diff --git a/assets/shop/prefab/passCheck.prefab b/assets/shop/prefab/passCheck.prefab index afec584..63c14c2 100644 --- a/assets/shop/prefab/passCheck.prefab +++ b/assets/shop/prefab/passCheck.prefab @@ -1513,7 +1513,7 @@ "__type__": "TypedArray", "ctor": "Float64Array", "array": [ - -30.469, + 42.242, -44.099, 0, 0, @@ -1618,7 +1618,7 @@ "__type__": "TypedArray", "ctor": "Float64Array", "array": [ - 25, + 97.711, -45, 0, 0, @@ -1700,8 +1700,8 @@ 0, 0, 1, - 1, - 1, + 1.3, + 1.3, 1 ] }, @@ -2432,7 +2432,7 @@ "__type__": "TypedArray", "ctor": "Float64Array", "array": [ - -5.554, + 72.086, -46.013, 0, 0, @@ -2537,7 +2537,7 @@ "__type__": "TypedArray", "ctor": "Float64Array", "array": [ - 50, + 127.64, -45, 0, 0, @@ -2619,8 +2619,8 @@ 0, 0, 1, - 1, - 1, + 1.3, + 1.3, 1 ] }, diff --git a/assets/shop/prefab/passCheckItem.prefab b/assets/shop/prefab/passCheckItem.prefab index 415b752..c038db4 100644 --- a/assets/shop/prefab/passCheckItem.prefab +++ b/assets/shop/prefab/passCheckItem.prefab @@ -422,7 +422,7 @@ "__type__": "TypedArray", "ctor": "Float64Array", "array": [ - -30.469, + 42.786, -44.099, 0, 0, @@ -527,7 +527,7 @@ "__type__": "TypedArray", "ctor": "Float64Array", "array": [ - 25, + 98.255, -45, 0, 0, @@ -609,8 +609,8 @@ 0, 0, 1, - 1, - 1, + 1.3, + 1.3, 1 ] }, @@ -1341,7 +1341,7 @@ "__type__": "TypedArray", "ctor": "Float64Array", "array": [ - -5.554, + 73.145, -46.013, 0, 0, @@ -1446,7 +1446,7 @@ "__type__": "TypedArray", "ctor": "Float64Array", "array": [ - 50, + 128.699, -45, 0, 0, @@ -1528,8 +1528,8 @@ 0, 0, 1, - 1, - 1, + 1.3, + 1.3, 1 ] }, diff --git a/assets/shop/script/passCheckItem.ts b/assets/shop/script/passCheckItem.ts index c5ed84a..7102cd3 100644 --- a/assets/shop/script/passCheckItem.ts +++ b/assets/shop/script/passCheckItem.ts @@ -311,11 +311,13 @@ export default class PassCheckItem extends cc.Component { const offset = Math.max(0, digitCount); const num_xWidth = num_x.width; if (digitCount == 4) { + num1.x = num1.x - 75; num_x.x = num1.x - (offset - 1) * num_xWidth - 25; } else if (digitCount == 3) { - num_x.x = num1.x - offset * num_xWidth - 25; + num1.x = num1.x - 45; + num_x.x = num1.x - offset * num_xWidth - 15; } else if (digitCount == 1) { - num_x.x = num1.x - 60; + num_x.x = num1.x - 55; } }