diff --git a/assets/Script/GameManager.ts b/assets/Script/GameManager.ts index 4651f28..c96460c 100644 --- a/assets/Script/GameManager.ts +++ b/assets/Script/GameManager.ts @@ -241,10 +241,16 @@ export default class GameManager extends cc.Component { cc.fx.GameConfig.GM_INFO.openid = data.data.openid; cc.fx.StorageMessage.setStorage("openid", cc.fx.GameConfig.GM_INFO.openid); } + console.log("系统信息________:", data.data.version); + if (data.data.version) { let result = cc.fx.GameTool.compareVersion(cc.fx.GameConfig.GM_INFO.version, data.data.version); - if (result == 1 && systemInfo.platform == 'ios') + console.log("版本号:", result); + if (result == 1 && systemInfo.platform == 'ios') { + console.log("ios"); cc.fx.GameConfig.GM_INFO.canIos = false; + } + else cc.fx.GameConfig.GM_INFO.canIos = true; diff --git a/assets/Script/JiaZai.ts b/assets/Script/JiaZai.ts index 3f4562a..83986f9 100644 --- a/assets/Script/JiaZai.ts +++ b/assets/Script/JiaZai.ts @@ -195,6 +195,7 @@ export default class JiaZai extends cc.Component { this.checkAndSetPlayerPassLevel(); // this.checkDailyQuests(); // console.log("进入首页获取的share", cc.fx.GameConfig.GM_INFO.otherUid, cc.fx.GameConfig.GM_INFO.otherLevel); + console.log("是否是ios:", cc.fx.GameConfig.GM_INFO.canIos); this.node.getChildByName("Load").getChildByName("Top").getChildByName("shop").active = cc.fx.GameConfig.GM_INFO.canIos; diff --git a/assets/Script/Sdk/MiniGameSdk.ts b/assets/Script/Sdk/MiniGameSdk.ts index 37c0495..7c98210 100644 --- a/assets/Script/Sdk/MiniGameSdk.ts +++ b/assets/Script/Sdk/MiniGameSdk.ts @@ -1742,7 +1742,7 @@ export namespace MiniGameSdk { API._ge.initialize({ name: cc.fx.GameConfig.GM_INFO.openid, - version: cc.fx.GameConfig.GM_INFO.version, + version: 1.5, openid: cc.fx.GameConfig.GM_INFO.openid, enable_sync_attribution: false,//渠道归因 }) diff --git a/assets/Script/module/Config/GameConfig.ts b/assets/Script/module/Config/GameConfig.ts index bb2a9d3..bd5e753 100644 --- a/assets/Script/module/Config/GameConfig.ts +++ b/assets/Script/module/Config/GameConfig.ts @@ -299,7 +299,7 @@ export class GameConfig { vibrateOpen: true, //震动 coinnum: 0, //每局的金币数 paid_user: false, //是否是付费用户 - version: "1.9.60", //版本号 + version: "1.9.61", //版本号 shushu_DistinctId: "", //数数访客ID shushu_AccountId: "", //数数账号ID uid: "", //用户和后端唯一id diff --git a/assets/Script/module/Tool/GameTool.ts b/assets/Script/module/Tool/GameTool.ts index e23c73b..414fd6a 100644 --- a/assets/Script/module/Tool/GameTool.ts +++ b/assets/Script/module/Tool/GameTool.ts @@ -451,7 +451,7 @@ var GameTool = { // cc.fx.StorageMessage.setStorage("level", levelInfo); // } - let max_level = 1521; + let max_level = 1520; if (cc.fx.GameConfig.GM_INFO.level > (max_level - 1)) { cc.fx.GameConfig.GM_INFO.level = max_level;