修改成30天

This commit is contained in:
huanghaipeng 2025-11-11 19:49:47 +08:00
parent 78dd6775ff
commit 4da76c8622
3 changed files with 145 additions and 137 deletions

View File

@ -236,11 +236,7 @@ export default class JiaZai extends cc.Component {
return;
}
JiaZai.cachedPassCheckPrefab = prefab;
//等级大于21开启
if (cc.fx.GameConfig.GM_INFO.level >= 21) {
let top = this.node.getChildByName("Load").getChildByName("Top");
top.getChildByName("passBtn").active = true;
};
});
});
@ -418,7 +414,7 @@ export default class JiaZai extends cc.Component {
};
if (cc.fx.GameConfig.GM_INFO.level >= 21) {
let top = this.node.getChildByName("Load").getChildByName("Top");
top.getChildByName("passBtn").active = true;
// top.getChildByName("passBtn").active = false;
let xinshouNode = this.Stamina.parent.getChildByName("xinshou");
if (xinshouNode) {
@ -428,7 +424,7 @@ export default class JiaZai extends cc.Component {
}
} else {
let top = this.node.getChildByName("Load").getChildByName("Top");
top.getChildByName("passBtn").active = false;
// top.getChildByName("passBtn").active = false;
let xinshouNode = this.Stamina.parent.getChildByName("xinshou");
if (xinshouNode) {
xinshouNode.y = -710;
@ -1914,7 +1910,7 @@ export default class JiaZai extends cc.Component {
console.log("解析后的 progressLevel:", passCheck[2].activate);
} catch (e) {
console.error("JSON 解析失败:", e);
let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
let endTiem = data.data.time + 30 * 24 * 60 * 60 * 1000;
let passCheckData = {
1: {
time: "0",
@ -1947,7 +1943,7 @@ export default class JiaZai extends cc.Component {
}
}
// console.log("passCheck:", passCheck.time, Number(passCheck[2].time), passCheck.time > Number(passCheck[2].time));
if (passCheck.time > Number(passCheck[2].time)) {
if (passCheck && passCheck.time !== undefined && passCheck.time > Number(passCheck[2].time)) {
this.checkAndSetPlayerPassLevel();
}
if (passCheck) {
@ -1999,7 +1995,7 @@ export default class JiaZai extends cc.Component {
}
cc.fx.GameConfig.GM_INFO.getItemType = 2;
if (passCheckData == null || passCheckData == "null" || !passCheckData[2] || !passCheckData[2].time) {
let endTiem = res.data.time + 60 * 24 * 60 * 60 * 1000;
let endTiem = res.data.time + 30 * 24 * 60 * 60 * 1000;
passCheckData = {
1: {
time: "0",
@ -2025,7 +2021,7 @@ export default class JiaZai extends cc.Component {
// passCheckData[2].time = res.data.time;
passCheckData[1] = JSON.parse(JSON.stringify(passCheckData[2]));
passCheckData[2] = {
time: res.data.time + 60 * 24 * 60 * 60 * 1000,
time: res.data.time + 30 * 24 * 60 * 60 * 1000,
progress: 1,
progressLevel: 1,
activate: false,
@ -2104,148 +2100,160 @@ export default class JiaZai extends cc.Component {
let self = this;
Utils.getPassCheckInfo((data) => {
if (data.code == 1) {
let top = self.node.getChildByName("Load").getChildByName("Top");
if (data.data.time == null) {
let top = self.node.getChildByName("Load").getChildByName("Top");
top.getChildByName("passBtn").active = false;
} else {
cc.fx.GameConfig.GM_INFO.getItemType = 2;
if (data.data.passCheck == null || data.data.passCheck == "null") {
// let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
let dataInfo = {
1: {
time: "0",
progress: 0,
progressLevel: 0,
activate: false,
free: [],
passCheck: [],
},
2: {
time: endTiem.toString(),
progress: 1,
progressLevel: 1,
activate: false,
free: [1],
passCheck: [1],
}
}
// 获取服务器时间
let serverTime = Number(data.data.time);
// 获取当前时间
let now = new Date().getTime();
console.log("服务器时间", serverTime, now);
if (now < serverTime) {
Utils.setPassCheckInfo(() => {
}, dataInfo)
cc.fx.GameConfig.GM_INFO.getProgressLevel = 1;
cc.fx.GameConfig.GM_INFO.getProgress = 1;
top.getChildByName("passBtn").active = false;
} else {
let passCheckLvObj = null;
let parsedData = null;
if (typeof data.data.passCheck === 'string') {
try {
parsedData = JSON.parse(data.data.passCheck);
passCheckLvObj = parsedData[2];
} catch (e) {
console.error("通行证数据解析失败:", e);
top.getChildByName("passBtn").active = true;
cc.fx.GameConfig.GM_INFO.getItemType = 2;
if (data.data.passCheck == null || data.data.passCheck == "null") {
// let endTiem = data.data.time + 30 * 24 * 60 * 60 * 1000;
let endTiem = data.data.time + 30 * 24 * 60 * 60 * 1000;
let dataInfo = {
1: {
time: "0",
progress: 0,
progressLevel: 0,
activate: false,
free: [],
passCheck: [],
},
2: {
time: endTiem.toString(),
progress: 1,
progressLevel: 1,
activate: false,
free: [1],
passCheck: [1],
}
}
Utils.setPassCheckInfo(() => {
}, dataInfo)
cc.fx.GameConfig.GM_INFO.getProgressLevel = 1;
cc.fx.GameConfig.GM_INFO.getProgress = 1;
} else {
passCheckLvObj = data.data.passCheck[2];
}
if (!parsedData || !parsedData[1] || !parsedData[1].time || !parsedData[2] || !parsedData[2].time) {
self.qinglishuju();
return;
}
let serverTime = Number(data.data.time);
let time1 = Number(parsedData[1].time);
let time2 = Number(parsedData[2].time);
