WaterControl/library/imports/61/61d4c718-db3b-4b31-8221-f16bea3cf030.js
2024-07-19 18:25:37 +08:00

94 lines
3.3 KiB
JavaScript

"use strict";
cc._RF.push(module, '61d4ccY2ztLMYIh8WvqPPAw', 'GameAppStart');
// Script/module/GameStart/GameAppStart.ts
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
var GameConfig_1 = require("../Config/GameConfig");
var HttpUtil_1 = require("../Crypto/HttpUtil");
var AudioManager_1 = require("../Music/AudioManager");
var Notification_1 = require("../Notification/Notification");
var Storage_1 = require("../Storage/Storage");
var GameTool_1 = require("../Tool/GameTool");
window.initMgr = function () {
if (cc.fx) {
return;
}
cc.fx = {};
console.log("1初始化");
//基础状态信息
cc.fx.StateInfo = {
debugMode: true,
networkConnected: true,
networkType: 'none',
isOnForeground: true //当前是否是在前台
};
//应用系统信息
//配置文件
cc.fx.GameConfig = GameConfig_1.GameConfig;
cc.fx.HttpUtil = HttpUtil_1.default;
cc.fx.GameTool = GameTool_1.GameTool;
cc.fx.AudioManager = AudioManager_1.default;
cc.fx.Notifications = Notification_1.Notifications;
cc.fx.StorageMessage = Storage_1.StorageMessage;
cc.fx.ShareInfo = {
queryId: -1 //分享id
};
cc.fx.Message = {
control: "10001",
startGame: "10002",
next: "10003",
changePath: "10004",
changeMap: "10005" //改变那地图
};
/*
* 客户端埋点分享类型
*/
cc.fx.BurialShareType = {
Default: "default",
Invite: "invite",
DailyInviteRoomJoin: 'invite_join_room',
DailyInviteFriend: 'invite_friend',
DailyInviteGroup: 'invate_group',
DailyInviteGroupAlive: 'invate_alive',
DailyInviteGroupReward: 'invate_rewared',
DailyInviteGroupBox: 'invate_box',
DailyInviteGroupBall: 'invate_ball',
MatchResult: 'matchResult',
MatchFix5: 'MatchFix5',
MatchFix20: 'MatchFix20',
MatchFix100: 'MatchFix100',
MatchFix500: 'MatchFix500',
NewerRedEnvelope: 'newerRedEnvelope',
CoinRoomResult: 'coinRoomResult',
HighRate: "highRate",
CoinRoomWinStreak: 'coinRoomWinStreak',
CoinRoomBankruptcy1: 'coinRoomBankruptcy1',
CoinRoomBankruptcy2: 'coinRoomBankruptcy2',
CoinRoomBankruptcy3: 'coinRoomBankruptcy3',
};
/*
* 分享到哪儿给奖励 group frined all
*/
cc.fx.ShareWhereReward = {
Group: "group",
Friend: "friend",
All: "all",
};
//用于存储消息的ID
cc.fx.storageType = cc.Enum({
storageTypeCustom: 1000101,
});
//用于存储提示语 按照步骤提示
cc.fx.tipType = cc.Enum({
tipOne: '神农氏回到家中,开始整理今天收集来的物品。当他第一次拿出或说出一种植物时,请告诉他这是新植物。',
tipTwo: '如果他拿出或说出的植物你今天看到过,请告诉他上次是看到的;如果你听他说过,则请告诉他上次是听到的。',
tipErrNew: '这是这局游戏第一次出现{植物}',
tipErrOld: '{植物}刚才出现过呢',
tipErrHear: '上次遇到{植物}时,似乎不是听到的吧',
tipErrSee: '上次遇到{植物}时,似乎不是看到的吧',
tipErrLast: '之前确实看到过{植物},但最近一次似乎不是看到的呢',
});
};
cc._RF.pop();