diff --git a/assets/Scene/HomeScene.fire b/assets/Scene/HomeScene.fire index 93003aa..298f518 100644 --- a/assets/Scene/HomeScene.fire +++ b/assets/Scene/HomeScene.fire @@ -24213,7 +24213,9 @@ { "__uuid__": "9e768017-b9e7-4003-94dc-2f90936f098f" }, - null + { + "__uuid__": "355fefe2-cb1b-4a3c-bc18-275da1e79b67" + } ], "liuGuang": null, "avatarUI": { diff --git a/assets/Script/Block.ts b/assets/Script/Block.ts index 31ea31a..59b4af7 100644 --- a/assets/Script/Block.ts +++ b/assets/Script/Block.ts @@ -175,6 +175,7 @@ export default class Block extends cc.Component { touchDelta: cc.Vec2 = cc.v2(0, 0); adhesiveNode: any; checkCollision: boolean = false; + teamBlocks: any; //可移动地板块组队 //计时器 private scheduleCallback: any = null; private scheduleCallback2: any = null; @@ -256,7 +257,7 @@ export default class Block extends cc.Component { else if (this.type == BlockType.三连粘合块) { } - }, 200); + }, 100); @@ -423,13 +424,16 @@ export default class Block extends cc.Component { if (this.block_Info.lock != undefined && this.block_Info.lock != null) { let switchs = cc.instantiate(MapConroler._instance.Block_Prop[14]); switchs.parent = this.node; - switchs.opacity = this.block_Info.lock == true ? 100 : 0; + switchs.getChildByName("open").active = !this.block_Info.lock; + switchs.getChildByName("lock").active = this.block_Info.lock; + let name1 = 12 + "color" + this.block_Info.block; - let name3 = "0color" + this.block_Info.block; - let number2 = 5; - let blockSpriteFrame2 = MapConroler._instance.Block_Color[number2]._spriteFrames; - var spriteFrame3 = blockSpriteFrame2[name3]; - switchs.getChildByName("icon").getComponent(cc.Sprite).spriteFrame = spriteFrame3; + let openSpriteFrame = MapConroler._instance.Block_Color[6]._spriteFrames[name1]; + switchs.getChildByName("open").getComponent(cc.Sprite).spriteFrame = openSpriteFrame; + let name2 = 11 + "color" + this.block_Info.block; + + let lockSpriteFrame = MapConroler._instance.Block_Color[6]._spriteFrames[name2]; + switchs.getChildByName("lock").getComponent(cc.Sprite).spriteFrame = lockSpriteFrame; let swtichsX = posConfig.pos6.x - (this.node.width * (this.node.anchorX - 0.5)); let swtichsY = posConfig.pos6.y + this.node.height / 2; if (this.block_Info.block == 2) { switchs.setPosition(swtichsX + 4, swtichsY - 10); @@ -857,8 +861,14 @@ export default class Block extends cc.Component { } // this.block_Info.node.getComponent("Block").isTouch = true; if (this.block_Info.floor == undefined) { - MapConroler._instance.downDoor(this.block_Info.node.getComponent("Block").color, this.block_Info.node.getComponent("Block").type); MapConroler._instance.changeRiseFall(this.block_Info.node.getComponent("Block").color, true); + if (this.block_Info.lock != undefined && this.block_Info.lock != null) { + if (this.block_Info.lock == false) MapConroler._instance.downDoor(this.block_Info.node.getComponent("Block").color, this.block_Info.node.getComponent("Block").type); + } + else { + MapConroler._instance.downDoor(this.block_Info.node.getComponent("Block").color, this.block_Info.node.getComponent("Block").type); + } + } } @@ -878,7 +888,12 @@ export default class Block extends cc.Component { this.relative_Position = cc.v2(this.node.x - local.x, this.node.y - local.y); if (this.block_Info.floor == undefined) { MapConroler._instance.changeRiseFall(this.color, true); - MapConroler._instance.downDoor(this.color, this.type); + if (this.block_Info.lock != undefined && this.block_Info.lock != null) { + if (this.block_Info.lock == false) MapConroler._instance.downDoor(this.color, this.type); + } + else { + MapConroler._instance.downDoor(this.color, this.type); + } } this.setVibrate("light", 1) if (this.hit) this.hit.active = true; diff --git a/assets/Script/JiaZai.ts b/assets/Script/JiaZai.ts index 398c987..d88ebde 100644 --- a/assets/Script/JiaZai.ts +++ b/assets/Script/JiaZai.ts @@ -2263,19 +2263,24 @@ export default class JiaZai extends cc.Component { cc.fx.GameConfig.GM_INFO.popPassCheck = true; if (passCheckData && Array.isArray(passCheckData[2].free) && Array.isArray(passCheckData[2].passCheck)) { // 给数组末尾添加激活状态1 - if (passCheckData[2].free.length > 0) { - const lastIndex = cc.fx.GameConfig.GM_INFO.getProgressLevel - 1; - passCheckData[2].free[lastIndex] = 1; - } else { - passCheckData[2].free.push(1); - } - - // 只有在通行证已激活的情况下才更新passCheck数组 - if (passCheckData[2].passCheck.length > 0) { - const lastIndex = cc.fx.GameConfig.GM_INFO.getProgressLevel - 1; - passCheckData[2].passCheck[lastIndex] = 1; - } else { - passCheckData[2].passCheck.push(1); + if (passCheckData[2]) { + if (passCheckData[2].free) { + if (passCheckData[2].free.length > 0) { + const lastIndex = cc.fx.GameConfig.GM_INFO.getProgressLevel - 1; + passCheckData[2].free[lastIndex] = 1; + } else { + passCheckData[2].free.push(1); + } + } + if (passCheckData[2].passCheck) { + // 只有在通行证已激活的情况下才更新passCheck数组 + if (passCheckData[2].passCheck.length > 0) { + const lastIndex = cc.fx.GameConfig.GM_INFO.getProgressLevel - 1; + passCheckData[2].passCheck[lastIndex] = 1; + } else { + passCheckData[2].passCheck.push(1); + } + } } } } @@ -2394,15 +2399,20 @@ export default class JiaZai extends cc.Component { if (serverTime >= time2 && serverTime < allExpire) { let isGetItem = false; if (passCheckLvObj.activate) { - for (let i = 0; i < passCheckLvObj.free.length; i++) { - if (passCheckLvObj.free[i] == 1 || passCheckLvObj.passCheck[i] == 1) { - isGetItem = true; + if (passCheckLvObj.free) { + for (let i = 0; i < passCheckLvObj.free.length; i++) { + if (passCheckLvObj.free[i] == 1 || passCheckLvObj.passCheck[i] == 1) { + isGetItem = true; + } } } + } else { - for (let i = 0; i < passCheckLvObj.free.length; i++) { - if (passCheckLvObj.free[i] == 1) { - isGetItem = true; + if (passCheckLvObj.free) { + for (let i = 0; i < passCheckLvObj.free.length; i++) { + if (passCheckLvObj.free[i] == 1) { + isGetItem = true; + } } } } @@ -2437,15 +2447,19 @@ export default class JiaZai extends cc.Component { if (now < outTime) { let isGetItem = false; if (parsedData[1].activate) { - for (let i = 0; i < parsedData[1].free.length; i++) { - if (parsedData[1].free[i] == 1 || parsedData[1].passCheck[i] == 1) { - isGetItem = true; + if (parsedData[1].free) { + for (let i = 0; i < parsedData[1].free.length; i++) { + if (parsedData[1].free[i] == 1 || parsedData[1].passCheck[i] == 1) { + isGetItem = true; + } } } } else { - for (let i = 0; i < parsedData[1].free.length; i++) { - if (parsedData[1].free[i] == 1) { - isGetItem = true; + if (parsedData[1].free) { + for (let i = 0; i < parsedData[1].free.length; i++) { + if (parsedData[1].free[i] == 1) { + isGetItem = true; + } } } } @@ -2522,7 +2536,6 @@ export default class JiaZai extends cc.Component { if (this.RankNode == null && this.RankNode == undefined) { this.LoadCareer(() => { Utils.getSRank(res => { - debugger; let data = JSON.parse(res.data); let role = data.role; let sortedArray = []; @@ -2539,68 +2552,53 @@ export default class JiaZai extends cc.Component { // console.log("sortedArray", sortedArray); let city = JSON.parse(JSON.stringify(cc.fx.GameConfig.CITY)); let rankData = []; - for (let i = 0; i < sortedArray.length; i++) { - // 检查sortedArray中的省份名称是否存在于原始data.role数据中 - if (data && data[sortedArray[i].name] !