更新UI
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@ -604,7 +604,10 @@ export default class Block extends cc.Component {
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||||||
this.node.active = false;
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this.node.active = false;
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||||||
this.node.removeFromParent();
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this.node.removeFromParent();
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||||||
if (type == true && MapConroler._instance.openWall.length > 0) {
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if (type == true && MapConroler._instance.openWall.length > 0) {
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||||||
MapConroler._instance.predict_End();
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let gameover = MapConroler._instance.predict_End();
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||||||
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if (gameover == false) {
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||||||
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MapConroler._instance.failLevel("lock");
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||||||
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}
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||||||
}
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}
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||||||
// this.node.active = false;
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// this.node.active = false;
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||||||
// this.node.removeFromParent();
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// this.node.removeFromParent();
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||||||
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@ -129,11 +129,12 @@ export default class MapConroler extends cc.Component {
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||||||
rightDoors: any; //右门
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rightDoors: any; //右门
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||||||
topDoors: any; //上门
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topDoors: any; //上门
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||||||
bottomDoors: any; //下门
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bottomDoors: any; //下门
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||||||
leftDoors: any;
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leftDoors: any; //左门
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powerState: boolean = false; //
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powerState: boolean = false; //无限体力状态
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||||||
SceneManager: any;
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SceneManager: any; //场景管理器
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||||||
lastMagicTime: number;
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lastMagicTime: number; //上次使用魔法的时间
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||||||
opBlock: any;
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wall_Pass: any; //可通过门的数组
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||||||
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||||||
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||||||
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// mapInfo: number[][] = [];
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// mapInfo: number[][] = [];
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||||||
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@ -155,6 +156,7 @@ export default class MapConroler extends cc.Component {
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||||||
this.node.parent.parent.parent.getChildByName("zhuanchang").active = false;
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this.node.parent.parent.parent.getChildByName("zhuanchang").active = false;
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||||||
}
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}
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||||||
});
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});
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||||||
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this.wall_Pass = [];
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||||||
this.blocks = [];
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this.blocks = [];
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||||||
this.leftDoors = []; //左门
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this.leftDoors = []; //左门
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||||||
this.rightDoors = []; //右门
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this.rightDoors = []; //右门
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||||||
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@ -1629,18 +1631,18 @@ export default class MapConroler extends cc.Component {
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||||||
this.reviewState = true;
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this.reviewState = true;
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||||||
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
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cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
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||||||
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||||||
let coin = 900;
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let coin = 500;
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||||||
let data = {
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let data = {
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||||||
type: type,
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type: type,
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||||||
coin: -coin
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coin: -coin
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||||||
