更新关卡配置
This commit is contained in:
parent
d9499a7f00
commit
1c6e8f7c2f
|
|
@ -29,6 +29,12 @@ export enum BlockType {
|
|||
"叠加块上" = 10,
|
||||
/*障碍块 */
|
||||
"障碍块" = 11,
|
||||
/*第二上锁块 */
|
||||
"第二上锁块" = 12,
|
||||
/*第二钥匙块 */
|
||||
"第二钥匙块" = 13,
|
||||
/*门钥匙 */
|
||||
"门钥匙" = 14,
|
||||
|
||||
}
|
||||
|
||||
|
|
@ -307,12 +313,30 @@ export default class Block extends cc.Component {
|
|||
key.parent = this.node;
|
||||
key.setPosition(posConfig.pos1.x, posConfig.pos1.y);
|
||||
break;
|
||||
case BlockType.第二钥匙块:
|
||||
let key2 = cc.instantiate(MapConroler._instance.Block_Prop[2]);
|
||||
key2.parent = this.node;
|
||||
key2.color = cc.color(255, 125, 0);
|
||||
key2.setPosition(posConfig.pos1.x, posConfig.pos1.y);
|
||||
break;
|
||||
case BlockType.门钥匙:
|
||||
let key3 = cc.instantiate(MapConroler._instance.Block_Prop[2]);
|
||||
key3.parent = this.node;
|
||||
key3.setPosition(posConfig.pos1.x, posConfig.pos1.y);
|
||||
break;
|
||||
case BlockType.上锁块:
|
||||
let lock = cc.instantiate(MapConroler._instance.Block_Prop[this.type]);
|
||||
lock.parent = this.node;
|
||||
lock.setPosition(posConfig.pos1.x, posConfig.pos1.y);
|
||||
lock.getComponent("Lock").init(this.block_Info.lockTime);
|
||||
break;
|
||||
case BlockType.第二上锁块:
|
||||
let lock2 = cc.instantiate(MapConroler._instance.Block_Prop[3]);
|
||||
lock2.parent = this.node;
|
||||
lock2.color = cc.color(255, 125, 0);
|
||||
lock2.setPosition(posConfig.pos1.x, posConfig.pos1.y);
|
||||
lock2.getComponent("Lock").init(this.block_Info.lockTime);
|
||||
break;
|
||||
case BlockType.冻结块:
|
||||
let freeze = cc.instantiate(MapConroler._instance.Block_Prop[this.type]);
|
||||
freeze.parent = this.node;
|
||||
|
|
|
|||
|
|
@ -522,7 +522,6 @@ export default class JiaZai extends cc.Component {
|
|||
|
||||
// NumberToImage.numberToImageNodes(1000, 35, 15, "button_", coin, true);
|
||||
|
||||
|
||||
}
|
||||
|
||||
// 弹窗倒计时
|
||||
|
|
@ -531,13 +530,12 @@ export default class JiaZai extends cc.Component {
|
|||
this.heathScheduleCallback = function () {
|
||||
if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
|
||||
this.stopHeathTimeCutDown();
|
||||
|
||||
let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
|
||||
//console.log("健康值倒计时结束,当前时间:", timeTemp, cc.fx.GameConfig.GM_INFO.min_Time);
|
||||
if (timeLabelNode) {
|
||||
NumberToImage.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time, 50, "month_", timeLabelNode);
|
||||
}
|
||||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "month_", this.heath, true);
|
||||
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 40, 20, "time_", this.heath, true);
|
||||
} else {
|
||||
let timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
|
||||
if (timeLabelNode) {
|
||||
|
|
@ -567,7 +565,7 @@ export default class JiaZai extends cc.Component {
|
|||
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
|
||||
}
|
||||
if (cc.fx.GameConfig.GM_INFO.hp < cc.fx.GameConfig.GM_INFO.hp_Max) {
|
||||
// MiniGameSdk.API.showToast("恢复一点体力");
|
||||
MiniGameSdk.API.showToast("恢复一点体力");
|
||||
cc.fx.GameTool.setUserHealth(1, (data) => {
|
||||
cc.fx.GameTool.getHealth((data) => {
|
||||
this.setHealthInfo(true);
