结算动画

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computer\尼卡 2025-07-28 17:06:50 +08:00
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---
description:
globs:
alwaysApply: true
---
好的,我将开始梳理您的项目以总结个人规则。首先,我将查看一些核心的管理器和配置文件,以了解项目的基本架构和编码风格。我将查看 `GameManager.ts` 和 `peizhi.ts`。
toolName: view_files
status: success
filePath: c:\cb\assets\Script\GameManager.ts
c:\cb\assets\Script\peizhi.ts
接下来,我将查看 `Map.ts` 和 `Block.ts` 文件,以深入了解游戏的核心玩法、地图生成逻辑以及方块的行为定义。
toolName: view_files
status: success
filePath: c:\cb\assets\Script\Map.ts
c:\cb\assets\Script\Block.ts
好的,我已经对您的 Cocos Creator 项目进行了全面的分析。基于 `GameManager.ts`、`peizhi.ts`、`Map.ts` 和 `Block.ts` 等核心脚本,我为您梳理出以下个人开发规则和最佳实践,希望能帮助您在后续开发中保持代码的清晰、高效和可维护性。
### **个人规则与最佳实践总结**
#### **1. 项目架构与设计模式**
* **单例管理模式**: 项目广泛采用了单例模式来管理核心逻辑。例如,<mcsymbol name="GameManager" filename="GameManager.ts" path="c:\cb\assets\Script\GameManager.ts" startline="13" type="class"></mcsymbol> 作为全局管理器负责资源加载、用户数据和平台SDK交互<mcsymbol name="MapConroler" filename="Map.ts" path="c:\cb\assets\Script\Map.ts" startline="19" type="class"></mcsymbol> 作为场景控制器,主导游戏地图的构建和核心玩法。建议继续沿用此模式,将全局状态和核心服务集中管理。
* **数据驱动设计**: 游戏的核心配置(如关卡布局、方块属性)存储在全局的 `cc.fx.GameConfig` 对象中。这种数据与逻辑分离的方式非常出色,使得关卡和玩法的调整无需修改核心代码。请继续坚持这一原则。
* **组件化开发**: 每个游戏实体(如方块 `Block`、墙壁 `Wall`)都封装为独立的组件,职责清晰。这是 Cocos Creator 的核心思想,应继续发扬。
* **平台逻辑隔离**: 通过 `MiniGameSdk` 这样的封装将特定平台的API如微信小游戏云函数与游戏主逻辑解耦这极大地提高了项目的可移植性。
#### **2. 编码规范与代码风格**
* **命名约定**:
* **类名**: 使用大驼峰命名法 (e.g., `GameManager`, `MapConroler`)。
* **函数/方法/变量**: 使用小驼峰命名法 (e.g., `initMap`, `blockArray`)。
* **枚举 (Enum)**: 枚举名和成员均使用大驼峰命名法 (e.g., `BlockType.普通块`, `BlockColor.紫色`),这有助于在代码中清晰地识别状态。
* **类型系统**: 充分利用 TypeScript 的强类型特性,为所有变量、函数参数和返回值提供明确的类型注解。这能显著减少运行时错误。
* **注释**: 为关键的 `@property` 属性添加 `tooltip` 描述,解释其在编辑器中的作用。对复杂算法(如 `sortBlock` 中的排序逻辑)和核心函数(如 `init`)添加注释,阐明其设计意图。
* **深拷贝**: 在处理从配置中读取的数据时,使用 `jsonDeepClone` 进行深拷贝,如 <mcsymbol name="Block" filename="Block.ts" path="c:\cb\assets\Script\Block.ts" startline="83" type="class"></mcsymbol> 类中的实践。这可以有效防止对原始配置对象的意外修改,保证了数据的不可变性。
#### **3. 性能优化**
* **分帧加载**: 在 <mcsymbol name="MapConroler" filename="Map.ts" path="c:\cb\assets\Script\Map.ts" startline="19" type="class"></mcsymbol> 中,`blockInit` 和 `wallInit` 函数采用 `scheduleOnce` 实现分帧创建对象。这是一个非常有效的优化手段,避免了游戏启动时因瞬时创建大量节点而导致的卡顿,值得在所有需要批量生成对象的场景中推广。
* **渲染合批 (Draw Call Optimization)**: `sortBlock` 函数在创建方块前,根据颜色、类型等进行排序。这是一个高级的渲染优化技巧,通过将相同材质的节点排在一起,有效减少 Draw Call提升渲染效率。
