更新
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7fb40063b4
commit
60275b790a
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@ -722,12 +722,11 @@ export default class Block extends cc.Component {
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this.isTouch = false;
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MapConroler._instance.hammerMask.active = false;
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MapConroler._instance.node.parent.getChildByName("Bottom").getChildByName("destroyBtn").getComponent("btnControl").setTouch(true);
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console.log("222使用特殊锤子", MapConroler._instance.hammerSpecial);
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if (MapConroler._instance.hammerSpecial == true) {
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MapConroler._instance.hammerSpecial = false;
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}
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else {
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console.log("222使用普通锤子");
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MapConroler._instance.costHammer();
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}
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MapConroler._instance.usePause();
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@ -962,9 +961,9 @@ export default class Block extends cc.Component {
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}
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MapConroler._instance.nextLevel(0);
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let colorTemp = this.color;
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MapConroler._instance.checkColor(colorTemp, true);
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this.node.active = false;
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this.node.removeFromParent();
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MapConroler._instance.checkColor(colorTemp, true);
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setTimeout(() => {
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if (MapConroler._instance.blockNum != 0 && (MapConroler._instance.openWall.length > 0 ||
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MapConroler._instance.revolving_state != 0)
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@ -1118,10 +1117,11 @@ export default class Block extends cc.Component {
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cc.fx.AudioManager._instance.playEffect("lockBlock2", null);
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}
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let colorTemp = this.color;
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MapConroler._instance.checkColor(colorTemp, true);
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MapConroler._instance.nextLevel(0);
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this.node.active = false;
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this.node.removeFromParent();
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MapConroler._instance.checkColor(colorTemp, true);
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setTimeout(() => {
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if (MapConroler._instance.blockNum != 0 && (MapConroler._instance.openWall.length > 0 ||
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MapConroler._instance.revolving_state != 0)
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@ -1500,6 +1500,7 @@ export default class MapConroler extends cc.Component {
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if (upWalls.length != 0) {
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let result = this.detectingBlock("up", node.getComponent("Block").posX, node.getComponent("Block").posY, allBlocks);
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if (result == true) result = this.passWall(result, upWalls, node);
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// console.log("碰到上边缘结果:", result);
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if (result) {
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@ -1595,7 +1596,6 @@ export default class MapConroler extends cc.Component {
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}
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// const date8 = new Date().getTime();
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// console.log("检测颜色是否能够通过门",date8);
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if (jg == true) {
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this.checkColor(node.getComponent("Block").color, false);
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if (wallArray[0].getComponent("Wall").colorArray.length > 0) {
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@ -1607,23 +1607,30 @@ export default class MapConroler extends cc.Component {
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checkColor(colorTemp, type) {
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let colorArray = [];
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let number = 1;
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if (type) number = 0;
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for (let i = 0; i < this.colorDoors.length; i++) {
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if (this.colorDoors[i].colorArray.length > 0) {
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colorArray.push(this.colorDoors[i]);
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}
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// if (this.colorDoors[i].colorArray.length > 0) {
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colorArray.push(this.colorDoors[i]);
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// }
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}
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let colorOver = true;
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let count = 0;
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for (let i = 0; i < this.blocks.length; i++) {
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let color = this.blocks[i].getComponent("Block").color;
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if (color == colorTemp) {
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count += 1;
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if (this.blocks[i]) {
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if (this.blocks[i].active) {
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let color = this.blocks[i].getComponent("Block").color;
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if (color == colorTemp) {
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count += 1;
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}
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}
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}
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}
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if (count > 1) {
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if (count > number) {
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colorOver = false;
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}
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//是变色门关卡,并且消除的块是当前颜色最后一个,对变色门中该颜色做消除处理 3 1 2 4 5 6
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if (colorOver == true && colorArray.length > 0) {
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for (let j = 0; j < colorArray.length; j++) {
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@ -2123,7 +2130,7 @@ export default class MapConroler extends cc.Component {
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//执行复活函数
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runRewive(data) {
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console.log("复活回调函数内", data);
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// console.log("复活回调函数内", data);
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this.isreview = true;
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cc.fx.GameTool.changeCoin(data.coin);
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const dataTemp = {
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@ -2370,7 +2377,7 @@ export default class MapConroler extends cc.Component {
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this.node.parent.parent.getChildByName("Lose").getChildByName("share").active = false;
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}
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else {
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console.log("有分享按钮");
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setTimeout(() => {
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this.node.parent.parent.getChildByName("Lose").getChildByName("share").active = true;
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}, 350);
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@ -2531,7 +2538,7 @@ export default class MapConroler extends cc.Component {
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return;
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}
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var pause = this.iceTrue();
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console.log("冰冻状态:", pause);
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// console.log("冰冻状态:", pause);
