暂存
This commit is contained in:
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b52fdb1385
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@ -7978,8 +7978,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 40,
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"height": 56
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"width": 18,
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"height": 48
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@ -726,11 +726,9 @@ export default class JiaZai extends cc.Component {
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}
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let name = "补发充值成功" + productId;
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cc.fx.GameTool.shushu_Track("payment", dataSuccess);
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let version = cc.fx.GameTool.getWechatGameVersion();
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if (version == "正式版") {
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MiniGameSdk.API.yinli_Pay(price, order.outTradeNo, name);
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}
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console.log("引力付费透传", price, order.outTradeNo, name);
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MiniGameSdk.API.yinli_Pay(price, order.outTradeNo, name);
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} else {
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// 如果当前订单不处理,直接处理下一个订单
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@ -11,7 +11,7 @@ import NumberToImage from "./NumberToImage";
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import SceneManager from "./SceneManager";
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import { MiniGameSdk } from "./Sdk/MiniGameSdk";
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import Animation = cc.Animation;
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import Revive from "./Revive";
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// import Revive from "./Revive";
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import Utils from "./module/Pay/Utils";
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const { ccclass, property } = cc._decorator;
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@ -664,19 +664,19 @@ export default class MapConroler extends cc.Component {
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if (type == "wall") opacity = 255;
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if (type == "turn") opacity = 250;
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if (this.mapBlocksWall[pointA.x][pointA.y].opacity == 249 && this.mapBlocksWall[pointB.x][pointB.y].opacity == 249) {
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console.log("缺角", pointA, pointB);
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//console.log("缺角", pointA, pointB);
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return null;
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}
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else if (this.mapBlocksWall[pointA.x][pointA.y].opacity == 249 && this.mapBlocksWall[pointC.x][pointC.y].opacity == 249) {
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console.log("缺角", pointA, pointC);
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//console.log("缺角", pointA, pointC);
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return null;
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}
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else if (this.mapBlocksWall[pointA.x][pointA.y].opacity == 249 && this.mapBlocksWall[pointD.x][pointD.y].opacity == 249) {
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console.log("缺角", pointA, pointD);
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//console.log("缺角", pointA, pointD);
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return null;
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}
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else if (this.mapBlocksWall[pointA.x][pointA.y].opacity == 249 && this.mapBlocksWall[pointE.x][pointE.y].opacity == 249) {
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console.log("缺角", pointA, pointE);
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//console.log("缺角", pointA, pointE);
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return null;
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}
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@ -1840,7 +1840,7 @@ export default class MapConroler extends cc.Component {
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result: "fail"
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}
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if (cc.fx.GameConfig.GM_INFO.revive == 0 && this.revive) {
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this.revive.getComponent(Revive).offShow();
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this.revive.getComponent("Revive").offShow();
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this.node.active = false;
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}
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cc.fx.GameTool.shushu_Track("finish_stage", data);
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@ -1929,7 +1929,7 @@ export default class MapConroler extends cc.Component {
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.to(0.15, { scale: 1.0 }, { easing: 'sineOut' })
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.start();
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Time").active = true;
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this.revive.getComponent(Revive).init();
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this.revive.getComponent("Revive").init();
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Boom").active = false;
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if (cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
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this.node.parent.parent.getChildByName("Lose").getChildByName("share").active = false;
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@ -59,6 +59,7 @@ export default class Revive extends cc.Component {
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}
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cc.fx.GameTool.shushu_Track("payment", dataSuccess);
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let name = "购买金币道具:" + iosID;
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console.log("引力付费透传", iosAmount, iosOutTradeNo, name);
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MiniGameSdk.API.yinli_Pay(iosAmount, iosOutTradeNo, name)
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Utils.setPayInfo(
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(res) => {
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@ -135,8 +136,15 @@ export default class Revive extends cc.Component {
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}
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}
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init() {
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this.addListener();
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this.btn_Touch = true;
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if (cc.fx.GameConfig.GM_INFO.revive == 1) {
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this.node.active = false;
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}
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}
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addListener() {
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if (cc.sys.platform === cc.sys.WECHAT_GAME) {
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this.onShowListener = null;
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// 定义监听函数
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this.onShowListener = () => {
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this.onShow();
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@ -144,10 +152,6 @@ export default class Revive extends cc.Component {
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//@ts-ignore
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wx.onShow(this.onShowListener);
