修复分享问题
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parent
830158fbbb
commit
2af3e2b674
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@ -25933,6 +25933,9 @@
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"avatarUI": {
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"__uuid__": "fd85df88-648f-4407-bab2-da4f15478fb9"
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},
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"icon": {
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"__uuid__": "9f535aaa-49fd-42b8-ae6c-4ab4467f503f"
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},
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"level": {
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"__id__": 328
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},
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@ -51,6 +51,7 @@ export default class JiaZai extends cc.Component {
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private passCheckNode: cc.Node | null = null;
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@property(cc.EditBox)
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custom: cc.EditBox = null;
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@ -66,6 +67,9 @@ export default class JiaZai extends cc.Component {
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@property(cc.SpriteAtlas)
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avatarUI: cc.SpriteAtlas = null;
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@property(cc.Prefab)
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icon: cc.Prefab = null;
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@property(cc.Node)
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@ -137,6 +141,10 @@ export default class JiaZai extends cc.Component {
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// }
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// }
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// });
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// this.createIcon();
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cc.fx.GameConfig.GM_INFO.sceneValue = "HomeScene";
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initProvinceLocator();
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// this.RankNode = null;
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@ -359,8 +367,55 @@ export default class JiaZai extends cc.Component {
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this.onGames();
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}
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createIcon() {
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if (!this.icon) return;
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// 获取屏幕中心点
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const screenCenter = cc.v2(cc.winSize.width / 2, cc.winSize.height / 2);
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const iconWidth = 130;
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const iconHeight = 130;
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// 创建五圈icon
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for (let circle = 0; circle < 4; circle++) {
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// 计算当前圈的icon数量(中心为1个,第1圈8个,第2圈16个,第3圈24个,第4圈32个)
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const iconCount = circle === 0 ? 1 : circle * 8;
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// 计算当前圈的半径(中心圈半径为0,其他圈按间距递增)
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const radius = circle === 0 ? 0 : circle * (iconWidth + 20);
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for (let i = 0; i < iconCount; i++) {
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let iconNode = cc.instantiate(this.icon);
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iconNode.parent = this.node.getChildByName("action");
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// 计算每个icon的位置
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let position: cc.Vec2;
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if (circle === 0) {
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// 中心点
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position = screenCenter;
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} else {
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// 计算角度(均匀分布)
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const angle = (i / iconCount) * 2 * Math.PI;
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// 计算位置坐标
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const x = screenCenter.x + radius * Math.cos(angle);
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const y = screenCenter.y + radius * Math.sin(angle);
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position = cc.v2(x, y);
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}
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// 设置icon位置
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iconNode.setPosition(position);
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// 设置icon尺寸
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iconNode.width = iconWidth;
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iconNode.height = iconHeight;
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iconNode.zIndex = -iconNode.y;
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}
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}
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}
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//监听后台
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onGames() {
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//@ts-ignore
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@ -483,14 +483,7 @@ export default class MapConroler extends cc.Component {
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}
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initMap() {
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if (cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
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this.node.parent.getChildByName("Top").getChildByName("shareBtn").active = false;
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this.node.parent.parent.parent.getChildByName("Pause").getChildByName("share").active = false;
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}
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else {
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this.node.parent.getChildByName("Top").getChildByName("shareBtn").active = true;
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this.node.parent.parent.parent.getChildByName("Pause").getChildByName("share").active = true;
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}
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if (cc.fx.GameConfig.GM_INFO.winStreak < 10 || cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
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if (this.winStreakBtn.node) {
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this.winStreakBtn.node.active = false;
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@ -3142,15 +3135,7 @@ export default class MapConroler extends cc.Component {
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Time").active = true;
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this.revive.getComponent("Revive").init();
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Boom").active = false;
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if (cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
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this.node.parent.parent.getChildByName("Lose").getChildByName("share").active = false;
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}
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else {
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setTimeout(() => {
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this.node.parent.parent.getChildByName("Lose").getChildByName("share").active = true;
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}, 350);
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}
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if (type) {
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if (type == "time") {
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this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Time").active = true;
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@ -5211,15 +5196,15 @@ export default class MapConroler extends cc.Component {
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endlessLevelShow() {
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// console.log("刷新关卡等级", cc.fx.GameTool.maxLevel(), cc.fx.GameConfig.GM_INFO.endLevelNum);
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let top = this.node.parent.getChildByName("Top");
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top.getChildByName("shareBtn").active = true;
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this.node.parent.parent.parent.getChildByName("Pause").getChildByName("share").active = true;
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if (cc.fx.GameTool.maxLevel()) {
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let endlessNode = top.getChildByName("endlessNode");
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endlessNode.active = true;
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top.getChildByName("shareBtn").active = false;
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top.getChildByName("level").active = false;
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top.getChildByName("difficultySpr").active = false;
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this.node.parent.parent.parent.getChildByName("Pause").getChildByName("share").active = false;
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let endNode = endlessNode.getChildByName("endNode");
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let levelNum = endNode.getChildByName("levelNum");
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let level_x = endNode.getChildByName("level_x");
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@ -443,8 +443,8 @@ var GameTool = {
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//关卡上限
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maxLevel() {
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let jg = false;
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if (cc.fx.GameConfig.GM_INFO.level > 1049) {
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cc.fx.GameConfig.GM_INFO.level = 1050;
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if (cc.fx.GameConfig.GM_INFO.level > 1019) {
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cc.fx.GameConfig.GM_INFO.level = 1020;
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jg = true;
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}
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return jg;
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236
assets/prefab/prop/icon.prefab
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236
assets/prefab/prop/icon.prefab
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@ -0,0 +1,236 @@
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[
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{
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"__type__": "cc.Prefab",
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"_name": "",
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"_objFlags": 0,
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"_native": "",
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"data": {
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"__id__": 1
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},
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"optimizationPolicy": 0,
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"asyncLoadAssets": false,
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"readonly": false
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},
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{
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"__type__": "cc.Node",