== undefined) { - // 如果存在,则将data中对应的键值对放入rankData - if (data.role && data.role[sortedArray[i].name] !== undefined) { - rankData.push({ - rank: sortedArray[i].rank, - name: sortedArray[i].name, - count: sortedArray[i].count, - // 可以添加data2中对应的数据 - rankingData: data[sortedArray[i].name] - }); - delete city[sortedArray[i].name]; + if (sortedArray) { + for (let i = 0; i < sortedArray.length; i++) { + // 检查sortedArray中的省份名称是否存在于原始data.role数据中 + if (data && data[sortedArray[i].name] !== undefined) { + // 如果存在,则将data中对应的键值对放入rankData + if (data.role && data.role[sortedArray[i].name] !== undefined) { + rankData.push({ + rank: sortedArray[i].rank, + name: sortedArray[i].name, + count: sortedArray[i].count, + // 可以添加data2中对应的数据 + rankingData: data[sortedArray[i].name] + }); + delete city[sortedArray[i].name]; + } } } - } - // 循环完成后,将CITY中剩下的城市按顺序添加到rankData中 - let nextRank = rankData.length + 1; // 获取下一个排名 - for (let cityName in city) { - rankData.push({ - rank: nextRank++, - name: cityName, - count: 0, - rankingData: [] - }); - } - let otherIndex = rankData.findIndex(item => item.name === "其他"); - if (otherIndex !== -1) { - let otherItem = rankData.splice(otherIndex, 1)[0]; - rankData.push(otherItem); - } - let topData = data.all ? data.all : []; - this.careerRank = { - rankData: JSON.parse(JSON.stringify(rankData)), - topData: JSON.parse(JSON.stringify(topData)) - } - console.log("自己的addLevel", cc.fx.GameConfig.GM_INFO.addLevel); - if (cc.fx.GameConfig.GM_INFO.addLevel > 4) { - console.log("______________自己入职了"); - this.addSelfToRank(rankData); - } - for (let i = 0; i < rankData.length; i++) { - rankData[i].rank = i + 1; - } - if (this.RankNode != null && this.RankNode != undefined) { - console.log("_________________________预制体已经加载好了,准备渲染"); - this.node.getChildByName("Career").addChild(this.RankNode); - // this.node.getChildByName("Career").getChildByName("bg").parent = this.RankNode; - this.RankNode.opacity = 0; - this.RankNode.zIndex = 3; - this.RankNode.getComponent("CareerManager").init(rankData, topData); - cc.tween(this.RankNode) - .to(0.3, { opacity: 255 }) - .delay(0.2) - .call(() => { - console.log("_________________________渲染完成"); - this.node.getChildByName("Snow").active = true; - }) - .start() - } else { - console.log("_________________________预制体已经加载好了,准备渲染"); - this.LoadCareer(() => { + // 循环完成后,将CITY中剩下的城市按顺序添加到rankData中 + let nextRank = rankData.length + 1; // 获取下一个排名 + for (let cityName in city) { + rankData.push({ + rank: nextRank++, + name: cityName, + count: 0, + rankingData: [] + }); + } + let otherIndex = rankData.findIndex(item => item.name === "其他"); + if (otherIndex !== -1) { + let otherItem = rankData.splice(otherIndex, 1)[0]; + rankData.push(otherItem); + } + let topData = data.all ? data.all : []; + this.careerRank = { + rankData: JSON.parse(JSON.stringify(rankData)), + topData: JSON.parse(JSON.stringify(topData)) + } + console.log("自己的addLevel", cc.fx.GameConfig.GM_INFO.addLevel); + if (cc.fx.GameConfig.GM_INFO.addLevel > 4) { + console.log("______________自己入职了"); + this.addSelfToRank(rankData); + } + for (let i = 0; i < rankData.length; i++) { + rankData[i].rank = i + 1; + } + if (this.RankNode != null && this.RankNode != undefined) { + console.log("_________________________预制体已经加载好了,准备渲染"); this.node.getChildByName("Career").addChild(this.RankNode); // this.node.getChildByName("Career").getChildByName("bg").parent = this.RankNode; this.RankNode.opacity = 0; @@ -2614,8 +2612,26 @@ export default class JiaZai extends cc.Component { this.node.getChildByName("Snow").active = true; }) .start() - }, true) + } else { + console.log("_________________________预制体已经加载好了,准备渲染"); + this.LoadCareer(() => { + this.node.getChildByName("Career").addChild(this.RankNode); + // this.node.getChildByName("Career").getChildByName("bg").parent = this.RankNode; + this.RankNode.opacity = 0; + this.RankNode.zIndex = 3; + this.RankNode.getComponent("CareerManager").init(rankData, topData); + cc.tween(this.RankNode) + .to(0.3, { opacity: 255 }) + .delay(0.2) + .call(() => { + console.log("_________________________渲染完成"); + this.node.getChildByName("Snow").active = true; + }) + .start() + }, true) + } } + // console.log("rankingData_________", rankData); }); }, isShow); @@ -2647,30 +2663,33 @@ export default class JiaZai extends cc.Component { rankingData = item.rankingData; } }) - if (rankingData.length >= 8) { - let jg = false; - for (let j = 0; j < 8; j++) { - if (rankingData[j].id == cc.fx.GameConfig.GM_INFO.uid) { - jg = true; - return; - } - } - if (!jg) { - let length = rankingData.length; - if (length > 8) length = 8; - for (let i = 0; i < length; i++) { - if (rankingData[i].addLevel < selfData.addLevel) { - rankingData.splice(i, 0, selfData); - self = true - break; + if (rankingData) { + if (rankingData.length >= 8) { + let jg = false; + for (let j = 0; j < 8; j++) { + if (rankingData[j].id == cc.fx.GameConfig.GM_INFO.uid) { + jg = true; + return; } } - if (!self) rankingData[7] = selfData + if (!jg) { + let length = rankingData.length; + if (length > 8) length = 8; + for (let i = 0; i < length; i++) { + if (rankingData[i].addLevel < selfData.addLevel) { + rankingData.splice(i, 0, selfData); + self = true + break; + } + } + if (!self) rankingData[7] = selfData + } + } + else { + // rankingData.push(selfData) } } - else { - // rankingData.push(selfData) - } + // console.log("修改后", rankData); } @@ -2678,8 +2697,10 @@ export default class JiaZai extends cc.Component { if (cc.fx.GameConfig.GM_INFO.addLevel > 4) { this.addSelfToRank(this.careerRank.rankData); } - for (let i = 0; i < this.careerRank.rankData.length; i++) { - this.careerRank.rankData[i].rank = i + 1; + if (this.careerRank.rankData) { + for (let i = 0; i < this.careerRank.rankData.length; i++) { + this.careerRank.rankData[i].rank = i + 1; + } } if (this.RankNode != null && this.RankNode != undefined) { this.RankNode.opacity = 0; diff --git a/assets/Script/Load.ts b/assets/Script/Load.ts index 71b7bff..ca15327 100644 --- a/assets/Script/Load.ts +++ b/assets/Script/Load.ts @@ -38,13 +38,13 @@ export default class NewClass extends cc.Component { // let version = cc.fx.GameTool.getWechatGameVersion(); // if (version == "开发版" || version == "体验版") { - // cc.debug.setDisplayStats(true); + // cc.debug.setDisplayStats(false); // } // else if (version == "正式版") { // cc.debug.setDisplayStats(false); // } // else { - // cc.debug.setDisplayStats(true); + // cc.debug.setDisplayStats(false); // } //this.SubContext(); diff --git a/assets/Script/Map.ts b/assets/Script/Map.ts index c00be10..0b21bdb 100644 --- a/assets/Script/Map.ts +++ b/assets/Script/Map.ts @@ -173,6 +173,7 @@ export default class MapConroler extends cc.Component { longAndShortWall: any; adhesiveBlock: any[]; barrierBlock: any[]; + teamBlocks: any[]; //可移动地板块组队 // mapInfo: number[][] = []; getProgressLevel: number = 0; getProgress: number = 0; @@ -209,6 +210,7 @@ export default class MapConroler