修复分享问题

This commit is contained in:
COMPUTER\EDY 2026-01-26 16:45:13 +08:00
parent 830158fbbb
commit 2af3e2b674
6 changed files with 311 additions and 23 deletions

View File

@ -25933,6 +25933,9 @@
"avatarUI": {
"__uuid__": "fd85df88-648f-4407-bab2-da4f15478fb9"
},
"icon": {
"__uuid__": "9f535aaa-49fd-42b8-ae6c-4ab4467f503f"
},
"level": {
"__id__": 328
},

View File

@ -51,6 +51,7 @@ export default class JiaZai extends cc.Component {
private passCheckNode: cc.Node | null = null;
@property(cc.EditBox)
custom: cc.EditBox = null;
@ -66,6 +67,9 @@ export default class JiaZai extends cc.Component {
@property(cc.SpriteAtlas)
avatarUI: cc.SpriteAtlas = null;
@property(cc.Prefab)
icon: cc.Prefab = null;
@property(cc.Node)
@ -137,6 +141,10 @@ export default class JiaZai extends cc.Component {
// }
// }
// });
// this.createIcon();
cc.fx.GameConfig.GM_INFO.sceneValue = "HomeScene";
initProvinceLocator();
// this.RankNode = null;
@ -359,8 +367,55 @@ export default class JiaZai extends cc.Component {
this.onGames();
}
createIcon() {
if (!this.icon) return;
// 获取屏幕中心点
const screenCenter = cc.v2(cc.winSize.width / 2, cc.winSize.height / 2);
const iconWidth = 130;
const iconHeight = 130;
// 创建五圈icon
for (let circle = 0; circle < 4; circle++) {
// 计算当前圈的icon数量中心为1个第1圈8个第2圈16个第3圈24个第4圈32个
const iconCount = circle === 0 ? 1 : circle * 8;
// 计算当前圈的半径中心圈半径为0其他圈按间距递增
const radius = circle === 0 ? 0 : circle * (iconWidth + 20);
for (let i = 0; i < iconCount; i++) {
let iconNode = cc.instantiate(this.icon);
iconNode.parent = this.node.getChildByName("action");
// 计算每个icon的位置
let position: cc.Vec2;
if (circle === 0) {
// 中心点
position = screenCenter;
} else {
// 计算角度(均匀分布)
const angle = (i / iconCount) * 2 * Math.PI;
// 计算位置坐标
const x = screenCenter.x + radius * Math.cos(angle);
const y = screenCenter.y + radius * Math.sin(angle);
position = cc.v2(x, y);
}
// 设置icon位置
iconNode.setPosition(position);
// 设置icon尺寸
iconNode.width = iconWidth;
iconNode.height = iconHeight;
iconNode.zIndex = -iconNode.y;
}
}
}
//监听后台
onGames() {
//@ts-ignore