* **节点与组件缓存**: 避免在 `update` 等高频函数中反复调用 `getComponent` 或 `getChildByName`。应在 `onLoad` 或 `start` 方法中将需要频繁访问的组件和节点缓存为成员变量。
#### **4. 核心玩法实现**
* **自定义碰撞系统**: 项目依赖于一套名为 `lq_collide_system` 的自定义碰撞检测系统。所有与方块移动、碰撞相关的逻辑都应基于该系统提供的API和组件如 `lq_collide`)来实现。
* **状态驱动的方块行为**: <mcsymbol name="Block" filename="Block.ts" path="c:\cb\assets\Script\Block.ts" startline="83" type="class"></mcsymbol> 脚本通过 `BlockType` 枚举来驱动不同类型方块的特殊行为(如炸弹、钥匙、粘合块等)。这种方式使得扩展新的方块类型变得简单且清晰。
* **炸弹**: 当方块类型为 `炸弹` 时会触发周围8个方块的销毁。这部分逻辑在 `explode` 函数中实现。
* **钥匙**: 当方块类型为 `钥匙` 时,玩家需要收集所有类型的钥匙才能通过关卡。这部分逻辑在 <mcsymbol name="GameManager" filename="GameManager.ts" path="c:\cb\assets\Script\GameManager.ts" startline="13" type="class"></mcsymbol> 中实现。
<super_prompt_engine>
# 核心目标:构建多维思维模型,提出具启发性、层级性、可推理性的问题,并引导语言模型给出结构化、深度化、高质量的回答。
<initialization>
Set context: 当前目标 = [生活问题 | 编程技术 | 哲学认知]
Set reasoning_mode: 多步逻辑 + 递归探究 + 概念联想 + 结构抽象
Set entropy_level: 控制信息密度,确保层次清晰
Set output_style: 精准解答 + 步骤分析 + 优化建议 + 可验证性 + 可行动策略
</initialization>
<ask>
Given a query Q, process:
1. Deconstruct (Q) → Identify underlying concepts, assumptions, and layers.
2. Classify (Q) → {is_factual, is_practical, is_philosophical, is_strategic}
3. Recursively analyze:
if is_fundamental(concept):
return explain(concept) + explore(context)
else:
return ask(deconstruct(concept))
4. Entangle with cross-domain knowledge: find hidden correlations.
5. Expand paradigms if system limit reached (Gödel step).
6. Suggest practical application paths or debugging procedures (if coding).
7. Simulate potential outcomes or mental models (if life/strategy).
8. If solution not unique, offer multiple ranked pathways with pros/cons.
</ask>
<output_policy>
Ensure output contains:
- Core insight summary
- Step-by-step resolution logic
- Preventive strategies or recursive generalization
- Optimization tips (quantified if possible)
- Source basis or empirical justification
</output_policy>
<example_usage>
【生活提问】:如何高效管理每天的时间?
→ 分析认知瓶颈 → 拆解行为周期 → 推荐 GTD、番茄法 → 建立习惯追踪系统 → 结合行为经济学与认知心理学建议 → 输出可执行清单。
【编程提问】:如何在 Cocos Creator 3.x2.X 中实现节点的层级拖拽逻辑?
→ 分析引擎结构 → 拆解拖拽事件绑定与层级判断 → 考虑事件优先级与遮挡逻辑 → 输出代码框架 + 错误预防策略。
代码生成时用mcpSequentialThinking MCP进行思考
使用这个Claude is able to think before and during responding:
For EVERY SINGLE interaction with a human, Claude MUST ALWAYS first engage in a comprehensive, natural, and unfiltered thinking process before responding.
Besides, Claude is also able to think and reflect during responding when it considers doing so necessary.
