Merge branch 'main' of https://git.sparkus.cn/yangzhao/cb
This commit is contained in:
commit
36924eed8a
File diff suppressed because it is too large
Load Diff
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@ -786,8 +786,13 @@ export default class Block extends cc.Component {
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this.node.active = false;
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this.node.active = false;
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this.node.removeFromParent();
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this.node.removeFromParent();
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//如果是锤子状态消除
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//如果是锤子状态消除
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// if (!MapConroler._instance.ishammer) {
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}, 200);
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// console.log("消除", this.node.name, this.node.children);
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// //延时1.8秒
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// setTimeout(() => {
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// if (!MapConroler._instance.ishammer) {
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// // 记录添加magic时的锚点
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// // 记录添加magic时的锚点
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// this.node.anchorX = 0.5;
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// this.node.anchorX = 0.5;
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// this.node.anchorY = 0.5;
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// this.node.anchorY = 0.5;
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@ -834,9 +839,10 @@ export default class Block extends cc.Component {
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// effectNode.getComponent(sp.Skeleton).skeletonData = this.magic_SkeletonData;
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// effectNode.getComponent(sp.Skeleton).skeletonData = this.magic_SkeletonData;
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// effectNode.getComponent(sp.Skeleton).setAnimation(0, "play", false);
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// effectNode.getComponent(sp.Skeleton).setAnimation(0, "play", false);
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// }
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// }
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// MapConroler._instance.ishammer = false;
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}, 200);
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// }, 1800);
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// MapConroler._instance.ishammer = false;
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}
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}
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setVibrate(type, count) {
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setVibrate(type, count) {
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@ -51,21 +51,34 @@ export default class ItemGuide extends cc.Component {
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//获取目标节点的位置并且转换到itemGuide的位置的层级
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//获取目标节点的位置并且转换到itemGuide的位置的层级
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let index = 0;
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let index = 0;
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if (cc.fx.GameConfig.GM_INFO.level + 1 == 8) {
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if (cc.fx.GameConfig.GM_INFO.level + 1 == 8) {
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cc.fx.GameConfig.GM_INFO.hammerFirst = false;
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index = 0;
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index = 0;
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} else if (cc.fx.GameConfig.GM_INFO.level + 1 == 11) {
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} else if (cc.fx.GameConfig.GM_INFO.level + 1 == 11) {
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cc.fx.GameConfig.GM_INFO.freezeFirst = false;
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index = 1;
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index = 1;
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} else if (cc.fx.GameConfig.GM_INFO.level + 1 == 16) {
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} else if (cc.fx.GameConfig.GM_INFO.level + 1 == 16) {
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cc.fx.GameConfig.GM_INFO.magicAFirst = false;
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index = 2;
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index = 2;
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}
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}
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let pos = this.targetNode[index].convertToWorldSpaceAR(cc.Vec3.ZERO);
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let pos = this.targetNode[index].convertToWorldSpaceAR(cc.Vec3.ZERO);
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pos = this.node.convertToNodeSpaceAR(pos);
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pos = this.node.convertToNodeSpaceAR(pos);
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this.itemGuide.zIndex = 1000;
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this.itemGuide.zIndex = 1000;
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//同时改变大小和位置
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//同时改变大小和位置
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MapConroler._instance.setPropNum();
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// if (this.itemGuide.active == true) {
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cc.tween(this.itemGuide)
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cc.tween(this.itemGuide)
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.to(1.3, { scale: 0.3, position: pos }) // 同时执行
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.to(1.3, { scale: 0.3, position: pos }) // 同时执行
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.call(() => { this.node.active = false; })
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.call(() => { this.node.active = false; })
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.start();
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.start();
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// }
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// }
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}
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//显示引导
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showGuide() {
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this.node.active = true;
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this.node.children[0].active = true;
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}
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}
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// update (dt) {}
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// update (dt) {}
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@ -91,6 +91,7 @@ export default class MapConroler extends cc.Component {
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coin: cc.Node = null;
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coin: cc.Node = null;
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new_mode: number = 0;
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new_mode: number = 0;
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new_item: number = 0;
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mapWidth: number = 0;
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mapWidth: number = 0;
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mapHeight: number = 0;
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mapHeight: number = 0;
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wallNum: number = 0;
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wallNum: number = 0;
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@ -161,6 +162,7 @@ export default class MapConroler extends cc.Component {
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this.againCanTouch = true;
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this.againCanTouch = true;
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this.powerState = false;
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this.powerState = false;
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this.new_mode = 0;
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this.new_mode = 0;
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this.new_item = 0;
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this.count_Time = 0;
