增加公共变量

This commit is contained in:
YZ\249929363 2025-07-18 15:59:08 +08:00
parent 00ec26b4d2
commit 3faeb90acd
8 changed files with 301 additions and 166 deletions

View File

@ -162,12 +162,15 @@ export default class JiaZai extends cc.Component {
let nowTime = Math.floor(Date.now() / 1000); let nowTime = Math.floor(Date.now() / 1000);
if (cc.fx.GameConfig.GM_INFO.userPowerTime > nowTime) { if (cc.fx.GameConfig.GM_INFO.userPowerTime > nowTime) {
console.log("还有无限体力时间_____________", (cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime)); console.log("还有无限体力时间_____________", (cc.fx.GameConfig.GM_INFO.userPowerTime - nowTime));
this.Stamina.getChildByName("skyLine").active = true;
} }
else { else {
this.Stamina.getChildByName("skyLine").active = false;
console.log("无限体力时间已过期"); console.log("无限体力时间已过期");
} }
} }
else { else {
this.Stamina.getChildByName("skyLine").active = false;
console.log("没有无限体力时间"); console.log("没有无限体力时间");
} }
cc.fx.GameTool.getHealth(null); cc.fx.GameTool.getHealth(null);
@ -558,6 +561,9 @@ export default class JiaZai extends cc.Component {
else if (order.itemid == "gold_4") { coinTemp = 32000; } else if (order.itemid == "gold_4") { coinTemp = 32000; }
else if (order.itemid == "gold_5") { coinTemp = 100000; } else if (order.itemid == "gold_5") { coinTemp = 100000; }
else if (order.itemid == "gold_6") { coinTemp = 240000; } else if (order.itemid == "gold_6") { coinTemp = 240000; }
else if (order.itemid == "unlimited_health_bundle_1") { coinTemp = 5000; }
else if (order.itemid == "unlimited_health_bundle_2") { coinTemp = 12000; }
else if (order.itemid == "unlimited_health_bundle_3") { coinTemp = 30000; }
let title = "充值补发奖励金币:" + coinTemp; let title = "充值补发奖励金币:" + coinTemp;
MiniGameSdk.API.showToast(title); MiniGameSdk.API.showToast(title);
cc.fx.GameTool.shopBuy(productId); cc.fx.GameTool.shopBuy(productId);