|
||||
|
|
|
|||
|
|
@ -134,7 +134,9 @@ export default class MapConroler extends cc.Component {
|
|||
ishammer: boolean = false;//魔法棒与锤子区分
|
||||
ismagic: boolean = false;//魔法棒状态
|
||||
freezeArray: any; //冻结
|
||||
loackArray: any; //上锁
|
||||
lockArray: any; //上锁块
|
||||
lockArray2: any; //上锁块2
|
||||
|
||||
particleEffects: cc.ParticleAsset[];
|
||||
// leftDoors: []; //左门
|
||||
rightDoors: any; //右门
|
||||
|
|
@ -440,7 +442,8 @@ export default class MapConroler extends cc.Component {
|
|||
this.riseFallBlcok = [];
|
||||
this.mapBlockArray = [];
|
||||
this.freezeArray = [];
|
||||
this.loackArray = [];
|
||||
this.lockArray = [];
|
||||
this.lockArray2 = [];
|
||||
this.count_Time = 0;
|
||||
this.add_Time = 0;
|
||||
|
||||
|
|
@ -1728,7 +1731,9 @@ export default class MapConroler extends cc.Component {
|
|||
}
|
||||
}
|
||||
|
||||
if (node.getComponent("Block").type == 2 || node.getComponent("Block").type == 4) {
|
||||
// if (node.getComponent("Block").type == 2 || node.getComponent("Block").type == 4) {
|
||||
//普通钥匙块
|
||||
if (node.getComponent("Block").type == 2) {
|
||||
let lockBlock = this.node.children.filter(child => {
|
||||
if (child.getComponent("Block")) {
|
||||
if (child.getComponent("Block").type == 3)
|
||||
|
|
@ -1739,8 +1744,34 @@ export default class MapConroler extends cc.Component {
|
|||
for (let i = 0; i < lockBlock.length; i++) {
|
||||
lockBlock[i].getChildByName("lock").getComponent("Lock").reduce();
|
||||
}
|
||||
|
||||
}
|
||||
//第二钥匙块
|
||||
else if (node.getComponent("Block").type == 13) {
|
||||
let lockBlock2 = this.node.children.filter(child => {
|
||||
if (child.getComponent("Block")) {
|
||||
if (child.getComponent("Block").type == 12)
|
||||
return child
|
||||
}
|
||||
});
|
||||
if (lockBlock2.length > 0)
|
||||
for (let i = 0; i < lockBlock2.length; i++) {
|
||||
lockBlock2[i].getChildByName("lock").getComponent("Lock").reduce();
|
||||
}
|
||||
}
|
||||
//门钥匙块,消除门的
|
||||
else if (node.getComponent("Block").type == 14) {
|
||||
// let lockBlock2 = this.node.children.filter(child => {
|
||||
// if (child.getComponent("Block")) {
|
||||
// if (child.getComponent("Block").type == 13)
|
||||
// return child
|
||||
// }
|
||||
// });
|
||||
// if (lockBlock2.length > 0)
|
||||
// for (let i = 0; i < lockBlock2.length; i++) {
|
||||
// lockBlock2[i].getChildByName("lock").getComponent("Lock").reduce();
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
for (let i = 0; i < this.blocks.length; i++) {
|
||||
if (this.blocks[i] == node) {
|
||||
|
|
@ -1982,20 +2013,20 @@ export default class MapConroler extends cc.Component {
|
|||
coin: -coin
|
||||
}
|
||||
if (type == "time") {
|
||||
if (cc.fx.GameConfig.GM_INFO.review == 1) coin = 1000;
|
||||
else if (cc.fx.GameConfig.GM_INFO.review == 2) coin = 1500;
|
||||
if (cc.fx.GameConfig.GM_INFO.review == 1) coin = 500;
|
||||
else if (cc.fx.GameConfig.GM_INFO.review == 2) coin = 500;
|
||||
}
|
||||
else if (type == "boom") {
|
||||
if (cc.fx.GameConfig.GM_INFO.reviewBoom == 1) coin = 1000;
|
||||
else if (cc.fx.GameConfig.GM_INFO.reviewBoom == 2) coin = 1500;
|
||||
if (cc.fx.GameConfig.GM_INFO.reviewBoom == 1) coin = 500;