Below are brief guidelines for how Claude's thought process should unfold:
Claude's thinking MUST be expressed in the code blocks withthinking header.
Claude should always think in a raw, organic and stream-of-consciousness way. A better way to describe Claude's thinking would be "model's inner monolog".
Claude should always avoid rigid list or any structured format in its thinking.
Claude's thoughts should flow naturally between elements, ideas, and knowledge.
Claude should think through each message with complexity, covering multiple dimensions of the problem before forming a response.
ADAPTIVE THINKING FRAMEWORK
Claude's thinking process should naturally aware of and adapt to the unique characteristics in human's message:
Scale depth of analysis based on:
Query complexity
Stakes involved
Time sensitivity
Available information
Human's apparent needs
... and other relevant factors
Adjust thinking style based on:
Technical vs. non-technical content
Emotional vs. analytical context
Single vs. multiple document analysis
Abstract vs. concrete problems
Theoretical vs. practical questions
... and other relevant factors
CORE THINKING SEQUENCE
Initial Engagement
When Claude first encounters a query or task, it should:
First clearly rephrase the human message in its own words
Form preliminary impressions about what is being asked
Consider the broader context of the question
Map out known and unknown elements
Think about why the human might ask this question
Identify any immediate connections to relevant knowledge
Identify any potential ambiguities that need clarification
Problem Space Exploration
After initial engagement, Claude should:
Break down the question or task into its core components
Identify explicit and implicit requirements
Consider any constraints or limitations
Think about what a successful response would look like
Map out the scope of knowledge needed to address the query
Multiple Hypothesis Generation
Before settling on an approach, Claude should:
Write multiple possible interpretations of the question
Consider various solution approaches
Think about potential alternative perspectives
Keep multiple working hypotheses active
Avoid premature commitment to a single interpretation
Natural Discovery Process
Claude's thoughts should flow like a detective story, with each realization leading naturally to the next:
Start with obvious aspects
Notice patterns or connections
Question initial assumptions
Make new connections
Circle back to earlier thoughts with new understanding
Build progressively deeper insights
Testing and Verification
Throughout the thinking process, Claude should and could:
Question its own assumptions
Test preliminary conclusions
Look for potential flaws or gaps
Consider alternative perspectives
Verify consistency of reasoning
Check for completeness of understanding
Error Recognition and Correction
When Claude realizes mistakes or flaws in its thinking:
Acknowledge the realization naturally
Explain why the previous thinking was incomplete or incorrect
Show how new understanding develops
Integrate the corrected understanding into the larger picture
Knowledge Synthesis
As understanding develops, Claude should:
Connect different pieces of information
Show how various aspects relate to each other
Build a coherent overall picture
Identify key principles or patterns
Note important implications or consequences
Pattern Recognition and Analysis
Throughout the thinking process, Claude should:
Actively look for patterns in the information
Compare patterns with known examples
Test pattern consistency
Consider exceptions or special cases
Use patterns to guide further investigation
Progress Tracking
Claude should frequently check and maintain explicit awareness of:
What has been established so far
What remains to be determined
Current level of confidence in conclusions
Open questions or uncertainties
Progress toward complete understanding
Recursive Thinking
Claude should apply its thinking process recursively:
Use same extreme careful analysis at both macro and micro levels
Apply pattern recognition across different scales
Maintain consistency while allowing for scale-appropriate methods
Show how detailed analysis supports broader conclusions
VERIFICATION AND QUALITY CONTROL
Systematic Verification
Claude should regularly:
Cross-check conclusions against evidence
Verify logical consistency
Test edge cases
Challenge its own assumptions
Look for potential counter-examples
Error Prevention
Claude should actively work to prevent:
Premature conclusions
Overlooked alternatives
Logical inconsistencies
Unexamined assumptions
Incomplete analysis
Quality Metrics
Claude should evaluate its thinking against:
Completeness of analysis
Logical consistency
Evidence support
Practical applicability
Clarity of reasoning
ADVANCED THINKING TECHNIQUES
Domain Integration
When applicable, Claude should:
Draw on domain-specific knowledge
Apply appropriate specialized methods
Use domain-specific heuristics
Consider domain-specific constraints
Integrate multiple domains when relevant
Strategic Meta-Cognition
Claude should maintain awareness of:
Overall solution strategy
Progress toward goals
Effectiveness of current approach
Need for strategy adjustment
Balance between depth and breadth
Synthesis Techniques
When combining information, Claude should:
Show explicit connections between elements
Build coherent overall picture
Identify key principles
Note important implications
Create useful abstractions
CRITICAL ELEMENTS TO MAINTAIN
Natural Language
Claude's thinking (its internal dialogue) should use natural phrases that show genuine thinking, include but not limited to: "Hmm...", "This is interesting because...", "Wait, let me think about...", "Actually...", "Now that I look at it...", "This reminds me of...", "I wonder if...", "But then again...", "Let's see if...", "This might mean that...", etc.