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@ -125,6 +125,8 @@ export default class MapConroler extends cc.Component {
topDoors: any; //上门 topDoors: any; //上门
bottomDoors: any; //下门 bottomDoors: any; //下门
leftDoors: any; leftDoors: any;
powerState: boolean = false; //
SceneManager: any;
// mapInfo: number[][] = []; // mapInfo: number[][] = [];
@ -157,6 +159,7 @@ export default class MapConroler extends cc.Component {
this.reviewState = false; this.reviewState = false;
this.homeCanTouch = true; this.homeCanTouch = true;
this.againCanTouch = true; this.againCanTouch = true;
this.powerState = false;
this.new_mode = 0; this.new_mode = 0;
this.count_Time = 0; this.count_Time = 0;
this.add_Time = 0; this.add_Time = 0;
@ -168,6 +171,18 @@ export default class MapConroler extends cc.Component {
this.setPropNum(); this.setPropNum();
// cc.game.addPersistRootNode(this.node); // cc.game.addPersistRootNode(this.node);
MapConroler._instance = this; MapConroler._instance = this;
const canvasTemp = cc.find("Canvas"); // 假设 Canvas 节点
if (canvasTemp) {
const SceneManager = canvasTemp.getComponent("SceneManager");
if (SceneManager) {
MapConroler._instance.SceneManager = SceneManager
} else {
console.log("SceneManager 组件未找到");
}
} else {
console.log("SceneManager 节点未找到");
}
} }
start() { start() {
@ -278,8 +293,12 @@ export default class MapConroler extends cc.Component {
startUpdate() { startUpdate() {
if (this.gameStart == false) { if (this.gameStart == false) {
this.gameStart = true; this.gameStart = true;
cc.fx.GameTool.setUserHealth(-1, (data) => { let power = cc.fx.GameTool.getUserPowerTime();
}) if (!power) {
cc.fx.GameTool.setUserHealth(-1, (data) => {
})
}
this.powerState = power;
this.count_Time = Date.now(); this.count_Time = Date.now();
//发送数数事件——进入关卡 //发送数数事件——进入关卡
console.log("准备进入下一关,发送下一关进入"); console.log("准备进入下一关,发送下一关进入");
@ -1423,8 +1442,11 @@ export default class MapConroler extends cc.Component {
this.gameWin = true; this.gameWin = true;
if (cc.fx.GameConfig.GM_INFO.hp < 5) { if (cc.fx.GameConfig.GM_INFO.hp < 5) {
console.log("恢复一点体力", cc.fx.GameConfig.GM_INFO.level); console.log("恢复一点体力", cc.fx.GameConfig.GM_INFO.level);
cc.fx.GameTool.setUserHealth(1, (data) => { if (!this.powerState) {
}) cc.fx.GameTool.setUserHealth(1, (data) => {
})
}
this.powerState = false;
} }
this.stopTimeCutDown(); this.stopTimeCutDown();
// console.log("即将上报成功________________________:",this.add_Time); // console.log("即将上报成功________________________:",this.add_Time);
@ -1616,6 +1638,10 @@ export default class MapConroler extends cc.Component {
homeBtn() { homeBtn() {
// alert("游戏失败"); // alert("游戏失败");
if (this.powerState) {
this.returnHome();
return;
}
cc.fx.AudioManager._instance.playEffect("anniu_Big", null); cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
if (!this.homeCanTouch) return; if (!this.homeCanTouch) return;
this.homeCanTouch = false; this.homeCanTouch = false;
@ -1632,12 +1658,6 @@ export default class MapConroler extends cc.Component {
result: "fail" result: "fail"
} }
cc.fx.GameTool.shushu_Track("finish_stage", data); cc.fx.GameTool.shushu_Track("finish_stage", data);
// if (this.gameStart == true) {
// cc.fx.GameTool.setUserHealth(-1, (data) => {
// })
// }
// this.node.parent.parent.parent.destroy();
} }
uploadToCloud(level: number) { uploadToCloud(level: number) {
if (typeof wx !== 'undefined') { if (typeof wx !== 'undefined') {
@ -1865,6 +1885,7 @@ export default class MapConroler extends cc.Component {
} }
handleBuySuccess(data) { handleBuySuccess(data) {
this.node.parent.parent.parent.getComponent("SceneManager").resetBtn(); this.node.parent.parent.parent.getComponent("SceneManager").resetBtn();
this.updateCoin(); this.updateCoin();
this.pause = false; this.pause = false;
@ -1888,6 +1909,10 @@ export default class MapConroler extends cc.Component {
this.setPropNum(); this.setPropNum();
// this.iceLabel.string = cc.fx.GameConfig.GM_INFO.freezeAmount.toString(); // this.iceLabel.string = cc.fx.GameConfig.GM_INFO.freezeAmount.toString();
MiniGameSdk.API.showToast("购买冻结时间成功"); MiniGameSdk.API.showToast("购买冻结时间成功");
let data = [
{ "freeze": 3 },
]
MapConroler._instance.SceneManager.openRewardWindow(data);
}, 200); }, 200);
@ -1903,6 +1928,10 @@ export default class MapConroler extends cc.Component {
MiniGameSdk.API.showToast("购买魔法棒成功"); MiniGameSdk.API.showToast("购买魔法棒成功");
this.setPropNum(); this.setPropNum();
// this.magicLabel.string = cc.fx.GameConfig.GM_INFO.magicAmount.toString(); // this.magicLabel.string = cc.fx.GameConfig.GM_INFO.magicAmount.toString();
let data = [
{ "magic": 3 },
]
MapConroler._instance.SceneManager.openRewardWindow(data);
}, 200); }, 200);
} }
@ -1917,6 +1946,10 @@ export default class MapConroler extends cc.Component {
this.setPropNum(); this.setPropNum();
// this.hammerLabel.string = cc.fx.GameConfig.GM_INFO.hammerAmount.toString(); // this.hammerLabel.string = cc.fx.GameConfig.GM_INFO.hammerAmount.toString();
MiniGameSdk.API.showToast("购买锤子成功"); MiniGameSdk.API.showToast("购买锤子成功");
let data = [
{ "hammer": 1 },
]
MapConroler._instance.SceneManager.openRewardWindow(data);
}, 200); }, 200);
} }