View File

@ -483,14 +483,7 @@ export default class MapConroler extends cc.Component {
}
initMap() {
if (cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
this.node.parent.getChildByName("Top").getChildByName("shareBtn").active = false;
this.node.parent.parent.parent.getChildByName("Pause").getChildByName("share").active = false;
}
else {
this.node.parent.getChildByName("Top").getChildByName("shareBtn").active = true;
this.node.parent.parent.parent.getChildByName("Pause").getChildByName("share").active = true;
}
if (cc.fx.GameConfig.GM_INFO.winStreak < 10 || cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
if (this.winStreakBtn.node) {
this.winStreakBtn.node.active = false;
@ -3142,15 +3135,7 @@ export default class MapConroler extends cc.Component {
this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Time").active = true;
this.revive.getComponent("Revive").init();
this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Boom").active = false;
if (cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
this.node.parent.parent.getChildByName("Lose").getChildByName("share").active = false;
}
else {
setTimeout(() => {
this.node.parent.parent.getChildByName("Lose").getChildByName("share").active = true;
}, 350);
}
if (type) {
if (type == "time") {
this.node.parent.parent.getChildByName("Lose").getChildByName("lose").getChildByName("Time").active = true;
@ -5211,15 +5196,15 @@ export default class MapConroler extends cc.Component {
endlessLevelShow() {
// console.log("刷新关卡等级", cc.fx.GameTool.maxLevel(), cc.fx.GameConfig.GM_INFO.endLevelNum);
let top = this.node.parent.getChildByName("Top");
top.getChildByName("shareBtn").active = true;
this.node.parent.parent.parent.getChildByName("Pause").getChildByName("share").active = true;
if (cc.fx.GameTool.maxLevel()) {
let endlessNode = top.getChildByName("endlessNode");
endlessNode.active = true;
top.getChildByName("shareBtn").active = false;
top.getChildByName("level").active = false;
top.getChildByName("difficultySpr").active = false;
this.node.parent.parent.parent.getChildByName("Pause").getChildByName("share").active = false;
let endNode = endlessNode.getChildByName("endNode");
let levelNum = endNode.getChildByName("levelNum");
let level_x = endNode.getChildByName("level_x");

View File

@ -443,8 +443,8 @@ var GameTool = {
//关卡上限
maxLevel() {
let jg = false;
if (cc.fx.GameConfig.GM_INFO.level > 1049) {
cc.fx.GameConfig.GM_INFO.level = 1050;
if (cc.fx.GameConfig.GM_INFO.level > 1019) {
cc.fx.GameConfig.GM_INFO.level = 1020;
jg = true;
}
return jg;

View File

@ -0,0 +1,236 @@
[
{
"__type__": "cc.Prefab",
"_name": "",
"_objFlags": 0,
"_native": "",
"data": {
"__id__": 1
},
"optimizationPolicy": 0,
"asyncLoadAssets": false,
"readonly": false
},
{
"__type__": "cc.Node",
"_name": "icon",
"_objFlags": 0,
"_parent": null,
"_children": [
{
"__id__": 2
}
],
"_active": true,
"_components": [
{
"__id__": 5
}
],
"_prefab": {
"__id__": 6
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 170,
"height": 170
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
-86.138,
427.25,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Node",
"_name": "skeleton",
"_objFlags": 0,
"_parent": {
"__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 3
}
],
"_prefab": {
"__id__": 4
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 180,
"height": 180
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
4.112,
3.084,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "sp.Skeleton",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 2
},
"_enabled": true,
"_materials": [
{
"__uuid__": "7afd064b-113f-480e-b793-8817d19f63c3"
}
],
"paused": false,
"defaultSkin": "default",
"defaultAnimation": "18",
"_preCacheMode": 0,
"_cacheMode": 0,
"loop": true,
"premultipliedAlpha": true,
"timeScale": 1,
"_accTime": 0,
"_playCount": 0,
"_frameCache": null,
"_curFrame": null,
"_skeletonCache": null,
"_animationName": "18",
"_animationQueue": [],
"_headAniInfo": null,
"_playTimes": 0,
"_isAniComplete": true,
"_N$skeletonData": null,
"_N$_defaultCacheMode": 0,
"_N$debugSlots": false,
"_N$debugBones": false,
"_N$debugMesh": false,
"_N$useTint": false,
"_N$enableBatch": false,
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "76puEJXNVMCZyBrSro19oY",
"sync": false
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 1
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": null,
"_type": 0,
"_sizeMode": 0,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": null,
"_id": ""
},
{
"__type__": "cc.PrefabInfo",
"root": {
"__id__": 1
},
"asset": {
"__id__": 0
},
"fileId": "",
"sync": false
}
]

View File

@ -0,0 +1,9 @@
{
"ver": "1.3.2",
"uuid": "9f535aaa-49fd-42b8-ae6c-4ab4467f503f",
"importer": "prefab",
"optimizationPolicy": "AUTO",
"asyncLoadAssets": false,
"readonly": false,
"subMetas": {}
}