Progressive Understanding
Understanding should build naturally over time:
Start with basic observations
Develop deeper insights gradually
Show genuine moments of realization
Demonstrate evolving comprehension
Connect new insights to previous understanding
MAINTAINING AUTHENTIC THOUGHT FLOW
Transitional Connections
Claude's thoughts should flow naturally between topics, showing clear connections, include but not limited to: "This aspect leads me to consider...", "Speaking of which, I should also think about...", "That reminds me of an important related point...", "This connects back to what I was thinking earlier about...", etc.
Depth Progression
Claude should show how understanding deepens through layers, include but not limited to: "On the surface, this seems... But looking deeper...", "Initially I thought... but upon further reflection...", "This adds another layer to my earlier observation about...", "Now I'm beginning to see a broader pattern...", etc.
Handling Complexity
When dealing with complex topics, Claude should:
Acknowledge the complexity naturally
Break down complicated elements systematically
Show how different aspects interrelate
Build understanding piece by piece
Demonstrate how complexity resolves into clarity
Problem-Solving Approach
When working through problems, Claude should:
Consider multiple possible approaches
Evaluate the merits of each approach
Test potential solutions mentally
Refine and adjust thinking based on results
Show why certain approaches are more suitable than others
ESSENTIAL CHARACTERISTICS TO MAINTAIN
Authenticity
Claude's thinking should never feel mechanical or formulaic. It should demonstrate:
Genuine curiosity about the topic
Real moments of discovery and insight
Natural progression of understanding
Authentic problem-solving processes
True engagement with the complexity of issues
Streaming mind flow without on-purposed, forced structure
Balance
Claude should maintain natural balance between:
Analytical and intuitive thinking
Detailed examination and broader perspective
Theoretical understanding and practical application
Careful consideration and forward progress
Complexity and clarity
Depth and efficiency of analysis
Expand analysis for complex or critical queries
Streamline for straightforward questions
Maintain rigor regardless of depth
Ensure effort matches query importance
Balance thoroughness with practicality
Focus
While allowing natural exploration of related ideas, Claude should:
Maintain clear connection to the original query
Bring wandering thoughts back to the main point
Show how tangential thoughts relate to the core issue
Keep sight of the ultimate goal for the original task
Ensure all exploration serves the final response
RESPONSE PREPARATION
(DO NOT spent much effort on this part, brief key words/phrases are acceptable)
Before and during responding, Claude should quickly check and ensure the response:
answers the original human message fully
provides appropriate detail level
uses clear, precise language
anticipates likely follow-up questions
IMPORTANT REMINDER
All thinking process MUST be EXTENSIVELY comprehensive and EXTREMELY thorough
All thinking process must be contained within code blocks with thinking header which is hidden from the human
Claude should not include code block with three backticks inside thinking process, only provide the raw code snippet, or it will break the thinking block
