244 lines
8.6 KiB
TypeScript
244 lines
8.6 KiB
TypeScript
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//最大工具类 各种公共方法,以及处理上传,获取后端接口数据
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var GameTool = {
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_startTime: 0,
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_endTime: 0,
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_totalTime: 0,
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//获取userId
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Authentication(){
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let name = "user_" + cc.fx.GameConfig.GM_INFO.gameId;
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var data = JSON.parse(localStorage.getItem(name));
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if(data == "undifend" || data==null || data == ""){
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let url = "http://api.sparkus.cn/api/user/auth/login?domain=hui32579WdYPsgYq&callback="+location.href;
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window.location.href = url;
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}
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else{
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cc.fx.StorageMessage.setStorage(name,data);
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cc.fx.GameConfig.GM_INFO.userId = parseInt(data.userId);
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}
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},
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//埋点上传
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setGameData(){
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//GAME_DATA 初始化 每次清零
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cc.fx.GameConfig.GAME_DATA = [];
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cc.fx.GameConfig.GAME_DATA.push(cc.fx.GameConfig.CLICK_DATA);
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cc.fx.GameConfig.CLICK_init();
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let data = cc.fx.GameConfig.GAME_DATA;
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let matchId = this.getMatchId();
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let postData = {
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"gameId":cc.fx.GameConfig.GM_INFO.gameId,
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"userId":cc.fx.GameConfig.GM_INFO.userId,
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"matchId":matchId,
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"data": data
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};
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// console.log("上传数据:")
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cc.fx.HttpUtil.uploadUserLogData(postData,function(){})
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},
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//上传排行榜 type为1
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setRank(data){
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//GAME_DATA 初始化 每次清零
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let postData = {
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"gameId":cc.fx.GameConfig.GM_INFO.gameId,
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"userId":cc.fx.GameConfig.GM_INFO.userId,
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"type":1,
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"reactionTime": data,
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"totalSunCount": cc.fx.GameConfig.GM_INFO.total,
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"success": cc.fx.GameConfig.GM_INFO.success
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};
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cc.fx.HttpUtil.rankData(1,function(){},postData);
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},
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//获取排行榜 type为2
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getRank(data,callback){
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let rankLength = data.length;
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let postData = {
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"gameId":cc.fx.GameConfig.GM_INFO.gameId,
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"userId":cc.fx.GameConfig.GM_INFO.userId,
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"page":1,
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"pageSize":rankLength
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};
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//回调进getRankData
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cc.fx.HttpUtil.rankData(2,data =>{callback(data)},postData);
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},
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//获取matchId 用于上传每次点击数据里面记录id方便查询
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getMatchId (){
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let matchId = cc.sys.localStorage.getItem("matchId");
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if(matchId == "undifend" || matchId==null){
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matchId = this.setMatchId();
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}
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else{
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if(this.containsNanana(matchId) == true){
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matchId = this.setMatchId();
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}
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else{
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let char = parseInt(matchId[10]);
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if(this.level == 1){
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char += 1;
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}
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matchId = matchId.slice(0, 10) + char + "";
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cc.fx.GameConfig.GM_INFO.matchId = matchId;
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cc.sys.localStorage.setItem("matchId",matchId);
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}
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}
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return matchId;
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},
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//检测matchId 如果有缓存以前的nanana数据清除
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containsNanana(str) {
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return /na/i.test(str);
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},
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//重新设置MatchId
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setMatchId (){
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// 定义包含可用字符的字符集
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const characters = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789';
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// 创建一个数组以保存随机字符
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const uuidArray = [];
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// 循环10次 生成10位的UUID
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for (let i = 0; i < 10; i++) {
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// 生成随机索引,范围是字符集的长度
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const randomIndex = Math.floor(Math.random() * characters.length);
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// 从字符集中获取随机字符
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const randomChar = characters.charAt(randomIndex);
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// 将字符添加到数组中
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uuidArray.push(randomChar);
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}
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let data = uuidArray.join('') + 1 + "";
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cc.sys.localStorage.setItem("matchNumber",1);
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cc.sys.localStorage.setItem("matchId",data);
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cc.fx.GameConfig.GM_INFO.matchId = data;
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return data;
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},
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//截取名字
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subName(name,length){
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if(name.length > length){
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name = name.substring(0,length) + "..."
