添加引导,礼包界面,修改商店体力显示,道具数量底框添加

This commit is contained in:
computer\尼卡 2025-07-07 15:51:49 +08:00
parent 6b3a3d25c4
commit 5446d2fa1e
24 changed files with 11313 additions and 5097 deletions

File diff suppressed because it is too large Load Diff

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@ -10,7 +10,7 @@ import { LQCollide } from "./lq_collide_system/lq_collide";
import NumberToImage from "./NumberToImage";
import SceneManager from "./SceneManager";
import { MiniGameSdk } from "./Sdk/MiniGameSdk";
import Animation = cc.Animation;
const { ccclass, property } = cc._decorator;
@ -73,7 +73,8 @@ export default class MapConroler extends cc.Component {
@property(cc.Node)
freezeMask: cc.Node = null;
@property(cc.Node)
guideNode: cc.Node = null;
@property(cc.Node)
coinPop: cc.Node = null;
@ -185,34 +186,43 @@ export default class MapConroler extends cc.Component {
if(cc.fx.GameConfig.GM_INFO.freezeAmount > 0) {
this.iceNode.children[0].active = false;
this.iceNode.children[1].active = true;
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.freezeAmount, 35, 15, "mul", this.iceNode.children[1], true);
this.iceNode.children[2].active = true;
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.freezeAmount, 20, 15, "mul", this.iceNode.children[2], true);
} else {
this.iceNode.children[0].active = true
this.iceNode.children[1].active = false;
this.iceNode.children[2].active = false;
}
if(cc.fx.GameConfig.GM_INFO.hammerAmount > 0) {
this.hammerNode.children[1].active = true;
this.hammerNode.children[0].active = false;
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hammerAmount, 35, 15, "mul", this.hammerNode.children[1], true);
this.hammerNode.children[2].active = true;
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hammerAmount, 20, 15, "mul", this.hammerNode.children[2], true);
} else {
this.hammerNode.children[0].active = true;
this.hammerNode.children[1].active = false;
this.hammerNode.children[2].active = false;
}
if(cc.fx.GameConfig.GM_INFO.magicAmount > 0) {
this.magicNode.children[1].active = true;
this.magicNode.children[0].active = false;
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.magicAmount, 35, 15, "mul", this.magicNode.children[1], true);
this.magicNode.children[2].active = true;
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.magicAmount, 20, 15, "mul", this.magicNode.children[2], true);
} else {
this.magicNode.children[0].active = true
this.magicNode.children[1].active = false;
this.magicNode.children[2].active = false;
}
}
startUpdate() {
if (this.gameStart == false) {
this.gameStart = true;
//发送数数事件——进入关卡
console.log("准备进入下一关,发送下一关进入");
if((cc.fx.GameConfig.GM_INFO.level + 1) == 1) {
this.guideNode.getComponent(Animation).stop();
this.guideNode.active = false;
}
cc.fx.GameTool.shushu_Track("enter_stage");
this.startTimeCutDown();
}
@ -308,6 +318,12 @@ export default class MapConroler extends cc.Component {
this.wallInit();
this.blockInit();
if((cc.fx.GameConfig.GM_INFO.level + 1) == 1) {
// 如果是第一关,显示引导
this.guideNode.active = true;
this.guideNode.zIndex = 1000;
this.guideNode.getComponent(Animation).play();
}
}

View File

@ -118,7 +118,7 @@ export default class SceneManager extends cc.Component {
this.node.getChildByName("Game").getChildByName("bg").getComponent(cc.Sprite).spriteFrame = spriteFrame;
})
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level + 1), 25, 15, "level_", this.level, false);
NumberToImage.numberToImageNodes((cc.fx.GameConfig.GM_INFO.level+1), 43, 15, "level_", this.level, true);
//time金币数量
NumberToImage.numberToImageNodes(1000, 25, 15, "button_", this.timeCoin, false);
}

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@ -3,28 +3,50 @@
"_name": "guide",
"_objFlags": 0,
"_native": "",
"_duration": 1.1666666666666667,
"_duration": 2.0166666666666666,
"sample": 60,
"speed": 1,
"wrapMode": 2,
"curveData": {
"props": {
"opacity": [
{
"frame": 0,
"value": 254
},
{
"frame": 0.016666666666666666,
"value": 254
},
{
"frame": 1,
"value": 255
}
],
"y": [
{
"frame": 0,
"value": 60
"value": 91.1797753
},
{
"frame": 0.6833333333333333,
"value": 360
"frame": 0.016666666666666666,
"value": -15
},
{
"frame": 0.7,
"value": 60
"frame": 1,
"value": -15
},
{
"frame": 1.1666666666666667,
"value": 61.5
"frame": 1.0166666666666666,
"value": -15
},
{
"frame": 2,
"value": 255
},
{
"frame": 2.0166666666666666,
"value": 255
}
]
}

