修复一个小问题
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@ -156,6 +156,13 @@ export default class JiaZai extends cc.Component {
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this.Stamina.parent.getChildByName("xinshou").active = false;
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this.winStreakShow = false;
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this.checkStarter_pack();
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// Utils.getShopDouble(res => {
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// if (res.code === 1) {
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// console.log("获取到的shopDouble", res.data.shopDouble);
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// cc.fx.GameConfig.GM_INFO.shopDouble = res.data.shopDouble;
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// }
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// })
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//每日任务
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this.dailyQuestsShow = false;
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@ -1365,109 +1372,115 @@ export default class JiaZai extends cc.Component {
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console.error('获取系统信息失败', e);
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}
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if (cc.fx.GameConfig.GM_INFO.allOutTradeNo) {
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if (cc.fx.GameConfig.GM_INFO.allOutTradeNo.length != 0) {
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console.log("有需要补发数据", cc.fx.GameConfig.GM_INFO.allOutTradeNo);
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Utils.getShopDouble(res => {
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if (res.code === 1) {
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console.log("获取到的shopDouble", res.data.shopDouble);
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cc.fx.GameConfig.GM_INFO.shopDouble = res.data.shopDouble;
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if (cc.fx.GameConfig.GM_INFO.allOutTradeNo.length != 0) {
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console.log("有需要补发数据", cc.fx.GameConfig.GM_INFO.allOutTradeNo);
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// 递归函数,按顺序处理每个订单
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const processOrder = (index: number) => {
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if (index >= cc.fx.GameConfig.GM_INFO.allOutTradeNo.length) {
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// 所有订单处理完成,清空数组
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cc.fx.GameConfig.GM_INFO.allOutTradeNo = [];
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console.log("补发逻辑全部完成,已清空allOutTradeNo数组");
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return; // 所有订单处理完成
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}
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// 递归函数,按顺序处理每个订单
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const processOrder = (index: number) => {
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if (index >= cc.fx.GameConfig.GM_INFO.allOutTradeNo.length) {
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// 所有订单处理完成,清空数组
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cc.fx.GameConfig.GM_INFO.allOutTradeNo = [];
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console.log("补发逻辑全部完成,已清空allOutTradeNo数组");
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return; // 所有订单处理完成
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}
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let order = cc.fx.GameConfig.GM_INFO.allOutTradeNo[index];
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console.log("需要补发数据", order);
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if (order.itemid == "gold_1" || order.itemid == "gold_2" || order.itemid == "gold_3"
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|| order.itemid == "gold_4" || order.itemid == "gold_5" || order.itemid == "gold_6"
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|| order.itemid == "unlimited_health_bundle_10" || order.itemid == "unlimited_health_bundle_20"
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|| order.itemid == "unlimited_health_bundle_30" || order.itemid == "month_Card" || "reborn_Gift"
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|| order.itemid == "starter_pack" || order.itemid == "battlepass"
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) {
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this.openLoad();
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console.log("补发名称:", order.itemid);
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let productId = order.itemid;
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Utils.setPayInfo(
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(res) => {
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console.log("设置轮训结果:", res);
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this.closeLoad();
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if (res.code === 1) {
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console.log("7.14_________正式发货");
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let coinTemp = 0;
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if (order.itemid == "gold_1") { coinTemp = 1200; }
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else if (order.itemid == "gold_2") { coinTemp = 8000; }
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else if (order.itemid == "gold_3") { coinTemp = 16000; }
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else if (order.itemid == "gold_4") { coinTemp = 32000; }
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else if (order.itemid == "gold_5") { coinTemp = 100000; }
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else if (order.itemid == "gold_6") { coinTemp = 240000; }
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else if (order.itemid == "unlimited_health_bundle_10") { coinTemp = 2500; }
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else if (order.itemid == "unlimited_health_bundle_20") { coinTemp = 5000; }
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else if (order.itemid == "unlimited_health_bundle_30") { coinTemp = 7500; }
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else if (order.itemid == "month_Card") {
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coinTemp = 6000;
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cc.fx.GameConfig.GM_INFO.doubleCoin = 2;
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cc.fx.GameConfig.GM_INFO.hp_Max = 7;
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cc.fx.GameConfig.GM_INFO.hp = 7;
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this.openLoad();
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this.buyMonthCard(productId);
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}
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else if (order.itemid == "reborn_Gift") {
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coinTemp = 1000;
