From 5393ceeeb1a7573fe6ab88e37733e000e43fa810 Mon Sep 17 00:00:00 2001 From: "YZ\\249929363" <249929363@qq.com> Date: Mon, 4 Aug 2025 19:35:56 +0800 Subject: [PATCH] =?UTF-8?q?8=E6=9C=884=E6=97=A5=E6=9C=80=E5=90=8E=E6=9B=B4?= =?UTF-8?q?=E6=96=B0?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- assets/Script/module/Pay/Utils.ts | 3 - assets/Script/module/Tool/GameTool.ts | 114 +++++++++++++------------- 2 files changed, 57 insertions(+), 60 deletions(-) diff --git a/assets/Script/module/Pay/Utils.ts b/assets/Script/module/Pay/Utils.ts index ba91176..2a86352 100644 --- a/assets/Script/module/Pay/Utils.ts +++ b/assets/Script/module/Pay/Utils.ts @@ -401,9 +401,6 @@ export default class Utils { xhr.open("POST", url, true); xhr.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); xhr.onreadystatechange = function () { - console.log("请求readyState结果"); - console.log(xhr.readyState); - console.log(xhr.status); if (xhr.readyState === 4) { let response: any = xhr.responseText; if (xhr.status >= 200 && xhr.status < 300) { diff --git a/assets/Script/module/Tool/GameTool.ts b/assets/Script/module/Tool/GameTool.ts index 996522f..d0bbdc5 100644 --- a/assets/Script/module/Tool/GameTool.ts +++ b/assets/Script/module/Tool/GameTool.ts @@ -48,7 +48,7 @@ var GameTool = { "data": data }; - // console.log("上传数据:",postData); + // //console.log("上传数据:",postData); // cc.fx.HttpUtil.uploadUserLogData(postData,function(){}) }, //上传排行榜 type为1 @@ -160,7 +160,7 @@ var GameTool = { node.getComponent(cc.Sprite).spriteFrame = new cc.SpriteFrame(texture); } else { - // console.log(err,texture) + // //console.log(err,texture) } }) }, @@ -209,7 +209,7 @@ var GameTool = { }, getSeedRandom: function (min, max) {//包含min 不包含max - // console.log("随机数:",cc.fx.GameConfig.GM_INFO.currSeed); + // //console.log("随机数:",cc.fx.GameConfig.GM_INFO.currSeed); max = max || 1; min = min || 0; cc.fx.GameConfig.GM_INFO.currSeed = (cc.fx.GameConfig.GM_INFO.currSeed * 9301 + 49297) % 233280; @@ -259,9 +259,9 @@ var GameTool = { setFit: function (canvas) { let flag = cc.fx.GameTool.getSetScreenResolutionFlag(); if (flag) { - // console.log("不是全面屏"); + // //console.log("不是全面屏"); } else { - // console.log("是全面屏"); + // //console.log("是全面屏"); } return flag; }, @@ -367,7 +367,7 @@ var GameTool = { level: cc.fx.GameConfig.GM_INFO.level, timestamp: timestamp, } - console.log("55555存储关卡数据:", time1, time2); + //console.log("55555存储关卡数据:", time1, time2); cc.fx.StorageMessage.setStorage("level", levelInfo); if (time1 != null && time2 != null) { @@ -381,17 +381,17 @@ var GameTool = { } cc.fx.GameTool.setUserLevel((data) => { - // console.log("存储结果:",data); - // console.log("上传",data); + // //console.log("存储结果:",data); + // //console.log("上传",data); }) }, //改变金币信息 changeCoin(coin) { - console.log("changeCoin", coin); + //console.log("changeCoin", coin); if (coin == undefined) return; if (coin < 0 && cc.fx.GameConfig.GM_INFO.coin < -coin) { - // console.log("金币不足",cc.fx.GameConfig.GM_INFO.coin,-coin); + // //console.log("金币不足",cc.fx.GameConfig.GM_INFO.coin,-coin); return; } cc.fx.GameConfig.GM_INFO.coin += coin; @@ -406,8 +406,8 @@ var GameTool = { if (cc.fx.GameConfig.GM_INFO.coin < 