diff --git a/assets/Script/Map.ts b/assets/Script/Map.ts index 3248ad8..c0edab3 100644 --- a/assets/Script/Map.ts +++ b/assets/Script/Map.ts @@ -3563,10 +3563,7 @@ export default class MapConroler extends cc.Component { const wincoin = winCOIN.getComponent(SceneManager); if (wincoin) { wincoin.updateWinCoin(); - const abTests = cc.fx.GameConfig.GM_INFO.abTests; - if (abTests && Number(abTests.layer_two) == 2) { - wincoin.updateNextMode(); - } + wincoin.updateNextMode(); } else { console.log("JiaZai 组件未找到"); } @@ -3673,17 +3670,13 @@ export default class MapConroler extends cc.Component { node.active = visible; } - playLayerTwoWinCoinFly() { + playWinCoinFly() { if (!this.node || !cc.isValid(this.node)) { return; } if (this.hideNewModeSettlementDecorations()) { return; } - const abTests = cc.fx.GameConfig.GM_INFO.abTests; - if (!abTests || Number(abTests.layer_two) != 2) { - return; - } const canvas = cc.find("Canvas"); if (!canvas) { return; @@ -6837,7 +6830,7 @@ export default class MapConroler extends cc.Component { if (!this.node || !cc.isValid(this.node)) { return; } - this.playLayerTwoWinCoinFly(); + this.playWinCoinFly(); }, t(0.55)); } diff --git a/assets/Script/SceneManager.ts b/assets/Script/SceneManager.ts index abf2a06..e5c8ec5 100644 --- a/assets/Script/SceneManager.ts +++ b/assets/Script/SceneManager.ts @@ -61,19 +61,19 @@ export default class SceneManager extends cc.Component { @property(cc.Node) nextMode: cc.Node = null; - @property({ type: cc.Prefab, tooltip: "layer_two=2 结算后飞金币预制体,不配则使用 flyCoinSpriteFrame" }) + @property({ type: cc.Prefab, tooltip: "结算后飞金币预制体,不配则使用 flyCoinSpriteFrame" }) flyCoinPrefab: cc.Prefab = null; - @property({ type: cc.SpriteFrame, tooltip: "layer_two=2 结算后飞金币图片,未配置预制体时使用" }) + @property({ type: cc.SpriteFrame, tooltip: "结算后飞金币图片,未配置预制体时使用" }) flyCoinSpriteFrame: cc.SpriteFrame = null; - @property({ tooltip: "layer_two=2 结算后飞金币数量" }) + @property({ tooltip: "结算后飞金币数量" }) flyCoinCount: number = 16; - @property({ tooltip: "layer_two=2 结算后飞金币单个飞行时间" }) + @property({ tooltip: "结算后飞金币单个飞行时间" }) flyCoinDuration: number = 1; - @property({ tooltip: "layer_two=2 结算后飞金币间隔" }) + @property({ tooltip: "结算后飞金币间隔" }) flyCoinInterval: number = 0.05; //赢了头像 @@ -223,10 +223,6 @@ export default class SceneManager extends cc.Component { if (this.isDestroying || !this.node || !cc.isValid(this.node)) { return; } - const abTests = cc.fx.GameConfig.GM_INFO.abTests; - if (!abTests || Number(abTests.layer_two) != 2) { - return; - } if (!this.winCoin || !cc.isValid(this.winCoin) || (!this.flyCoinPrefab && !this.flyCoinSpriteFrame)) { console.warn("playWinCoinFly skip: winCoin or fly coin asset missing"); return;