大更新,更新礼包
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@ -786,7 +786,7 @@ export default class Block extends cc.Component {
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this.node.active = false;
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this.node.removeFromParent();
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//如果是锤子状态消除
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}, 200);
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// console.log("消除", this.node.name, this.node.children);
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@ -841,7 +841,7 @@ export default class Block extends cc.Component {
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// }
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// }, 1800);
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// MapConroler._instance.ishammer = false;
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}
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@ -177,8 +177,16 @@ export default class GameManager extends cc.Component {
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cc.director.loadScene("HomeScene");
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} else {
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console.log('music bundle 加载成功');
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// 加载成功后进入 HomeScene
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cc.director.loadScene("HomeScene");
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cc.assetManager.loadBundle('shop', (err, bundle) => {
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if (err) {
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console.error('加载 shop 失败:', err);
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} else {
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console.log('shop加载成功');
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// 加载成功后进入 HomeScene
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cc.director.loadScene("HomeScene");
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}
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});
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}
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});
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}
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@ -198,10 +198,17 @@ export default class JiaZai extends cc.Component {
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if (cc.fx.GameConfig.GM_INFO.hp < 5) {
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this.startHeathTimeCutDown(timeNode);
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}
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if (cc.fx.GameConfig.GM_INFO.hp == 0 && cc.fx.GameConfig.GM_INFO.userPowerTime == 0) {
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// 体力为0,显示spriteFrames[1],只显示第二个按钮
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if (switchButtons[0]) { switchButtons[0].active = false; swichs[0].active = false; }
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if (switchButtons[1]) { switchButtons[1].active = true; swichs[1].active = true; }
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if (cc.fx.GameConfig.GM_INFO.hp == 0) {
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if (cc.fx.GameConfig.GM_INFO.userPowerTime == 0) {
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// 体力为0,显示spriteFrames[1],只显示第二个按钮
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if (switchButtons[0]) { switchButtons[0].active = false; swichs[0].active = false; }
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if (switchButtons[1]) { switchButtons[1].active = true; swichs[1].active = true; }
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}
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else {
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if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = false; }
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if (switchButtons[1]) { switchButtons[1].active = false; swichs[1].active = true; }
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}
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} else if (cc.fx.GameConfig.GM_INFO.hp < 5 && cc.fx.GameConfig.GM_INFO.hp > 0) {
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// 体力小于5但大于0,显示spriteFrames[1],只显示第一个按钮
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if (switchButtons[0]) { switchButtons[0].active = true; swichs[0].active = false; }
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@ -367,7 +374,8 @@ export default class JiaZai extends cc.Component {
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startGame() {
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cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
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if (cc.fx.GameConfig.GM_INFO.hp < 1 && cc.fx.GameConfig.GM_INFO.userPowerTime == 0) {
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let power = cc.fx.GameTool.getUserPowerTime();
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if (cc.fx.GameConfig.GM_INFO.hp < 1 && power == false) {
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MiniGameSdk.API.showToast("体力值不足");
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setTimeout(() => {
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this.openHeath();
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@ -4,7 +4,7 @@
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"importer": "folder",
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"isBundle": true,
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"bundleName": "shop",
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"priority": 6,
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"priority": 8,
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"compressionType": {
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"wechatgame": "subpackage"
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},
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@ -3,6 +3,6 @@
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"orientation": "portrait",
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"separate_engine": false,
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"REMOTE_SERVER_ROOT": "",
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"subContext": "SubContextView",
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"subContext": "",
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"startSceneAssetBundle": true
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}
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