# Repository contents - `BlockOutReplica/Assets`, `Packages`, and `ProjectSettings`: Unity project sources and required game assets. - `BlockOutReplica/Docs` and `reverse/README.md`: implementation notes and reverse-engineering documentation. - `tools`: source scripts for inspection, recovery, and validation. Open `BlockOutReplica` with the Unity version recorded in `ProjectSettings/ProjectVersion.txt`, then open `Assets/Scenes/Prototype.unity` and enter Play mode. Unity caches, builds, downloaded tool executables, and the original reverse-engineering inputs/exports are intentionally not versioned. They remain on the original workstation. Normal gameplay uses the resources already imported under `BlockOutReplica/Assets`. Asset recovery/editor utilities and native-analysis scripts may require the local `reverse/unpacked`, `reverse/il2cpp`, `reverse/assetripper_export` directories and downloaded tools. A fresh clone does not contain these inputs; obtain them separately before rerunning recovery. Do not run recovery merely to open the existing game project.