59 lines
1.5 KiB
JavaScript
59 lines
1.5 KiB
JavaScript
// Learn cc.Class:
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// - https://docs.cocos.com/creator/manual/en/scripting/class.html
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// Learn Attribute:
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// - https://docs.cocos.com/creator/manual/en/scripting/reference/attributes.html
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// Learn life-cycle callbacks:
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// - https://docs.cocos.com/creator/manual/en/scripting/life-cycle-callbacks.html
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cc.Class({
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extends: cc.Component,
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properties: {
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tiledMapAfter: cc.TiledMap,
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tiledMapOrigin: cc.TiledMap,
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},
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start () {
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window.game = this;
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var isAfter = true;
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// var isAfter = false;
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if (isAfter) {
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this.tiledMapOrigin.node.active = false;
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} else {
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this.tiledMapAfter.node.active = false;
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}
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this.addTimeLog();
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},
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addTimeLog () {
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let renderCount = 1;
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cc.director.on(cc.Director.EVENT_BEFORE_DRAW, ()=>{
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if (renderCount < 200) {
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console.time("render");
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}
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});
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cc.director.on(cc.Director.EVENT_AFTER_DRAW, ()=>{
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if (renderCount++ < 200) {
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console.timeEnd("render");
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}
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});
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// cc.director.on(cc.Director.EVENT_BEFORE_UPDATE, ()=>{
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// if (renderCount < 200) {
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// console.time("logic");
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// }
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// });
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// cc.director.on(cc.Director.EVENT_AFTER_UPDATE, ()=>{
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// if (renderCount++ < 200) {
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// console.timeEnd("logic");
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// }
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// });
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},
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});
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