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}
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return name;
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},
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//设置头像
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setPic(node,pic){
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node.active = false;
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let url = pic;
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setTimeout(() => {
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fetch(url)
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.then(response => {
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return response.headers.get('Content-Length');
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})
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.then(errNo => {
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if(errNo == "5093"){
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node.active = true;
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}
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})
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.catch(error => {
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console.error('Error fetching X-Info:', error);
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});
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}, 100);
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cc.assetManager.loadRemote(url, {ext:'.jpg'},(err, texture:cc.Texture2D) => {
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if(texture){
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node.active = true;
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node.getComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(texture);
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}
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else{
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console.log(err,texture)
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}
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})
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},
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//第一个参数把目标带进来处理,第二个参数为名字长度,不同场景不同需求
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//名字4短,小排行,名字6长,大排行
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getRankData(data,target,nameLength){
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target.listData = data.data.list;
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target.selfData = data.data.info;
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let rankData = [];
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let self = false;
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cc.fx.GameTool.setPic(target.selfNode.getChildByName("pic").getChildByName("icon"),target.selfData.pic);
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for(let i=0;i<=target.listData.length-1;i++){
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rankData.push({rank:(i+1), name:target.listData[i].nickName, total:target.listData[i].totalSunCount, pic:target.listData[i].pic});
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if(cc.fx.GameConfig.GM_INFO.userId == target.listData[i].userId){
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self = true;
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target.rankNumber = i;
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target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string =(i+1) + "";
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}
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if(i == (target.listData.length-1) && self == false){
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target.rankNumber = i;
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target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string = "99+";
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}
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}
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cc.fx.GameTool.subName(target.selfData.nickName,nameLength);
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target.selfNode.getChildByName("nameLab").getComponent(cc.Label).string = target.selfData.nickName;
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target.selfNode.getChildByName("totalLab").getComponent(cc.Label).string = target.selfData.totalSunCount;
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switch(target.selfNode.getChildByName("rankLab").getComponent(cc.Label).string){
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case "1":
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target.selfNode.getChildByName("rank").getChildByName("one").active = true;
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break;
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case "2":
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target.selfNode.getChildByName("rank").getChildByName("two").active = true;
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break;
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case "3":
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target.selfNode.getChildByName("rank").getChildByName("three").active = true;
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break;
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}
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// 大排行
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if(nameLength == 6){
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target.rankList.setData(rankData);
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target.selfNode.opacity = 255;
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if(target.selfData.totalSunCount == 0) target.selfNode.opacity = 0;
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}
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},
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getSetScreenResolutionFlag: function () {
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let size = cc.winSize;
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let width = size.width;
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let height = size.height;
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if ((height / width) > (16.2 / 9)) return false;
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return true;
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},
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//判断全面屏适配
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setFit: function (canvas) {
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let flag = cc.fx.GameTool.getSetScreenResolutionFlag();
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if (flag) {
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// console.log("不是全面屏");
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} else {
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// console.log("是全面屏");
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}
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return flag;
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},
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//获取游戏信息
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getGameInfo: function(node){
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var jg = false;
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return jg;
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},
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//设置游戏信息
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setGameInfo: function(pd){
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},
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//输入秒,返回需要展示时间格式
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getTimeMargin:(second) => {
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let total = 0;
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total = second;
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let hour = 0;
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hour = parseInt((total / 3600) + "");//计算整数小时数
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let afterHour = total - hour * 60 * 60;//取得算出小时数后剩余的秒数
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let min = parseInt((afterHour / 60)+"");//计算整数分
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let m = "" + min;
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if(min < 10) m = "0"+min;
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let afterMin = total - hour * 60 * 60 - min * 60;//取得算出分后剩余的秒数
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let miao = afterMin + "";
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if(afterMin < 10) miao = "0" + afterMin;
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return m + ':' + miao
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},
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//获取时间戳
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getTime(){
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const timestamp = new Date().getTime();
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return timestamp;
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},
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pushLister:function () {
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},
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removeAllLister:function () {
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},
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};
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export { GameTool }; |