This commit is contained in:
YZ\249929363 2025-07-17 20:22:06 +08:00
parent ad9c1814d8
commit 006bd001fc
6 changed files with 265 additions and 135 deletions

View File

@ -168,6 +168,7 @@ export default class GameManager extends cc.Component {
startGame() {
console.log("进入场景之前_____________", cc.fx.GameConfig.GM_INFO.first);
console.log(cc.fx.GameConfig.GM_INFO.level);
// 加载 music bundle
cc.assetManager.loadBundle('music', (err, bundle) => {
if (err) {
@ -240,6 +241,7 @@ export default class GameManager extends cc.Component {
console.log("体力值完成进入游戏");
this.load5 = true;
});
this.load6 = true;
});
}
else {
@ -706,7 +708,9 @@ export default class GameManager extends cc.Component {
}
update(dt) {
//console.log("加载1:", this.load1, "加载2:", this.load2, "加载3:", this.load3, "加载4:", this.load4, "加载5:", this.load5, "加载6:", this.load6, "时间:", this.timeNumber);
if (this.load1 && this.load2 && this.load3 && this.load4 && this.load5 && this.load6 == true && this.timeNumber <= 0) {
console.log("进入游戏_______________");
this.load1 = this.load2 = false;
MiniGameSdk.API.shushu_Login();
MiniGameSdk.API.yinli_Init();

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@ -101,16 +101,16 @@ export default class JiaZai extends cc.Component {
return;
}
JiaZai.cachedRewardPrefab = prefab;
let data = [
{ type: "coin", count: 125294 },
{ type: "coin", count: 7498 },
{ type: "freeze", count: 2 },
{ type: "hammer", count: 2 },
{ type: "magic", count: 2 },
{ type: "infinite_health", count: 1800 * 4 },
]
// let data = [
// { type: "coin", count: 125294 },
// { type: "coin", count: 7498 },
// { type: "freeze", count: 2 },
// { type: "hammer", count: 2 },
// { type: "magic", count: 2 },
// { type: "infinite_health", count: 1800 * 4 },
// ]
this.openRewardWindow(data);
// this.openRewardWindow(data);
this.getOrder();
});
});

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@ -665,12 +665,29 @@ export default class Utils {
if (uid != undefined && uid != "" && uid != null) {
cc.fx.GameConfig.GM_INFO.uid = uid;
}
let setData = {
let setData = null;
if (propid == 0) {
setData = {
uid: cc.fx.GameConfig.GM_INFO.uid,
action: 'save',
propType: propid,
propData: {
freeze: cc.fx.GameConfig.GM_INFO.freezeAmount,
hammer: cc.fx.GameConfig.GM_INFO.hammerAmount,
magic_wand: cc.fx.GameConfig.GM_INFO.wandAmount,
},
}
}
else {
setData = {
uid: cc.fx.GameConfig.GM_INFO.uid,
action: 'save',
propType: propid,
propData: amount,
}
}
console.log("上传道具类型", propid, "上传道具数量:", amount);
Utils.POST("userProp", setData, res => {
console.log("获得userProp数据:", res);
if (res.code === 1) {