extends cc.Component { this.blocks = []; this.adhesiveBlock = []; //粘合快数组 this.barrierBlock = []; + this.teamBlocks = []; //可移动地板块组队 this.leftDoors = []; //左门 this.rightDoors = []; //右门 this.topDoors = []; //上门 @@ -673,6 +675,23 @@ export default class MapConroler extends cc.Component { if (blockInfo.floor) { info["floor"] = blockInfo.floor; if (blockInfo.floorTime) info["floorTime"] = blockInfo.floorTime; + if (blockInfo.floorMove != undefined && blockInfo.floorMove != null) { + if (blockInfo.floorMove == true) { + //如果数组没有,是新的 + if (this.teamBlocks.length == 0) this.teamBlocks.push(block); + else { + //如果数组内有,则判断是不是在同一个地板下 + if (this.teamBlocks[0].floor == blockInfo.floor) { + this.teamBlocks.push(block); + } + //不在同一个地板下 + else { + this.teamBlocks = []; + this.teamBlocks.push(block); + } + } + } + } } @@ -683,8 +702,8 @@ export default class MapConroler extends cc.Component { blockUp.setPosition(cc.v2(info.position.x, info.position.y)); - block.getComponent("Block").init(blockInfo, null, null, blockUp); - blockUp.getComponent("Block").init(info, null, null, block); + block.getComponent("Block").init(blockInfo, null, null, blockUp, null, this.teamBlocks); + blockUp.getComponent("Block").init(info, null, null, block, null, this.teamBlocks); if (info.color != 11) { this.blocks.push(blockUp); this.blockNum += 1; @@ -703,16 +722,17 @@ export default class MapConroler extends cc.Component { blockUp.setPosition(cc.v2(info.position.x, info.position.y)); - block.getComponent("Block").init(blockInfo, null, null, blockUp, false); + block.getComponent("Block").init(blockInfo, null, null, blockUp, false, this.teamBlocks); setTimeout(() => { - blockUp.getComponent("Block").init(info, null, null, block, true); + blockUp.getComponent("Block").init(info, null, null, block, true, this.teamBlocks); }, 100); if (info.color != 11) { this.blocks.push(blockUp); this.blockNum += 1; } } else { - block.getComponent("Block").init(blockInfo); + block.getComponent("Block").init(blockInfo, null, null, null, null, this.teamBlocks); + } } else { diff --git a/assets/Script/Wall.ts b/assets/Script/Wall.ts index 34a6aea..443b20e 100644 --- a/assets/Script/Wall.ts +++ b/assets/Script/Wall.ts @@ -553,16 +553,16 @@ export default class Wall extends cc.Component { // console.log("变色门变色数组数量", this.colorArray, this.node.uuid); if (this.colorArray.length >= 1 && this.color == this.colorArray[0]) { let firstItem = this.colorArray.shift(); // 移除第一项 - console.log("移除颜色:", this.color); + // console.log("移除颜色:", this.color); // this.colorArray.push(firstItem); // 将第一项添加到数组末尾 if (this.colorArray.length <= 2) { for (let i = 0; i < this.colorStartArray.length; i++) { this.colorArray.push(this.colorStartArray[i]); - console.log("将颜色放入数组:", this.colorStartArray[i]) + // console.log("将颜色放入数组:", this.colorStartArray[i]) } } } - console.log("变色门变色数组数量", this.colorArray, this.node.uuid); + // console.log("变色门变色数组数量", this.colorArray, this.node.uuid); this.updateColor(); } diff --git a/assets/Script/module/Tool/GameTool.ts b/assets/Script/module/Tool/GameTool.ts index 5308d0a..a1fd104 100644 --- a/assets/Script/module/Tool/GameTool.ts +++ b/assets/Script/module/Tool/GameTool.ts @@ -426,8 +426,8 @@ var GameTool = { //关卡上限 maxLevel() { let jg = false; - if (cc.fx.GameConfig.GM_INFO.level > 889) { - cc.fx.GameConfig.GM_INFO.level = 890; + if (cc.fx.GameConfig.GM_INFO.level > 919) { + cc.fx.GameConfig.GM_INFO.level = 920; jg = true; } return jg; diff --git a/assets/Script/prop/Switchs.ts b/assets/Script/prop/Switchs.ts index 