0) { cc.fx.GameConfig.GM_INFO.coin = 0; } - // console.log("改变的金币:",coin); - // console.log("自身金币信息:",cc.fx.GameConfig.GM_INFO.coin); + // //console.log("改变的金币:",coin); + // //console.log("自身金币信息:",cc.fx.GameConfig.GM_INFO.coin); const timestamp = Date.now(); let coinInfo = { coin: cc.fx.GameConfig.GM_INFO.coin, @@ -415,9 +415,9 @@ var GameTool = { } MiniGameSdk.API.shushu_SetSuperProperties(null, null); cc.fx.StorageMessage.setStorage("coin", coinInfo); - // console.log("存储金币数据:",cc.fx.GameConfig.GM_INFO.coin,coinInfo); + // //console.log("存储金币数据:",cc.fx.GameConfig.GM_INFO.coin,coinInfo); cc.fx.GameTool.setUserCoin((data) => { - // console.log("上传",data); + // //console.log("上传",data); }) }, //@ts-ignore @@ -432,7 +432,7 @@ var GameTool = { action: 'read' }, success: res => { - // console.log('读取用户金币数据成功', res.result) + // //console.log('读取用户金币数据成功', res.result) if (callback) callback(res); @@ -454,11 +454,11 @@ var GameTool = { //@ts-ignore if (typeof wx !== 'undefined' && wx !== null) { if (cc.fx.GameConfig.GM_INFO.coin <= 0 || cc.fx.GameConfig.GM_INFO.coin == undefined) { - console.log("金币上传失败", cc.fx.GameConfig.GM_INFO.coin); + //console.log("金币上传失败", cc.fx.GameConfig.GM_INFO.coin); // MiniGameSdk.API.showToast(cc.fx.GameConfig.GM_INFO.coin); cc.fx.GameConfig.GM_INFO.coin = 0; } - console.log("即将上传的金币数量:", cc.fx.GameConfig.GM_INFO.coin); + //console.log("即将上传的金币数量:", cc.fx.GameConfig.GM_INFO.coin); //@ts-ignore wx.cloud.callFunction({ name: 'userCoin', @@ -467,9 +467,9 @@ var GameTool = { coinAmount: cc.fx.GameConfig.GM_INFO.coin }, success: res => { - // console.log('云函数返回结果:', res); + // //console.log('云函数返回结果:', res); if (res.result.code == 200) { - // console.log('存储金币数据成功',cc.fx.GameConfig.GM_INFO.coin); + // //console.log('存储金币数据成功',cc.fx.GameConfig.GM_INFO.coin); } if (callback) { callback(res); @@ -477,7 +477,7 @@ var GameTool = { }, fail: err => { - // console.log('存储金币数据失败') + // //console.log('存储金币数据失败') if (callback) { callback(err); } @@ -526,10 +526,10 @@ var GameTool = { cc.fx.GameConfig.GM_INFO.hp = cc.fx.GameConfig.GM_INFO.hp_Max; //没有存储过体力值 if (health == null || health == undefined || health == "") { - console.log("没存储过体力值,初进"); + //console.log("没存储过体力值,初进"); cc.fx.GameConfig.GM_INFO.hp = cc.fx.GameConfig.GM_INFO.hp_Max; cc.fx.GameTool.getUserHealth((data) => { - console.log("体力接口返回结果", data); + //console.log("体力接口返回结果", data); if (data.result.code == 200) { cc.fx.GameConfig.GM_INFO.hp = data.result.data; cc.fx.GameConfig.GM_INFO.min_Time = data.result.timestamp; @@ -551,12 +551,12 @@ var GameTool = { }) } else { - console.log("有存储过体力值:", health); + //console.log("有存储过体力值:", health); cc.fx.GameConfig.GM_INFO.hp = health.health; - console.log("体力值读取完毕", cc.fx.GameConfig.GM_INFO.hp); + //console.log("体力值读取完毕", cc.fx.GameConfig.GM_INFO.hp); if (health.health < 0) { - console.log("体力值异常,归零"); + //console.log("体力值异常,归零"); cc.fx.GameConfig.GM_INFO.hp = 0; cc.fx.GameConfig.GM_INFO.min_Time = 0; cc.fx.GameTool.setUserHealth(0, () => { @@ -577,7 +577,7 @@ var GameTool = { if (callback) callback(); }, true); // MiniGameSdk.API.showToast("恢复1点体力值"); - console.log(`体力值恢复 ${recoveredHealth} 点,当前体力值: ${cc.fx.GameConfig.GM_INFO.hp}`); + //console.log(`体力值恢复 ${recoveredHealth} 点,当前体力值: ${cc.fx.GameConfig.GM_INFO.hp}`); // 如果体力增加后仍未满,更新计时 if (cc.fx.GameConfig.GM_INFO.hp < cc.fx.GameConfig.GM_INFO.hp_Max) { const remainingTime = Math.ceil((thirtyMinutes - ((timestamp - health.timestamp) % thirtyMinutes)) / 1000); @@ -592,13 +592,13 @@ var GameTool = { } else { // 计算距离下一次恢复的剩余时间 const remainingTime = Math.ceil((thirtyMinutes - (elapsedTime % thirtyMinutes)) / 1000); - console.log(`体力值未满,待恢复,距离下一次恢复还剩 ${remainingTime} 秒`); + //console.log(`体力值未满,待恢复,距离下一次恢复还剩 ${remainingTime} 秒`); cc.fx.GameConfig.GM_INFO.min_Time = remainingTime; if (callback) callback(); } } else { - console.log("体力值已满"); + //console.log("体力值已满"); if (callback) callback(); } } @@ -608,7 +608,7 @@ var GameTool = { getUserHealth(callback: Function) { //@ts-ignore if (typeof wx !== 'undefined' && wx !== null) { - console.log("即将进入体力获取接口"); + //console.log("即将进入体力获取接口"); //@ts-ignore wx.cloud.callFunction({ name: 'userHealth', @@ -616,12 +616,12 @@ var GameTool = { action: 'read' }, success: res => { - // console.log("体力获取成功",res); + // //console.log("体力获取成功",res); if (callback) callback(res); }, fail: err => { - // console.log("体力获取失败",err); + // //console.log("体力获取失败",err); callback(err); } }) @@ -725,7 +725,7 @@ var GameTool = { buyReview(coin, callback: Function) { //@ts-ignore if (typeof wx !== 'undefined' && wx !== null) { - // console.log("实际即将消耗金币:",coin); + // //console.log("实际即将消耗金币:",coin); // this.changeCoin(coin); callback(); } @@ -746,7 +746,7 @@ var GameTool = { else if (propid == 2002) { num = 1; } - console.log("_____________新版本", num); + //console.log("_____________新版本", num); cc.fx.GameTool.changeCoin(-cost); const dataTemp = { change_reason: "商城购买道具消耗", @@ -773,7 +773,7 @@ var GameTool = { propNumber = cc.fx.GameConfig.GM_INFO.magicAmount; } - console.log("购买道具:", num); + //console.log("购买道具:", num); cc.fx.GameTool.setUserProp(propid, propNumber, (data) => { }) @@ -791,7 +791,7 @@ var GameTool = { item_price: cost, cost_type: "gold" } - console.log("____________即将上传Shop_buy", buyData); + //console.log("____________即将上传Shop_buy", buyData); cc.fx.GameTool.shushu_Track("shop_buy", buyData); callback(); @@ -804,10 +804,10 @@ var GameTool = { //@ts-ignore if (typeof wx !== 'undefined' && wx !== null) { // if(cc.fx.GameConfig.GM_INFO.level <= 0 || cc.fx.GameConfig.GM_INFO.level == undefined){ - // console.log("等级重置为0"); + // //console.log("等级重置为0"); // cc.fx.GameConfig.GM_INFO.level = 0; // } - // console.log("即将上传的关卡数:",cc.fx.GameConfig.GM_INFO.level); + // //console.log("即将上传的关卡数:",cc.fx.GameConfig.GM_INFO.level); //@ts-ignore wx.cloud.callFunction({ name: 'userLevel', @@ -816,15 +816,15 @@ var GameTool = { levelAmount: cc.fx.GameConfig.GM_INFO.level }, success: res => { - // console.log('云函数返回结果:', res); - // console.log('存储关卡数据成功',cc.fx.GameConfig.GM_INFO.level); + // //console.log('云函数返回结果:', res); + // //console.log('存储关卡数据成功',cc.fx.GameConfig.GM_INFO.level); if (callback) { callback(res); } }, fail: err => { - // console.log('存储关卡数据失败') + // //console.log('存储关卡数据失败') return; if (callback) { callback(err); @@ -850,7 +850,7 @@ var GameTool = { action: 'read' }, success: res => { - // console.log('读取用户道具数据成功', res.result) + // //console.log('读取用户道具数据成功', res.result) if (res.result.data) { // cc.fx.GameConfig.GM_INFO.freezeAmount = res.result.data.freeze; // cc.fx.GameConfig.GM_INFO.hammerAmount = res.result.data.hammer; @@ -903,14 +903,14 @@ var GameTool = { propData: newPropData }, success: res => { - // console.log('云函数返回结果:', res); + // //console.log('云函数返回结果:', res); if (callback) { callback(res); } - // console.log('存储道具数据成功') + // //console.log('存储道具数据成功') }, fail: err => { - // console.log('存储道具数据失败') + // //console.log('存储道具数据失败') if (callback) { callback(err); } @@ -949,7 +949,7 @@ var GameTool = { userData: userInfo }, success: res => { - // console.log('存储用户数据成功') + // //console.log('存储用户数据成功') if (callback) { callback(res); } @@ -974,8 +974,8 @@ var GameTool = { let getCoin = 0; var rewardData = null; - console.log(productId); - console.log("发放奖励", productId); + //console.log(productId); + //console.log("发放奖励", productId); switch (productId) { case "gold_1": cc.fx.GameTool.changeCoin(1200); @@ -1115,7 +1115,7 @@ var GameTool = { if (MapConroler._instance != null) { - console.log("應該下發獎勵:", rewardData); + //console.log("應該下發獎勵:", rewardData); MapConroler._instance.SceneManager.openRewardWindow(rewardData); } @@ -1252,8 +1252,8 @@ var GameTool = { break; } if (name == "finish_stage") { - console.log("准备上报完成"); - console.log(eventData); + //console.log("准备上报完成"); + //console.log(eventData); // MiniGameSdk.API.showToast("准备上报完成游戏"); } // MiniGameSdk.API.shushu_Track(name,eventData); @@ -1290,7 +1290,7 @@ var GameTool = { const lastChar = openid[openid.length - 1]; const charCode = lastChar.charCodeAt(0); let groupNumber: number; - console.log("openid尾数____________________:", charCode); + //console.log("openid尾数____________________:", charCode); // 根据 type 参数计算分组编号 switch (type) { @@ -1304,11 +1304,11 @@ var GameTool = { groupNumber = charCode % 6; break; default: - console.log('type 参数值无效,必须为 2、3 或 6'); + //console.log('type 参数值无效,必须为 2、3 或 6'); return; } - console.log("type____________________:", type); - console.log("分组编号____________________:", groupNumber); + //console.log("type____________________:", type); + //console.log("分组编号____________________:", groupNumber); return groupNumber; } } @@ -1321,7 +1321,7 @@ var GameTool = { //@ts-ignore if (typeof wx !== 'undefined' && wx !== null) { const num = propData.freeze; - console.log("_________道具增加的数量为:", num); + //console.log("_________道具增加的数量为:", num); cc.fx.GameConfig.GM_INFO.freezeAmount += propData.freeze; cc.fx.GameConfig.GM_INFO.hammerAmount += propData.hammer; cc.fx.GameConfig.GM_INFO.magicAmount += propData.magic_wand; @@ -1395,7 +1395,7 @@ var GameTool = { cc.fx.GameConfig.GM_INFO.userPowerTime = powerTime; cc.fx.StorageMessage.setStorage("userPowerTime", powerTime); Utils.setUserPowerTime(powerTime, (data) => { - console.log("购买无限体力同步:", data); + //console.log("购买无限体力同步:", data); }) } }, @@ -1407,7 +1407,7 @@ var GameTool = { cc.fx.GameConfig.GM_INFO.userPowerTime = 0; cc.fx.StorageMessage.setStorage("userPowerTime", 0); Utils.setUserPowerTime(0, (data) => { - console.log("购买无限体力同步:", data); + //console.log("购买无限体力同步:", data); }) return false; } else {