更新SDK 符合质量看板 校验
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@ -272,7 +272,7 @@ export default class GameManager extends cc.Component {
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}
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}
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console.log("abTests:", cc.fx.GameConfig.GM_INFO.abTests);
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// console.log("abTests:", cc.fx.GameConfig.GM_INFO.abTests);
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}
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readUserData(retryCount = 0) {
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@ -848,6 +848,7 @@ export default class GameManager extends cc.Component {
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MiniGameSdk.API.yinli_Login();
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this.setWX();
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if (this.register_time != 0) MiniGameSdk.API.shushu_userSet(this.register_time);
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MiniGameSdk.API.shushu_userSetLast(cc.fx.GameTool.formatDate(new Date()));
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this.startGame();
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}
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}
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@ -3762,12 +3762,13 @@ export default class JiaZai extends cc.Component {
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}, true)
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}
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}
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}
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}
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}
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// console.log("rankingData_________", rankData);
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}
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}
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}
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});
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}, isShow);
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}
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@ -554,6 +554,7 @@ export default class MapConroler extends cc.Component {
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if ((cc.fx.GameConfig.GM_INFO.level + 1) == 1) {
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this.guideNode.getComponent(Animation).stop();
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this.guideNode.active = false;
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MiniGameSdk.API.tencent_TutorialEnd(1);
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}
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if (cc.fx.GameConfig.GM_INFO.winStreak >= 10) {
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this.is_frenzy = true;
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@ -573,6 +574,7 @@ export default class MapConroler extends cc.Component {
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cc.fx.StorageMessage.setStorage("winState", cc.fx.GameConfig.GM_INFO.winState);
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}
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cc.fx.GameTool.shushu_Track("enter_stage", data);
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MiniGameSdk.API.tencent_LevelEnter(cc.fx.GameConfig.GM_INFO.level + 1);
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this.stopTimeCutDown();
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this.startTimeCutDown();
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}
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@ -731,6 +733,7 @@ export default class MapConroler extends cc.Component {
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this.guideNode.active = true;
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this.guideNode.zIndex = 1000;
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this.guideNode.getComponent(Animation).play();
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MiniGameSdk.API.tencent_TutorialStart(1);
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}
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if (cc.fx.GameConfig.GM_INFO.hammerFirst == true) {
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@ -3185,6 +3188,7 @@ export default class MapConroler extends cc.Component {
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console.log("获胜了成功了!!!!!!")
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this.gameWin = true;
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this.gameStart = false;
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MiniGameSdk.API.tencent_LevelPass(cc.fx.GameConfig.GM_INFO.level + 1);
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// alert("游戏成功");
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Utils.getCityRank((res) => {
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if (res.code === 1) {
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@ -4029,6 +4033,7 @@ export default class MapConroler extends cc.Component {
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this.node.parent.parent.getChildByName("Lose").active = false;
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MiniGameSdk.API.tencent_LevelEnter(cc.fx.GameConfig.GM_INFO.level + 1);
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setTimeout(() => {
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this.reviewState = false;
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this.blockNum = this.blocks.length;
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@ -4096,6 +4101,7 @@ export default class MapConroler extends cc.Component {
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this.blockNum = this.blocks.length;
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if (this.blockNum == 0) this.nextLevel(1);
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this.node.parent.parent.getChildByName("Lose").active = false;
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MiniGameSdk.API.tencent_LevelEnter(cc.fx.GameConfig.GM_INFO.level + 1);
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setTimeout(() => {
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this.reviewState = false;
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}, 200);
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@ -4240,6 +4246,7 @@ export default class MapConroler extends cc.Component {
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//返回主界面
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returnHome(event, customEventData) {
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MiniGameSdk.API.tencent_LevelExit(cc.fx.GameConfig.GM_INFO.level + 1);
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cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
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if (MapConroler._instance = null) {
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return;
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@ -4333,6 +4340,7 @@ export default class MapConroler extends cc.Component {
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this.stopTimeCutDown();
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//失败
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MiniGameSdk.API.tencent_LevelLose(cc.fx.GameConfig.GM_INFO.level + 1);
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if (cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
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let eventData = {
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identity: "helper", //发起者为helped 帮助者为helper
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@ -974,6 +974,13 @@ export namespace MiniGameSdk {
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private static _ta: any = null;
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private static _ge: any = null;
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static _tencent: any;
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private static _tencentLevelActive: boolean = false;
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private static _tencentLevelId: number = 0;
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private static _tencentLevelEnterTime: number = 0;
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private static _tencentLevelAdCount: number = 0;
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private static _tencentPendingLevelAdCount: number = 0;
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private static _tencentTutorialStarted: boolean = false;
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private static _tencentTutorialEnded: boolean = false;
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/**
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* 分享app给朋友,微信小游戏分享是没有onSuccess回调的。
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* @param title 标题
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@ -1555,7 +1562,7 @@ export namespace MiniGameSdk {
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}
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static tencent_SetOpenId(openId: string) {
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if (API._tencent) API._tencent.setOpenId(cc.fx.GameConfig.GM_INFO.openid);
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if (API._tencent) API._tencent.setOpenId(openId);
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}
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static tencent_OnRegister() {
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@ -1566,6 +1573,93 @@ export namespace MiniGameSdk {
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if (API._tencent) API._tencent.onAddToWishlist();
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}
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/** DataNexus IAP 质量看板使用的通用事件上报入口。 */
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static tencent_Track(actionType: string, actionParam: any = {}) {