View File

@ -14,11 +14,17 @@ const { ccclass, property } = cc._decorator;
@ccclass @ccclass
export default class SceneManager extends cc.Component { export default class SceneManager extends cc.Component {
// 缓存 shop 预制体 // 缓存 shop 预制体
private static cachedShopPrefab: cc.Prefab | null = null; private static cachedShopPrefab: cc.Prefab | null = null;
// 缓存 shop 节点 // 缓存 shop 节点
private shopNode: cc.Node | null = null; private shopNode: cc.Node | null = null;
// 缓存 reward 预制体
private static cachedRewardPrefab: cc.Prefab | null = null;
// 缓存 reward 奖励窗口 节点
private RewardNode: cc.Node | null = null;
@property(cc.Label) @property(cc.Label)
label: cc.Label = null; label: cc.Label = null;
@ -83,6 +89,13 @@ export default class SceneManager extends cc.Component {
} }
SceneManager.cachedShopPrefab = prefab; SceneManager.cachedShopPrefab = prefab;
}); });
bundle.load('prefab/RewardWindow', cc.Prefab, (err: Error, prefab: cc.Prefab) => {
if (err) {
cc.error(err.message || err);
return;
}
SceneManager.cachedRewardPrefab = prefab;
});
}); });
} }
setTimeout(() => { setTimeout(() => {
@ -192,8 +205,6 @@ export default class SceneManager extends cc.Component {
this.closePause(); this.closePause();
if (MapConroler._instance.gameStart == true) { if (MapConroler._instance.gameStart == true) {
MiniGameSdk.API.showToast("体力值减少"); MiniGameSdk.API.showToast("体力值减少");
// cc.fx.GameTool.setUserHealth(-1, (data) => {
// })
if (MapConroler._instance.count_Time) { if (MapConroler._instance.count_Time) {
let overTime = Date.now(); let overTime = Date.now();
let count_Time = overTime - MapConroler._instance.count_Time; let count_Time = overTime - MapConroler._instance.count_Time;
@ -363,6 +374,29 @@ export default class SceneManager extends cc.Component {
this.node.getChildByName("Game").getChildByName("propWindow").active = false; this.node.getChildByName("Game").getChildByName("propWindow").active = false;
} }
openRewardWindow(data) {
console.log("_____________________打開獎勵弹窗");
if (!SceneManager.cachedRewardPrefab) {
cc.error('Reward prefab is not loaded yet.');
return;
}
if (!this.RewardNode) {
// 第一次使用,创建节点
this.RewardNode = cc.instantiate(SceneManager.cachedRewardPrefab);
this.node.addChild(this.RewardNode);
this.RewardNode.zIndex = 99;
this.RewardNode.getComponent("Reward").init(data);
}
else {
this.RewardNode.destroy();
this.RewardNode = null;
this.RewardNode = cc.instantiate(SceneManager.cachedRewardPrefab);
this.node.addChild(this.RewardNode);
this.RewardNode.zIndex = 99;
this.RewardNode.getComponent("RewardWindow").init(data);
}
}
update(dt) { update(dt) {
} }

View File

@ -98,13 +98,15 @@ export class GameConfig {
shushu_DistinctId: string; //数数访客ID shushu_DistinctId: string; //数数访客ID
shushu_AccountId: string; //数数账号ID shushu_AccountId: string; //数数账号ID
uid: string; //用户和后端唯一id uid: string; //用户和后端唯一id
userPowerTime: number; userPowerTime: number; //用户体力恢复时间
freezeFirst: boolean; hammerFirst: boolean; magicAFirst: boolean;
}; };
//游戏内信息 //游戏内信息
static get Instance() { static get Instance() {
@ -242,6 +244,9 @@ export class GameConfig {
shushu_AccountId: "", //数数账号ID shushu_AccountId: "", //数数账号ID
uid: "", //用户和后端唯一id uid: "", //用户和后端唯一id
userPowerTime: 0, //用户体力恢复时间 userPowerTime: 0, //用户体力恢复时间
freezeFirst: false,
hammerFirst: false,
magicAFirst: false,
}; };
// this.setCode(this.getKey("scode")); // this.setCode(this.getKey("scode"));
// this.GM_INFO.level = 0; // this.GM_INFO.level = 0;