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this.count_Time = 0;
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this.add_Time = 0;
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this.add_Time = 0;
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@ -288,6 +290,23 @@ export default class MapConroler extends cc.Component {
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this.itemLock[0].active = lock0Active;
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this.itemLock[0].active = lock0Active;
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this.itemLock[1].active = lock1Active;
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this.itemLock[1].active = lock1Active;
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this.itemLock[2].active = lock2Active;
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this.itemLock[2].active = lock2Active;
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if (cc.fx.GameConfig.GM_INFO.magicAFirst == true) {
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this.magicNode.children[0].active = true;
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this.magicNode.children[1].active = false;
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this.magicNode.children[2].active = false;
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}
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if (cc.fx.GameConfig.GM_INFO.hammerFirst== true) {
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this.hammerNode.children[0].active = true;
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this.hammerNode.children[1].active = false;
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this.hammerNode.children[2].active = false;
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}
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if (cc.fx.GameConfig.GM_INFO.freezeFirst == true ) {
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this.iceNode.children[0].active = true;
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this.iceNode.children[1].active = false;
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this.iceNode.children[2].active = false;
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}
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}
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}
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startUpdate() {
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startUpdate() {
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@ -407,9 +426,20 @@ export default class MapConroler extends cc.Component {
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this.guideNode.zIndex = 1000;
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this.guideNode.zIndex = 1000;
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this.guideNode.getComponent(Animation).play();
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this.guideNode.getComponent(Animation).play();
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}
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}
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if (cc.fx.GameConfig.GM_INFO.level + 1 == 8 || cc.fx.GameConfig.GM_INFO.level + 1 == 11 || cc.fx.GameConfig.GM_INFO.level + 1 == 16) {
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if (cc.fx.GameConfig.GM_INFO.hammerFirst== true ) {
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this.guideItem.active = true;
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this.guideItem.active = true;
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this.setPropNum();
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}
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}
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if ( cc.fx.GameConfig.GM_INFO.freezeFirst == true ) {
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this.guideItem.active = true;
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this.setPropNum();
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}
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if ( cc.fx.GameConfig.GM_INFO.magicAFirst == true) {
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this.guideItem.active = true;
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this.setPropNum();
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}
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}
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}
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//创建方块
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//创建方块
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@ -1491,6 +1521,12 @@ export default class MapConroler extends cc.Component {
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this.new_mode = 3;
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this.new_mode = 3;
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}
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}
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}
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}
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for (let i = 0; i < cc.fx.GameConfig.NEW_GUIDE.length; i++) {
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if ((cc.fx.GameConfig.GM_INFO.level + 1) == cc.fx.GameConfig.NEW_GUIDE[i].level) {
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this.new_item = 3;
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}
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}
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}
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}
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winLevel() {
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winLevel() {
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@ -1521,6 +1557,20 @@ export default class MapConroler extends cc.Component {
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cc.fx.GameConfig.LEVEL_INFO_init(false, 0);
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cc.fx.GameConfig.LEVEL_INFO_init(false, 0);
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return;
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return;
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}
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}
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if (this.new_item == 3) {
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if (cc.fx.GameConfig.GM_INFO.level + 1 == 8) {
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console.log("新手引导开启");
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cc.fx.GameConfig.GM_INFO.hammerFirst = true;
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}
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if (cc.fx.GameConfig.GM_INFO.level +1== 11) {
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cc.fx.GameConfig.GM_INFO.freezeFirst = true;
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}
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if (cc.fx.GameConfig.GM_INFO.level+1 == 16) {
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cc.fx.GameConfig.GM_INFO.magicAFirst = true;
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}
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}
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cc.fx.AudioManager._instance.playEffect("zhuan1", null);
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cc.fx.AudioManager._instance.playEffect("zhuan1", null);
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this.node.parent.parent.parent.getChildByName("zhuanchang").active = true;
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this.node.parent.parent.parent.getChildByName("zhuanchang").active = true;
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this.node.parent.parent.parent.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
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this.node.parent.parent.parent.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
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@ -1684,6 +1734,19 @@ export default class MapConroler extends cc.Component {
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this.openNewMode(1);
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this.openNewMode(1);
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return;
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return;
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}
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}
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if (this.new_item == 3) {
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if (cc.fx.GameConfig.GM_INFO.level+1 == 8) {
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cc.fx.GameConfig.GM_INFO.hammerFirst = true;
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}