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"_name": "icon",
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"_objFlags": 0,
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"_parent": null,
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"_children": [
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{
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"__id__": 2
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}
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],
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"_active": true,
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"_components": [
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{
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"__id__": 5
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}
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],
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"_prefab": {
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"__id__": 6
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},
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"_opacity": 255,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 170,
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"height": 170
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
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},
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"_trs": {
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"__type__": "TypedArray",
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"ctor": "Float64Array",
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"array": [
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-86.138,
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427.25,
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0,
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0,
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0,
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0,
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1,
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1,
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1,
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1
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]
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},
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"_eulerAngles": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_skewX": 0,
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"_skewY": 0,
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"_is3DNode": false,
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"_groupIndex": 0,
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"groupIndex": 0,
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"_id": ""
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},
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{
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"__type__": "cc.Node",
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"_name": "skeleton",
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"_objFlags": 0,
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"_parent": {
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"__id__": 1
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},
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"_children": [],
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"_active": true,
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"_components": [
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{
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"__id__": 3
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}
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],
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"_prefab": {
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"__id__": 4
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},
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"_opacity": 255,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 180,
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"height": 180
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
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},
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"_trs": {
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"__type__": "TypedArray",
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"ctor": "Float64Array",
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"array": [
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4.112,
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3.084,
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0,
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0,
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0,
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0,
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1,
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1,
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1,
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1
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]
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},
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"_eulerAngles": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_skewX": 0,
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"_skewY": 0,
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"_is3DNode": false,
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"_groupIndex": 0,
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"groupIndex": 0,
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"_id": ""
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},
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{
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"__type__": "sp.Skeleton",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 2
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},
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"_enabled": true,
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"_materials": [
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{
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"__uuid__": "7afd064b-113f-480e-b793-8817d19f63c3"
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}
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],
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"paused": false,
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"defaultSkin": "default",
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"defaultAnimation": "18",
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"_preCacheMode": 0,
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"_cacheMode": 0,
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"loop": true,
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"premultipliedAlpha": true,
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"timeScale": 1,
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"_accTime": 0,
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"_playCount": 0,
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"_frameCache": null,
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"_curFrame": null,
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"_skeletonCache": null,
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"_animationName": "18",
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"_animationQueue": [],
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"_headAniInfo": null,
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"_playTimes": 0,
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"_isAniComplete": true,
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"_N$skeletonData": null,
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"_N$_defaultCacheMode": 0,
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"_N$debugSlots": false,
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"_N$debugBones": false,
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"_N$debugMesh": false,
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"_N$useTint": false,
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"_N$enableBatch": false,
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"_id": ""
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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"__id__": 1
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},
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"asset": {
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"__id__": 0
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},
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"fileId": "76puEJXNVMCZyBrSro19oY",
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"sync": false
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},
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{
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"__type__": "cc.Sprite",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 1
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},
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"_enabled": true,
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"_materials": [
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{
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"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
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}
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],
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"_srcBlendFactor": 770,
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"_dstBlendFactor": 771,
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"_spriteFrame": null,
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"_type": 0,
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"_sizeMode": 0,
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"_fillType": 0,
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"_fillCenter": {
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0
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},
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"_fillStart": 0,
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"_fillRange": 0,
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"_isTrimmedMode": true,
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"_atlas": null,
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"_id": ""
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},
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{
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"__type__": "cc.PrefabInfo",
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"root": {
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"__id__": 1
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},
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"asset": {
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"__id__": 0
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},
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"fileId": "",
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"sync": false
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}
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]
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9
assets/prefab/prop/icon.prefab.meta
Normal file
9
assets/prefab/prop/icon.prefab.meta
Normal file
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@ -0,0 +1,9 @@
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{
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"ver": "1.3.2",
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"uuid": "9f535aaa-49fd-42b8-ae6c-4ab4467f503f",
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"importer": "prefab",
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"optimizationPolicy": "AUTO",
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"asyncLoadAssets": false,
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"readonly": false,
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"subMetas": {}
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}
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