diff --git a/assets/Script/Block.ts b/assets/Script/Block.ts index fecb8a8..4f0dbe1 100644 --- a/assets/Script/Block.ts +++ b/assets/Script/Block.ts @@ -451,7 +451,7 @@ export default class Block extends cc.Component { this.setMapBlock(); this.level = 50 + this.posX - this.posY * 3; this.node.zIndex = this.level; - console.log("方块层级", this.node.zIndex); + //console.log("方块层级", this.node.zIndex); this.node.x = mapBlock.x + 65; this.node.y = mapBlock.y - 60; diff --git a/assets/Script/GameManager.ts b/assets/Script/GameManager.ts index a4a2184..2d625de 100644 --- a/assets/Script/GameManager.ts +++ b/assets/Script/GameManager.ts @@ -93,27 +93,27 @@ export default class GameManager extends cc.Component { const path2 = 'prefab/wall'; cc.resources.loadDir(path, cc.Prefab, (err, assets: cc.Prefab[]) => { if (err) { - console.log('动态加载 block 失败:', err); + //console.log('动态加载 block 失败:', err); cc.director.loadScene("LoadScene"); return; } // 将加载的 Prefab 赋值给 Block_Array this.Block_Array = assets; - console.log('方块加载成功,共加载了', this.Block_Array.length, '个方块'); + //console.log('方块加载成功,共加载了', this.Block_Array.length, '个方块'); this.setSort(); this.load1 = true; }); cc.resources.loadDir(path2, cc.Prefab, (err, assets: cc.Prefab[]) => { if (err) { - console.log('动态加载 wall 失败:', err); + //console.log('动态加载 wall 失败:', err); cc.director.loadScene("LoadScene"); return; } // 将加载的 Prefab 赋值给 Block_Array this.Wall_Prefab = assets; this.load2 = true; - console.log('墙加载成功,共加载了', this.Wall_Prefab.length, '个墙'); + //console.log('墙加载成功,共加载了', this.Wall_Prefab.length, '个墙'); this.setWallPrefabSort(); }); }, 100); @@ -177,7 +177,7 @@ export default class GameManager extends cc.Component { // // 加载失败时仍尝试进入 HomeScene // cc.director.loadScene("HomeScene"); // } else { - // console.log('music bundle 加载成功'); + // //console.log('music bundle 加载成功'); // } // cc.director.loadScene("HomeScene"); // }); @@ -185,7 +185,7 @@ export default class GameManager extends cc.Component { if (err) { console.error('加载 shop 失败:', err); } else { - console.log('shop加载成功'); + //console.log('shop加载成功'); // 加载成功后进入 HomeScene cc.assetManager.loadBundle('music', (err, bundle) => { if (err) { @@ -193,7 +193,7 @@ export default class GameManager extends cc.Component { // 加载失败时仍尝试进入 HomeScene cc.director.loadScene("HomeScene"); } else { - console.log('music bundle 加载成功'); + //console.log('music bundle 加载成功'); } cc.director.loadScene("HomeScene"); }); @@ -236,53 +236,85 @@ export default class GameManager extends cc.Component { if (typeof wx !== 'undefined' && wx !== null) { MiniGameSdk.API.shushu_Init(); this.nowTime = Date.now(); - console.log("开始读取用户信息的时间:", this.nowTime); - Utils.getUserInfo((data) => { - console.log("登录成功时间耗时:", Date.now() - this.nowTime); - console.log("登陆成功_____________", data); - console.log("uid", data.data.onlyId); - if (data.data._id) { - cc.fx.GameConfig.GM_INFO.uid = data.data._id; - cc.fx.StorageMessage.setStorage("uid", data.data._id); - } - if (data.data.onlyId) { - console.log(":应该进入这里"); - console.log("_______________Uid:", data.data.onlyId); - cc.fx.GameConfig.GM_INFO.userId = data.data.onlyId; - } - if (data.data.outTradeNo.length > 0) { - console.log("设置补发数据", data.data.outTradeNo); - cc.fx.GameConfig.GM_INFO.allOutTradeNo = []; - cc.fx.GameConfig.GM_INFO.allOutTradeNo = data.data.outTradeNo; - console.log("______________________________有未发放奖励", cc.fx.GameConfig.GM_INFO.allOutTradeNo); - } - if (data.data.shareLv) { - if (data.data.shareLvl.length > 0) { - console.log("设置分享等级", data.data.shareLv); - cc.fx.GameConfig.GM_INFO.helpLevel = data.data.shareLv; - } - } - this.setUserPower(data); - this.setmonth(data); - this.setRevive(data) - let levelInfo = cc.fx.StorageMessage.getStorage("level"); - //旧的读取数据设置数据方法,以强联网为主 - if (levelInfo == undefined || levelInfo == "" || levelInfo == null) { - this.oldReadData(retryCount); - } - //新的读取数据设置方法,以本地为主 - else { - this.newReadData(); - } + //console.log("开始读取用户信息的时间:", this.nowTime); - console.log("即将读取体力值"); - cc.fx.GameTool.getHealth((data) => { - console.log("体力值完成进入游戏"); - this.load5 = true; - console.log("获取体力值成功时间耗时:", Date.now() - this.nowTime); + const MAX_RETRIES = 15; + // 延迟时间数组,按照 1 秒 3 次、2 秒 5 次、5 秒 6 次、15 秒 5 次的规则生成 + const delays = [ + ...Array(3).fill(1000), + ...Array(5).fill(2000), + ...Array(6).fill(5000), + ...Array(5).fill(15000) + ]; + + const attemptUserInfo = () => { + Utils.getUserInfo((data) => { + if (data.code == 1) { // 假设返回数据中有 success 字段表示成功 + //console.log("登录成功时间耗时:", Date.now() - this.nowTime); + console.log("登陆成功_____________"); + console.log(data); + //console.log("uid", data.data.onlyId); + if (data.data._id) { + cc.fx.GameConfig.GM_INFO.uid = data.data._id; + cc.fx.StorageMessage.setStorage("uid", data.data._id); + } + if (data.data.onlyId) { + //console.log(":应该进入这里"); + //console.log("_______________Uid:", data.data.onlyId); + cc.fx.GameConfig.GM_INFO.userId = data.data.onlyId; + } + if (data.data.outTradeNo.length > 0) { + //console.log("设置补发数据", data.data.outTradeNo); + cc.fx.GameConfig.GM_INFO.allOutTradeNo = []; + cc.fx.GameConfig.GM_INFO.allOutTradeNo = data.data.outTradeNo; + //console.log("______________________________有未发放奖励", cc.fx.GameConfig.GM_INFO.allOutTradeNo); + } + if (data.data.shareLv) { + console.log("有补发信息", data.data.shareLv) + if (data.data.shareLv.length > 0) { + console.log(data.data.shareLv[0]); + console.log("设置分享等级", data.data.shareLv[0].lv); + cc.fx.GameConfig.GM_INFO.helpLevel = data.data.shareLv[0].lv; + } + } + this.setUserPower(data); + this.setmonth(data); + this.setRevive(data) + let levelInfo = cc.fx.StorageMessage.getStorage("level"); + //旧的读取数据设置数据方法,以强联网为主 + if (levelInfo == undefined || levelInfo == "" || levelInfo == null) { + this.oldReadData(retryCount); + } + //新的读取数据设置方法,以本地为主 + else { + this.newReadData(); + } + + //console.log("即将读取体力值"); + cc.fx.GameTool.getHealth((data) => { + //console.log("体力值完成进入游戏"); + this.load5 = true; + //console.log("获取体力值成功时间耗时:", Date.now() - this.nowTime); + }); + this.load6 = true; + } + else { + if (retryCount < MAX_RETRIES && retryCount < delays.length) { + const delay = delays[retryCount]; + console.error(`获取用户信息失败,第 ${retryCount + 1} 次重试,将在 ${delay / 1000} 秒后重试`); + setTimeout(() => { + retryCount++; + attemptUserInfo(); + }, delay); + } else { + console.error('获取用户信息失败,达到最大重试次数,退出游戏'); + // 退出游戏 + cc.game.end(); + } + } }); - this.load6 = true; - }); + }; + attemptUserInfo(); } else { this.load3 = true; @@ -313,10 +345,10 @@ export default class GameManager extends cc.Component { //新用户,有本地缓存读取配置 newReadData() { - console.log("读取新信息2"); + //console.log("读取新信息2"); let openid = cc.fx.StorageMessage.getStorage("openid"); if (openid == null || openid == "" || openid == undefined) { - console.log("没有openid"); + //console.log("没有openid"); //@ts-ignore wx.cloud.callFunction({ name: 'userData', @@ -324,7 +356,7 @@ export default class GameManager extends cc.Component { action: 'read' }, success: res => { - console.log('读取用户数据成功_____________________', res.result) + //console.log('读取用户数据成功_____________________', res.result) if (res.result.code == 404 && res.result.message == "未找到用户数据") { } else if (res.result.code == 200) { @@ -360,39 +392,47 @@ export default class GameManager extends cc.Component { const timestamp = Date.now(); let levelInfo = cc.fx.StorageMessage.getStorage("level"); if (data.result.code == 404 && data.result.message == "未找到关卡数据") { - // console.log("没有等级信息,从用户接口拿到数据"); + // //console.log("没有等级信息,从用户接口拿到数据"); if (levelInfo.level) { cc.fx.GameConfig.GM_INFO.level = levelInfo.level; + console.log(cc.fx.GameConfig.GM_INFO.helpLevel, "___________________", cc.fx.GameConfig.GM_INFO.level); if (cc.fx.GameConfig.GM_INFO.helpLevel == (cc.fx.GameConfig.GM_INFO.level + 1)) { cc.fx.GameConfig.GM_INFO.level += 1; - console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关"); + if ((cc.fx.GameConfig.GM_INFO.level) > 323) { + cc.fx.GameConfig.GM_INFO.level = 323; + } + //console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关"); } } this.load4 = true; levelInfo.level = cc.fx.GameConfig.GM_INFO.level; levelInfo.timestamp = timestamp; cc.fx.StorageMessage.setStorage("level", levelInfo); - console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime); + //console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime); cc.fx.GameTool.setUserLevel((data) => { }); } else if (data.result.code == 200) { - // console.log("有等级信息,从关卡接口拿到数据",data.result.data); + // //console.log("有等级信息,从关卡接口拿到数据",data.result.data); //游戏前端存储 新于服务器端,以游戏前端信息为主,放服务器存储 