}
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}
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||||||
if (type == "time") {
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if (type == "time") {
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||||||
if (cc.fx.GameConfig.GM_INFO.review == 1) coin = 1900;
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if (cc.fx.GameConfig.GM_INFO.review == 1) coin = 1000;
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||||||
else if (cc.fx.GameConfig.GM_INFO.review == 2) coin = 2500;
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else if (cc.fx.GameConfig.GM_INFO.review == 2) coin = 1500;
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||||||
}
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}
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||||||
else if (type == "boom") {
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else if (type == "boom") {
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||||||
if (cc.fx.GameConfig.GM_INFO.reviewBoom == 1) coin = 1900;
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if (cc.fx.GameConfig.GM_INFO.reviewBoom == 1) coin = 1000;
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||||||
else if (cc.fx.GameConfig.GM_INFO.reviewBoom == 2) coin = 2500;
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else if (cc.fx.GameConfig.GM_INFO.reviewBoom == 2) coin = 1500;
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||||||
}
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}
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||||||
data.coin = -coin;
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data.coin = -coin;
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||||||
// console.log("自身金币:",cc.fx.GameConfig.GM_INFO.coin,"消耗金币:",coin);
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// console.log("自身金币:",cc.fx.GameConfig.GM_INFO.coin,"消耗金币:",coin);
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||||||
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@ -1787,7 +1789,7 @@ export default class MapConroler extends cc.Component {
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||||||
this.stopTimeCutDown();
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this.stopTimeCutDown();
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||||||
let time = 0;
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let time = 0;
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||||||
this.gameOver = true;
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this.gameOver = true;
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||||||
if (type == "boom") {
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if (type == "boom" || type == "lock") {
|
||||||
time = 2000;
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time = 2000;
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||||||
}
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}
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||||||
setTimeout(() => {
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setTimeout(() => {
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||||||
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@ -1802,7 +1804,7 @@ export default class MapConroler extends cc.Component {
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||||||
else if (cc.fx.GameConfig.GM_INFO.review == 1) buyBtn.getChildByName("coin2").active = true;
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else if (cc.fx.GameConfig.GM_INFO.review == 1) buyBtn.getChildByName("coin2").active = true;
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||||||
else if (cc.fx.GameConfig.GM_INFO.review == 2) buyBtn.getChildByName("coin3").active = true;
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else if (cc.fx.GameConfig.GM_INFO.review == 2) buyBtn.getChildByName("coin3").active = true;
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||||||
}
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}
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||||||
if (type == "boom") {
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else if (type == "boom") {
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||||||
this.node.parent.parent.getChildByName("Lose").getChildByName("Time").active = false;
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this.node.parent.parent.getChildByName("Lose").getChildByName("Time").active = false;
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||||||
this.node.parent.parent.getChildByName("Lose").getChildByName("Boom").active = true;
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this.node.parent.parent.getChildByName("Lose").getChildByName("Boom").active = true;
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||||||
let buyBtn = this.node.parent.parent.getChildByName("Lose").getChildByName("Boom").getChildByName("buyBtn");
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let buyBtn = this.node.parent.parent.getChildByName("Lose").getChildByName("Boom").getChildByName("buyBtn");
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||||||
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@ -1811,6 +1813,11 @@ export default class MapConroler extends cc.Component {
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||||||
else if (cc.fx.GameConfig.GM_INFO.reviewBoom == 1) buyBtn.getChildByName("coin2").active = true;
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else if (cc.fx.GameConfig.GM_INFO.reviewBoom == 1) buyBtn.getChildByName("coin2").active = true;
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||||||
else if (cc.fx.GameConfig.GM_INFO.reviewBoom == 2) buyBtn.getChildByName("coin3").active = true;
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else if (cc.fx.GameConfig.GM_INFO.reviewBoom == 2) buyBtn.getChildByName("coin3").active = true;
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||||||
}
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}
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||||||
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else if (type == "lock") {