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}
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else if (order.itemid == "starter_pack") {
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coinTemp = 3000;
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cc.fx.GameConfig.GM_INFO.doubleCoin = 5;
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cc.fx.GameConfig.GM_INFO.hp_Max = 5;
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cc.fx.GameConfig.GM_INFO.hp = 5;
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} else if (order.itemid == "battlepass") {
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// 通行证订单
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this.reissuePaaCheck();
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}
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let title = "充值补发奖励金币:" + coinTemp;
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// MiniGameSdk.API.showToast(title);
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if (order.itemid != "month_Card") cc.fx.GameTool.shopBuy(productId, true);
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console.log("充值成功获得金币");
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let price = parseInt(order.goodsPrice) || 0;
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// const dataSuccess = {
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// outTradeNo: order.outTradeNo,
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// pay_amount: price,
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// payment_name: productId,
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// payment_num: 1,
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// type: systemType,
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// }
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let name = "补发充值成功" + productId;
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// cc.fx.GameTool.shushu_Track("payment", dataSuccess);
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let order = cc.fx.GameConfig.GM_INFO.allOutTradeNo[index];
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console.log("需要补发数据", order);
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if (order.itemid == "gold_1" || order.itemid == "gold_2" || order.itemid == "gold_3"
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|| order.itemid == "gold_4" || order.itemid == "gold_5" || order.itemid == "gold_6"
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|| order.itemid == "unlimited_health_bundle_10" || order.itemid == "unlimited_health_bundle_20"
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|| order.itemid == "unlimited_health_bundle_30" || order.itemid == "month_Card" || "reborn_Gift"
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|| order.itemid == "starter_pack" || order.itemid == "battlepass"
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) {
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this.openLoad();
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console.log("补发名称:", order.itemid);
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let productId = order.itemid;
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Utils.setPayInfo(
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(res) => {
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console.log("设置轮训结果:", res);
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this.closeLoad();
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if (res.code === 1) {
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console.log("7.14_________正式发货");
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let coinTemp = 0;
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if (order.itemid == "gold_1") { coinTemp = 1200; }
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else if (order.itemid == "gold_2") { coinTemp = 8000; }
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else if (order.itemid == "gold_3") { coinTemp = 16000; }
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else if (order.itemid == "gold_4") { coinTemp = 32000; }
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else if (order.itemid == "gold_5") { coinTemp = 100000; }
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else if (order.itemid == "gold_6") { coinTemp = 240000; }
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else if (order.itemid == "unlimited_health_bundle_10") { coinTemp = 2500; }
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else if (order.itemid == "unlimited_health_bundle_20") { coinTemp = 5000; }
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else if (order.itemid == "unlimited_health_bundle_30") { coinTemp = 7500; }
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else if (order.itemid == "month_Card") {
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coinTemp = 6000;
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cc.fx.GameConfig.GM_INFO.doubleCoin = 2;
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cc.fx.GameConfig.GM_INFO.hp_Max = 7;
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cc.fx.GameConfig.GM_INFO.hp = 7;
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this.openLoad();
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this.buyMonthCard(productId);
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}
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else if (order.itemid == "reborn_Gift") {
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coinTemp = 1000;
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}
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else if (order.itemid == "starter_pack") {
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coinTemp = 3000;
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cc.fx.GameConfig.GM_INFO.doubleCoin = 5;
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cc.fx.GameConfig.GM_INFO.hp_Max = 5;
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cc.fx.GameConfig.GM_INFO.hp = 5;
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} else if (order.itemid == "battlepass") {
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// 通行证订单
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this.reissuePaaCheck();
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}
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let title = "充值补发奖励金币:" + coinTemp;
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// MiniGameSdk.API.showToast(title);
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if (order.itemid != "month_Card") cc.fx.GameTool.shopBuy(productId, true);
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console.log("充值成功获得金币");
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let price = parseInt(order.goodsPrice) || 0;
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// const dataSuccess = {
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// outTradeNo: order.outTradeNo,
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// pay_amount: price,
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// payment_name: productId,