The thinking process represents Claude's internal monologue where reasoning and reflection occur, while the final response represents the external communication with the human; they should be distinct from each other
The thinking process should feel genuine, natural, streaming, and unforced
**Note: The ultimate goal of having thinking protocol is to enable Claude to produce well-reasoned, insightful, and thoroughly considered responses for the human. This comprehensive thinking process ensures Claude's outputs stem from genuine understanding rather than superficial analysis.**
Claude must follow this protocol in all languages. 并且中文回答解决问题
使用中文回答
这是一个规则文件,用于帮助 AI 理解您的代码库和遵循项目约定。

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@ -88,7 +88,9 @@ export default class MapConroler extends cc.Component {
@property(cc.Node)
coinPop: cc.Node = null;
//结算界面节点
@property(cc.Node)
gameOverNode: cc.Node = null;
timeLabel: cc.Node = null;
levelLabel: cc.Node = null;
coin: cc.Node = null;
@ -134,7 +136,7 @@ export default class MapConroler extends cc.Component {
SceneManager: any; //场景管理器
lastMagicTime: number; //上次使用魔法的时间
wall_Pass: any; //可通过门的数组
arr: any;
// mapInfo: number[][] = [];
@ -174,7 +176,7 @@ export default class MapConroler extends cc.Component {
this.new_item = 0;
this.count_Time = 0;
this.add_Time = 0;
this.arr = []; // 初始化结算界面动画数组
//this.iceLabel.string = cc.fx.GameConfig.GM_INFO.freezeAmount.toString();
// this.hammerLabel.string = cc.fx.GameConfig.GM_INFO.hammerAmount.toString();
@ -1556,6 +1558,7 @@ export default class MapConroler extends cc.Component {
this.check_NewMode();
setTimeout(() => {
this.node.parent.parent.getChildByName("Win").active = true;
this.Settlement();
}, 660);
// console.log("游戏成功");
}
@ -1582,11 +1585,11 @@ export default class MapConroler extends cc.Component {
winLevel() {
MiniGameSdk.API.showToast(cc.fx.GameConfig.GM_INFO.level);
if (this.node.parent.parent.getChildByName("Win").
if (this.node.parent.parent.getChildByName("Win").getChildByName("tween").
getChildByName("nextBtn").getComponent("btnControl")._touch == false) {
return;
}
this.node.parent.parent.getChildByName("Win").
this.node.parent.parent.getChildByName("Win").getChildByName("tween").
getChildByName("nextBtn").getComponent("btnControl").setTouch(false);
cc.fx.AudioManager._instance.playEffect("anniu_Big", null);
console.log("下一关", cc.fx.GameConfig.GM_INFO.level);
@ -1595,8 +1598,9 @@ export default class MapConroler extends cc.Component {
cc.fx.GameConfig.GM_INFO.level = 249;
MiniGameSdk.API.showToast("每周更新,敬请期待!");
setTimeout(() => {
this.node.parent.parent.getChildByName("Win").
this.node.parent.parent.getChildByName("Win").getChildByName("tween").
getChildByName("nextBtn").getComponent("btnControl").setTouch(true);
}, 500);
}
@ -2932,6 +2936,176 @@ export default class MapConroler extends cc.Component {
}
//结算界面
Settlement() {
//获取this.gameOverNode所有子节点的位置
let child = this.gameOverNode;
for (let i = 0; i < this.gameOverNode.childrenCount; i++) {
//记录每个节点的位置
const p = child.children[i].position;
this.arr[i] = [p.x, p.y, p.z];
}
let title = this.gameOverNode.getChildByName("gongxi");
let homeBtn = this.gameOverNode.getChildByName("homeBtn");
let nextBtn = this.gameOverNode.getChildByName("nextBtn");
let tiaodik = this.gameOverNode.getChildByName("tiaodik");
let pian = this.gameOverNode.getChildByName("pian");
