修复
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942b2c9dc6
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@ -745,7 +745,8 @@ export default class Block extends cc.Component {
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}
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//道具魔棒消除
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eliminate(num?:number) {
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eliminate() {
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clearTimeout(this.scheduleCallback2);
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clearTimeout(this.scheduleCallback);
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clearTimeout(this.scheduleCallback3);
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@ -786,10 +787,10 @@ export default class Block extends cc.Component {
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this.node.getChildByName("boom").getComponent("Boom").stopBoom();
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}
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this.scheduleCallback2 = setTimeout(() => {
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MapConroler._instance.blockNum -= 1;
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if (num == 1) {
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MapConroler._instance.special_Treatment(this.node);
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}
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}, 950);
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this.scheduleCallback2 = setTimeout(() => {
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//如果方块可以消除
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@ -144,6 +144,7 @@ export default class MapConroler extends cc.Component {
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arr: any;
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isreview: boolean = false
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lastHammerTime: number;
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eliMinNUM: Boolean = false;
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// mapInfo: number[][] = [];
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@ -1530,7 +1531,12 @@ export default class MapConroler extends cc.Component {
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this.blocks.splice(i, 1);
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}
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}
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if (this.eliMinNUM == true) {
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this.changeState(true);
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this.eliMinNUM = false;
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}
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}
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judgeWin(number) {
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@ -2755,8 +2761,9 @@ export default class MapConroler extends cc.Component {
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}
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}
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if (nomalArray.length > 1) {
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this.eliMinNUM = true;
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nomalArray = cc.fx.GameTool.shuffleArray(nomalArray);
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nomalArray[0].getComponent("Block").eliminate(1);
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nomalArray[0].getComponent("Block").eliminate();
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let time = 0;
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if (nomalArray[0].getComponent("Block").type == 1 || nomalArray[0].getComponent("Block").type == 9) {
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time = 200;
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@ -2774,6 +2781,7 @@ export default class MapConroler extends cc.Component {
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// }
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}
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else if (nomalArray.length == 1) {
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this.eliMinNUM = true;
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nomalArray[0].getComponent("Block").eliminate(1);
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let time = 0;
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if (nomalArray[0].getComponent("Block").type == 1 || nomalArray[0].getComponent("Block").type == 9) {
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@ -2798,11 +2806,12 @@ export default class MapConroler extends cc.Component {
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}, 200 + time);
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}
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else {
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this.eliMinNUM = true;
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let count = 2;
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if (this.loackArray.length != 0) {
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for (let i = 0; i < this.loackArray.length; i++) {
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// console.log("没有普通快,魔法消除一个带锁块");
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this.loackArray[i].getComponent("Block").eliminate(1);
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this.loackArray[i].getComponent("Block").eliminate();
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count -= 1;
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if (count == 0) {
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break;
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