diff --git a/assets/Script/JiaZai.ts b/assets/Script/JiaZai.ts index 37d311f..0dc6c05 100644 --- a/assets/Script/JiaZai.ts +++ b/assets/Script/JiaZai.ts @@ -1913,7 +1913,7 @@ export default class JiaZai extends cc.Component { console.log("解析后的 progressLevel:", passCheck[2].activate); } catch (e) { console.error("JSON 解析失败:", e); - let endTiem = data.data.time + 5 * 60 * 1000; + let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000; let passCheckData = { 1: { time: "0", @@ -1998,8 +1998,7 @@ export default class JiaZai extends cc.Component { } cc.fx.GameConfig.GM_INFO.getItemType = 2; if (passCheckData == null || passCheckData == "null" || !passCheckData[2] || !passCheckData[2].time) { - // let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000; - let endTiem = res.data.time + 5 * 60 * 1000; + let endTiem = res.data.time + 60 * 24 * 60 * 60 * 1000; passCheckData = { 1: { time: "0", @@ -2025,7 +2024,7 @@ export default class JiaZai extends cc.Component { // passCheckData[2].time = res.data.time; passCheckData[1] = JSON.parse(JSON.stringify(passCheckData[2])); passCheckData[2] = { - time: res.data.time + 5 * 60 * 1000, + time: res.data.time + 60 * 24 * 60 * 60 * 1000, progress: 1, progressLevel: 1, activate: false, @@ -2111,7 +2110,7 @@ export default class JiaZai extends cc.Component { cc.fx.GameConfig.GM_INFO.getItemType = 2; if (data.data.passCheck == null || data.data.passCheck == "null") { // let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000; - let endTiem = data.data.time + 5 * 60 * 1000; + let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000; let dataInfo = { 1: { time: "0", @@ -2160,9 +2159,9 @@ export default class JiaZai extends cc.Component { // let allExpire = time2 + 2 * 60 * 1000 + 30 * 1000; // 2 结束后 2分30秒 // let newTime = serverTime + 5 * 60 * 1000; // 当前期的结束时间 // let outTime = time1 + 2 * 60 * 1000 + 30 * 1000; // 1的清理时间 - let allExpire = time2 + 5 * 60 * 1000; // 2 结束后 2分30秒 - let newTime = serverTime + 5 * 60 * 1000; // 当前期的结束时间 - let outTime = time1 + 5 * 60 * 1000; // 1的清理时间 + let allExpire = time2 + 60 * 24 * 60 * 60 * 1000; // 2 结束后 2分30秒 + let newTime = serverTime + 60 * 24 * 60 * 60 * 1000; // 当前期的结束时间 + let outTime = time1 + 60 * 24 * 60 * 60 * 1000; // 1的清理时间 let now = new Date().getTime(); if (serverTime >= allExpire) { diff --git a/assets/Script/Map.ts b/assets/Script/Map.ts index a6661f9..410334c 100644 --- a/assets/Script/Map.ts +++ b/assets/Script/Map.ts @@ -2163,7 +2163,7 @@ export default class MapConroler extends cc.Component { cc.fx.GameConfig.GM_INFO.getItemType = 2; if (passCheckData == null || passCheckData == "null" || !passCheckData[2] || !passCheckData[2].time) { // let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000; - let endTiem = res.data.time + 5 * 60 * 1000; + let endTiem = res.data.time + 60 * 24 * 60 * 60 * 1000; passCheckData = { 1: { time: "0", @@ -2189,7 +2189,7 @@ export default class MapConroler extends cc.Component { // passCheckData[2].time = res.data.time; passCheckData[1] = JSON.parse(JSON.stringify(passCheckData[2])); passCheckData[2] = { - time: res.data.time + 5 * 60 * 1000, + time: res.data.time + 60 * 24 * 60 * 60 * 10000, progress: 1, progressLevel: 1, activate: false,