131 lines
4.3 KiB
JavaScript
131 lines
4.3 KiB
JavaScript
"use strict";
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cc._RF.push(module, 'c5692vnhwNF5J9nI7VNKQNW', 'GameConfig');
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// Script/module/Config/GameConfig.ts
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"use strict";
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var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) {
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var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d;
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if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc);
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else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r;
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return c > 3 && r && Object.defineProperty(target, key, r), r;
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.GameConfig = void 0;
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var _a = cc._decorator, ccclass = _a.ccclass, property = _a.property;
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var GameConfig = /** @class */ (function () {
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function GameConfig() {
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}
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GameConfig_1 = GameConfig;
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Object.defineProperty(GameConfig, "Instance", {
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get: function () {
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if (this._instance == null) {
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this._instance = new GameConfig_1();
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}
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return this._instance;
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},
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enumerable: false,
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configurable: true
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});
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GameConfig.init = function (Authentication) {
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this.GM_INFO_init();
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this.CLICK_init();
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this.LEVEL_INFO_init();
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// cc.resources.load('Json/GM_INFO', (err: any, res: cc.JsonAsset) => {
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// if (err) {
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// this.GM_INFO_init();
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// if(!Authentication) this.Authentication();
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// return;
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// }
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// let jsonData: object = res.json!;
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// this.GM_INFO = jsonData["data"];
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// if(!Authentication) this.Authentication();
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// })
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// cc.resources.load('Json/CLICK_DATA', (err: any, res: cc.JsonAsset) => {
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// if (err) {
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// this.CLICK_init();
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// return;
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// }
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// let jsonData: object = res.json!;
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// this.CLICK_DATA = jsonData["data"];
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// })
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// cc.resources.load('Json/LEVEL_INFO', (err: any, res: cc.JsonAsset) => {
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// if (err) {
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// this.LEVEL_INFO_init();
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// return;
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// }
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// let jsonData: object = res.json!;
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// this.LEVEL_INFO = jsonData["data"];
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// })
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//GAME_DATA 废弃了,暂时不删除以防后面修改回 一整局传一次
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this.GAME_DATA = [];
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};
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//数据备用
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GameConfig.GM_INFO_init = function () {
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this.GM_INFO = {
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// isEnd: false,
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mean_Time: 0,
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total: 0,
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currSeed: 203213,
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gameId: '100009',
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userId: 0,
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guide: true,
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url: "http://api.sparkus.cn",
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success: false,
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matchId: null,
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custom: 0 //用于测试跳关卡
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};
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};
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GameConfig.CLICK_init = function () {
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this.CLICK_DATA =
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{
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type: 1,
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success: false,
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round: 0,
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totalSunCount: 0,
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movedSunCount: 0,
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sunSpeed: 0,
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overlapSunCount: 0,
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colorList: [],
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duration: 0,
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difficultyLevel: 0,
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sunList: [],
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stepTimeList: [],
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remainder: 120 //游戏剩余时间
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};
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};
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GameConfig.LEVEL_INFO_init = function () {
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this.LEVEL_INFO = [
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{
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map: [
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[
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1, 0, 1, 1
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],
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[
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1, 1, 1, 1
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],
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[
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1, 1, 1, 1
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],
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[
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1, 1, 1, 5
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]
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],
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opacity: 0.9,
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moveSpeed: 0.3,
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}
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];
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};
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GameConfig.Authentication = function () {
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cc.fx.GameTool.Authentication();
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};
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var GameConfig_1;
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//所有控制信息都通过GameAppStart内控制
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GameConfig._instance = null;
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GameConfig = GameConfig_1 = __decorate([
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ccclass('GameConfig')
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], GameConfig);
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return GameConfig;
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}());
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exports.GameConfig = GameConfig;
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cc._RF.pop(); |