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if (pause == true) {
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return;
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}
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@ -2678,7 +2685,7 @@ export default class MapConroler extends cc.Component {
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{ type: "freeze", count: 3 },
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]
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MapConroler._instance.SceneManager.openRewardWindow(data, () => {
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console.log("_________恢复游戏");
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var pause2 = this.iceTrue();
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if (pause2 == false) {
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this.pause = false;
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@ -2704,7 +2711,7 @@ export default class MapConroler extends cc.Component {
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{ type: "magic", count: 3 },
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]
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MapConroler._instance.SceneManager.openRewardWindow(data, () => {
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console.log("_________恢复游戏");
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var pause2 = this.iceTrue();
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if (pause2 == false) {
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this.pause = false;
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@ -2729,7 +2736,7 @@ export default class MapConroler extends cc.Component {
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{ type: "hammer", count: 1 },
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]
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MapConroler._instance.SceneManager.openRewardWindow(data, () => {
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console.log("_________恢复游戏");
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var pause2 = this.iceTrue();
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if (pause2 == false) {
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this.pause = false;
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@ -2813,7 +2820,7 @@ export default class MapConroler extends cc.Component {
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cc.fx.GameConfig.GM_INFO.hammerAmount = 0;
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this.setPropNum();
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let propInfo = cc.fx.StorageMessage.getStorage("prop");
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console.log("锤子道具信息:", propInfo);
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propInfo.hammerAmount = cc.fx.GameConfig.GM_INFO.hammerAmount;
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propInfo.timestamp = timestamp;
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cc.fx.StorageMessage.setStorage("prop", propInfo);
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@ -2824,7 +2831,6 @@ export default class MapConroler extends cc.Component {
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id: "2002",
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num: -1
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}
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console.log("____________消耗锤子cost");
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cc.fx.GameTool.shushu_Track("resource_cost", data);
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}
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@ -3301,7 +3307,6 @@ export default class MapConroler extends cc.Component {
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nomalArray.push(this.blocks[i].getComponent("Block").block_Info.node);
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}
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}
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// else nomalArray.push(this.blocks[i]);
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}
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else {
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if (!this.blocks[i].getComponent("Block").isEliminatedByHammer) {
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@ -3612,17 +3617,21 @@ export default class MapConroler extends cc.Component {
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predict_End(colorTemp: number) {
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//return true;
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// console.log("提前判断游戏结束");
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if (this.gameOver || this.gameWin || this.changeColor) {
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if (this.gameOver || this.gameWin) {
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return true;
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}
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//有变色门,且无开关门
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if (this.changeColor == true && this.openWall.length == 0) {
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return true;
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}
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let result = false;
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if (this.blocks.length == 0) {
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return true;
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}
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let result = false;
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let colorOver = true;
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let openResult = true;
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for (let i = 0; i < this.blocks.length; i++) {
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let color = this.blocks[i].getComponent("Block").color;
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if (color == colorTemp) colorOver = false;
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//确保方块是可移动状态下再做判断
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if (this.blockCanMove(this.blocks[i])) {
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for (let j = 0; j < this.wall_Pass.length; j++) {
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@ -3651,6 +3660,9 @@ export default class MapConroler extends cc.Component {
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return result;
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}
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else {
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if (this.blockCanPass(this.blocks[i], this.wall_Pass[j])) {
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openResult = false;
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}
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// console.log("开关门并且关着,________不可通行");
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continue;
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}
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@ -3671,9 +3683,9 @@ export default class MapConroler extends cc.Component {
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}
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}
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//是变色门关卡,并且消除的块是当前颜色最后一个,对变色门中该颜色做消除处理
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// if (colorOver == true && this.changeColor == true) {
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// }
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if (openResult == true && this.changeColor == true) {
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result = true;
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}
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return result;
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}
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@ -455,7 +455,7 @@ export default class SceneManager extends cc.Component {
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}
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openRewardWindow(data, callBack) {
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console.log("_____________________打开奖励弹窗", data);
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// console.log("_____________________打开奖励弹窗", data);
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if (!SceneManager.cachedRewardPrefab) {
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cc.error('Reward prefab is not loaded yet.');
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return;
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@ -227,11 +227,6 @@ export default class Wall extends cc.Component {
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double = 3;
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}
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// if (this.colorArray.length > 1) {
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// let firstItem = this.colorArray.shift(); // 移除第一项
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// this.colorArray.push(firstItem); // 将第一项添加到数组末尾
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// }
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if (this.wall_SpriteFrames) {
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let name = this.color + "color" + (length + double);