let temp = data.result.timestamp - levelInfo.timestamp; - console.log("等级时间差:", temp); + //console.log("等级时间差:", temp); if ((data.result.timestamp - levelInfo.timestamp) < 10000 && levelInfo.level >= data.result.data) { if (levelInfo.level) { - console.log("以游戏前端等级为准", data.result.data); + //console.log("以游戏前端等级为准", data.result.data); cc.fx.GameConfig.GM_INFO.level = levelInfo.level; + console.log(cc.fx.GameConfig.GM_INFO.helpLevel, "___________________", cc.fx.GameConfig.GM_INFO.level); if (cc.fx.GameConfig.GM_INFO.helpLevel == (cc.fx.GameConfig.GM_INFO.level + 1)) { cc.fx.GameConfig.GM_INFO.level += 1; - console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关"); + if ((cc.fx.GameConfig.GM_INFO.level) > 323) { + cc.fx.GameConfig.GM_INFO.level = 323; + } + //console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关"); } levelInfo.level = cc.fx.GameConfig.GM_INFO.level; levelInfo.timestamp = timestamp; cc.fx.StorageMessage.setStorage("level", levelInfo); - // console.log("等级为:",cc.fx.GameConfig.GM_INFO.level); + // //console.log("等级为:",cc.fx.GameConfig.GM_INFO.level); cc.fx.GameTool.setUserLevel((data) => { }); } @@ -400,15 +440,15 @@ export default class GameManager extends cc.Component { } //服务器端存储时间新于游戏端,以服务器端为主,往前端存储 else { - console.log("以服务器等级为准", data.result.data); + //console.log("以服务器等级为准", data.result.data); cc.fx.GameConfig.GM_INFO.level = data.result.data; levelInfo.level = cc.fx.GameConfig.GM_INFO.level; levelInfo.timestamp = timestamp; - // console.log("1111111存储关卡数据:",cc.fx.GameConfig.GM_INFO.level); + // //console.log("1111111存储关卡数据:",cc.fx.GameConfig.GM_INFO.level); cc.fx.StorageMessage.setStorage("level", levelInfo); } this.load4 = true; - console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime); + //console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime); } }); //金币信息 @@ -418,43 +458,43 @@ export default class GameManager extends cc.Component { if (data.result.code == 404 && data.result.message == "未找到金币数据") { if (coinInfo.coin) cc.fx.GameConfig.GM_INFO.coin = coinInfo.coin; - console.log("没有金币信息,从用户接口拿到数据", cc.fx.GameConfig.GM_INFO.coin); - console.log("金币成功时间耗时:", Date.now() - this.nowTime); + //console.log("没有金币信息,从用户接口拿到数据", cc.fx.GameConfig.GM_INFO.coin); + //console.log("金币成功时间耗时:", Date.now() - this.nowTime); this.load3 = true; cc.fx.GameTool.setUserCoin((data) => { }); } else if (data.result.code == 200) { - // console.log("有金币信息,从金币接口拿到数据",data.result.data); + // //console.log("有金币信息,从金币接口拿到数据",data.result.data); //游戏前端存储 新于服务器端,以游戏前端信息为主,放服务器存储 let temp = data.result.timestamp - coinInfo.timestamp; - console.log("金币时间差:", temp); + //console.log("金币时间差:", temp); if ((data.result.timestamp - coinInfo.timestamp) < 10000) { - console.log("以前端金幣为准:", coinInfo); + //console.log("以前端金幣为准:", coinInfo); if (coinInfo.coin) cc.fx.GameConfig.GM_INFO.coin = coinInfo.coin; else { cc.fx.GameConfig.GM_INFO.coin = data.result.data; coinInfo.coin = cc.fx.GameConfig.GM_INFO.coin; coinInfo.timestamp = timestamp; - console.log("11111111111"); + //console.log("11111111111"); cc.fx.StorageMessage.setStorage("coin", coinInfo); } - console.log("改变后金币:", cc.fx.GameConfig.GM_INFO.coin); + //console.log("改变后金币:", cc.fx.GameConfig.GM_INFO.coin); cc.fx.GameTool.setUserCoin((data) => { }); } //服务器端存储时间新于游戏端,以服务器端为主,往前端存储 else { - console.log("以服务器金幣为准:", data.result.data); + //console.log("以服务器金幣为准:", data.result.data); cc.fx.GameConfig.GM_INFO.coin = data.result.data; coinInfo.coin = cc.fx.GameConfig.GM_INFO.coin; coinInfo.timestamp = timestamp; - console.log("2222222222"); + //console.log("2222222222"); cc.fx.StorageMessage.setStorage("coin", coinInfo); } this.load3 = true; - console.log("金币成功时间耗时:", Date.now() - this.nowTime); + //console.log("金币成功时间耗时:", Date.now() - this.nowTime); } }); //道具信息 @@ -462,9 +502,9 @@ export default class GameManager extends cc.Component { const timestamp = Date.now(); let propInfo = cc.fx.StorageMessage.getStorage("prop"); if (data.result.code == 404 && data.result.message == "未找到道具数据") { - console.log("没有道具信息,从用户接口拿到数据", propInfo); + //console.log("没有道具信息,从用户接口拿到数据", propInfo); if (propInfo.freezeAmount == undefined || propInfo.hammerAmount == undefined || propInfo.magicAmount == undefined) { - console.log("____________________道具数据异常"); + //console.log("____________________道具数据异常"); cc.fx.GameConfig.GM_INFO.freezeAmount = 3; cc.fx.GameConfig.GM_INFO.hammerAmount = 3; cc.fx.GameConfig.GM_INFO.magicAmoun = 3; @@ -474,11 +514,11 @@ export default class GameManager extends cc.Component { "magicAmount": cc.fx.GameConfig.GM_INFO.magicAmoun, "timestamp": timestamp } - console.log("_______________1111上传道具信息:", propInfoNew); + //console.log("_______________1111上传道具信息:", propInfoNew); cc.fx.StorageMessage.setStorage("prop", propInfoNew); } else { - console.log("_______________________道具数据正常", propInfo); + //console.log("_______________________道具数据正常", propInfo); // cc.fx.GameConfig.GM_INFO.freezeAmount = data.result.data.freeze; // cc.fx.GameConfig.GM_INFO.hammerAmount = data.result.data.hammer; // cc.fx.GameConfig.GM_INFO.magicAmount = data.result.data.magic_wand; @@ -490,11 +530,11 @@ export default class GameManager extends cc.Component { }); } else if (data.result.code == 200) { - console.log("本地时间戳", propInfo.timestamp, "服务器时间戳", data.result.timestamp); + //console.log("本地时间戳", propInfo.timestamp, "服务器时间戳", data.result.timestamp); if ((data.result.timestamp - propInfo.timestamp) < 10000) { - console.log("以前端道具为主:", propInfo); + //console.log("以前端道具为主:", propInfo); if (propInfo.freezeAmount == undefined || propInfo.hammerAmount == undefined || propInfo.magicAmount == undefined) { - console.log("111111道具数据异常", data.result.data); + //console.log("111111道具数据异常", data.result.data); cc.fx.GameConfig.GM_INFO.freezeAmount = data.result.data.freeze; cc.fx.GameConfig.GM_INFO.hammerAmount = data.result.data.hammer; cc.fx.GameConfig.GM_INFO.magicAmount = data.result.data.magic_wand; @@ -504,11 +544,11 @@ export default class GameManager extends cc.Component { "magicAmount": cc.fx.GameConfig.GM_INFO.magicAmount, "timestamp": timestamp } - console.log("333333上传道具信息:", propInfoNew); + //console.log("333333上传道具信息:", propInfoNew); cc.fx.StorageMessage.setStorage("prop", propInfoNew); } else { - console.log("道具数据正常"); + //console.log("道具数据正常"); cc.fx.GameConfig.GM_INFO.freezeAmount = propInfo.freezeAmount; cc.fx.GameConfig.GM_INFO.hammerAmount = propInfo.hammerAmount; cc.fx.GameConfig.GM_INFO.magicAmount = propInfo.magicAmount; @@ -527,7 +567,7 @@ export default class GameManager extends cc.Component { "magicAmount": cc.fx.GameConfig.GM_INFO.magicAmount, "timestamp": timestamp } - console.log("22222222上传道具信息:", propInfoNew, data.result); + //console.log("22222222上传道具信息:", propInfoNew, data.result); cc.fx.StorageMessage.setStorage("prop", propInfoNew); } } @@ -535,7 +575,7 @@ export default class GameManager extends cc.Component { } //旧用户,无本地缓存读取配置 oldReadData(retryCount: number) { - console.log("________读取旧信息"); + //console.log("________读取旧信息"); const MAX_RETRIES = 15; const timestamp = Date.now(); // 读取用户数据 @@ -546,28 +586,28 @@ export default class GameManager extends cc.Component { action: 'read' }, success: res => { - console.log('11111111读取用户数据成功', res.result) + //console.log('11111111读取用户数据成功', res.result) if (res.result.code == 404 && res.result.message == "未找到用户数据") { if (res.result.openid) { - console.log("用户从未进入过,第一次设置openid:"); - console.log(res.result.openid); + //console.log("用户从未进入过,第一次设置openid:"); + //console.log(res.result.openid); cc.fx.GameConfig.GM_INFO.openid = res.result.openid } else { - console.log("用户此一次进入游戏为正确获取openid"); + //console.log("用户此一次进入游戏为正确获取openid"); } cc.fx.GameTool.getUserLevel((data) => { if (data.result.code == 404 && data.result.message == "未找到关卡数据") { - console.log("没有等级信息,从用户接口拿到数据"); + //console.log("没有等级信息,从用户接口拿到数据"); cc.fx.GameConfig.GM_INFO.first = true; - console.log("金币成功时间耗时:", Date.now() - this.nowTime); + //console.log("金币成功时间耗时:", Date.now() - this.nowTime); this.load3 = true; this.load4 = true; - console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime); + //console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime); let levelInfo = { "level": 0, "timestamp": timestamp }; cc.fx.StorageMessage.setStorage("level", levelInfo); let coinInfo = { "coin": 0, "timestamp": timestamp }; - console.log("33333333333"); + //console.log("33333333333"); cc.fx.StorageMessage.setStorage("coin", coinInfo); let propInfo = { "freezeAmount": 3, @@ -575,7 +615,7 @@ export default class