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}
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this.btn_Touch = true;
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if (cc.fx.GameConfig.GM_INFO.revive == 1) {
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this.node.active = false;
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}
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}
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//购买
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@ -315,6 +319,7 @@ export default class Revive extends cc.Component {
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}
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cc.fx.GameTool.shushu_Track("payment", dataSuccess);
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let name = "购买金币道具:" + productId;
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console.log("引力付费透传", price, Utils.outTradeNo, name);
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MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
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console.log("7.14_______________充值成功,轮训成功,准备发货");
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Utils.setPayInfo(
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@ -1192,7 +1192,7 @@ export namespace MiniGameSdk {
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current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
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tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
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version: cc.fx.GameConfig.GM_INFO.version.toString(),//当前版本号
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uid: cc.fx.GameConfig.GM_INFO.uid.toString() //用户id
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user_id: cc.fx.GameConfig.GM_INFO.uid.toString() //用户id
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};
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if (register_time != null) {
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// console.log("设置用户公共属性注册:————————————", register_time);
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@ -1202,7 +1202,7 @@ export namespace MiniGameSdk {
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tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
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version: cc.fx.GameConfig.GM_INFO.version.toString(),
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register_time: register_time,
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uid: cc.fx.GameConfig.GM_INFO.uid.toString(), //用户id
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user_id: cc.fx.GameConfig.GM_INFO.uid.toString(), //用户id
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pay_user: pay_user
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};
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}
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@ -1213,7 +1213,7 @@ export namespace MiniGameSdk {
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current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
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tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
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version: cc.fx.GameConfig.GM_INFO.version.toString(),
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uid: cc.fx.GameConfig.GM_INFO.uid.toString(), //用户id
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user_id: cc.fx.GameConfig.GM_INFO.uid.toString(), //用户id
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pay_user: pay_user
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}
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}
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@ -1337,7 +1337,14 @@ export namespace MiniGameSdk {
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*/
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static yinli_Pay(payAmount, orderId, payReason) {
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if (typeof wx !== 'undefined' && wx !== null) {
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API._ge.payEvent(payAmount, "CNY", orderId, payReason, "微信");
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let version = cc.fx.GameTool.getWechatGameVersion();
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if (version == "开发版" || version == "体验版") {
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}
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else {
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API._ge.payEvent(payAmount, "CNY", orderId, payReason, "微信");
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}
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console.log("版本:", version);
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}
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}
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@ -41,6 +41,7 @@ export default class NewClass extends cc.Component {
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}
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onShow() {
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console.log("后台进入前台,monthlcard");
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if (cc.sys.platform === cc.sys.WECHAT_GAME) {
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console.log("从后台进入前台订单号:", cc.fx.GameConfig.GM_INFO.iosOutTradeNo);
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if (cc.fx.GameConfig.GM_INFO.iosOutTradeNo != null && cc.fx.GameConfig.GM_INFO.iosOutTradeNo != "") {
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@ -66,6 +67,7 @@ export default class NewClass extends cc.Component {
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}
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cc.fx.GameTool.shushu_Track("payment", dataSuccess);
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let name = "购买金币道具:" + iosID;
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console.log("引力付费透传", iosAmount, iosOutTradeNo, name);
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MiniGameSdk.API.yinli_Pay(iosAmount, iosOutTradeNo, name)
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Utils.setPayInfo(
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(res) => {
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@ -152,9 +154,9 @@ export default class NewClass extends cc.Component {
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}
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init() {
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if (cc.sys.platform === cc.sys.WECHAT_GAME) {
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this.onShowListener = null;
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// 定义监听函数
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this.onShowListener = () => {
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console.log("微信小游戏切到前台,monthCard");
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this.onShow();
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};
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//@ts-ignore
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@ -261,7 +263,7 @@ export default class NewClass extends cc.Component {
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// update (dt) {}
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}
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closeMonthCard() {
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this.init();
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// this.init();
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//获取商城界面更新图标方法
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let shop = cc.find("Canvas/shop");
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if (shop) {
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// 移除 wx.onShow 监听器
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if (cc.sys.platform === cc.sys.WECHAT_GAME && this.onShowListener) {
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console.log("月卡关闭监听");
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//@ts-ignore
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wx.offShow(this.onShowListener);