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var spriteFrame = this.wall_SpriteFrames._spriteFrames[name];
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@ -329,24 +324,6 @@ export default class Wall extends cc.Component {
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this.maskNode.active = true;
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this.setMask();
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}
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// let color = cc.instantiate(MapConroler._instance.Block_Prop[4]);
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// color.parent = this.node.parent;
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// if (this.wall_Info.length == 0) {
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// color.opacity = 0;
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// }
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// color.scaleX = color.scaleY = 0.65;
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// if (this.direction == "up") {
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// color.setPosition((this.wall_Info.length - 1) * 60 - 10, 38);
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// if (this.wall_Info.length == 1) color.x += 5;
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// }
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// else if (this.direction == "down") {
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// color.setPosition((this.wall_Info.length - 1) * 60 - 10, -38);
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// if (this.wall_Info.length == 1) color.x += 5;
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// }
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// if (this.direction == "right") {
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// color.setPosition(30, (this.wall_Info.length - 1) * 60);
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// }
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}
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}
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@ -476,11 +453,16 @@ export default class Wall extends cc.Component {
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if (direction == "left" || direction == "right") {
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double = 3;
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}
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let color = this.colorArray[1];
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if (this.wall_SpriteFrames) {
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let name = color + "color" + (this.wall_Info.length + double);
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var spriteFrame = this.wall_SpriteFrames._spriteFrames[name];
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this.maskNode.getChildByName("color_icon").getComponent(cc.Sprite).spriteFrame = spriteFrame;
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if (this.colorArray.length > 1) {
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let color = this.colorArray[1];
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if (this.wall_SpriteFrames) {
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let name = color + "color" + (this.wall_Info.length + double);
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var spriteFrame = this.wall_SpriteFrames._spriteFrames[name];
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this.maskNode.getChildByName("color_icon").getComponent(cc.Sprite).spriteFrame = spriteFrame;
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}
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}
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else {
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this.maskNode.getChildByName("color_icon").opacity = 0;
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}
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}
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@ -531,8 +513,11 @@ export default class Wall extends cc.Component {
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if (this.colorArray.length > 1 && this.color == this.colorArray[0]) {
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let firstItem = this.colorArray.shift(); // 移除第一项
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this.colorArray.push(firstItem); // 将第一项添加到数组末尾
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this.updateColor();
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}
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else if (this.colorArray.length == 1 && this.color != this.colorArray[0]) {
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this.updateColor();
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}
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this.updateColor();
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}
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updateColor() {
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@ -575,7 +560,7 @@ export default class Wall extends cc.Component {
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//变色门删除颜色
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removeColor(color, type) {
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if (this.colorArray.length > 2) {
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if (this.colorArray.length > 1) {
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let index = this.colorArray.indexOf(color);
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if (index !== -1) {
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this.colorArray.splice(index, 1);
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@ -591,15 +576,20 @@ export default class Wall extends cc.Component {
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if (direction == "left" || direction == "right") {
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double = 3;
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}
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let color = this.colorArray[1];
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if (this.wall_SpriteFrames) {
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let name = color + "color" + (this.wall_Info.length + double);
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var spriteFrame = this.wall_SpriteFrames._spriteFrames[name];
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this.maskNode.getChildByName("color_icon").getComponent(cc.Sprite).spriteFrame = spriteFrame;
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this.maskNode.getChildByName("color_icon").getComponent(cc.Sprite).fillRange = 0;
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cc.tween(this.maskNode.getChildByName("color_icon").getComponent(cc.Sprite))
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.to(0.2, { fillRange: 1 })
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.start();
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if (this.colorArray.length > 1) {
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let color = this.colorArray[1];
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if (this.wall_SpriteFrames) {
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let name = color + "color" + (this.wall_Info.length + double);
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var spriteFrame = this.wall_SpriteFrames._spriteFrames[name];
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this.maskNode.getChildByName("color_icon").getComponent(cc.Sprite).spriteFrame = spriteFrame;
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this.maskNode.getChildByName("color_icon").getComponent(cc.Sprite).fillRange = 0;
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cc.tween(this.maskNode.getChildByName("color_icon").getComponent(cc.Sprite))
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.to(0.2, { fillRange: 1 })
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.start();
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}
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}
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else {
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this.maskNode.getChildByName("color_icon").opacity = 0;
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}
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// 设置遮罩节点大小和位置
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if (this.node.parent.name == "down") {
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@ -1168,7 +1168,8 @@ var GameTool = {
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// MiniGameSdk.API.showToast("准备上报完成游戏");
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}
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if (name == "finish_stage") {
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MiniGameSdk.API.yinli_FinishiStage();
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if (data.result)
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MiniGameSdk.API.yinli_FinishiStage();
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}
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// MiniGameSdk.API.shushu_Track(name,eventData);
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MiniGameSdk.API.shushu_Track(name, eventData);
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Reference in New Issue
Block a user