View File

@ -1,4 +1,5 @@
import Freeze from "../../prop/Freeze";
import SceneManager from "../../SceneManager";
import { MiniGameSdk } from "../../Sdk/MiniGameSdk";
import Utils from "../Pay/Utils";
@ -706,7 +707,6 @@ var GameTool = {
console.log("____________即将上传Shop_buy", buyData);
cc.fx.GameTool.shushu_Track("shop_buy", buyData);
callback();
}
},
@ -885,6 +885,7 @@ var GameTool = {
let coin = 0;
let price = 0;
let getCoin = 0;
switch (productId) {
case "gold_1":
cc.fx.GameTool.changeCoin(1200);
@ -922,6 +923,38 @@ var GameTool = {
price = 64800;
MiniGameSdk.API.showToast("充值成功获得240000金币");
break;
case "unlimited_health_bundle_1":
cc.fx.GameTool.changeCoin(5000);
coin = 5000;
price = 1800;
MiniGameSdk.API.showToast("获得无限体力小组合包");
break;
case "unlimited_health_bundle_2":
cc.fx.GameTool.changeCoin(12000);
coin = 12000;
price = 6600;
let propData = {
"freeze": 2,
"hammer": 2,
"magic_wand": 2,
"price": price
}
this.getShopProp(propData, null);
MiniGameSdk.API.showToast("获得无限体力大组合包");
break;
case "unlimited_health_bundle_3":
cc.fx.GameTool.changeCoin(30000);
coin = 30000;
price = 10800;
let propData2 = {
"freeze": 6,
"hammer": 6,
"magic_wand": 6,
"price": price
}
this.getShopProp(propData2, null);
MiniGameSdk.API.showToast("获得无限体力超组合包");
break;
}
const dataTemp = {
change_reason: "shop",
@ -1103,7 +1136,68 @@ var GameTool = {
}
}
else return 1;
},
//购买行为,获得道具
getShopProp(propData, callback: Function) {
//@ts-ignore
if (typeof wx !== 'undefined' && wx !== null) {
const num = propData.freeze;
console.log("_________道具增加的数量为:", num);
cc.fx.GameConfig.GM_INFO.freezeAmount += propData.freeze;
cc.fx.GameConfig.GM_INFO.hammerAmount += propData.hammer;
cc.fx.GameConfig.GM_INFO.magicAmount += propData.magic_wand;
cc.fx.GameTool.setUserProp(0, num, (data) => {
})
const data1 = {
change_reason: "shop",
id: 2001,
num: propData.freeze
}
cc.fx.GameTool.shushu_Track("resource_get", data1);
const data2 = {
change_reason: "shop",
id: 2002,
num: propData.hammer
}
cc.fx.GameTool.shushu_Track("resource_get", data2);
const data3 = {
change_reason: "shop",
id: 2003,
num: propData.magic_wand
}
cc.fx.GameTool.shushu_Track("resource_get", data3);
const buyData1 = {
item_id: "freeze_in_game",
item_num: propData.freeze,
item_price: propData.price,
cost_type: "cash"
}
cc.fx.GameTool.shushu_Track("shop_buy", buyData1);
const buyData2 = {
item_id: "hammer_in_game",
item_num: propData.hammer,
item_price: propData.price,
cost_type: "cash"
}
cc.fx.GameTool.shushu_Track("shop_buy", buyData2);
const buyData3 = {
item_id: "wand_in_game",
item_num: propData.magic_wand,
item_price: propData.price,
cost_type: "cash"
}
cc.fx.GameTool.shushu_Track("shop_buy", buyData3);
if (callback) {
callback();
}
}
},
};
export { GameTool };

