暂存
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@ -256,10 +256,10 @@ export default class GameManager extends cc.Component {
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cc.fx.GameConfig.GM_INFO.allOutTradeNo = data.data.outTradeNo;
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console.log("______________________________有未发放奖励", cc.fx.GameConfig.GM_INFO.allOutTradeNo);
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}
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if (data.data.shareLvl) {
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if (data.data.shareLv) {
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if (data.data.shareLvl.length > 0) {
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console.log("设置分享等级", data.data.shareLvl);
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cc.fx.GameConfig.GM_INFO.helpLevel = data.data.shareLvl;
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console.log("设置分享等级", data.data.shareLv);
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cc.fx.GameConfig.GM_INFO.helpLevel = data.data.shareLv;
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}
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}
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this.setUserPower(data);
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@ -365,10 +365,13 @@ export default class GameManager extends cc.Component {
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cc.fx.GameConfig.GM_INFO.level = levelInfo.level;
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if (cc.fx.GameConfig.GM_INFO.helpLevel == (cc.fx.GameConfig.GM_INFO.level + 1)) {
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cc.fx.GameConfig.GM_INFO.level += 1;
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console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关");
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}
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}
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this.load4 = true;
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cc.fx.StorageMessage.setStorage("level", cc.fx.GameConfig.GM_INFO.level);
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levelInfo.level = cc.fx.GameConfig.GM_INFO.level;
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levelInfo.timestamp = timestamp;
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cc.fx.StorageMessage.setStorage("level", levelInfo);
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console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime);
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cc.fx.GameTool.setUserLevel((data) => {
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});
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@ -384,8 +387,11 @@ export default class GameManager extends cc.Component {
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cc.fx.GameConfig.GM_INFO.level = levelInfo.level;
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if (cc.fx.GameConfig.GM_INFO.helpLevel == (cc.fx.GameConfig.GM_INFO.level + 1)) {
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cc.fx.GameConfig.GM_INFO.level += 1;
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console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关");
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}
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cc.fx.StorageMessage.setStorage("level", cc.fx.GameConfig.GM_INFO.level);
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levelInfo.level = cc.fx.GameConfig.GM_INFO.level;
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levelInfo.timestamp = timestamp;
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cc.fx.StorageMessage.setStorage("level", levelInfo);
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// console.log("等级为:",cc.fx.GameConfig.GM_INFO.level);
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cc.fx.GameTool.setUserLevel((data) => {
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});
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@ -823,6 +829,7 @@ export default class GameManager extends cc.Component {
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cc.fx.GameConfig.GM_INFO.level = data.result.data;
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if (cc.fx.GameConfig.GM_INFO.helpLevel == (cc.fx.GameConfig.GM_INFO.level + 1)) {
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cc.fx.GameConfig.GM_INFO.level += 1;
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console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关");
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}
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let levelInfo = { "level": cc.fx.GameConfig.GM_INFO.level, "timestamp": timestamp };
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// console.log("444444存储关卡信息:",levelInfo);
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@ -80,6 +80,7 @@ export default class JiaZai extends cc.Component {
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// LIFE-CYCLE CALLBACKS:
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onLoad() {
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this.checkShare();
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console.log("进入首页获取的share", cc.fx.GameConfig.GM_INFO.otherUid, cc.fx.GameConfig.GM_INFO.otherLevel);
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if (cc.fx.GameConfig.GM_INFO.otherUid != "") {
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this.getShareInfo();
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@ -973,5 +974,48 @@ export default class JiaZai extends cc.Component {
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cc.fx.GameTool.shushu_Track("resource_get", dataTemp);
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}
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//检测当日是否有分享行为,用不用主动获取分享关卡信息
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checkShare() {
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const otherInfo = cc.fx.StorageMessage.getStorage("otherLevel");
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if (otherInfo && otherInfo.timeStamp && otherInfo.otherLevel) {
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const currentTime = Date.now();
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const timeDifference = currentTime - otherInfo.timeStamp;
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const oneDayInMilliseconds = 24 * 60 * 60 * 1000;
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if (timeDifference > oneDayInMilliseconds || cc.fx.GameConfig.GM_INFO.level >= otherInfo.otherLevel) {
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console.log("检查分享信息过期或已获取过,清除存储信息");
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cc.fx.StorageMessage.setStorage("otherLevel", null);
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}
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else {
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if ((cc.fx.GameConfig.GM_INFO.level + 1) == otherInfo.otherLevel) {
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console.log("有分享信息,并且符合条件");
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Utils.getShareLevel((res) => {
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if (res.code == 1) {