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||||||
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this.node.parent.parent.getChildByName("Lose").getChildByName("Time").active = false;
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||||||
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this.node.parent.parent.getChildByName("Lose").getChildByName("Boom").active = false;
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||||||
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this.node.parent.parent.getChildByName("Lose").getChildByName("Lock").active = true;
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||||||
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}
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||||||
}
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}
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||||||
}, time);
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}, time);
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||||||
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||||||
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@ -1970,7 +1977,6 @@ export default class MapConroler extends cc.Component {
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||||||
}
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}
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||||||
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||||||
handleBuySuccess(data) {
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handleBuySuccess(data) {
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||||||
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||||||
this.node.parent.parent.parent.getComponent("SceneManager").resetBtn();
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this.node.parent.parent.parent.getComponent("SceneManager").resetBtn();
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||||||
this.updateCoin();
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this.updateCoin();
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||||||
this.pause = false;
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this.pause = false;
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||||||
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@ -2094,7 +2100,7 @@ export default class MapConroler extends cc.Component {
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||||||
}
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}
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||||||
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|
||||||
buyMagic() {
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buyMagic() {
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||||||
if (cc.fx.GameConfig.GM_INFO.coin < 1500) {
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if (cc.fx.GameConfig.GM_INFO.coin < 900) {
|
||||||
MiniGameSdk.API.showToast("金币不足,无法购买道具");
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MiniGameSdk.API.showToast("金币不足,无法购买道具");
|
||||||
this.node.parent.parent.parent.getComponent("SceneManager").resetBtn();
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this.node.parent.parent.parent.getComponent("SceneManager").resetBtn();
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||||||
setTimeout(() => {
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setTimeout(() => {
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||||||
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@ -2106,7 +2112,7 @@ export default class MapConroler extends cc.Component {
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||||||
}
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}
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||||||
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|
||||||
buyHammer() {
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buyHammer() {
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||||||
if (cc.fx.GameConfig.GM_INFO.coin < 1000) {
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if (cc.fx.GameConfig.GM_INFO.coin < 600) {
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||||||
MiniGameSdk.API.showToast("金币不足,无法购买道具");
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MiniGameSdk.API.showToast("金币不足,无法购买道具");
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||||||
this.node.parent.parent.parent.getComponent("SceneManager").resetBtn();
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this.node.parent.parent.parent.getComponent("SceneManager").resetBtn();
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||||||
setTimeout(() => {
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setTimeout(() => {
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||||||
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@ -2118,7 +2124,7 @@ export default class MapConroler extends cc.Component {
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||||||
}
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}
|
||||||
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|
||||||
buyFreeze() {
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buyFreeze() {
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||||||
if (cc.fx.GameConfig.GM_INFO.coin < 1500) {
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if (cc.fx.GameConfig.GM_INFO.coin < 600) {
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||||||
MiniGameSdk.API.showToast("金币不足,无法购买道具");
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MiniGameSdk.API.showToast("金币不足,无法购买道具");
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||||||
this.node.parent.parent.parent.getComponent("SceneManager").resetBtn();
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this.node.parent.parent.parent.getComponent("SceneManager").resetBtn();
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||||||
setTimeout(() => {
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setTimeout(() => {
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||||||
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@ -2783,13 +2789,63 @@ export default class MapConroler extends cc.Component {
