diff --git a/assets/Script/Block.ts b/assets/Script/Block.ts index db3fd04..5b285e7 100644 --- a/assets/Script/Block.ts +++ b/assets/Script/Block.ts @@ -324,6 +324,7 @@ export default class Block extends cc.Component { case BlockType.门钥匙: let key3 = cc.instantiate(MapConroler._instance.Block_Prop[2]); key3.parent = this.node; + key3.color = cc.color(251, 158, 7, 255); key3.setPosition(posConfig.pos1.x, posConfig.pos1.y); break; case BlockType.上锁块: diff --git a/assets/Script/JiaZai.ts b/assets/Script/JiaZai.ts index 25ff1d3..fb5b721 100644 --- a/assets/Script/JiaZai.ts +++ b/assets/Script/JiaZai.ts @@ -13,6 +13,7 @@ import { MiniGameSdk } from "./Sdk/MiniGameSdk"; import { LQCollideSystem } from "./lq_collide_system/lq_collide_system"; import AudioManager from "./module/Music/AudioManager"; import Utils from "./module/Pay/Utils"; +import { initProvinceLocator } from "./module/Position/GetPosition"; const { ccclass, property } = cc._decorator; @ccclass @@ -112,6 +113,7 @@ export default class JiaZai extends cc.Component { if (cc.fx.GameConfig.GM_INFO.otherUid != "") { this.getShareInfo(); } + initProvinceLocator(); console.log("最新版本___________"); this.node.getChildByName("zhuanchang").zIndex = 1000; this.closeLoad(); diff --git a/assets/Script/Wall.ts b/assets/Script/Wall.ts index 9154f3c..b376295 100644 --- a/assets/Script/Wall.ts +++ b/assets/Script/Wall.ts @@ -312,6 +312,7 @@ export default class Wall extends cc.Component { case WallSpecial.上锁门: let lock = cc.instantiate(MapConroler._instance.Block_Prop[3]); lock.parent = this.node.parent; + lock.color = cc.color(251, 158, 7, 255); if (this.wall_Info.length == 0) { lock.opacity = 0; } diff --git a/assets/prefab/prop/key.prefab b/assets/prefab/prop/key.prefab index b742015..682be76 100644 --- a/assets/prefab/prop/key.prefab +++ b/assets/prefab/prop/key.prefab @@ -32,9 +32,9 @@ "_opacity": 255, "_color": { "__type__": "cc.Color", - "r": 255, - "g": 255, - "b": 255, + "r": 251, + "g": 158, + "b": 7, "a": 255 }, "_contentSize": {