View File

@ -335,6 +335,15 @@ export default class NewClass extends cc.Component {
case "gold_6":
price = 64800;
break;
case "unlimited_health_bundle_1":
price = 1800;
break;
case "unlimited_health_bundle_2":
price = 6600;
break;
case "unlimited_health_bundle_3":
price = 10800;
break;
}
//console.log("获得商品id:", id, count, price);
// 判断设备系统
@ -367,6 +376,9 @@ export default class NewClass extends cc.Component {
});
}
else {
console.log("上品ID", productId);
MiniGameSdk.API.showToast(productId);
cc.fx.GameTool.shopBuy(productId);
const data = {
outTradeNo: Utils.outTradeNo,
price: price,
@ -376,125 +388,128 @@ export default class NewClass extends cc.Component {
}
cc.fx.GameTool.shushu_Track("init_order", data);
this.openLoad();
//console.log("7.14_____________________", "调用充值接口");
Utils.buyProp(id, count, price, (res) => {
//console.log("获得充值结果", res);
if (res == null) {
MiniGameSdk.API.showToast("充值失败");
this.btn_Touch = true;
const dataFail = {
outTradeNo: Utils.outTradeNo,
price: price,
payment_name: productId,
payment_num: 1,
type: systemType,
fail_reason: "网络异常,没有拉起支付",
}
cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
this.closeLoad();
return;
}
else if (res.err) {
MiniGameSdk.API.showToast("充值失败");
//console.log(res);
this.btn_Touch = true;
let name = "支付拉起失败";
if (res.errCode == -2) {
name = "用户取消充值";
}
const dataFail = {
outTradeNo: Utils.outTradeNo,
price: price,
payment_name: productId,
payment_num: 1,
type: systemType,
fail_reason: name,
}
cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
this.closeLoad();
return;
}
else {
Utils.getPayInfo((data) => {
//console.log("7.14_______________充值成功,准备轮训");
//console.log("获得轮训结果:", data);
this.closeLoad();
if (data.data.pay_state == 1) {
this.btn_Touch = true;
MiniGameSdk.API.showToast("取消充值");
const dataFail2 = {
outTradeNo: Utils.outTradeNo,
price: price,
payment_name: productId,
payment_num: 1,
type: systemType,
fail_reason: "用户取消支付",
}
cc.fx.GameTool.shushu_Track("payment_fail", dataFail2);
}
else if (data.data.pay_state == 2) {
this.btn_Touch = true;
const dataSuccess = {
outTradeNo: Utils.outTradeNo,
price: price,
payment_name: productId,
payment_num: 1,
type: systemType,
}
cc.fx.GameTool.shushu_Track("payment", dataSuccess);
let name = "购买金币道具:" + productId;
MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
//console.log("7.14_______________充值成功,轮训成功,准备发货");
Utils.setPayInfo(
(res) => {
//console.log("设置轮训结果:", res);
if (res.code === 1) {
//console.log("7.14_________正式发货");
MiniGameSdk.API.showToast("充值成功");
cc.fx.GameTool.shopBuy(productId);
//console.log("充值成功获得金币");
}
else {
MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
const dataFail4 = {
outTradeNo: Utils.outTradeNo,
price: price,
payment_name: productId,
payment_num: 1,
type: systemType,
fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
}
cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
}
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
if (this.node.parent.getComponent("JiaZai"))
this.node.parent.getComponent("JiaZai").updateCoin();
else if (this.node.parent.getComponent("SceneManager")) {
this.node.parent.getComponent("SceneManager").updateCoin();
}
}, null)
}
else {
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
const dataFail3 = {
outTradeNo: Utils.outTradeNo,
price: price,
payment_name: productId,
payment_num: 1,
type: systemType,
fail_reason: "拉起支付后,付款时网络异常付款失败",
}
cc.fx.GameTool.shushu_Track("payment_fail", dataFail3);
this.btn_Touch = true;
if (this.node.parent.getComponent("JiaZai"))
this.node.parent.getComponent("JiaZai").updateCoin();
else if (this.node.parent.getComponent("SceneManager")) {
this.node.parent.getComponent("SceneManager").updateCoin();
}
}
})
}
});
// Utils.buyProp(id, count, price, (res) => {
// //console.log("获得充值结果", res);
// if (res == null) {
// MiniGameSdk.API.showToast("充值失败");
// this.btn_Touch = true;
// const dataFail = {
// outTradeNo: Utils.outTradeNo,
// price: price,
// payment_name: productId,
// payment_num: 1,
// type: systemType,
// fail_reason: "网络异常,没有拉起支付",
// }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
// this.closeLoad();
// return;
// }
// else if (res.err) {
// MiniGameSdk.API.showToast("充值失败");
// //console.log(res);
// this.btn_Touch = true;
// let name = "支付拉起失败";
// if (res.errCode == -2) {
// name = "用户取消充值";
// }
// const dataFail = {
// outTradeNo: Utils.outTradeNo,
// price: price,
// payment_name: productId,
// payment_num: 1,
// type: systemType,
// fail_reason: name,
// }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
// this.closeLoad();
// return;
// }
// else {
// Utils.getPayInfo((data) => {
// //console.log("7.14_______________充值成功,准备轮训");
// //console.log("获得轮训结果:", data);
// this.closeLoad();
// if (data.data.pay_state == 1) {
// this.btn_Touch = true;
// MiniGameSdk.API.showToast("取消充值");
// const dataFail2 = {
// outTradeNo: Utils.outTradeNo,
// price: price,
// payment_name: productId,
// payment_num: 1,
// type: systemType,
// fail_reason: "用户取消支付",
// }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail2);
// }
// else if (data.data.pay_state == 2) {
// this.btn_Touch = true;
// const dataSuccess = {
// outTradeNo: Utils.outTradeNo,
// price: price,
// payment_name: productId,
// payment_num: 1,
// type: systemType,
// }
// cc.fx.GameTool.shushu_Track("payment", dataSuccess);
// let name = "购买金币道具:" + productId;
// MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
// //console.log("7.14_______________充值成功,轮训成功,准备发货");
// Utils.setPayInfo(
// (res) => {
// //console.log("设置轮训结果:", res);
// if (res.code === 1) {
// //console.log("7.14_________正式发货");
// MiniGameSdk.API.showToast("充值成功");
// cc.fx.GameTool.shopBuy(productId);
// //console.log("充值成功获得金币");
// }
// else {
// MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
// const dataFail4 = {
// outTradeNo: Utils.outTradeNo,
// price: price,
// payment_name: productId,
// payment_num: 1,
// type: systemType,
// fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
// }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
// }
// NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
// if (this.node.parent.getComponent("JiaZai"))
// this.node.parent.getComponent("JiaZai").updateCoin();
// else if (this.node.parent.getComponent("SceneManager")) {
// this.node.parent.getComponent("SceneManager").updateCoin();
// }
// }, null)
// }
// else {
// NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
// const dataFail3 = {
// outTradeNo: Utils.outTradeNo,
// price: price,
// payment_name: productId,
// payment_num: 1,
// type: systemType,
// fail_reason: "拉起支付后,付款时网络异常付款失败",
// }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail3);
// this.btn_Touch = true;
// if (this.node.parent.getComponent("JiaZai"))
// this.node.parent.getComponent("JiaZai").updateCoin();
// else if (this.node.parent.getComponent("SceneManager")) {
// this.node.parent.getComponent("SceneManager").updateCoin();
// }
// }
// })
// }
// });
}
}

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@ -15,7 +15,7 @@
"mainCompressionType": "subpackage",
"mainIsRemote": false,
"optimizeHotUpdate": false,
"md5Cache": false,
"md5Cache": true,
"nativeMd5Cache": true,
"encryptJs": true,
"xxteaKey": "07ac496c-82b0-4f",