// let allExpire = time2 + 30 * 24 * 60 * 60 * 1000;
// let newTime = serverTime + 60 * 24 * 60 * 60 * 1000;
// let allExpire = time2 + 2 * 60 * 1000 + 30 * 1000; // 2 结束后 2分30秒
// let newTime = serverTime + 5 * 60 * 1000; // 当前期的结束时间
// let outTime = time1 + 2 * 60 * 1000 + 30 * 1000; // 1的清理时间
let allExpire = time2 + 60 * 24 * 60 * 60 * 1000; // 2 结束后 2分30秒
let newTime = serverTime + 60 * 24 * 60 * 60 * 1000; // 当前期的结束时间
let outTime = time1 + 60 * 24 * 60 * 60 * 1000; // 1的清理时间
let now = new Date().getTime();
if (serverTime >= allExpire) {
// 清空数据
self.qinglishuju();
return;
} else {
if (serverTime >= time2 && serverTime < allExpire) {
let isGetItem = false;
if (passCheckLvObj.activate) {
for (let i = 0; i < passCheckLvObj.free.length; i++) {
if (passCheckLvObj.free[i] == 1 || passCheckLvObj.passCheck[i] == 1) {
isGetItem = true;
}
}
} else {
for (let i = 0; i < passCheckLvObj.free.length; i++) {
if (passCheckLvObj.free[i] == 1) {
isGetItem = true;
}
}
let passCheckLvObj = null;
let parsedData = null;
if (typeof data.data.passCheck === 'string') {
try {
parsedData = JSON.parse(data.data.passCheck);
passCheckLvObj = parsedData[2];
} catch (e) {
console.error("通行证数据解析失败:", e);
}
if (isGetItem) {
// 未领完
parsedData[1] = JSON.parse(JSON.stringify(parsedData[2]));
parsedData[2] = {
time: newTime.toString(),
progress: 1,
progressLevel: 1,
activate: false,
free: [1],
passCheck: [1],
}
cc.fx.GameConfig.GM_INFO.getItemType = 1;
cc.fx.GameConfig.GM_INFO.getProgressLevel = 1;
cc.fx.GameConfig.GM_INFO.getProgress = 1;
cc.fx.StorageMessage.setStorage("ProgressIndex", 1);
Utils.setPassCheckInfo(() => { }, parsedData)
return;
} else {
// 清空数据
self.qinglishuju();
return;
}
} else {
// 正常赋值
if (time2 == newTime) {
if (now < outTime) {
let isGetItem = false;
if (parsedData[1].activate) {
for (let i = 0; i < parsedData[1].free.length; i++) {
if (parsedData[1].free[i] == 1 || parsedData[1].passCheck[i] == 1) {
isGetItem = true;
}
passCheckLvObj = data.data.passCheck[2];
}
if (!parsedData || !parsedData[1] || !parsedData[1].time || !parsedData[2] || !parsedData[2].time) {
self.qinglishuju();
return;
}
let serverTime = Number(data.data.time);
let time1 = Number(parsedData[1].time);
let time2 = Number(parsedData[2].time);
// let allExpire = time2 + 30 * 24 * 60 * 60 * 1000;
// let newTime = serverTime + 30 * 24 * 60 * 60 * 1000;
// let allExpire = time2 + 2 * 60 * 1000 + 30 * 1000; // 2 结束后 2分30秒
// let newTime = serverTime + 5 * 60 * 1000; // 当前期的结束时间
// let outTime = time1 + 2 * 60 * 1000 + 30 * 1000; // 1的清理时间
let allExpire = time2 + 30 * 24 * 60 * 60 * 1000; // 2 结束后 2分30秒
let newTime = serverTime + 30 * 24 * 60 * 60 * 1000; // 当前期的结束时间
let outTime = time1 + 30 * 24 * 60 * 60 * 1000; // 1的清理时间
let now = new Date().getTime();
if (serverTime >= allExpire) {
// 清空数据
self.qinglishuju();
return;
} else {
if (serverTime >= time2 && serverTime < allExpire) {
let isGetItem = false;
if (passCheckLvObj.activate) {
for (let i = 0; i < passCheckLvObj.free.length; i++) {
if (passCheckLvObj.free[i] == 1 || passCheckLvObj.passCheck[i] == 1) {
isGetItem = true;
}
} else {
for (let i = 0; i < parsedData[1].free.length; i++) {
if (parsedData[1].free[i] == 1) {
isGetItem = true;
}
}
}
if (isGetItem) {
cc.fx.GameConfig.GM_INFO.getItemType = 1;
} else {
cc.fx.GameConfig.GM_INFO.getItemType = 2;
}
} else {
for (let i = 0; i < passCheckLvObj.free.length; i++) {
if (passCheckLvObj.free[i] == 1) {
isGetItem = true;
}
}
}
if (isGetItem) {
// 未领完
parsedData[1] = JSON.parse(JSON.stringify(parsedData[2]));
cc.fx.GameConfig.GM_INFO.getItemType = 2;
parsedData[2] = {
time: newTime.toString(),
progress: 1,
progressLevel: 1,
activate: false,
free: [1],
passCheck: [1],
}
cc.fx.GameConfig.GM_INFO.getItemType = 1;
cc.fx.GameConfig.GM_INFO.getProgressLevel = 1;
cc.fx.GameConfig.GM_INFO.getProgress = 1;
cc.fx.StorageMessage.setStorage("ProgressIndex", 1);
Utils.setPassCheckInfo(() => { }, parsedData)
return;
} else {
// 清空数据
self.qinglishuju();
return;
}
} else {
// 正常赋值
if (time2 == newTime) {
if (now < outTime) {
let isGetItem = false;
if (parsedData[1].activate) {
for (let i = 0; i < parsedData[1].free.length; i++) {
if (parsedData[1].free[i] == 1 || parsedData[1].passCheck[i] == 1) {
isGetItem = true;
}
}
} else {
for (let i = 0; i < parsedData[1].free.length; i++) {
if (parsedData[1].free[i] == 1) {
isGetItem = true;
}
}
}
if (isGetItem) {
cc.fx.GameConfig.GM_INFO.getItemType = 1;
} else {
cc.fx.GameConfig.GM_INFO.getItemType = 2;
}
} else {
cc.fx.GameConfig.GM_INFO.getItemType = 2;
}
}
}
}
}
cc.fx.GameConfig.GM_INFO.getProgressLevel = (passCheckLvObj && passCheckLvObj.progressLevel) || 1;
cc.fx.GameConfig.GM_INFO.getProgress = (passCheckLvObj && passCheckLvObj.progress) || 1;
cc.fx.GameConfig.GM_INFO.getProgressLevel = (passCheckLvObj && passCheckLvObj.progressLevel) || 1;
cc.fx.GameConfig.GM_INFO.getProgress = (passCheckLvObj && passCheckLvObj.progress) || 1;
}
}
}
}

