diff --git a/assets/Scene/GameScene.fire b/assets/Scene/GameScene.fire index 51350ee..2c53243 100644 --- a/assets/Scene/GameScene.fire +++ b/assets/Scene/GameScene.fire @@ -1454,7 +1454,7 @@ "_animationName": "animation", "_animationQueue": [], "_headAniInfo": null, - "_playTimes": 0, + "_playTimes": 1, "_isAniComplete": true, "_N$skeletonData": { "__uuid__": "eda00f94-3f36-47c1-866f-aace8a695105" @@ -1504,8 +1504,8 @@ "__type__": "TypedArray", "ctor": "Float64Array", "array": [ - -41.7, - -58.561, + 16.43, + -60.562, 0, 0, 0, diff --git a/assets/Script/Map.ts b/assets/Script/Map.ts index 8d78313..b9f4840 100644 --- a/assets/Script/Map.ts +++ b/assets/Script/Map.ts @@ -2559,7 +2559,7 @@ export default class MapConroler extends cc.Component { if (data.type == "time") { this.timeNumber = 21; this.add_Time += 20; - NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel) + NumberToImage.getTimeMargi3(20, 45, "company_", this.timeLabel) } this.blockNum = this.blocks.length; @@ -2582,7 +2582,7 @@ export default class MapConroler extends cc.Component { this.pause = false; this.timeNumber = 21; this.add_Time += 20; - NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel) + NumberToImage.getTimeMargi3(20, 45, "company_", this.timeLabel) this.blockNum = this.blocks.length; if (this.blockNum == 0) this.nextLevel(1); this.node.parent.parent.getChildByName("Lose").active = false; @@ -2917,8 +2917,8 @@ export default class MapConroler extends cc.Component { if (this.timeNumber <= 0) { this.stopTimeCutDown(); - var timeTemp = cc.fx.GameTool.getTimeMargin(this.timeNumber); - NumberToImage.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel) + // var timeTemp = cc.fx.GameTool.getTimeMargin3(this.timeNumber); + NumberToImage.getTimeMargi3(this.timeNumber, 45, "company_", this.timeLabel) // this.timeLabel.string = timeTemp.toString(); if (!this.pause) this.failLevel("time"); } @@ -2928,8 +2928,8 @@ export default class MapConroler extends cc.Component { this.stopTimeCutDown(); if (!this.pause) this.failLevel("time"); } - var timeTemp = cc.fx.GameTool.getTimeMargin(this.timeNumber); - NumberToImage.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel) + // var timeTemp = cc.fx.GameTool.getTimeMargin3(this.timeNumber); + NumberToImage.getTimeMargi3(this.timeNumber, 45, "company_", this.timeLabel) // this.timeLabel.string = timeTemp.toString(); } }.bind(this); @@ -3028,7 +3028,7 @@ export default class MapConroler extends cc.Component { cc.fx.GameConfig.GM_INFO.freezeAmount -= 1; // 倒计时加20秒 this.timeNumber += 20; - NumberToImage.getTimeMargin(this.timeNumber, 50, "time_", this.timeLabel) + NumberToImage.getTimeMargi3(this.timeNumber, 45, "company_", this.timeLabel) if (cc.fx.GameConfig.GM_INFO.freezeAmount < 0) cc.fx.GameConfig.GM_INFO.freezeAmount = 0; this.setPropNum(); diff --git a/assets/Script/NumberToImage.ts b/assets/Script/NumberToImage.ts index dcc29be..4c9e4ba 100644 --- a/assets/Script/NumberToImage.ts +++ b/assets/Script/NumberToImage.ts @@ -335,7 +335,7 @@ export default class NumberToImage extends cc.Component { if (targetNode.children.length > 0) { for (let i = 0; i < targetNode.children.length; i++) { - targetNode.children[i].getComponent(cc.Sprite).spriteFrame = this.font._spriteFrames[name + timeArr[i] + ""]; + targetNode.children[i].getComponent(cc.Sprite).spriteFrame = this.font3._spriteFrames[name + timeArr[i] + ""]; } } else { @@ -343,6 +343,7 @@ export default class NumberToImage extends cc.Component { const node = new cc.Node(); const sprite = node.addComponent(cc.Sprite); const digit = timeArr[i]; + console.log(name + digit + ""); // debugger; sprite.spriteFrame = this.font3._spriteFrames[name + digit + ""]; // 将节点添加到目标节点下