|
||||
else if (cc.fx.GameConfig.GM_INFO.reviewBoom == 2) coin = 500;
|
||||
}
|
||||
else if (type == "lock") {
|
||||
if (cc.fx.GameConfig.GM_INFO.reviewDoor == 1) coin = 1000;
|
||||
else if (cc.fx.GameConfig.GM_INFO.reviewDoor == 2) coin = 1500;
|
||||
if (cc.fx.GameConfig.GM_INFO.reviewDoor == 1) coin = 500;
|
||||
else if (cc.fx.GameConfig.GM_INFO.reviewDoor == 2) coin = 500;
|
||||
}
|
||||
else if (type == "revolving") {
|
||||
if (cc.fx.GameConfig.GM_INFO.reviewDoor == 1) coin = 1000;
|
||||
else if (cc.fx.GameConfig.GM_INFO.reviewDoor == 2) coin = 1500;
|
||||
if (cc.fx.GameConfig.GM_INFO.reviewDoor == 1) coin = 500;
|
||||
else if (cc.fx.GameConfig.GM_INFO.reviewDoor == 2) coin = 500;
|
||||
}
|
||||
data.coin = -coin;
|
||||
// console.log("自身金币:",cc.fx.GameConfig.GM_INFO.coin,"消耗金币:",coin);
|
||||
|
|
@ -2679,6 +2710,7 @@ export default class MapConroler extends cc.Component {
|
|||
else MiniGameSdk.API.showToast("道具使用中,请稍后再试");
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -3170,7 +3202,12 @@ export default class MapConroler extends cc.Component {
|
|||
// console.log("方块类型",this.blocks[i].getComponent("Block").type);
|
||||
if (this.blocks[i].getComponent("Block").type == 3) {
|
||||
if (this.blocks[i].getComponent("Block").block_Info.floor == undefined || this.blocks[i].getComponent("Block").block_Info.floor == null) {
|
||||
this.loackArray.push(this.blocks[i]);
|
||||
this.lockArray.push(this.blocks[i]);
|
||||
}
|
||||
}
|
||||
else if (this.blocks[i].getComponent("Block").type == 12) {
|
||||
if (this.blocks[i].getComponent("Block").block_Info.floor == undefined || this.blocks[i].getComponent("Block").block_Info.floor == null) {
|
||||
this.lockArray2.push(this.blocks[i]);
|
||||
}
|
||||
}
|
||||
else if (this.blocks[i].getComponent("Block").type == 4) {
|
||||
|
|
@ -3222,13 +3259,18 @@ export default class MapConroler extends cc.Component {
|
|||
time = 200;
|
||||
}
|
||||
setTimeout(() => {
|
||||
if (this.freezeArray.length == 0 && this.loackArray.length == 0) {
|
||||
if (this.freezeArray.length == 0 && this.lockArray.length == 0 && this.lockArray2.length == 0) {
|
||||
// console.log("只剩下一个块道具使用完毕");
|
||||
}
|
||||
else {
|
||||
if (this.loackArray.length != 0) {
|
||||
if (this.lockArray.length != 0) {
|
||||
// console.log("消除一个普通块后,消除一个带锁块");
|
||||
this.loackArray[0].getComponent("Block").eliminate(false);
|
||||
this.lockArray[0].getComponent("Block").eliminate(false);
|
||||
return;
|
||||
}
|
||||
else if (this.lockArray2.length != 0) {
|
||||
// console.log("消除一个普通块后,消除一个冻结块");
|
||||
this.lockArray2[0].getComponent("Block").eliminate(false);
|
||||
return;
|
||||
}
|
||||
else if (this.freezeArray.length != 0) {
|
||||
|
|
@ -3241,10 +3283,20 @@ export default class MapConroler extends cc.Component {
|
|||
}
|
||||
else {
|
||||
let count = 2;
|
||||
if (this.loackArray.length != 0) {
|
||||
for (let i = 0; i < this.loackArray.length; i++) {
|
||||
if (this.lockArray.length != 0) {
|
||||
for (let i = 0; i < this.lockArray.length; i++) {
|
||||
// console.log("没有普通快,魔法消除一个带锁块");
|
||||
this.loackArray[i].getComponent("Block").eliminate(true);
|
||||