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@ -0,0 +1,38 @@
{
"ver": "2.3.7",
"uuid": "6fb3cc31-ec10-41b8-b38c-34ec03eacf8b",
"importer": "texture",
"type": "sprite",
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"packable": true,
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"platformSettings": {},
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"importer": "sprite-frame",
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"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": -2,
"trimX": 0,
"trimY": 4,
"width": 994,
"height": 422,
"rawWidth": 994,
"rawHeight": 426,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}

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@ -0,0 +1,38 @@
{
"ver": "2.3.7",
"uuid": "068d45e2-1f2a-4a81-af5e-90700ce0f83e",
"importer": "texture",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 994,
"height": 426,
"platformSettings": {},
"subMetas": {
"gaoji": {
"ver": "1.0.6",
"uuid": "7a8bfae9-98ac-416f-8e05-10dc687389d7",
"importer": "sprite-frame",
"rawTextureUuid": "068d45e2-1f2a-4a81-af5e-90700ce0f83e",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 994,
"height": 426,
"rawWidth": 994,
"rawHeight": 426,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}

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@ -9,7 +9,7 @@
"genMipmaps": false,
"packable": true,
"width": 1080,
"height": 436,
"height": 522,
"platformSettings": {},
"subMetas": {
"shop_1": {
@ -25,9 +25,9 @@
"trimX": 0,
"trimY": 0,
"width": 1080,
"height": 436,
"height": 522,
"rawWidth": 1080,
"rawHeight": 436,
"rawHeight": 522,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,

BIN
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@ -0,0 +1,38 @@
{
"ver": "2.3.7",
"uuid": "d0d3a854-9f5c-486f-8a9e-ebd1c96b68b5",
"importer": "texture",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 1080,
"height": 2340,
"platformSettings": {},
"subMetas": {
"shop_2": {
"ver": "1.0.6",
"uuid": "1880f261-dd18-4e9e-9f49-b2f194d5ef8f",
"importer": "sprite-frame",
"rawTextureUuid": "d0d3a854-9f5c-486f-8a9e-ebd1c96b68b5",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 1080,
"height": 2340,
"rawWidth": 1080,
"rawHeight": 2340,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}

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@ -11,11 +11,11 @@
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<key>textureRotated</key>
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</dict>
</dict>
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@ -4,8 +4,8 @@
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assets/shop/img/zhongji.png Normal file

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@ -0,0 +1,38 @@
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}
}
}

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@ -18,9 +18,12 @@ export default class NewClass extends cc.Component {
//金币数量
@property(cc.Node)
coin: cc.Node = null;
//体力信息
@property(cc.Node)
Stamina: cc.Node = null;
btn_Touch: boolean = true;
private onShowListener: () => void;
private scheduleCallback: Function = null;
onLoad() {
this.btn_Touch = true;
// 检测微信小游戏切到后台
@ -36,6 +39,7 @@ export default class NewClass extends cc.Component {
start() {
this.btn_Touch = true;
this.openShop();
this.setHealthInfo();
}
//打开商店界面
openShop() {
@ -96,6 +100,61 @@ export default class NewClass extends cc.Component {
}
}
setHealthInfo() {
if (cc.fx.GameConfig.GM_INFO.hp >= 5) {
this.Stamina.getChildByName("man").active = true;
this.Stamina.getChildByName("health").active = true;
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
this.Stamina.getChildByName("time").active = false;
}
else {
this.Stamina.getChildByName("man").active = false;
this.Stamina.getChildByName("health").active = true;
NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
this.Stamina.getChildByName("time").active = true;
if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
this.Stamina.getChildByName("time").getComponent(cc.Label).string = time;
this.startTimeCutDown();
}
}
}
startTimeCutDown() {
this.scheduleCallback = function () {
if (this.pause) return;
if (cc.fx.GameConfig.GM_INFO.min_Time <= 0) {
this.stopTimeCutDown();
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
// 同步显示
if (this.Stamina && this.Stamina.getChildByName("time")) {
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
}
cc.fx.GameTool.setUserHealth(1, (data) => {
cc.fx.GameTool.getHealth(null);
this.setHealthInfo();
})
}
else {
cc.fx.GameConfig.GM_INFO.min_Time -= 1;
var timeTemp = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
// 同步显示
if (this.Stamina && this.Stamina.getChildByName("time")) {
this.Stamina.getChildByName("time").getComponent(cc.Label).string = timeTemp;
}
}
}.bind(this);
this.schedule(this.scheduleCallback, 1);
}
// 停止倒计时
stopTimeCutDown() {
if (this.scheduleCallback) {
this.unschedule(this.scheduleCallback);
}
}
//点击充值购买
buyProduct(event, customData) {
@ -132,6 +191,7 @@ export default class NewClass extends cc.Component {
// 判断设备系统
let systemType = "Android";
try {
//@ts-ignore
const systemInfo = wx.getSystemInfoSync();
if (systemInfo.platform === 'ios') {
systemType = "ios";