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let title = "好友帮助通过第" + otherInfo.otherLevel + "关";
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console.log(title);
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MiniGameSdk.API.showToast(title);
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cc.fx.GameConfig.GM_INFO.level = otherInfo.otherLevel;
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const timestamp = Date.now();
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const levelInfo = {
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level: cc.fx.GameConfig.GM_INFO.level, // 关卡
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timestamp: timestamp, // 时间戳
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};
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cc.fx.StorageMessage.setStorage("level", levelInfo);
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NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "level_", this.level, true);
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cc.fx.GameTool.setUserLevel((data) => {
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});
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}
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})
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}
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}
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}
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else {
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console.log("没有分享信息");
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}
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}
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// update (dt) {}
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}
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@ -1581,7 +1581,10 @@ export default class MapConroler extends cc.Component {
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cc.fx.GameTool.shushu_Track("resource_get", data);
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let overTime = Date.now();
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this.count_Time = overTime - this.count_Time;
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cc.fx.GameTool.addLevel(this.count_Time, this.add_Time);
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if (cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
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}
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else cc.fx.GameTool.addLevel(this.count_Time, this.add_Time);
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const winCOIN = cc.find("Canvas"); // 假设 Canvas 节点
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if (winCOIN) {
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const wincoin = winCOIN.getComponent(SceneManager);
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@ -142,8 +142,11 @@ export default class SceneManager extends cc.Component {
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}
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this.node.getChildByName("Game").getChildByName("bg").getComponent(cc.Sprite).spriteFrame = spriteFrame;
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})
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NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 43, 15, "level_", this.level, true);
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let levelName = (cc.fx.GameConfig.GM_INFO.level + 1);
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if (cc.fx.GameConfig.GM_INFO.otherLevel > 0) {
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levelName = cc.fx.GameConfig.GM_INFO.otherLevel;
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}
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NumberToImage.numberToImageNodes(levelName, 43, 15, "level_", this.level, true);
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//time金币数量
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NumberToImage.numberToImageNodes(1000, 25, 15, "button_", this.timeCoin, false);
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}
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@ -433,6 +436,12 @@ export default class SceneManager extends cc.Component {
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shareFriend() {
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console.log("设置分享链接");
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let timeStamp = Date.now();
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let otherInfo = {
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timeStamp: timeStamp,
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otherLevel: cc.fx.GameConfig.GM_INFO.otherLevel,
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}
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cc.fx.StorageMessage.setStorage("otherLevel", otherInfo);
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MiniGameSdk.API.shareGame();
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}
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@ -959,6 +959,7 @@ export default class Utils {
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}
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}
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//设置分享成功信息,帮别人成功
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static shareLevel(otherLevel, uid, callBack) {
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let otheruid = uid || "";
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let level = otherLevel || 0;
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@ -999,6 +1000,24 @@ export default class Utils {
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poll();
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}
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//获取分享信息
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static getShareLevel(callBack) {
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let data = {
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uid: cc.fx.GameConfig.GM_INFO.uid
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};
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if (typeof wx !== 'undefined' && wx !== null) {
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Utils.POST("getShareLv", data, res => {
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console.log("获得shareLvSuccess数据:", res);
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if (res.code === 1) {
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console.log("服务器:分享帮助通过关卡数据成功", res);
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if (callBack) callBack(res);
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} else {
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if (callBack) callBack(res);
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}
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});
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}
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}
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// const propName={
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// gold_1: "金币包1",
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// gold_2: "金币包2",
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