return this.mEffectSwitch;
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};
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AudioManager.prototype.trunAudioSound = function (on) {
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this.switchMusic(on);
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this.switchEffect(on);
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};
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AudioManager.prototype.switchMusic = function (on) {
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if (this.mMusicSwitch != (on ? 1 : 0)) {
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this.mMusicSwitch = 1 - this.mMusicSwitch;
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// this.save();
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}
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if (on) {
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this.playMusicGame();
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}
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else {
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this.stopMusic();
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}
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};
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AudioManager.prototype.switchEffect = function (on) {
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if (this.mEffectSwitch != (on ? 1 : 0)) {
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this.mEffectSwitch = 1 - this.mEffectSwitch;
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// this.save();
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}
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};
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AudioManager.prototype.onHide = function () {
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cc.audioEngine.pauseAll();
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};
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AudioManager.prototype.onShow = function () {
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cc.audioEngine.resumeAll();
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};
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//播放音效
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AudioManager.prototype.playEffect = function (name, callback) {
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if (this[name])
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return this.play(this[name], false, callback, this.mEffectSwitch);
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};
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AudioManager.prototype.playMusic = function (key, callback, loop) {
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loop = typeof loop == 'undefined' || loop ? true : false;
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this.stopMusic();
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this.mMusicKey = this.play(key, loop, callback, true);
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};
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/**
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* 游戏背景音乐
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*/
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AudioManager.prototype.playMusicGame = function () {
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this.playMusic(this.audioGameBgm0, {}, true);
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};
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/**
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* 停止背景音乐播放
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*/
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AudioManager.prototype.stopMusic = function () {
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// cc.wwx.OutPut.log('stopMusic audio effect wx: ' + this.mMusicKey);
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var context = this.mAudioMap[this.mMusicKey];
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if (typeof (context) != 'undefined') {
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if (cc.sys.isBrowser) {
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cc.audioEngine.stop(context);
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}
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else {
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context.stop();
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}
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cc.audioEngine.stop(context);
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}
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};
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/*
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* 游戏开始音效
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*
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*/
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AudioManager.prototype.playGameStart = function () {
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};
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/*
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* 失败的游戏结束
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*/
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AudioManager.prototype.playGameOver = function () {
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};
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/*
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* 成功的游戏结束
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*/
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AudioManager.prototype.playGameResultFailed = function () {
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};
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/*
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* 成功的游戏结束
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*/
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AudioManager.prototype.playGameResultSuccess = function () {
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};
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/**
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* 报警的音效
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*/
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/**
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* 按钮
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*/
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AudioManager.prototype.playAudioButton = function () {
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// return this.play(this.audioButtonClick, false,null,this.mEffectSwitch);
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};
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var AudioManager_1;
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "audioGameBgm0", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "baishao_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "cha_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "chixiaodou_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "danggui_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "danshen_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "dazao_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "gancao_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "ganjiang_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "gouqi_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "jingjie_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "jinju_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "lizhi_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "lizi_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "longyan_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "moli_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "muchai_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "mudan_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "mulan_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "pugongying_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "putao_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "renshen_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "taozi_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "zhuye_audio", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "err", void 0);
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__decorate([
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property(cc.AudioClip)
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], AudioManager.prototype, "yes", void 0);
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AudioManager = AudioManager_1 = __decorate([
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ccclass
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], AudioManager);
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return AudioManager;
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}(cc.Component));
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exports.default = AudioManager;
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;
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// export { AudioManager };
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cc._RF.pop(); |