修复时间问题
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626ed0202c
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@ -2235,7 +2235,7 @@ export default class MapConroler extends cc.Component {
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addTime(time) {
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if (this.gameOver == true || this.timeNumber <= 0) return;
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this.timeNumber += time;
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NumberToImage.getTimeMargi3((this.timeNumber - 1), 45, "company_", this.timeLabel)
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NumberToImage.getTimeMargi3((this.timeNumber), 45, "company_", this.timeLabel)
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}
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//检测是否可以通过门
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@ -3890,7 +3890,7 @@ export default class MapConroler extends cc.Component {
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if (this.timeNumber <= 0) {
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this.stopTimeCutDown();
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// var timeTemp = cc.fx.GameTool.getTimeMargin3(this.timeNumber);
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NumberToImage.getTimeMargi3((this.timeNumber - 1), 45, "company_", this.timeLabel)
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NumberToImage.getTimeMargi3((this.timeNumber), 45, "company_", this.timeLabel)
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// this.timeLabel.string = timeTemp.toString();
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if (!this.pause) this.failLevel("time");
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}
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@ -3901,7 +3901,7 @@ export default class MapConroler extends cc.Component {
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if (!this.pause) this.failLevel("time");
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}
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// var timeTemp = cc.fx.GameTool.getTimeMargin3(this.timeNumber);
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NumberToImage.getTimeMargi3((this.timeNumber - 1), 45, "company_", this.timeLabel)
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NumberToImage.getTimeMargi3((this.timeNumber), 45, "company_", this.timeLabel)
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// this.timeLabel.string = timeTemp.toString();
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}
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}.bind(this);
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@ -4003,7 +4003,7 @@ export default class MapConroler extends cc.Component {
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cc.fx.GameConfig.GM_INFO.freezeAmount -= 1;
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// 倒计时加20秒
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this.timeNumber += 20;
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NumberToImage.getTimeMargi3((this.timeNumber - 1), 45, "company_", this.timeLabel)
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NumberToImage.getTimeMargi3((this.timeNumber), 45, "company_", this.timeLabel)
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if (cc.fx.GameConfig.GM_INFO.freezeAmount < 0)
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cc.fx.GameConfig.GM_INFO.freezeAmount = 0;
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this.setPropNum();
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