5ae800c..b73a54c 100644 --- a/assets/Script/prop/Switchs.ts +++ b/assets/Script/prop/Switchs.ts @@ -45,10 +45,12 @@ export default class Question extends cc.Component { if (this.node) { if (this.node.parent) { if (this.node.parent.getComponent("Block").block_Info.lock == false) { - this.node.opacity = 100; + this.node.getChildByName("lock").active = true; + this.node.getChildByName("open").active = false; } else { - this.node.opacity = 0; + this.node.getChildByName("lock").active = false; + this.node.getChildByName("open").active = true; } this.node.parent.getComponent("Block").block_Info.lock = !this.node.parent.getComponent("Block").block_Info.lock; diff --git a/assets/TextureBg/pop_Bg/result_bg1.png b/assets/TextureBg/pop_Bg/result_bg1.png deleted file mode 100644 index 6a299be..0000000 Binary files a/assets/TextureBg/pop_Bg/result_bg1.png and /dev/null differ diff --git a/assets/TextureBg/pop_Bg/result_bg2.png b/assets/TextureBg/pop_Bg/result_bg2.png deleted file mode 100644 index 40bdd12..0000000 Binary files a/assets/TextureBg/pop_Bg/result_bg2.png and /dev/null differ diff --git a/assets/TextureBg/pop_Bg/result_bg2.png.meta b/assets/TextureBg/pop_Bg/result_bg2.png.meta deleted file mode 100644 index eb2a0cd..0000000 --- a/assets/TextureBg/pop_Bg/result_bg2.png.meta +++ /dev/null @@ -1,38 +0,0 @@ -{ - "ver": "2.3.7", - "uuid": "669a5a6c-68ca-412c-9321-a0af32085234", - "importer": "texture", - "type": "sprite", - "wrapMode": "clamp", - "filterMode": "bilinear", - "premultiplyAlpha": false, - "genMipmaps": false, - "packable": true, - "width": 970, - "height": 1210, - "platformSettings": {}, - "subMetas": { - "result_bg2": { - "ver": "1.0.6", - "uuid": "f54b3295-ab32-4dce-bb2a-79ed327a45e2", - "importer": "sprite-frame", - "rawTextureUuid": "669a5a6c-68ca-412c-9321-a0af32085234", - "trimType": "auto", - "trimThreshold": 1, - "rotated": false, - "offsetX": 0, - "offsetY": 0, - "trimX": 0, - "trimY": 0, - "width": 970, - "height": 1210, - "rawWidth": 970, - "rawHeight": 1210, - "borderTop": 0, - "borderBottom": 0, - "borderLeft": 0, - "borderRight": 0, - "subMetas": {} - } - } -} \ No newline at end of file diff --git a/assets/prefab/prop/switchs.prefab b/assets/prefab/prop/switchs.prefab index 884817f..74851eb 100644 --- a/assets/prefab/prop/switchs.prefab +++ b/assets/prefab/prop/switchs.prefab @@ -24,20 +24,23 @@ "__id__": 5 }, { - "__id__": 7 + "__id__": 8 + }, + { + "__id__": 10 } ], "_active": true, "_components": [ { - "__id__": 10 + "__id__": 13 }, { - "__id__": 11 + "__id__": 14 } ], "_prefab": { - "__id__": 12 + "__id__": 15 }, "_opacity": 255, "_color": { @@ -88,13 +91,13 @@ }, { "__type__": "cc.Node", - "_name": "icon", + "_name": "open", "_objFlags": 0, "_parent": { "__id__": 1 }, "_children": [], - "_active": true, + "_active": false, "_components": [ { "__id__": 3 @@ -191,6 +194,111 @@ "fileId": "48vFumJApBjb/xUEZIhVH6", "sync": false }, + { + "__type__": "cc.Node", + "_name": "lock", + "_objFlags": 0, + "_parent": { + "__id__": 1 + }, + "_children": [], + "_active": false, + "_components": [ + { + "__id__": 6 + } + ], + "_prefab": { + "__id__": 7 + }, + "_opacity": 255, + "_color": { + "__type__": "cc.Color", + "r": 255, + "g": 255, + "b": 255, + "a": 255 + }, + "_contentSize": { + "__type__": "cc.Size", + "width": 120, + "height": 120 + }, + "_anchorPoint": { + "__type__": "cc.Vec2", + "x": 0.5, + "y": 0.5 + }, + "_trs": { + "__type__": "TypedArray", + "ctor": "Float64Array", + "array": [ + 0, + 0, + 0, + 0, + 0, + 0, + 1, + 1, + 1, + 1 + ] + }, + "_eulerAngles": { + "__type__": "cc.Vec3", + "x": 