This commit is contained in:
COMPUTER\EDY 2026-07-17 20:00:01 +08:00
parent 0b038d4d3b
commit 7568cb1d7f
9 changed files with 26 additions and 11 deletions

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@ -41,7 +41,7 @@ export default class RedeemCode extends cc.Component {
for (let itemId in rewards) {
let itemNum = rewards[itemId];
cc.fx.GameTool.getPassCheckPorp(parseInt(itemId), itemNum, false, true);
// 上报玩家当前领取的战令等级及付费状态
let typeStr = '';
let finalItemNum = itemNum;
switch (parseInt(itemId)) {

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@ -262,7 +262,7 @@ export default class Revive extends cc.Component {
}
else if (res.err) {
console.log("错误原因:", res.errMsg);
if (res.errMsg && res.errMsg.indexOf("fail App Store") !== -1) {
if (res.errCode == 16) {
console.log("走ios旧支付");
this.iosOldPay(price, productId);
return;

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@ -309,7 +309,7 @@ export class GameConfig {
vibrateOpen: true, //震动
coinnum: 0, //每局的金币数
paid_user: false, //是否是付费用户
version: "1.9.98", //版本号
version: "1.9.99", //版本号
shushu_DistinctId: "", //数数访客ID
shushu_AccountId: "", //数数账号ID
uid: "", //用户和后端唯一id

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@ -1256,7 +1256,7 @@ var GameTool = {
num: num,
compensate: compensate
}
console.log("通行证发放奖励", porpId, num)
console.log("222222通行证发放奖励", porpId, num)
cc.fx.GameTool.shushu_Track("resource_get", dataTemp);
},
@ -1297,6 +1297,7 @@ var GameTool = {
},
//上报数据
shushu_Track: function (name, data) {
let eventData = {}
switch (name) {
case "login":
@ -1452,6 +1453,12 @@ var GameTool = {
result: data.result,
}
break;
case "get_battle_pass":
eventData = {
cur_bp_level: data.cur_bp_level, //当前领取的战令等级, int
is_paid_bp_usr: data.is_paid_bp_usr,//是否是战令付费档位, boolean
}
break;
}
if (name == "stage_help") {
console.log("准备上报完成", data);
@ -1462,6 +1469,9 @@ var GameTool = {
if (data.result)
MiniGameSdk.API.yinli_FinishiStage();
}
if (name == "get_battle_pass") {
console.log("战令埋点", eventData);
}
// MiniGameSdk.API.shushu_Track(name,eventData);
console.log("上报事件", name, eventData);
MiniGameSdk.API.shushu_Track(name, eventData);

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@ -343,7 +343,7 @@ export default class NewClass extends cc.Component {
}
else if (res.err) {
console.log("错误原因:", res.errMsg);
if (res.errMsg && res.errMsg.indexOf("fail App Store") !== -1) {
if (res.errCode == 16) {
console.log("走ios旧支付");
this.iosOldPay(price, productId);
return;

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@ -424,7 +424,7 @@ export default class NewbieGift extends cc.Component {
}
else if (res.err) {
console.log("错误原因:", res.errMsg);
if (res.errMsg && res.errMsg.indexOf("fail App Store") !== -1) {
if (res.errCode == 16) {
console.log("走ios旧支付");
this.iosOldPay(price, productId);
return;

View File

@ -598,7 +598,7 @@ export default class passCheck extends cc.Component {
}
else if (res.err) {
console.log("错误原因:", res.errMsg);
if (res.errMsg && res.errMsg.indexOf("fail App Store") !== -1) {
if (res.errCode == 16) {
console.log("走ios旧支付");
this.iosOldPay(price, productId);
return;

View File

@ -413,11 +413,15 @@ export default class passCheckMgr extends cc.Component {
if (canvasTemp) {
JiaZai = canvasTemp.getComponent("JiaZai");
}
console.log("处理奖励", rewards);
// 处理每个奖励
for (const reward of rewards) {
// 上报战令奖励领取itemIndex 从 0 开始,埋点等级从 1 开始;右侧为付费档位
cc.fx.GameTool.shushu_Track("get_battle_pass", {
cur_bp_level: reward.itemIndex + 1,
is_paid_bp_usr: !reward.isLeftReward,
});
cc.fx.GameTool.getPassCheckPorp(reward.itemId, reward.itemNum, false);
if (JiaZai) {
switch (reward.itemId) {
case 1001: // 金币
@ -603,4 +607,4 @@ export default class passCheckMgr extends cc.Component {
this.list = null;
this.passCheckItem = null;
}
}
}

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@ -614,7 +614,8 @@ export default class NewClass extends cc.Component {
}
else if (res.err) {
console.log("错误原因:", res.errMsg);
if (res.errMsg && res.errMsg.indexOf("fail App Store") !== -1) {
if (res.errCode == 16) {
console.log("走ios旧支付");
this.iosOldPay(price, productId);
return;