修改成30天

This commit is contained in:
huanghaipeng 2025-11-11 19:49:47 +08:00
parent 78dd6775ff
commit 4da76c8622
3 changed files with 145 additions and 137 deletions

View File

@ -236,11 +236,7 @@ export default class JiaZai extends cc.Component {
return; return;
} }
JiaZai.cachedPassCheckPrefab = prefab; JiaZai.cachedPassCheckPrefab = prefab;
//等级大于21开启
if (cc.fx.GameConfig.GM_INFO.level >= 21) {
let top = this.node.getChildByName("Load").getChildByName("Top");
top.getChildByName("passBtn").active = true;
};
}); });
}); });
@ -418,7 +414,7 @@ export default class JiaZai extends cc.Component {
}; };
if (cc.fx.GameConfig.GM_INFO.level >= 21) { if (cc.fx.GameConfig.GM_INFO.level >= 21) {
let top = this.node.getChildByName("Load").getChildByName("Top"); let top = this.node.getChildByName("Load").getChildByName("Top");
top.getChildByName("passBtn").active = true; // top.getChildByName("passBtn").active = false;
let xinshouNode = this.Stamina.parent.getChildByName("xinshou"); let xinshouNode = this.Stamina.parent.getChildByName("xinshou");
if (xinshouNode) { if (xinshouNode) {
@ -428,7 +424,7 @@ export default class JiaZai extends cc.Component {
} }
} else { } else {
let top = this.node.getChildByName("Load").getChildByName("Top"); let top = this.node.getChildByName("Load").getChildByName("Top");
top.getChildByName("passBtn").active = false; // top.getChildByName("passBtn").active = false;
let xinshouNode = this.Stamina.parent.getChildByName("xinshou"); let xinshouNode = this.Stamina.parent.getChildByName("xinshou");
if (xinshouNode) { if (xinshouNode) {
xinshouNode.y = -710; xinshouNode.y = -710;
@ -1914,7 +1910,7 @@ export default class JiaZai extends cc.Component {
console.log("解析后的 progressLevel:", passCheck[2].activate); console.log("解析后的 progressLevel:", passCheck[2].activate);
} catch (e) { } catch (e) {
console.error("JSON 解析失败:", e); console.error("JSON 解析失败:", e);
let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000; let endTiem = data.data.time + 30 * 24 * 60 * 60 * 1000;
let passCheckData = { let passCheckData = {
1: { 1: {
time: "0", time: "0",
@ -1947,7 +1943,7 @@ export default class JiaZai extends cc.Component {
} }
} }
// console.log("passCheck:", passCheck.time, Number(passCheck[2].time), passCheck.time > Number(passCheck[2].time)); // console.log("passCheck:", passCheck.time, Number(passCheck[2].time), passCheck.time > Number(passCheck[2].time));
if (passCheck.time > Number(passCheck[2].time)) { if (passCheck && passCheck.time !== undefined && passCheck.time > Number(passCheck[2].time)) {
this.checkAndSetPlayerPassLevel(); this.checkAndSetPlayerPassLevel();
} }
if (passCheck) { if (passCheck) {
@ -1999,7 +1995,7 @@ export default class JiaZai extends cc.Component {
} }
cc.fx.GameConfig.GM_INFO.getItemType = 2; cc.fx.GameConfig.GM_INFO.getItemType = 2;
if (passCheckData == null || passCheckData == "null" || !passCheckData[2] || !passCheckData[2].time) { if (passCheckData == null || passCheckData == "null" || !passCheckData[2] || !passCheckData[2].time) {
let endTiem = res.data.time + 60 * 24 * 60 * 60 * 1000; let endTiem = res.data.time + 30 * 24 * 60 * 60 * 1000;
passCheckData = { passCheckData = {
1: { 1: {
time: "0", time: "0",
@ -2025,7 +2021,7 @@ export default class JiaZai extends cc.Component {
// passCheckData[2].time = res.data.time; // passCheckData[2].time = res.data.time;
passCheckData[1] = JSON.parse(JSON.stringify(passCheckData[2])); passCheckData[1] = JSON.parse(JSON.stringify(passCheckData[2]));
passCheckData[2] = { passCheckData[2] = {
time: res.data.time + 60 * 24 * 60 * 60 * 1000, time: res.data.time + 30 * 24 * 60 * 60 * 1000,
progress: 1, progress: 1,
progressLevel: 1, progressLevel: 1,
activate: false, activate: false,
@ -2104,14 +2100,24 @@ export default class JiaZai extends cc.Component {
let self = this; let self = this;
Utils.getPassCheckInfo((data) => { Utils.getPassCheckInfo((data) => {
if (data.code == 1) { if (data.code == 1) {
if (data.data.time == null) {
let top = self.node.getChildByName("Load").getChildByName("Top"); let top = self.node.getChildByName("Load").getChildByName("Top");
if (data.data.time == null) {
top.getChildByName("passBtn").active = false; top.getChildByName("passBtn").active = false;
} else { } else {
// 获取服务器时间
let serverTime = Number(data.data.time);
// 获取当前时间
let now = new Date().getTime();
console.log("服务器时间", serverTime, now);
if (now < serverTime) {
top.getChildByName("passBtn").active = false;
} else {
top.getChildByName("passBtn").active = true;
cc.fx.GameConfig.GM_INFO.getItemType = 2; cc.fx.GameConfig.GM_INFO.getItemType = 2;
if (data.data.passCheck == null || data.data.passCheck == "null") { if (data.data.passCheck == null || data.data.passCheck == "null") {
// let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000; // let endTiem = data.data.time + 30 * 24 * 60 * 60 * 1000;
let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000; let endTiem = data.data.time + 30 * 24 * 60 * 60 * 1000;
let dataInfo = { let dataInfo = {
1: { 1: {
time: "0", time: "0",
@ -2156,13 +2162,13 @@ export default class JiaZai extends cc.Component {
let time1 = Number(parsedData[1].time); let time1 = Number(parsedData[1].time);
let time2 = Number(parsedData[2].time); let time2 = Number(parsedData[2].time);
// let allExpire = time2 + 30 * 24 * 60 * 60 * 1000; // let allExpire = time2 + 30 * 24 * 60 * 60 * 1000;
// let newTime = serverTime + 60 * 24 * 60 * 60 * 1000; // let newTime = serverTime + 30 * 24 * 60 * 60 * 1000;
// let allExpire = time2 + 2 * 60 * 1000 + 30 * 1000; // 2 结束后 2分30秒 // let allExpire = time2 + 2 * 60 * 1000 + 30 * 1000; // 2 结束后 2分30秒
// let newTime = serverTime + 5 * 60 * 1000; // 当前期的结束时间 // let newTime = serverTime + 5 * 60 * 1000; // 当前期的结束时间
// let outTime = time1 + 2 * 60 * 1000 + 30 * 1000; // 1的清理时间 // let outTime = time1 + 2 * 60 * 1000 + 30 * 1000; // 1的清理时间
let allExpire = time2 + 60 * 24 * 60 * 60 * 1000; // 2 结束后 2分30秒 let allExpire = time2 + 30 * 24 * 60 * 60 * 1000; // 2 结束后 2分30秒
let newTime = serverTime + 60 * 24 * 60 * 60 * 1000; // 当前期的结束时间 let newTime = serverTime + 30 * 24 * 60 * 60 * 1000; // 当前期的结束时间
let outTime = time1 + 60 * 24 * 60 * 60 * 1000; // 1的清理时间 let outTime = time1 + 30 * 24 * 60 * 60 * 1000; // 1的清理时间
let now = new Date().getTime(); let now = new Date().getTime();
if (serverTime >= allExpire) { if (serverTime >= allExpire) {
@ -2249,6 +2255,8 @@ export default class JiaZai extends cc.Component {
} }
} }
}
}) })
} else { } else {

