Files

1.2 KiB

Repository contents

  • BlockOutReplica/Assets, Packages, and ProjectSettings: Unity project sources and required game assets.
  • BlockOutReplica/Docs and reverse/README.md: implementation notes and reverse-engineering documentation.
  • tools: source scripts for inspection and recovery.
  • reverse/unpacked, reverse/il2cpp, and reverse/assetripper_export: original unpacked data, native code/metadata, and the exported reference project (excluding test directories).

Open BlockOutReplica with the Unity version recorded in ProjectSettings/ProjectVersion.txt, then open Assets/Scenes/Prototype.unity and enter Play mode.

Unity caches, builds, downloaded tool executables/installers, test directories, and validation scripts are intentionally not versioned. They remain on the original workstation. Documentation screenshots and game configuration files are retained. Normal gameplay uses the resources already imported under BlockOutReplica/Assets.

Asset recovery/editor utilities and native-analysis scripts may require the versioned reverse-engineering inputs plus separately installed tools and dependencies. Do not run recovery merely to open the existing game project.