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@ -1,4 +1,5 @@
import MapConroler from "../../Map";
import Freeze from "../../prop/Freeze"; import Freeze from "../../prop/Freeze";
import SceneManager from "../../SceneManager"; import SceneManager from "../../SceneManager";
import { MiniGameSdk } from "../../Sdk/MiniGameSdk"; import { MiniGameSdk } from "../../Sdk/MiniGameSdk";
@ -904,49 +905,73 @@ var GameTool = {
let price = 0; let price = 0;
let getCoin = 0; let getCoin = 0;
var rewardData = null;
switch (productId) { switch (productId) {
case "gold_1": case "gold_1":
cc.fx.GameTool.changeCoin(1200); cc.fx.GameTool.changeCoin(1200);
coin = 1200; coin = 1200;
price = 600; price = 600;
MiniGameSdk.API.showToast("充值成功获得1200金币"); MiniGameSdk.API.showToast("充值成功获得1200金币");
rewardData = [
{ type: "coin", count: coin },
]
break; break;
case "gold_2": case "gold_2":
cc.fx.GameTool.changeCoin(8000); cc.fx.GameTool.changeCoin(8000);
coin = 8000; coin = 8000;
price = 3600; price = 3600;
MiniGameSdk.API.showToast("充值成功获得8000金币"); MiniGameSdk.API.showToast("充值成功获得8000金币");
rewardData = [
{ type: "coin", count: coin },
]
break; break;
case "gold_3": case "gold_3":
cc.fx.GameTool.changeCoin(16000); cc.fx.GameTool.changeCoin(16000);
coin = 16000; coin = 16000;
price = 6800; price = 6800;
MiniGameSdk.API.showToast("充值成功获得16000金币"); MiniGameSdk.API.showToast("充值成功获得16000金币");
this.rewardData = [
{ type: "coin", count: coin },
]
break; break;
case "gold_4": case "gold_4":
cc.fx.GameTool.changeCoin(32000); cc.fx.GameTool.changeCoin(32000);
coin = 32000; coin = 32000;
price = 12800; price = 12800;
MiniGameSdk.API.showToast("充值成功获得32000金币"); MiniGameSdk.API.showToast("充值成功获得32000金币");
rewardData = [
{ type: "coin", count: coin },
]
break; break;
case "gold_5": case "gold_5":
cc.fx.GameTool.changeCoin(100000); cc.fx.GameTool.changeCoin(100000);
coin = 100000; coin = 100000;
price = 32800; price = 32800;
MiniGameSdk.API.showToast("充值成功获得100000金币"); MiniGameSdk.API.showToast("充值成功获得100000金币");
rewardData = [
{ type: "coin", count: coin },
]
break; break;
case "gold_6": case "gold_6":
cc.fx.GameTool.changeCoin(240000); cc.fx.GameTool.changeCoin(240000);
coin = 240000; coin = 240000;
price = 64800; price = 64800;
MiniGameSdk.API.showToast("充值成功获得240000金币"); MiniGameSdk.API.showToast("充值成功获得240000金币");
rewardData = [
{ type: "coin", count: coin },
]
break; break;
case "unlimited_health_bundle_1": case "unlimited_health_bundle_1":
cc.fx.GameTool.changeCoin(5000); cc.fx.GameTool.changeCoin(5000);
coin = 5000; coin = 5000;
price = 1800; price = 1800;
this.setUserPowerTime(60); this.setUserPowerTime(1800);
MiniGameSdk.API.showToast("获得无限体力小组合包"); MiniGameSdk.API.showToast("获得无限体力小组合包");
rewardData = [
{ type: "coin", count: coin },
{ type: "infinite_health", count: 1800 },
]
break; break;
case "unlimited_health_bundle_2": case "unlimited_health_bundle_2":
cc.fx.GameTool.changeCoin(12000); cc.fx.GameTool.changeCoin(12000);
@ -959,8 +984,15 @@ var GameTool = {
"price": price "price": price
} }
this.getShopProp(propData, null); this.getShopProp(propData, null);
this.setUserPowerTime(120); this.setUserPowerTime(3600);
MiniGameSdk.API.showToast("获得无限体力大组合包"); MiniGameSdk.API.showToast("获得无限体力大组合包");
rewardData = [
{ type: "coin", count: coin },
{ type: "freeze", count: 2 },
{ type: "hammer", count: 2 },
{ type: "magic", count: 2 },
{ type: "infinite_health", count: 3600 },
]
break; break;
case "unlimited_health_bundle_3": case "unlimited_health_bundle_3":
cc.fx.GameTool.changeCoin(30000); cc.fx.GameTool.changeCoin(30000);
@ -973,10 +1005,22 @@ var GameTool = {
"price": price "price": price
} }
this.getShopProp(propData2, null); this.getShopProp(propData2, null);
this.setUserPowerTime(180); this.setUserPowerTime(7200);
MiniGameSdk.API.showToast("获得无限体力超组合包"); MiniGameSdk.API.showToast("获得无限体力超组合包");
rewardData = [
{ type: "coin", count: coin },
{ type: "freeze", count: 6 },
{ type: "hammer", count: 6 },
{ type: "magic", count: 6 },
{ type: "infinite_health", count: 7200 },
]
break; break;
} }
if (MapConroler._instance != null)
MapConroler._instance.SceneManager.openRewardWindow(rewardData);
const dataTemp = { const dataTemp = {
change_reason: "shop", change_reason: "shop",
id: "1001", id: "1001",
@ -1243,7 +1287,25 @@ var GameTool = {
console.log("购买无限体力同步:", data); console.log("购买无限体力同步:", data);
}) })
} }
},
getUserPowerTime() {
if (cc.fx.GameConfig.GM_INFO.userPowerTime > 0) {
let nowTime = Math.floor(Date.now() / 1000);
if (nowTime >= cc.fx.GameConfig.GM_INFO.userPowerTime) {
cc.fx.GameConfig.GM_INFO.userPowerTime = 0;
cc.fx.StorageMessage.setStorage("userPowerTime", 0);
Utils.setUserPowerTime(0, (data) => {
console.log("购买无限体力同步:", data);
})
return false;
} else {
return true;
}
}
else {
return false;
}
} }
}; };

