230 lines
5.0 KiB
TypeScript
230 lines
5.0 KiB
TypeScript
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const { ccclass, property } = cc._decorator;
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@ccclass('AudioManager')
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export class AudioManager {
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private static _instance : AudioManager = null;
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//背景音乐
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@property(cc.AudioClip)
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audioGameBgm0: cc.AudioClip = null;
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//跳跃
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@property(cc.AudioClip)
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audioButtonClick: cc.AudioClip = null;
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//落地上
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@property(cc.AudioClip)
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audioWarning: cc.AudioClip = null;
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//碰撞
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@property(cc.AudioClip)
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audioWin: cc.AudioClip = null;
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//落方块上
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mAudioMap: {};
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bgMusicVolume: number;
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effectMusicVolume: number;
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mMusicSwitch: number;
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mEffectSwitch: number;
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brickSound: any;
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reward: boolean;
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finish: boolean;
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rewardCount: number;
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mMusicKey: any;
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static playWarning() {
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throw new Error('Method not implemented.');
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}
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ctor () {
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this.mAudioMap = {};
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/**
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* 默认音量大小
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* @type {number}
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*/
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this.bgMusicVolume = 0.1;
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this.effectMusicVolume = 1;
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this.mMusicSwitch = 1;
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this.mEffectSwitch = 1;
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}
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play (audioSource, loop, callback, isBgMusic) {
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if (isBgMusic && !this.mMusicSwitch) return;
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if (!isBgMusic && !this.mEffectSwitch) return;
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var volume = isBgMusic ? this.bgMusicVolume : this.effectMusicVolume;
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if (cc.sys.isBrowser) {
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if(audioSource == this.brickSound){
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volume = 0.1;
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}
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volume = 1;
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var context = cc.audioEngine.play(audioSource, loop, volume);
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if (callback){
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cc.audioEngine.setFinishCallback(context, function(){
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callback.call(this);
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}.bind(this));
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}
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// cc.wwx.OutPut.log('play audio effect isBrowser: ' + context.src);
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this.mAudioMap[audioSource] = context;
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return audioSource;
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} else {
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return audioSource;
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}
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}
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save () {
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// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Music_Volume, this.mMusicSwitch);
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// cc.wwx.Storage.setItem(cc.wwx.Storage.Key_Setting_Effect_Volume, this.mEffectSwitch);
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}
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static get Instance()
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{
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if (this._instance == null)
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{
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this._instance = new AudioManager();
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}
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return this._instance;
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}
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public init() {
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this.reward = false;
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this.finish = false;
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this.rewardCount = 0;
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this.ctor();
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this.preload();
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}
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preload () {
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if (!(cc.sys.platform === cc.sys.WECHAT_GAME)) { return; }
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var musics = [
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this.audioGameBgm0,
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];
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musics.forEach(function(path) {
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})
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}
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getAudioMusicSwitch()
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{
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return this.mMusicSwitch;
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}
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getAudioEffectSwitch()
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{
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return this.mEffectSwitch;
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}
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trunAudioSound(on)
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{
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this.switchMusic(on);
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this.switchEffect(on)
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}
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switchMusic (on) {
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if (this.mMusicSwitch != (on?1:0))
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{
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this.mMusicSwitch = 1-this.mMusicSwitch;
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// this.save();
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}
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if(on)
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{
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this.playMusicGame();
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}
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else
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{
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this.stopMusic();
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}
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}
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switchEffect (on) {
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if (this.mEffectSwitch != (on?1:0)){
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this.mEffectSwitch = 1-this.mEffectSwitch;
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// this.save();
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}
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}
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onHide () {
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cc.audioEngine.pauseAll();
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}
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onShow () {
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cc.audioEngine.resumeAll();
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}
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playMusic (key, callback, loop) {
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loop = typeof loop == 'undefined' || loop ? true : false;
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this.stopMusic();
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this.mMusicKey = this.play(key, loop, callback, true);
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}
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/**
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* 游戏背景音乐
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*/
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playMusicGame () {
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this.playMusic(this.audioGameBgm0,{},true);
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}
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/**
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* 停止背景音乐播放
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*/
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stopMusic () {
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// cc.wwx.OutPut.log('stopMusic audio effect wx: ' + this.mMusicKey);
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var context = this.mAudioMap[this.mMusicKey];
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if (typeof(context) != 'undefined') {
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if (cc.sys.isBrowser) {
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cc.audioEngine.stop(context);
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} else {
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context.stop();
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}
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cc.audioEngine.stop(context);
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}
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}
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// 炸弹、火箭爆炸音效
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playWin () {
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return this.play(this.audioWin, false,null,this.mEffectSwitch);
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}
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//激光音效
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playWarning()
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{
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return this.play(this.audioWarning, false,null,this.mEffectSwitch);
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}
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/*
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* 游戏开始音效
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*
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*/
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playGameStart()
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{
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}
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/*
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* 失败的游戏结束
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*/
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playGameOver()
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{
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}
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/*
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* 成功的游戏结束
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*/
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playGameResultFailed()
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{
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}
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/*
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* 成功的游戏结束
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*/
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playGameResultSuccess()
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{
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}
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/**
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* 报警的音效
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*/
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/**
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* 按钮
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*/
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playAudioButton () {
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return this.play(this.audioButtonClick, false,null,this.mEffectSwitch);
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}
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};
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// export { AudioManager };
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