修复时间问题

This commit is contained in:
COMPUTER\EDY 2026-04-02 15:27:16 +08:00
parent 626ed0202c
commit 6536324f5f

View File

@ -2235,7 +2235,7 @@ export default class MapConroler extends cc.Component {
addTime(time) { addTime(time) {
if (this.gameOver == true || this.timeNumber <= 0) return; if (this.gameOver == true || this.timeNumber <= 0) return;
this.timeNumber += time; this.timeNumber += time;
NumberToImage.getTimeMargi3((this.timeNumber - 1), 45, "company_", this.timeLabel) NumberToImage.getTimeMargi3((this.timeNumber), 45, "company_", this.timeLabel)
} }
//检测是否可以通过门 //检测是否可以通过门
@ -3890,7 +3890,7 @@ export default class MapConroler extends cc.Component {
if (this.timeNumber <= 0) { if (this.timeNumber <= 0) {
this.stopTimeCutDown(); this.stopTimeCutDown();
// var timeTemp = cc.fx.GameTool.getTimeMargin3(this.timeNumber); // var timeTemp = cc.fx.GameTool.getTimeMargin3(this.timeNumber);
NumberToImage.getTimeMargi3((this.timeNumber - 1), 45, "company_", this.timeLabel) NumberToImage.getTimeMargi3((this.timeNumber), 45, "company_", this.timeLabel)
// this.timeLabel.string = timeTemp.toString(); // this.timeLabel.string = timeTemp.toString();
if (!this.pause) this.failLevel("time"); if (!this.pause) this.failLevel("time");
} }
@ -3901,7 +3901,7 @@ export default class MapConroler extends cc.Component {
if (!this.pause) this.failLevel("time"); if (!this.pause) this.failLevel("time");
} }
// var timeTemp = cc.fx.GameTool.getTimeMargin3(this.timeNumber); // var timeTemp = cc.fx.GameTool.getTimeMargin3(this.timeNumber);
NumberToImage.getTimeMargi3((this.timeNumber - 1), 45, "company_", this.timeLabel) NumberToImage.getTimeMargi3((this.timeNumber), 45, "company_", this.timeLabel)
// this.timeLabel.string = timeTemp.toString(); // this.timeLabel.string = timeTemp.toString();
} }
}.bind(this); }.bind(this);
@ -4003,7 +4003,7 @@ export default class MapConroler extends cc.Component {
cc.fx.GameConfig.GM_INFO.freezeAmount -= 1; cc.fx.GameConfig.GM_INFO.freezeAmount -= 1;
// 倒计时加20秒 // 倒计时加20秒
this.timeNumber += 20; this.timeNumber += 20;
NumberToImage.getTimeMargi3((this.timeNumber - 1), 45, "company_", this.timeLabel) NumberToImage.getTimeMargi3((this.timeNumber), 45, "company_", this.timeLabel)
if (cc.fx.GameConfig.GM_INFO.freezeAmount < 0) if (cc.fx.GameConfig.GM_INFO.freezeAmount < 0)
cc.fx.GameConfig.GM_INFO.freezeAmount = 0; cc.fx.GameConfig.GM_INFO.freezeAmount = 0;
this.setPropNum(); this.setPropNum();