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if (!API._tencent) return null;
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return API._tencent.track(actionType, actionParam);
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}
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static tencent_TutorialStart(tutorialId: number = 1) {
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if (API._tencentTutorialStarted || API._tencentTutorialEnded) return;
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API._tencentTutorialStarted = true;
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API.tencent_Track("TUTORIAL_START", {
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id: tutorialId,
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first: true,
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});
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console.log("______________________开始新手指引上報");
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}
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static tencent_TutorialEnd(tutorialId: number = 1) {
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if (!API._tencentTutorialStarted || API._tencentTutorialEnded) return;
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API._tencentTutorialEnded = true;
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API.tencent_Track("TUTORIAL_END", {
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id: tutorialId,
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last: true,
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});
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console.log("______________________完成新手指引上報");
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// 同时上报开发指引中的标准“完成新手指引”转化事件。
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if (API._tencent) API._tencent.onTutorialFinish();
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}
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static tencent_LevelEnter(levelId: number) {
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const normalizedLevelId = Math.max(1, Math.floor(Number(levelId) || 1));
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API._tencentLevelId = normalizedLevelId;
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API._tencentLevelEnterTime = Date.now();
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API._tencentLevelAdCount = API._tencentPendingLevelAdCount;
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API._tencentPendingLevelAdCount = 0;
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API._tencentLevelActive = true;
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API.tencent_Track("LEVEL_ENTER", {
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level_id: normalizedLevelId,
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});
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}
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private static tencent_LevelFinish(actionType: string, levelId?: number) {
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if (!API._tencentLevelActive) return;
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const normalizedLevelId = Math.max(
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1,
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Math.floor(Number(levelId || API._tencentLevelId) || 1)
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);
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const duration = API._tencentLevelEnterTime > 0
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? Math.max(0, Math.floor((Date.now() - API._tencentLevelEnterTime) / 1000))
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: 0;
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API.tencent_Track(actionType, {
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level_id: normalizedLevelId,
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ad_cnt: API._tencentLevelAdCount,
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duration: duration,
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});
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API._tencentLevelActive = false;
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API._tencentLevelId = 0;
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API._tencentLevelEnterTime = 0;
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API._tencentLevelAdCount = 0;
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}
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static tencent_LevelPass(levelId?: number) {
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API.tencent_LevelFinish("LEVEL_PASS", levelId);
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}
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static tencent_LevelLose(levelId?: number) {
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API.tencent_LevelFinish("LEVEL_LOSE", levelId);
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}
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static tencent_LevelExit(levelId?: number) {
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API.tencent_LevelFinish("LEVEL_EXIT", levelId);
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}
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/** 记录关卡内完整观看的营销单元次数,供 LEVEL_PASS 等结束事件携带 ad_cnt。 */
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static tencent_MarketingUnitComplete(count: number = 1, currentPage: string = "") {
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if (currentPage !== "GameScene") return;
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const normalizedCount = Math.max(1, Math.floor(Number(count) || 1));
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if (API._tencentLevelActive) {
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API._tencentLevelAdCount += normalizedCount;
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} else {
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// 失败后观看的复活广告属于复活后的下一次关卡循环。
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API._tencentPendingLevelAdCount += normalizedCount;
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}
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}
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//#region 数数平台
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/*
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* 数数平台初始化以及登录
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@ -1648,6 +1742,14 @@ export namespace MiniGameSdk {
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}
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}
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static shushu_userSetLast(time) {
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//@ts-ignore
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if ((typeof wx !== 'undefined' && wx !== null) || (typeof tt !== 'undefined' && tt !== null)) {
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console.log("_______________设置用户最后登录属性", time);
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API._ta.userSet({ last_login_time: time });
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}
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}
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static updateCoinAndLevel() {
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//@ts-ignore
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if ((typeof wx !== 'undefined' && wx !== null) || (typeof tt !== 'undefined' && tt !== null)) {
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@ -1849,6 +1951,7 @@ export namespace MiniGameSdk {
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if (version == "开发版" || version == "体验版") {
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}
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else {
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if (API._tencent) API._tencent.onPurchase(payAmount);
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API._ge.payEvent(payAmount, "CNY", orderId, payReason, "微信");
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}
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console.log("版本:", version);
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@ -309,7 +309,7 @@ export class GameConfig {
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vibrateOpen: true, //震动
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coinnum: 0, //每局的金币数
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paid_user: false, //是否是付费用户
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version: "1.9.97", //版本号
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version: "1.9.98", //版本号
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shushu_DistinctId: "", //数数访客ID
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shushu_AccountId: "", //数数账号ID
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uid: "", //用户和后端唯一id
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@ -1912,6 +1912,7 @@ var GameTool = {
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data.is_complete_play = true;
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MiniGameSdk.API.showToast('用户看完广告,可以奖励');
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cc.fx.GameTool.shushu_Track("ad_close", data);
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MiniGameSdk.API.tencent_MarketingUnitComplete(count, videoData.current_page);
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callback(true, "ad");
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// cc.fx.GameTool.preloadRewardedVideoAd(true);
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break;
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@ -1,5 +1,5 @@
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{
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"last-module-event-record-time": 1783394460369,
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"last-module-event-record-time": 1784108777617,
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"group-list": [
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"default",
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"Map"
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