View File

@ -2162,8 +2162,8 @@ export default class MapConroler extends cc.Component {
} }
cc.fx.GameConfig.GM_INFO.getItemType = 2; cc.fx.GameConfig.GM_INFO.getItemType = 2;
if (passCheckData == null || passCheckData == "null" || !passCheckData[2] || !passCheckData[2].time) { if (passCheckData == null || passCheckData == "null" || !passCheckData[2] || !passCheckData[2].time) {
// let endTiem = data.data.time + 60 * 24 * 60 * 60 * 1000; // let endTiem = data.data.time + 30 * 24 * 60 * 60 * 1000;
let endTiem = res.data.time + 60 * 24 * 60 * 60 * 1000; let endTiem = res.data.time + 30 * 24 * 60 * 60 * 1000;
passCheckData = { passCheckData = {
1: { 1: {
time: "0", time: "0",
@ -2189,7 +2189,7 @@ export default class MapConroler extends cc.Component {
// passCheckData[2].time = res.data.time; // passCheckData[2].time = res.data.time;
passCheckData[1] = JSON.parse(JSON.stringify(passCheckData[2])); passCheckData[1] = JSON.parse(JSON.stringify(passCheckData[2]));
passCheckData[2] = { passCheckData[2] = {
time: res.data.time + 60 * 24 * 60 * 60 * 10000, time: res.data.time + 30 * 24 * 60 * 60 * 10000,
progress: 1, progress: 1,
progressLevel: 1, progressLevel: 1,
activate: false, activate: false,

View File

@ -118,7 +118,7 @@ export default class passCheck extends cc.Component {
// const now = new Date().getTime(); // const now = new Date().getTime();
// // 计算结束时间(开始时间 + 60天 // // 计算结束时间(开始时间 + 60天
// this.endTime = passCheck.time + (60 * 24 * 60 * 60 * 1000); // 开始时间 + 60天的毫秒数 // this.endTime = passCheck.time + (30 * 24 * 60 * 60 * 1000); // 开始时间 + 60天的毫秒数
this.endTime = passCheck.time; this.endTime = passCheck.time;
if (typeof passCheck === 'string') { if (typeof passCheck === 'string') {