View File

@ -2162,8 +2162,8 @@ export default class MapConroler extends cc.Component {
}
cc.fx.GameConfig.GM_INFO.getItemType = 2;
if (passCheckData == null || passCheckData == "null" || !passCheckData[2] || !passCheckData[2].time) {
// let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000;
let endTiem = res.data.time + 60 * 24 * 60 * 60 * 1000;
// let endTiem = data.data.time + 30 * 24 * 60 * 60 * 1000;
let endTiem = res.data.time + 30 * 24 * 60 * 60 * 1000;
passCheckData = {
1: {
time: "0",
@ -2189,7 +2189,7 @@ export default class MapConroler extends cc.Component {
// passCheckData[2].time = res.data.time;
passCheckData[1] = JSON.parse(JSON.stringify(passCheckData[2]));
passCheckData[2] = {
time: res.data.time + 60 * 24 * 60 * 60 * 10000,
time: res.data.time + 30 * 24 * 60 * 60 * 10000,
progress: 1,
progressLevel: 1,
activate: false,

View File

@ -118,7 +118,7 @@ export default class passCheck extends cc.Component {
// const now = new Date().getTime();
// // 计算结束时间(开始时间 + 60天
// this.endTime = passCheck.time + (60 * 24 * 60 * 60 * 1000); // 开始时间 + 60天的毫秒数
// this.endTime = passCheck.time + (30 * 24 * 60 * 60 * 1000); // 开始时间 + 60天的毫秒数
this.endTime = passCheck.time;
if (typeof passCheck === 'string') {