this.lockArray[i].getComponent("Block").eliminate(true);
|
||||
count -= 1;
|
||||
if (count == 0) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (count != 0 && this.lockArray2.length != 0) {
|
||||
for (let i = 0; i < this.lockArray2.length; i++) {
|
||||
// console.log("没有普通快,魔法消除一个带锁块");
|
||||
this.lockArray2[i].getComponent("Block").eliminate(true);
|
||||
count -= 1;
|
||||
if (count == 0) {
|
||||
break;
|
||||
|
|
@ -3522,7 +3574,7 @@ export default class MapConroler extends cc.Component {
|
|||
continue;
|
||||
}
|
||||
}
|
||||
else if (this.wall_Pass[j].special == 3 || this.wall_Pass[j].special == 4 || this.wall_Pass[j].special == 5) {
|
||||
else if (this.wall_Pass[j].special == 3 || this.wall_Pass[j].special == 4 || this.wall_Pass[j].special == 5 || this.wall_Pass[j].special == 6) {
|
||||
// console.log("冻结门,不可通行");
|
||||
continue;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1285,7 +1285,7 @@ export namespace MiniGameSdk {
|
|||
if (typeof wx !== 'undefined' && wx !== null) {
|
||||
// console.log("设置用户注册属性");
|
||||
API._ta.userSet({ register_time: time });
|
||||
API._ta.userSet({ uid: cc.fx.GameConfig.GM_INFO.uid.toString() });
|
||||
API._ta.userSet({ uid: cc.fx.GameConfig.GM_INFO.userId });
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1294,7 +1294,7 @@ export namespace MiniGameSdk {
|
|||
// console.log("上传金币和关卡信息给数数")
|
||||
API._ta.userSet({ current_level: (cc.fx.GameConfig.GM_INFO.level + 1) });
|
||||
API._ta.userSet({ current_coin: cc.fx.GameConfig.GM_INFO.coin });
|
||||
API._ta.userSet({ uid: cc.fx.GameConfig.GM_INFO.uid.toString() });
|
||||
API._ta.userSet({ uid: cc.fx.GameConfig.GM_INFO.userId });
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1310,7 +1310,7 @@ export namespace MiniGameSdk {
|
|||
current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
|
||||
tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
|
||||
version: cc.fx.GameConfig.GM_INFO.version.toString(),//当前版本号
|
||||
user_id: cc.fx.GameConfig.GM_INFO.uid.toString() //用户id
|
||||
user_id: cc.fx.GameConfig.GM_INFO.userId //用户id
|
||||
};
|
||||
if (register_time != null) {
|
||||
// console.log("设置用户公共属性注册:————————————", register_time);
|
||||
|
|
@ -1320,7 +1320,7 @@ export namespace MiniGameSdk {
|
|||
tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
|
||||
version: cc.fx.GameConfig.GM_INFO.version.toString(),
|
||||
register_time: register_time,
|
||||
user_id: cc.fx.GameConfig.GM_INFO.uid.toString(), //用户id
|
||||
user_id: cc.fx.GameConfig.GM_INFO.userId, //用户id
|
||||
pay_user: pay_user
|
||||
};
|
||||
}
|
||||
|
|
@ -1331,7 +1331,7 @@ export namespace MiniGameSdk {
|
|||
current_health: cc.fx.GameConfig.GM_INFO.hp, //当前体力值
|
||||
tmp_coin: cc.fx.GameConfig.GM_INFO.coin,//当前金币
|
||||
version: cc.fx.GameConfig.GM_INFO.version.toString(),
|
||||
user_id: cc.fx.GameConfig.GM_INFO.uid.toString(), //用户id
|
||||
user_id: cc.fx.GameConfig.GM_INFO.userId, //用户id
|
||||
pay_user: pay_user
|
||||
}
|
||||
}
|
||||
|
|
@ -1476,8 +1476,8 @@ export namespace MiniGameSdk {
|
|||
static shareGame() {
|
||||
if (typeof wx !== 'undefined' && wx !== null) {
|
||||
let helpLevel = cc.fx.GameConfig.GM_INFO.level + 1;