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}
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//jiazai
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const jiazaiNode = cc.find("Canvas"); // 假设 JiaZai 挂在 Canvas 节点
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}
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cc.fx.GameTool.shushu_Track("payment", dataSuccess);
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let name = "购买金币道具:" + productId;
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console.log("引力付费透传", price, Utils.outTradeNo, name);
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MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
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console.log("7.14_______________充值成功,轮训成功,准备发货");
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Utils.setPayInfo(
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Before Width: | Height: | Size: 82 KiB After Width: | Height: | Size: 94 KiB |
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@ -8,8 +8,8 @@
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"premultiplyAlpha": false,
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"genMipmaps": false,
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"packable": true,
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"width": 503,
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"height": 1104,
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"width": 256,
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"height": 2040,
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"platformSettings": {},
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"subMetas": {}
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}
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@ -635,8 +635,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 47,
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"height": 63
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"width": 25,
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"height": 53
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 47,
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"height": 63
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"height": 51
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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@ -854,7 +854,7 @@
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 47,
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"height": 63
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"height": 51
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 47,
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"height": 63
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"height": 51
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 33,
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"width": 25,
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"height": 37
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},
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"_anchorPoint": {
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 33,
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"width": 25,
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"height": 37
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},
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"_anchorPoint": {
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 33,
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"width": 25,
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"height": 37
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},
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"_anchorPoint": {
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@ -1893,8 +1893,8 @@
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 40,
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"height": 46
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"width": 38,
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"height": 44
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 40,
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"height": 46
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"height": 44
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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start() {
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this.btn_Touch = true;
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this.openShop();
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this.init();
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}
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init() {
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this.onShowListener = null;
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console.log("初始化");
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if (cc.sys.platform === cc.sys.WECHAT_GAME) {
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// 定义监听函数
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this.onShowListener = () => {
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console.log("回到前台");
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console.log("回到前台shop");
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this.onShow();
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};
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//@ts-ignore
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}
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onShow() {
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console.log("从后台进入前台 onShow");
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console.log("从后台进入前台 shop");
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//如果月卡打开就return
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if (this.monthCard) {
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return;
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cc.fx.GameTool.shushu_Track("payment", dataSuccess);
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let name = "购买金币道具:" + iosID;
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let version = cc.fx.GameTool.getWechatGameVersion();
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if (version == "正式版") {
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MiniGameSdk.API.yinli_Pay(iosAmount, iosOutTradeNo, name)
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}
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// if (version == "正式版") {
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console.log("引力付费透传", iosAmount, iosOutTradeNo, name);
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MiniGameSdk.API.yinli_Pay(iosAmount, iosOutTradeNo, name)
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// }
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Utils.setPayInfo(
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(res) => {
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@ -546,10 +547,10 @@ export default class NewClass extends cc.Component {
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cc.fx.GameTool.shushu_Track("payment", dataSuccess);
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let name = "购买金币道具:" + productId;
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let version = cc.fx.GameTool.getWechatGameVersion();
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if (version == "正式版") {
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MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name);
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}
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// if (version == "正式版") {
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console.log("引力付费透传", price, Utils.outTradeNo, name);
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MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name);
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// }
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console.log("7.14_______________充值成功,轮训成功,准备发货");
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Utils.setPayInfo(
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(res) => {
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