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@ -37,19 +37,19 @@ export default class setUi extends cc.Component {
this.musicState = cc.fx.GameConfig.GM_INFO.musicOpen; this.musicState = cc.fx.GameConfig.GM_INFO.musicOpen;
this.effectState = cc.fx.GameConfig.GM_INFO.effectOpen; this.effectState = cc.fx.GameConfig.GM_INFO.effectOpen;
this.vibrateState = cc.fx.GameConfig.GM_INFO.vibrateOpen; this.vibrateState = cc.fx.GameConfig.GM_INFO.vibrateOpen;
if(this.musicState == true) { if (this.musicState == true) {
this.music.children[0].active = true; this.music.children[0].active = true;
}else { } else {
this.music.children[1].active = true; this.music.children[1].active = true;
} }
if(this.effectState == true) { if (this.effectState == true) {
this.effect.children[0].active = true; this.effect.children[0].active = true;
}else { } else {
this.effect.children[1].active = true; this.effect.children[1].active = true;
} }
if(this.vibrateState == true) { if (this.vibrateState == true) {
this.vibrate.children[0].active = true; this.vibrate.children[0].active = true;
}else { } else {
this.vibrate.children[1].active = true; this.vibrate.children[1].active = true;
} }
} }
@ -64,8 +64,8 @@ export default class setUi extends cc.Component {
cc.fx.GameConfig.GM_INFO.musicOpen = this.musicState; cc.fx.GameConfig.GM_INFO.musicOpen = this.musicState;
this.setMusicConfig(); this.setMusicConfig();
this.music.children[0].active = false; this.music.children[0].active = false;
this.music.children[1].active = true; this.music.children[1].active = true;
//如果音乐关闭了,则停止音乐 //如果音乐关闭了,则停止音乐
cc.fx.AudioManager._instance.stopMusic(); cc.fx.AudioManager._instance.stopMusic();
} }
@ -102,7 +102,7 @@ export default class setUi extends cc.Component {
this.setMusicConfig(); this.setMusicConfig();
this.effect.children[0].active = true; this.effect.children[0].active = true;
this.effect.children[1].active = false; this.effect.children[1].active = false;
} }
} }
@ -122,42 +122,42 @@ export default class setUi extends cc.Component {
this.setMusicConfig(); this.setMusicConfig();
this.vibrate.children[0].active = true; this.vibrate.children[0].active = true;
this.vibrate.children[1].active = false; this.vibrate.children[1].active = false;
} }
} }
syncToggleState() { syncToggleState() {
} }
//退出游戏 //退出游戏
clickExit() { clickExit() {
if(MapConroler._instance.gameStart == true) { if (MapConroler._instance.gameStart == true && MapConroler._instance.powerState == false) {
this.exit.active = true; this.exit.active = true;
} }
else{ else {
MapConroler._instance.returnHome(); MapConroler._instance.returnHome();
} }
} }
//取消 //取消
cancelExit() { cancelExit() {
this.exit.active = false; this.exit.active = false;
// 获取场景中的 pause 组件 // 获取场景中的 pause 组件
// const pauseTs = cc.find("Canvas"); // const pauseTs = cc.find("Canvas");
// if (pauseTs) { // if (pauseTs) {
// const pause = pauseTs.getComponent(SceneManager); // const pause = pauseTs.getComponent(SceneManager);
// if (pause) { // if (pause) {
// pause.closePause(); // pause.closePause();
// } else { // } else {
// console.warn("pause 组件未找到"); // console.warn("pause 组件未找到");
// } // }
// } else { // } else {
// console.warn("pause 节点未找到"); // console.warn("pause 节点未找到");
// } // }
} }
//关闭ui //关闭ui
closeUi() { closeUi() {
cc.fx.AudioManager._instance.playEffect("anniu_little", null); cc.fx.AudioManager._instance.playEffect("anniu_little", null);
this.node.active = false; this.node.active = false;
} }