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// payment_num: 1,
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// type: systemType,
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// }
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let name = "补发充值成功" + productId;
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// cc.fx.GameTool.shushu_Track("payment", dataSuccess);
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// console.log("引力付费透传", price, order.outTradeNo, name);
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MiniGameSdk.API.yinli_Pay(price, order.outTradeNo, name);
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}
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else {
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MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
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const dataFail4 = {
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outTradeNo: order.outTradeNo,
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pay_amount: parseInt(order.goodsPrice) || 0,
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payment_name: productId,
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payment_num: 1,
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type: systemType,
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fail_reason: "成功付款,但是发货时请求服务器失败,重新进入游戏后轮训发货又失败",
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}
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cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
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}
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NumberToImage.numberToImageNodes5(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "Black", this.coin, true);
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this.updateCoin();
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// 处理下一个订单
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// console.log("引力付费透传", price, order.outTradeNo, name);
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MiniGameSdk.API.yinli_Pay(price, order.outTradeNo, name);
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}
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else {
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MiniGameSdk.API.showToast("网络异常,充值奖励将在登录后再次发放");
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const dataFail4 = {
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outTradeNo: order.outTradeNo,
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pay_amount: parseInt(order.goodsPrice) || 0,
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payment_name: productId,
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payment_num: 1,
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type: systemType,
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fail_reason: "成功付款,但是发货时请求服务器失败,重新进入游戏后轮训发货又失败",
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}
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cc.fx.GameTool.shushu_Track("payment_fail", dataFail4);
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}
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NumberToImage.numberToImageNodes5(cc.fx.GameConfig.GM_INFO.coin, 30, 15, "Black", this.coin, true);
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this.updateCoin();
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// 处理下一个订单
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processOrder(index + 1);
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}, order.outTradeNo);
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} else {
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// 如果当前订单不处理,直接处理下一个订单
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processOrder(index + 1);
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}, order.outTradeNo);
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} else {
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// 如果当前订单不处理,直接处理下一个订单
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processOrder(index + 1);
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}
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};
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}
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};
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// 从第一个订单开始处理
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processOrder(0);
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}
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}
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})
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// 从第一个订单开始处理
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processOrder(0);
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}
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}
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}
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@ -188,11 +188,11 @@ export default class MapConroler extends cc.Component {
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onLoad() {
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//以下为检验关卡
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// console.log("当前关卡", cc.fx.GameConfig.GM_INFO.level);
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// setTimeout(() => {
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// cc.fx.GameConfig.GM_INFO.level += 1;
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// cc.fx.GameConfig.LEVEL_INFO_init(true, 0, false);
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// }, 1000);
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console.log("当前关卡", cc.fx.GameConfig.GM_INFO.level);
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setTimeout(() => {
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cc.fx.GameConfig.GM_INFO.level += 1;
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cc.fx.GameConfig.LEVEL_INFO_init(true, 0, false);
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}, 1000);
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cc.fx.GameConfig.GM_INFO.sceneValue = "GameScene";
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@ -5171,7 +5171,7 @@ export default class MapConroler extends cc.Component {
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}
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endlessLevelShow() {
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console.log("刷新关卡等级", cc.fx.GameTool.maxLevel(), cc.fx.GameConfig.GM_INFO.endLevelNum);
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// console.log("刷新关卡等级", cc.fx.GameTool.maxLevel(), cc.fx.GameConfig.GM_INFO.endLevelNum);
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let top = this.node.parent.getChildByName("Top");
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top.getChildByName("shareBtn").active = true;
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this.node.parent.parent.parent.getChildByName("Pause").getChildByName("share").active = true;
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