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if (cc.fx.GameConfig.GM_INFO.level+1 == 11) {
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cc.fx.GameConfig.GM_INFO.freezeFirst = true;
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}
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if (cc.fx.GameConfig.GM_INFO.level+1 == 16) {
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cc.fx.GameConfig.GM_INFO.magicAFirst = true;
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}
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}
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cc.fx.AudioManager._instance.playEffect("zhuan1", null);
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cc.fx.AudioManager._instance.playEffect("zhuan1", null);
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this.node.parent.parent.parent.getChildByName("zhuanchang").active = true;
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this.node.parent.parent.parent.getChildByName("zhuanchang").active = true;
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this.node.parent.parent.parent.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
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this.node.parent.parent.parent.getChildByName("zhuanchang").getComponent(sp.Skeleton).setAnimation(1, "up", false);
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@ -54,6 +54,8 @@ export class GameConfig {
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static WALL_INFO: (({ id: number; num: number; block: number; color: number; special: number; length: number; lock?: undefined; } | { id: number; num: number; block: number; color: number; special: number; length: number; lock: boolean; })[] | ({ id: number; num: number; block: number; color: number; special: number; length: number; freeze?: undefined; } | { id: number; num: number; block: number; color: number; special: number; length: number; freeze: number; })[])[];
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static WALL_INFO: (({ id: number; num: number; block: number; color: number; special: number; length: number; lock?: undefined; } | { id: number; num: number; block: number; color: number; special: number; length: number; lock: boolean; })[] | ({ id: number; num: number; block: number; color: number; special: number; length: number; freeze?: undefined; } | { id: number; num: number; block: number; color: number; special: number; length: number; freeze: number; })[])[];
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static PROP_INFO: ({ pos1: { x: number; y: number; z: number; }; pos2: { x: number; y: number; z: number; }; pos3: { x: number; y: number; z: number; }; pos4: { x: number; y: number; z: number; }; pos5: { x: number; y: number; z: number; }; pos6: { x: number; y: number; z: number; }; } | { pos1: { x: number; y: number; z: number; }; pos2: { x: number; y: number; z: number; }; pos3: { x: number; y: number; z: number; }; pos4: { x: number; y: number; z: number; }; pos5: { x: number; y: number; z: number; }; pos6?: undefined; })[];
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static PROP_INFO: ({ pos1: { x: number; y: number; z: number; }; pos2: { x: number; y: number; z: number; }; pos3: { x: number; y: number; z: number; }; pos4: { x: number; y: number; z: number; }; pos5: { x: number; y: number; z: number; }; pos6: { x: number; y: number; z: number; }; } | { pos1: { x: number; y: number; z: number; }; pos2: { x: number; y: number; z: number; }; pos3: { x: number; y: number; z: number; }; pos4: { x: number; y: number; z: number; }; pos5: { x: number; y: number; z: number; }; pos6?: undefined; })[];
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static NEW_LEVEL: any;
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static NEW_LEVEL: any;
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static NEW_GUIDE: any;
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static TA: any;
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static TA: any;
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static GE: any;
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static GE: any;
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static GM_INFO: {
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static GM_INFO: {
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@ -245,6 +247,7 @@ export class GameConfig {
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uid: "", //用户和后端唯一id
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uid: "", //用户和后端唯一id
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userPowerTime: 0, //用户体力恢复时间
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userPowerTime: 0, //用户体力恢复时间
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freezeFirst: false,
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freezeFirst: false,
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hammerFirst: false,
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hammerFirst: false,
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magicAFirst: false,
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magicAFirst: false,
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};
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};
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@ -262,6 +265,16 @@ export class GameConfig {
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// 可以根据需求对 newLevelData 进行处理
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// 可以根据需求对 newLevelData 进行处理
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// //console.log("NEW_LEVEL.JSON 加载成功:", newLevelData);
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// //console.log("NEW_LEVEL.JSON 加载成功:", newLevelData);
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})
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})
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cc.resources.load("Json/NEW_GUIDE", (err: any, res: cc.JsonAsset) => {
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if (err) {
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console.error("加载 NEW_GUIDE.JSON 失败:", err);
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return;
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}
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const newLevelData = res.json;
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this.NEW_GUIDE = newLevelData.NEW_GUIDE;
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// 可以根据需求对 newLevelData 进行处理
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// //console.log("NEW_GUIDE.JSON 加载成功:", newLevelData);
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})
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}
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}
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19
assets/resources/Json/NEW_GUIDE.json
Normal file
19
assets/resources/Json/NEW_GUIDE.json
Normal file
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@ -0,0 +1,19 @@
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{
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"NEW_GUIDE": [
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{
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"level": 8,
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"name": "hammer",
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"tips": "锤子道具"
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},
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{
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"level": 11,
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"name": "time",
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"tips": "时间道具"
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},
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{
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"level": 16,
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"name": "magic",
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"tips": "魔法道具"
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}
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]}
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6
assets/resources/Json/NEW_GUIDE.json.meta
Normal file
6
assets/resources/Json/NEW_GUIDE.json.meta
Normal file
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@ -0,0 +1,6 @@
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{
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"ver": "1.0.2",
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"uuid": "37dcff18-2691-4552-9c14-4a50a7a60496",
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"importer": "json",
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"subMetas": {}
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||||||
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}
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Loading…
Reference in New Issue
Block a user