View File

@ -934,7 +934,7 @@
"__type__": "TypedArray", "__type__": "TypedArray",
"ctor": "Float64Array", "ctor": "Float64Array",
"array": [ "array": [
-37.185, -31.807,
-125.613, -125.613,
0, 0,
0, 0,

View File

@ -376,9 +376,6 @@ export default class NewClass extends cc.Component {
}); });
} }
else { else {
console.log("上品ID", productId);
MiniGameSdk.API.showToast(productId);
cc.fx.GameTool.shopBuy(productId);
const data = { const data = {
outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
price: price, price: price,
@ -389,127 +386,125 @@ export default class NewClass extends cc.Component {
cc.fx.GameTool.shushu_Track("init_order", data); cc.fx.GameTool.shushu_Track("init_order", data);
this.openLoad(); this.openLoad();
//console.log("7.14_____________________", "调用充值接口"); //console.log("7.14_____________________", "调用充值接口");
// Utils.buyProp(id, count, price, (res) => { Utils.buyProp(id, count, price, (res) => {
// //console.log("获得充值结果", res); //console.log("获得充值结果", res);
// if (res == null) { if (res == null) {
// MiniGameSdk.API.showToast("充值失败"); MiniGameSdk.API.showToast("充值失败");
// this.btn_Touch = true; this.btn_Touch = true;
// const dataFail = { const dataFail = {
// outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
// price: price, price: price,
// payment_name: productId, payment_name: productId,
// payment_num: 1, payment_num: 1,
// type: systemType, type: systemType,
// fail_reason: "网络异常,没有拉起支付", fail_reason: "网络异常,没有拉起支付",
// } }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail); cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
// this.closeLoad(); this.closeLoad();
// return; return;
// } }
// else if (res.err) { else if (res.err) {
// MiniGameSdk.API.showToast("充值失败"); MiniGameSdk.API.showToast("充值失败");
// //console.log(res); //console.log(res);
// this.btn_Touch = true; this.btn_Touch = true;
// let name = "支付拉起失败"; let name = "支付拉起失败";
// if (res.errCode == -2) { if (res.errCode == -2) {
// name = "用户取消充值"; name = "用户取消充值";
// } }
// const dataFail = { const dataFail = {
// outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
// price: price, price: price,
// payment_name: productId, payment_name: productId,
// payment_num: 1, payment_num: 1,
// type: systemType, type: systemType,
// fail_reason: name, fail_reason: name,
// } }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail); cc.fx.GameTool.shushu_Track("payment_fail", dataFail);
// this.closeLoad(); this.closeLoad();
// return; return;
// } }
// else { else {
// Utils.getPayInfo((data) => { Utils.getPayInfo((data) => {
// //console.log("7.14_______________充值成功,准备轮训"); //console.log("7.14_______________充值成功,准备轮训");
// //console.log("获得轮训结果:", data); //console.log("获得轮训结果:", data);
// this.closeLoad(); this.closeLoad();
// if (data.data.pay_state == 1) { if (data.data.pay_state == 1) {
// this.btn_Touch = true; this.btn_Touch = true;
// MiniGameSdk.API.showToast("取消充值"); MiniGameSdk.API.showToast("取消充值");
// const dataFail2 = { const dataFail2 = {
// outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
// price: price, price: price,
// payment_name: productId, payment_name: productId,
// payment_num: 1, payment_num: 1,
// type: systemType, type: systemType,
// fail_reason: "用户取消支付", fail_reason: "用户取消支付",
// } }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail2); cc.fx.GameTool.shushu_Track("payment_fail", dataFail2);
// } }
// else if (data.data.pay_state == 2) { else if (data.data.pay_state == 2) {
// this.btn_Touch = true; this.btn_Touch = true;