|
||||||
//提前判断游戏结束
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//提前判断游戏结束
|
||||||
predict_End() {
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predict_End() {
|
||||||
console.log("提前判断游戏结束");
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console.log("提前判断游戏结束");
|
||||||
let count = 0;
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let result = false;
|
||||||
for (let i = 0; i < this.blocks.length; i++) {
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for (let i = 0; i < this.blocks.length; i++) {
|
||||||
//确保方块是可移动状态下再做判断
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//确保方块是可移动状态下再做判断
|
||||||
if (this.blockCanMove(this.blocks[i])) {
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if (this.blockCanMove(this.blocks[i])) {
|
||||||
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let color = this.blocks[i].getComponent("Block").color;
|
||||||
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for (let j = 0; j < this.wall_Pass.length; j++) {
|
||||||
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//如果颜色相同
|
||||||
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if (this.wall_Pass[j].color == color) {
|
||||||
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//星星块特殊判断
|
||||||
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if (this.blocks[i].getComponent("Block").type == 5) {
|
||||||
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console.log("星星块,判断是否可通行");
|
||||||
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if (this.wall_Pass[j].special == 1) {
|
||||||
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console.log("星星门,可通行");
|
||||||
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result = this.blockCanPass(this.blocks[i], this.wall_Pass[j]);
|
||||||
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if (result == true)
|
||||||
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return result;
|
||||||
|
}
|
||||||
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else {
|
||||||
|
console.log("普通门,不可通行");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
if (this.wall_Pass[j].special == 2) {
|
||||||
|
if (this.wall_Pass[j].open == true) {
|
||||||
|
console.log("开关门并且开着");
|
||||||
|
result = this.blockCanPass(this.blocks[i], this.wall_Pass[j]);
|
||||||
|
if (result == true)
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
console.log("开关门并且关着,________不可通行");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (this.wall_Pass[j].special == 3) {
|
||||||
|
console.log("冻结门,不可通行");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
console.log("普通门,判断是否可通行");
|
||||||
|
result = this.blockCanPass(this.blocks[i], this.wall_Pass[j]);
|
||||||
|
if (result == true)
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
//判断方块是否可以正常通过门
|
||||||
|
blockCanPass(block, wall) {
|
||||||
|
let jg = false;
|
||||||
|
return jg;
|
||||||
}
|
}
|
||||||
|
|
||||||
//判断方块是否是可移动类型
|
//判断方块是否是可移动类型
|
||||||
|
|
|
@ -150,11 +150,12 @@ export default class Wall extends cc.Component {
|
||||||
//this.node.getChildByName("num").getComponent(cc.Label).string = ":" + this.node.parent.zIndex;
|
//this.node.getChildByName("num").getComponent(cc.Label).string = ":" + this.node.parent.zIndex;
|
||||||
}
|
}
|
||||||
if (wall_Info != null) {
|
if (wall_Info != null) {
|
||||||
this.color = wall_Info.color;
|
this.color = this.wall_Info.color;
|
||||||
this.special = wall_Info.special;
|
this.special = this.wall_Info.special;
|
||||||
this.initType();
|
this.initType();
|
||||||
if (wall_Info.length > 0) {
|
if (this.wall_Info.length > 0) {
|
||||||
this.initColor(wall_Info.length);
|
this.initColor(this.wall_Info.length);
|
||||||
|
MapConroler._instance.wall_Pass.push(this);
|
||||||
}
|
}
|
||||||
else this.node.removeComponent("cc.Sprite");
|
else this.node.removeComponent("cc.Sprite");
|
||||||
if (this.posX != null) {
|
if (this.posX != null) {
|
||||||
|
|
|
@ -694,9 +694,9 @@ var GameTool = {
|
||||||
//@ts-ignore
|
//@ts-ignore
|
||||||
if (typeof wx !== 'undefined' && wx !== null) {
|
if (typeof wx !== 'undefined' && wx !== null) {
|
||||||
let num = 3;
|
let num = 3;
|
||||||
let cost = 1500;
|
let cost = 600;
|
||||||
if (propid == 2002) {
|
if (propid == 2003) {
|
||||||
cost = 1000;
|
cost = 900;
|
||||||
num = 1;
|
num = 1;
|
||||||
}
|
}
|
||||||
cc.fx.GameTool.changeCoin(-cost);
|
cc.fx.GameTool.changeCoin(-cost);
|
||||||
|
|
BIN
assets/shop/img/ditu.jpg
Normal file
After Width: | Height: | Size: 76 KiB |
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"ver": "2.3.7",
|
"ver": "2.3.7",
|
||||||
"uuid": "e949bfab-45c2-4e15-a2bf-afc4b26d9cb2",
|
"uuid": "acc20498-4f7f-4ada-907b-3f1f7aa75857",
|
||||||
"importer": "texture",
|
"importer": "texture",
|
||||||
"type": "sprite",
|
"type": "sprite",
|
||||||
"wrapMode": "clamp",
|
"wrapMode": "clamp",
|
||||||
|
@ -14,9 +14,9 @@
|
||||||
"subMetas": {
|
"subMetas": {
|
||||||
"ditu": {
|
"ditu": {
|
||||||
"ver": "1.0.6",
|
"ver": "1.0.6",
|
||||||
"uuid": "50e5fcf9-a6c3-43d1-8930-6f8c6b85ff92",
|
"uuid": "22372cf5-9d4b-4926-ace8-921c11cf8dd5",
|
||||||
"importer": "sprite-frame",
|
"importer": "sprite-frame",
|
||||||
"rawTextureUuid": "e949bfab-45c2-4e15-a2bf-afc4b26d9cb2",
|
"rawTextureUuid": "acc20498-4f7f-4ada-907b-3f1f7aa75857",
|
||||||
"trimType": "auto",
|
"trimType": "auto",
|
||||||
"trimThreshold": 1,
|
"trimThreshold": 1,
|
||||||
"rotated": false,
|
"rotated": false,
|
Before Width: | Height: | Size: 1.3 MiB |
Before Width: | Height: | Size: 1.1 MiB After Width: | Height: | Size: 271 KiB |
Before Width: | Height: | Size: 920 KiB After Width: | Height: | Size: 229 KiB |
Before Width: | Height: | Size: 198 KiB After Width: | Height: | Size: 77 KiB |
|
@ -175,7 +175,7 @@
|
||||||
"_srcBlendFactor": 770,
|
"_srcBlendFactor": 770,
|
||||||
"_dstBlendFactor": 771,
|
"_dstBlendFactor": 771,
|
||||||
"_spriteFrame": {
|
"_spriteFrame": {
|
||||||
"__uuid__": "50e5fcf9-a6c3-43d1-8930-6f8c6b85ff92"
|
"__uuid__": "22372cf5-9d4b-4926-ace8-921c11cf8dd5"
|
||||||
},
|
},
|
||||||
"_type": 0,
|
"_type": 0,
|
||||||
"_sizeMode": 1,
|
"_sizeMode": 1,
|
||||||
|
|