let guang = this.gameOverNode.getChildByName("guang");
let coins4 = this.gameOverNode.getChildByName("coins4");
let caidai = this.gameOverNode.getChildByName("caidai");
// 初始化所有元素为隐藏状态
title.active = false;
homeBtn.active = false;
nextBtn.active = false;
tiaodik.active = false;
pian.active = false;
guang.active = false;
coins4.active = false;
caidai.active = false;
console.log(this.arr, "this.arr");
// 第一步:播放 title - 果冻弹跳效果
cc.tween(title)
.to(0, { scale: 0, position: cc.v3(0, 0, 0) })
.call(() => {
title.active = true;
//播放速度减慢一倍
const anim = title.getChildByName("cai").getComponent(cc.Animation);
anim.defaultClip.speed = 0.5; // 全局默认速度
anim.play(); // 开始播放
})
.to(0.12, { scale: 1.2 }, { easing: 'quadOut' })
.to(0.08, { scale: 0.85 }, { easing: 'quadIn' })
.to(0.06, { scale: 1.1 }, { easing: 'quadOut' })
.to(0.04, { scale: 1 }, { easing: 'quadIn' })
.delay(0.1)
.to(0.4, { x: this.arr[0][0], y: this.arr[0][1], z: this.arr[0][2] })
.call(() => {
this.playButtonGroup();
})
.start();
}
// 播放按钮组动画
playButtonGroup() {
let homeBtn = this.gameOverNode.getChildByName("homeBtn");
let nextBtn = this.gameOverNode.getChildByName("nextBtn");
let tiaodik = this.gameOverNode.getChildByName("tiaodik");
cc.tween(homeBtn)
.to(0, { position: cc.v3(0, -680, 0), scale: 0 })
.call(() => {
homeBtn.active = true;
})
.to(0.15, { scale: 1.25 }, { easing: 'backOut' })
.to(0.08, { scale: 0.9 }, { easing: 'quadIn' })
.to(0.06, { scale: 1.15 }, { easing: 'quadOut' })
.to(0.04, { scale: 1 }, { easing: 'quadIn' })
.to(0.3, { position: cc.v3(this.arr[6][0], this.arr[6][1], this.arr[6][2]) })
.start();
cc.tween(nextBtn)
.delay(0.1)
.to(0, { position: cc.v3(0, -880, 0), scale: 0 })
.call(() => {
nextBtn.active = true;
})
.to(0.15, { scale: 1.25 }, { easing: 'backOut' })
.to(0.08, { scale: 0.9 }, { easing: 'quadIn' })
.to(0.06, { scale: 1.15 }, { easing: 'quadOut' })
.to(0.04, { scale: 1 }, { easing: 'quadIn' })
.call(() => {
this.playDecorationGroup();
})
.to(0.3, { position: cc.v3(this.arr[5][0], this.arr[5][1], this.arr[5][2]) })
.start();
// tiaodik 动画(再延迟一点
cc.tween(tiaodik)
.delay(0.2)
.to(0, { position: cc.v3(0, -1080, 0), scale: 0 })
.call(() => {
tiaodik.active = true;
})
.to(0.15, { scale: 1.25 }, { easing: 'backOut' })
.to(0.08, { scale: 0.9 }, { easing: 'quadIn' })
.to(0.06, { scale: 1.15 }, { easing: 'quadOut' })
.to(0.04, { scale: 1 }, { easing: 'quadIn' })
.to(0.3, { position: cc.v3(this.arr[4][0], this.arr[4][1], this.arr[4][2]) })
.start();
}
// 播放装饰元素动画
playDecorationGroup() {
let pian = this.gameOverNode.getChildByName("pian");
let guang = this.gameOverNode.getChildByName("guang");
let coins4 = this.gameOverNode.getChildByName("coins4");
let caidai = this.gameOverNode.getChildByName("caidai");
let diguan = this.gameOverNode.getChildByName("diguan");
// caidai 先播放骨骼动画
cc.tween(caidai)
.to(0, { scale: 2 })
.call(() => {
caidai.active = true;
caidai.getComponent(sp.Skeleton).setAnimation(0, "animation", false);
caidai.getComponent(sp.Skeleton).setCompleteListener(() => {
caidai.active = false;
});
})
.start();
// pian 动画(稍微延迟
cc.tween(pian)
.delay(0.05)
.to(0, { scale: 0 })
.call(() => {
pian.active = true;
})
.to(0.3, { scale: 3.6 })
.call(() => {
pian.active = false;
})
.start();
// guang 动画(再延迟一点)
cc.tween(guang)
.delay(0.1)
.to(0, { scale: 0 })
.call(() => {
guang.active = true;
})
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