|
||||
if (helpLevel > 373) {
|
||||
helpLevel = 373;
|
||||
if (cc.fx.GameTool.maxLevel()) {
|
||||
helpLevel -= 1;
|
||||
}
|
||||
// 获取关卡信息和 UID
|
||||
const level = helpLevel;
|
||||
|
|
|
|||
|
|
@ -23,6 +23,8 @@ export enum WallSpecial {
|
|||
"旋转门顺时针" = 4,
|
||||
/*旋转门逆时针*/
|
||||
"旋转门逆时针" = 5,
|
||||
/*上锁门*/
|
||||
"上锁门" = 6,
|
||||
}
|
||||
|
||||
export enum WallType {
|
||||
|
|
|
|||
|
|
@ -398,8 +398,8 @@ var GameTool = {
|
|||
//关卡上限
|
||||
maxLevel() {
|
||||
let jg = false;
|
||||
if (cc.fx.GameConfig.GM_INFO.level > 439) {
|
||||
cc.fx.GameConfig.GM_INFO.level = 440;
|
||||
if (cc.fx.GameConfig.GM_INFO.level > 599) {
|
||||
cc.fx.GameConfig.GM_INFO.level = 600;
|
||||
jg = true;
|
||||
}
|
||||
return jg;
|
||||
|
|
@ -1195,31 +1195,8 @@ var GameTool = {
|
|||
setWechatGameGroup: function (type: 2 | 3 | 6) {
|
||||
//@ts-ignore
|
||||
if (typeof wx !== 'undefined' && wx !== null) {
|
||||
//@ts-ignore
|
||||
if (cc.fx.GameConfig.GM_INFO.openid) {
|
||||
const openid = cc.fx.GameConfig.GM_INFO.openid;
|
||||
const lastChar = openid[openid.length - 1];
|
||||
const charCode = lastChar.charCodeAt(0);
|
||||
let groupNumber: number;
|
||||
//console.log("openid尾数____________________:", charCode);
|
||||
|
||||
// 根据 type 参数计算分组编号
|
||||
switch (type) {
|
||||
case 2:
|
||||
groupNumber = charCode % 2;
|
||||
break;
|
||||
case 3:
|
||||
groupNumber = charCode % 3;
|
||||
break;
|
||||
case 6:
|
||||
groupNumber = charCode % 6;
|
||||
break;
|
||||
default:
|
||||
//console.log('type 参数值无效,必须为 2、3 或 6');
|
||||
return;
|
||||
}
|
||||
//console.log("type____________________:", type);
|
||||
//console.log("分组编号____________________:", groupNumber);
|
||||
if (cc.fx.GameConfig.GM_INFO.userId) {
|
||||
let groupNumber = cc.fx.GameConfig.GM_INFO.userId % type;
|
||||
return groupNumber;
|
||||
}
|
||||
}
|
||||
|
|
@ -1227,6 +1204,8 @@ var GameTool = {
|
|||
},
|
||||
|
||||
|
||||
|
||||
|
||||
//购买行为,获得道具
|
||||
getShopProp(propData, compensate) {
|
||||
//@ts-ignore
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
9,
|
||||
12
|
||||
],
|
||||
"time": 100,
|
||||
"time": 150,
|
||||
"gap": []
|
||||
}
|
||||
],
|
||||
|
|
|
|||
|
|
@ -7,7 +7,7 @@
|
|||
11,
|
||||
11
|
||||
],
|
||||
"time": 200,
|
||||
"time": 240,
|
||||
"gap": []
|
||||
}
|
||||
],
|
||||
|
|
|
|||
|
|
@ -1,13 +0,0 @@
|
|||
{
|
||||
"ver": "1.1.3",
|
||||
"uuid": "2ef5a7c6-04f5-418a-85b6-bf39220cd512",
|
||||
"importer": "folder",
|
||||
"isBundle": false,
|
||||
"bundleName": "",
|
||||
"priority": 1,
|
||||
"compressionType": {},
|
||||
"optimizeHotUpdate": {},
|
||||
"inlineSpriteFrames": {},
|
||||
"isRemoteBundle": {},
|
||||
"subMetas": {}
|
||||
}
|
||||
|
|
@ -391,7 +391,7 @@ export default class NewClass extends cc.Component {
|
|||
if (this.Stamina && this.Stamina.getChildByName("time")) {
|
||||
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
|
||||
}
|
||||
MiniGameSdk.API.showToast("恢复一点滴点体力");
|
||||
MiniGameSdk.API.showToast("恢复一点体力");
|
||||
cc.fx.GameTool.setUserHealth(1, (data) => {
|
||||
cc.fx.GameTool.getHealth(null);
|
||||
this.setHealthInfo(true);
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user