0, + "y": 0, + "z": 0 + }, + "_skewX": 0, + "_skewY": 0, + "_is3DNode": false, + "_groupIndex": 0, + "groupIndex": 0, + "_id": "" + }, + { + "__type__": "cc.Sprite", + "_name": "", + "_objFlags": 0, + "node": { + "__id__": 5 + }, + "_enabled": true, + "_materials": [ + { + "__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432" + } + ], + "_srcBlendFactor": 770, + "_dstBlendFactor": 771, + "_spriteFrame": null, + "_type": 0, + "_sizeMode": 1, + "_fillType": 0, + "_fillCenter": { + "__type__": "cc.Vec2", + "x": 0, + "y": 0 + }, + "_fillStart": 0, + "_fillRange": 0, + "_isTrimmedMode": true, + "_atlas": null, + "_id": "" + }, + { + "__type__": "cc.PrefabInfo", + "root": { + "__id__": 1 + }, + "asset": { + "__id__": 0 + }, + "fileId": "12m9Xu8dxPDpc7zj3A7xOB", + "sync": false + }, { "__type__": "cc.Node", "_name": "time", @@ -202,7 +310,7 @@ "_active": false, "_components": [], "_prefab": { - "__id__": 6 + "__id__": 9 }, "_opacity": 255, "_color": { @@ -273,11 +381,11 @@ "_active": false, "_components": [ { - "__id__": 8 + "__id__": 11 } ], "_prefab": { - "__id__": 9 + "__id__": 12 }, "_opacity": 255, "_color": { @@ -331,7 +439,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 7 + "__id__": 10 }, "_enabled": true, "_materials": [ diff --git a/assets/resources/Json/NEW_LEVEL.json b/assets/resources/Json/NEW_LEVEL.json index 7d5ab14..11e773d 100644 --- a/assets/resources/Json/NEW_LEVEL.json +++ b/assets/resources/Json/NEW_LEVEL.json @@ -94,6 +94,11 @@ "level": 849, "name": "daoju18", "tips": "定次炸弹块第一次出现" + }, + { + "level": 903, + "name": "daoju19", + "tips": "铁皮方块第一次出现" } ] } \ No newline at end of file diff --git a/assets/resources/Window_Prop/daoju19.png b/assets/resources/Window_Prop/daoju19.png new file mode 100644 index 0000000..b4435ed Binary files /dev/null and b/assets/resources/Window_Prop/daoju19.png differ diff --git a/assets/TextureBg/pop_Bg/result_bg1.png.meta b/assets/resources/Window_Prop/daoju19.png.meta similarity index 64% rename from assets/TextureBg/pop_Bg/result_bg1.png.meta rename to assets/resources/Window_Prop/daoju19.png.meta index 62306e4..4081fe1 100644 --- a/assets/TextureBg/pop_Bg/result_bg1.png.meta +++ b/assets/resources/Window_Prop/daoju19.png.meta @@ -1,6 +1,6 @@ { "ver": "2.3.7", - "uuid": "cf67e4b5-6705-4eb0-809f-69efa4a5883e", + "uuid": "782aac06-a49c-48e1-b9eb-aceecf649d42", "importer": "texture", "type": "sprite", "wrapMode": "clamp", @@ -8,15 +8,15 @@ "premultiplyAlpha": false, "genMipmaps": false, "packable": true, - "width": 972, - "height": 1474, + "width": 744, + "height": 786, "platformSettings": {}, "subMetas": { - "result_bg1": { + "daoju19": { "ver": "1.0.6", - "uuid": "0f30eac9-1adc-4b68-9233-90b1d87de750", + "uuid": "4937f794-68b7-4040-8c4c-22aca68989f4", "importer": "sprite-frame", - "rawTextureUuid": "cf67e4b5-6705-4eb0-809f-69efa4a5883e", + "rawTextureUuid": "782aac06-a49c-48e1-b9eb-aceecf649d42", "trimType": "auto", "trimThreshold": 1, "rotated": false, @@ -24,10 +24,10 @@ "offsetY": 0, "trimX": 0, "trimY": 0, - "width": 972, - "height": 1474, - "rawWidth": 972, - "rawHeight": 1474, + "width": 744, + "height": 786, + "rawWidth": 744, + "rawHeight": 786, "borderTop": 0, "borderBottom": 0, "borderLeft": 0, diff --git a/settings/project.json b/settings/project.json index 78f575e..da94910 100644 --- a/settings/project.json +++ b/settings/project.json @@ -1,5 +1,5 @@ { - "last-module-event-record-time": 1766999892289, + "last-module-event-record-time": 1767604715685, "group-list": [ "default", "Map"