// const dataSuccess = { const dataSuccess = {
// outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
// price: price, price: price,
// payment_name: productId, payment_name: productId,
// payment_num: 1, payment_num: 1,
// type: systemType, type: systemType,
// } }
// cc.fx.GameTool.shushu_Track("payment", dataSuccess); cc.fx.GameTool.shushu_Track("payment", dataSuccess);
// let name = "购买金币道具:" + productId; let name = "购买金币道具:" + productId;
// MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name) MiniGameSdk.API.yinli_Pay(price, Utils.outTradeNo, name)
// //console.log("7.14_______________充值成功,轮训成功,准备发货"); //console.log("7.14_______________充值成功,轮训成功,准备发货");
// Utils.setPayInfo( Utils.setPayInfo(
// (res) => { (res) => {
// //console.log("设置轮训结果:", res); //console.log("设置轮训结果:", res);
// if (res.code === 1) { if (res.code === 1) {
// //console.log("7.14_________正式发货"); //console.log("7.14_________正式发货");
// MiniGameSdk.API.showToast("充值成功"); MiniGameSdk.API.showToast("充值成功");
// cc.fx.GameTool.shopBuy(productId); cc.fx.GameTool.shopBuy(productId);
// //console.log("充值成功获得金币"); //console.log("充值成功获得金币");
// } }
// else { else {
// MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放"); MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
// const dataFail4 = { const dataFail4 = {
// outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
// price: price, price: price,
// payment_name: productId, payment_name: productId,
// payment_num: 1, payment_num: 1,
// type: systemType, type: systemType,
// fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货", fail_reason: "成功付款,但是发货时请求服务器失败,充值成功未发货",
// } }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail4); cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
// } }
// NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true); NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
// if (this.node.parent.getComponent("JiaZai")) if (this.node.parent.getComponent("JiaZai"))
// this.node.parent.getComponent("JiaZai").updateCoin(); this.node.parent.getComponent("JiaZai").updateCoin();
// else if (this.node.parent.getComponent("SceneManager")) { else if (this.node.parent.getComponent("SceneManager")) {
// this.node.parent.getComponent("SceneManager").updateCoin(); this.node.parent.getComponent("SceneManager").updateCoin();
// } }
// }, null) }, null)
// } }
// else { else {
// NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true); NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "coin_", this.coin, true);
// const dataFail3 = { const dataFail3 = {
// outTradeNo: Utils.outTradeNo, outTradeNo: Utils.outTradeNo,
// price: price, price: price,
// payment_name: productId, payment_name: productId,
// payment_num: 1, payment_num: 1,
// type: systemType, type: systemType,
// fail_reason: "拉起支付后,付款时网络异常付款失败", fail_reason: "拉起支付后,付款时网络异常付款失败",
// } }
// cc.fx.GameTool.shushu_Track("payment_fail", dataFail3); cc.fx.GameTool.shushu_Track("payment_fail", dataFail3);
// this.btn_Touch = true; this.btn_Touch = true;
// if (this.node.parent.getComponent("JiaZai")) if (this.node.parent.getComponent("JiaZai"))
// this.node.parent.getComponent("JiaZai").updateCoin(); this.node.parent.getComponent("JiaZai").updateCoin();
// else if (this.node.parent.getComponent("SceneManager")) { else if (this.node.parent.getComponent("SceneManager")) {
// this.node.parent.getComponent("SceneManager").updateCoin(); this.node.parent.getComponent("SceneManager").updateCoin();
// } }
// } }
// }) })
// } }
// }); });
} }
} }