GameManager extends cc.Component { "magicAmount": 3, "timestamp": timestamp, } - console.log("最新上传道具信息——————————:", propInfo); + //console.log("最新上传道具信息——————————:", propInfo); cc.fx.GameConfig.GM_INFO.freezeAmount = 3; cc.fx.GameConfig.GM_INFO.hammerAmount = 3; cc.fx.GameConfig.GM_INFO.magicAmount = 3; @@ -583,7 +623,7 @@ export default class GameManager extends cc.Component { cc.fx.GameTool.setUserInfo((data) => { if (data.result.code == 200) { - console.log("上传用户信息成功", data); + //console.log("上传用户信息成功", data); //@ts-ignore wx.cloud.callFunction({ name: 'userData', @@ -591,7 +631,7 @@ export default class GameManager extends cc.Component { action: 'read' }, success: res => { - console.log("上传后,读取用户信息,为上报注册时间") + //console.log("上传后,读取用户信息,为上报注册时间") if (res.result.code == 200) { const time = res.result.data.register_time; MiniGameSdk.API.shushu_userSet(time); @@ -604,7 +644,7 @@ export default class GameManager extends cc.Component { }) } }); - console.log("服务器也没有金币信息", cc.fx.GameConfig.GM_INFO.coin); + //console.log("服务器也没有金币信息", cc.fx.GameConfig.GM_INFO.coin); cc.fx.GameTool.setUserCoin(cc.fx.GameConfig.GM_INFO.coin, (data) => { }); @@ -617,7 +657,7 @@ export default class GameManager extends cc.Component { cc.fx.GameTool.setUserProp(0, 0, (data) => { if (data.result.code == 200) { - console.log("1111111上传道具信息成功", data); + //console.log("1111111上传道具信息成功", data); } else { MiniGameSdk.API.showToast("网络异常,正在努力加载"); @@ -629,7 +669,7 @@ export default class GameManager extends cc.Component { }, 0); } else if (data.result.code == 200) { - console.log("有等级信息,从关卡接口拿到数据", data.result.data); + //console.log("有等级信息,从关卡接口拿到数据", data.result.data); this.readSever(timestamp); } }) @@ -678,7 +718,7 @@ export default class GameManager extends cc.Component { setUserData() { cc.fx.GameConfig.GameTool((data) => { - console.log("上传", data); + //console.log("上传", data); }) } @@ -775,12 +815,12 @@ export default class GameManager extends cc.Component { cc.fx.GameConfig.GM_INFO.hp_Max = 5; cc.fx.GameConfig.GM_INFO.doubleCoin = 1; } - console.log(cc.fx.GameConfig.GM_INFO.hp_Max, "00000000000"); + //console.log(cc.fx.GameConfig.GM_INFO.hp_Max, "00000000000"); } //复活购买次数初始化 setRevive(data) { cc.fx.GameConfig.GM_INFO.revive = data.data.rebornGiftCount; - console.log(data.data.rebornGiftCount, cc.fx.GameConfig.GM_INFO.revive, "🔥🔥🔥🔥🔥🔥🔥🔥") + //console.log(data.data.rebornGiftCount, cc.fx.GameConfig.GM_INFO.revive, "🔥🔥🔥🔥🔥🔥🔥🔥") } readSever(timestamp) { @@ -791,57 +831,61 @@ export default class GameManager extends cc.Component { let coinInfo = { "coin": 0, "timestamp": timestamp }; cc.fx.GameConfig.GM_INFO.coin = 0; cc.fx.StorageMessage.setStorage("coin", coinInfo); - console.log("没有金币信息,从用户接口拿到数据", cc.fx.GameConfig.GM_INFO.coin); + //console.log("没有金币信息,从用户接口拿到数据", cc.fx.GameConfig.GM_INFO.coin); cc.fx.GameTool.setUserCoin((data) => { - // console.log("上传",data); + // //console.log("上传",data); this.load3 = true; - console.log("金币成功时间耗时:", Date.now() - this.nowTime); + //console.log("金币成功时间耗时:", Date.now() - this.nowTime); }); } else if (data.result.code == 200) { - // console.log("有金币信息,从金币接口拿到数据",data.result.data); + // //console.log("有金币信息,从金币接口拿到数据",data.result.data); cc.fx.GameConfig.GM_INFO.coin = data.result.data; let coinInfo = { "coin": cc.fx.GameConfig.GM_INFO.coin, "timestamp": timestamp }; - console.log("存储金币信息:", cc.fx.GameConfig.GM_INFO.coin); - console.log("4444444444"); + //console.log("存储金币信息:", cc.fx.GameConfig.GM_INFO.coin); + //console.log("4444444444"); cc.fx.StorageMessage.setStorage("coin", coinInfo); this.load3 = true; - console.log("金币成功时间耗时:", Date.now() - this.nowTime); + //console.log("金币成功时间耗时:", Date.now() - this.nowTime); } }) }, 500); cc.fx.GameTool.getUserLevel((data) => { if (data.result.code == 404 && data.result.message == "未找到关卡数据") { - console.log("没有等级信息,从用户接口拿到数据"); + //console.log("没有等级信息,从用户接口拿到数据"); let levelInfo = { "level": 0, "timestamp": timestamp }; - // console.log("333333存储关卡数据:",levelInfo); + // //console.log("333333存储关卡数据:",levelInfo); cc.fx.GameConfig.GM_INFO.level = 0; cc.fx.StorageMessage.setStorage("level", levelInfo); cc.fx.GameTool.setUserLevel((data) => { - console.log("拿到的数据", data); + //console.log("拿到的数据", data); this.load4 = true; - console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime); + //console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime); }); } else if (data.result.code == 200) { - console.log("有等级信息,从关卡接口拿到数据", data.result.data); + //console.log("有等级信息,从关卡接口拿到数据", data.result.data); cc.fx.GameConfig.GM_INFO.level = data.result.data; + console.log(cc.fx.GameConfig.GM_INFO.helpLevel, "___________________", cc.fx.GameConfig.GM_INFO.level); if (cc.fx.GameConfig.GM_INFO.helpLevel == (cc.fx.GameConfig.GM_INFO.level + 1)) { cc.fx.GameConfig.GM_INFO.level += 1; - console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关"); + if ((cc.fx.GameConfig.GM_INFO.level) > 323) { + cc.fx.GameConfig.GM_INFO.level = 323; + } + //console.log("好友帮助通过第" + cc.fx.GameConfig.GM_INFO.helpLevel + "关"); } let levelInfo = { "level": cc.fx.GameConfig.GM_INFO.level, "timestamp": timestamp }; - // console.log("444444存储关卡信息:",levelInfo); + // //console.log("444444存储关卡信息:",levelInfo); cc.fx.StorageMessage.setStorage("level", levelInfo); this.load4 = true; - console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime); + //console.log("关卡等级成功时间耗时:", Date.now() - this.nowTime); } }) setTimeout(() => { cc.fx.GameTool.getUserProp((data) => { if (data.result.code == 404 && data.result.message == "未找到道具数据") { - console.log("没有道具信息,从用户接口拿到数据"); + //console.log("没有道具信息,从用户接口拿到数据"); cc.fx.GameConfig.GM_INFO.freezeAmount = 3; cc.fx.GameConfig.GM_INFO.hammerAmount = 3; cc.fx.GameConfig.GM_INFO.magicAmount = 3; @@ -851,13 +895,13 @@ export default class GameManager extends cc.Component { "magicAmount": 3, "timestamp": timestamp, } - console.log("上传道具信息44444444:", propInfo); + //console.log("上传道具信息44444444:", propInfo); cc.fx.StorageMessage.setStorage("prop", propInfo); cc.fx.GameTool.setUserProp(0, 0, (data) => { }); } else if (data.result.code == 200) { - console.log("有道具信息,从道具接口拿到数据", data.result.data); + //console.log("有道具信息,从道具接口拿到数据", data.result.data); cc.fx.GameConfig.GM_INFO.freezeAmount = data.result.data.freeze || 3; cc.fx.GameConfig.GM_INFO.hammerAmount = data.result.data.hammer || 3; cc.fx.GameConfig.GM_INFO.magicAmount = data.result.data.magic_wand || 3; @@ -867,7 +911,7 @@ export default class GameManager extends cc.Component { "magicAmount": cc.fx.GameConfig.GM_INFO.magicAmount, "timestamp": timestamp, } - console.log("上传道具信息6666666:", propInfo); + //console.log("上传道具信息6666666:", propInfo); cc.fx.StorageMessage.setStorage("prop", propInfo); } @@ -887,17 +931,17 @@ export default class GameManager extends cc.Component { const uid = query.uid; cc.fx.GameConfig.GM_INFO.otherUid = uid; cc.fx.GameConfig.GM_INFO.otherLevel = level; - console.log('从分享链接获取到的关卡信息:', level); - console.log('从分享链接获取到的 UID:', uid); + //console.log('从分享链接获取到的关卡信息:', level); + //console.log('从分享链接获取到的 UID:', uid); // 可以在这里处理关卡信息和 UID } } } update(dt) { - //console.log("加载1:", this.load1, "加载2:", this.load2, "加载3:", this.load3, "加载4:", this.load4, "加载5:", this.load5, "加载6:", this.load6, "时间:", this.timeNumber); + ////console.log("加载1:", this.load1, "加载2:", this.load2, "加载3:", this.load3, "加载4:", this.load4, "加载5:", this.load5, "加载6:", this.load6, "时间:", this.timeNumber); if (this.load1 && this.load2 && this.load3 && this.load4 && this.load5 && this.load6 == true && this.timeNumber <= 0) { - console.log("进入游戏_______________"); + //console.log("进入游戏_______________"); this.load1 = this.load2 = false; MiniGameSdk.API.shushu_Login(); MiniGameSdk.API.yinli_Init(); diff --git a/assets/Script/JiaZai.ts b/assets/Script/JiaZai.ts index 841b77f..6836801 100644 --- a/assets/Script/JiaZai.ts +++ b/assets/Script/JiaZai.ts @@ -80,6 +80,7 @@ export default class JiaZai extends cc.Component { // LIFE-CYCLE CALLBACKS: onLoad() { + this.closeLoad(); this.checkShare(); console.log("进入首页获取的share", cc.fx.GameConfig.GM_INFO.otherUid, cc.fx.GameConfig.GM_INFO.otherLevel); if (cc.fx.GameConfig.GM_INFO.otherUid != "") { @@ -150,6 +151,7 @@ export default class JiaZai extends cc.Component { return; } else { + // this.closeLoad(); cc.fx.GameConfig.LEVEL_INFO_init(true, 1000); } } @@ -884,28 +886,28 @@ export default class JiaZai extends cc.Component { } //获取月卡有效期距离今天的天数 - getMonthlyCardValidityDays(): Promise { - return new Promise((resolve, reject) => { - Utils.getMonthlyCard((data) => { - if (data.code === 1) { - const validityTime = data.data.monthCardTime; // 后端返回的到期时间戳(毫秒) - const today = new Date(); - today.setHours(0, 0, 0, 0); - const todayMidnight = today.getTime(); - const expiryDate = new Date(validityTime); - expiryDate.setHours(0, 0, 0, 0); - const expiryMidnight = expiryDate.getTime(); - const diffMs = expiryMidnight - todayMidnight; - const days = Math.floor(diffMs / 86400000); - const remainingDays = Math.max(0, days); - cc.fx.GameConfig.GM_INFO.monthTime = remainingDays; - resolve(remainingDays); - } else { - resolve(0); // 或 reject(data) 根据需要 - } + getMonthlyCardValidityDays(): Promise { + return new Promise((resolve, reject) => { + Utils.getMonthlyCard((data) => { + if (data.code === 1) { + const validityTime = data.data.monthCardTime; // 后端返回的到期时间戳(毫秒) + const today = new Date(); + today.setHours(0, 0, 0, 0); + const todayMidnight = today.getTime(); + const expiryDate = new Date(validityTime); + expiryDate.setHours(0, 0, 0, 0); + const expiryMidnight = expiryDate.getTime(); + const diffMs = expiryMidnight - todayMidnight; + const days = Math.floor(diffMs / 86400000); + const remainingDays = Math.max(0, days); + cc.fx.GameConfig.GM_INFO.monthTime = remainingDays; + resolve(remainingDays); + } else { + resolve(0); // 或 reject(data) 根据需要 + } + }); }); - }); -} + } //获取有没有分享信息 getShareInfo() { @@ -917,10 +919,14 @@ export default class JiaZai extends cc.Component { if (query.level && query.uid) { const level = parseInt(query.level, 10); const uid = query.uid; - cc.fx.GameConfig.GM_INFO.otherUid = uid; - cc.fx.GameConfig.GM_INFO.otherLevel = level; - console.log('从分享链接获取到的关卡信息:', level); - console.log('从分享链接获取到的 UID:', uid); + if (uid != cc.fx.GameConfig.GM_INFO.uid) { + cc.fx.GameConfig.GM_INFO.otherUid = uid; + cc.fx.GameConfig.GM_INFO.otherLevel = level; + console.log('从分享链接获取到的关卡信息:', level); + console.log('从分享链接获取到的 UID:', uid); + this.openLoad(); + } + // 可以在这里处理关卡信息和 UID } } @@ -969,25 +975,29 @@ export default class JiaZai extends cc.Component { //检测当日是否有分享行为,用不用主动获取分享关卡信息 checkShare() { const otherInfo = cc.fx.StorageMessage.getStorage("otherLevel"); - if (otherInfo && otherInfo.timeStamp && otherInfo.otherLevel) { + console.log("分享信息:", otherInfo); + if (otherInfo != null && otherInfo != undefined && otherInfo != "") { const currentTime = Date.now(); const timeDifference = currentTime - otherInfo.timeStamp; const oneDayInMilliseconds = 24 * 60 * 60 * 1000; - + console.log("计入时间计算"); if (timeDifference > oneDayInMilliseconds || cc.fx.GameConfig.GM_INFO.level >= otherInfo.otherLevel) { - console.log("检查分享信息过期或已获取过,清除存储信息"); + console.log("_______________检查分享信息过期或已获取过,清除存储信息"); cc.fx.StorageMessage.setStorage("otherLevel", null); } else { - if ((cc.fx.GameConfig.GM_INFO.level + 1) == otherInfo.otherLevel) { - console.log("有分享信息,并且符合条件"); - Utils.getShareLevel((res) => { - if (res.code == 1) { - + // if ((cc.fx.GameConfig.GM_INFO.level + 1) == otherInfo.otherLevel) { + console.log("_______________有分享信息,并且符合条件"); + Utils.getShareLevel((res) => { + if (res.code == 1) { + if ((cc.fx.GameConfig.GM_INFO.level + 1) == res.data[0].lv) { let title = "好友帮助通过第" + otherInfo.otherLevel + "关"; console.log(title); MiniGameSdk.API.showToast(title); cc.fx.GameConfig.GM_INFO.level = otherInfo.otherLevel; + if ((cc.fx.GameConfig.GM_INFO.level) > 323) { + cc.fx.GameConfig.GM_INFO.level = 323; + } const timestamp = Date.now(); const levelInfo = { level: cc.fx.GameConfig.GM_INFO.level, // 关卡 @@ -999,9 +1009,11 @@ export default class JiaZai extends cc.Component { }); } - }) + } - } + }) + + // } } } else { diff --git a/assets/Script/Map.ts b/assets/Script/Map.ts index 4ad179a..6bea67a 100644 --- a/assets/Script/Map.ts +++ b/assets/Script/Map.ts @@ -1778,7 +1778,7 @@ export default class MapConroler extends cc.Component { this.timeNumber = 21; this.add_Time += 20; } - NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel) + // NumberToImage.getTimeMargin(20, 50, "time_", this.timeLabel) this.blockNum = this.blocks.length; if (this.blockNum == 0) this.nextLevel(); @@ -3190,7 +3190,7 @@ export default class MapConroler extends cc.Component { let level = cc.fx.GameConfig.GM_INFO.otherLevel; let uid = cc.fx.GameConfig.GM_INFO.otherUid; Utils.shareLevel(level, uid, (data) => { - + console.log("分享结果:", data); }); } } diff --git a/assets/Script/SceneManager.ts b/assets/Script/SceneManager.ts index 926ea61..af1096d 100644 --- a/assets/Script/SceneManager.ts +++ b/assets/Script/SceneManager.ts @@ -439,7 +439,7 @@ export default class SceneManager extends cc.Component { let timeStamp = Date.now(); let otherInfo = { timeStamp: timeStamp, - otherLevel: cc.fx.GameConfig.GM_INFO.otherLevel, + otherLevel: (cc.fx.GameConfig.GM_INFO.level + 1), } cc.fx.StorageMessage.setStorage("otherLevel", otherInfo); MiniGameSdk.API.shareGame(); diff --git a/assets/Script/Sdk/MiniGameSdk.ts b/assets/Script/Sdk/MiniGameSdk.ts index eb5e43c..49596fa 100644 --- a/assets/Script/Sdk/MiniGameSdk.ts +++ b/assets/Script/Sdk/MiniGameSdk.ts @@ -1350,13 +1350,17 @@ export namespace MiniGameSdk { //分享 static shareGame() { if (typeof wx !== 'undefined' && wx !== null) { + let helpLevel = cc.fx.GameConfig.GM_INFO.level + 1; + if (helpLevel > 324) { + helpLevel = 324; + } // 获取关卡信息和 UID - const level = cc.fx.GameConfig.GM_INFO.level + 1; + const level = helpLevel; const uid = cc.fx.GameConfig.GM_INFO.uid; - + // const title = // 构建分享参数 const shareParams = { - title: '快来和我一起玩游戏吧!', // 分享标题 + title: '如果你突然打了个喷嚏,那一定是我在等你帮忙过关!', // 分享标题 path: `/pages/index/index?level=${level}&uid=${uid}`, // 分享路径,带上关卡信息和 UID imageUrl: 'https://example.com/share-image.png' // 分享图片链接 }; diff --git a/assets/Script/module/Tool/GameTool.ts b/assets/Script/module/Tool/GameTool.ts index 66c6c8b..5d6ae4d 100644 --- a/assets/Script/module/Tool/GameTool.ts +++ b/assets/Script/module/Tool/GameTool.ts @@ -1034,7 +1034,7 @@ var GameTool = { cc.fx.GameTool.changeCoin(5000); coin = 5000; price = 1800; - this.setUserPowerTime(20); + this.setUserPowerTime(1800); // MiniGameSdk.API.showToast("获得无限体力小组合包"); rewardData = [ { type: "coin", count: coin }, diff --git a/assets/StartScene/LoadScene.fire b/assets/StartScene/LoadScene.fire index 34eb2db..d5b3714 100644 --- a/assets/StartScene/LoadScene.fire +++ b/assets/StartScene/LoadScene.fire @@ -17,7 +17,7 @@ "__id__": 2 }, { - "__id__": 5 + "__id__": 6 } ], "_active": false, @@ -191,7 +191,7 @@ "ctor": "Float64Array", "array": [ -97.164, - -284.062, + -417.143, 0, 0, 0, @@ -217,18 +217,12 @@ }, { "__type__": "cc.Node", - "_name": "Canvas", + "_name": "bg", "_objFlags": 0, "_parent": { - "__id__": 1 + "__id__": 6 }, "_children": [ - { - "__id__": 6 - }, - { - "__id__": 9 - }, { "__id__": 4 }, @@ -267,6 +261,78 @@ "x": 0.5, "y": 0.5 }, + "_trs": { + "__type__": "TypedArray", + "ctor": "Float64Array", + "array": [ + 0, + 0, + 0, + 0, + 0, + 0, + 1, + 1, + 1, + 1 + ] + }, + "_eulerAngles": { + "__type__": "cc.Vec3", + "x": 0, + "y": 0, + "z": 0 + }, + "_skewX": 0, + "_skewY": 0, + "_is3DNode": false, + "_groupIndex": 0, + "groupIndex": 0, + "_id": "b7i0z42uZCe6L6/4fdasjO" + }, + { + "__type__": "cc.Node", + "_name": "Canvas", + "_objFlags": 0, + "_parent": { + "__id__": 1 + }, + "_children": [ + { + "__id__": 7 + }, + { + "__id__": 5 + } + ], + "_active": true, + "_components": [ + { + "__id__": 10 + }, + { + "__id__": 11 + } + ], + "_prefab": null, + "_opacity": 255, + "_color": { + "__type__": "cc.Color", + "r": 255, + "g": 255, + "b": 255, + "a": 255 + }, + "_contentSize": { + "__type__": "cc.Size", + "width": 1080, + "height": 1920 + }, + "_anchorPoint": { + "__type__": "cc.Vec2", + "x": 0.5, + "y": 0.5 + }, "_trs": { "__type__": "TypedArray", "ctor": "Float64Array", @@ -301,16 +367,16 @@ "_name": "Main Camera", "_objFlags": 0, "_parent": { - "__id__": 5 + "__id__": 6 }, "_children": [], "_active": true, "_components": [ { - "__id__": 7 + "__id__": 8 }, { - "__id__": 8 + "__id__": 9 } ], "_prefab": null, @@ -366,7 +432,7 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 6 + "__id__": 7 }, "_enabled": true, "_cullingMask": 4294967295, @@ -402,114 +468,34 @@ "_name": "", "_objFlags": 0, "node": { - "__id__": 6 + "__id__": 7 }, "_enabled": true, "_id": "82rBHh8bJIGKuGw03a3Yrd" }, { - "__type__": "cc.Node", - "_name": "bg", + "__type__": "cc.Canvas", + "_name": "", "_objFlags": 0, - "_parent": { - "__id__": 5 + "node": { + "__id__": 6 }, - "_children": [], - "_active": true, - "_components": [ - { - "__id__": 10 - }, - { - "__id__": 11 - } - ], - "_prefab": null, - "_opacity": 255, - "_color": { - "__type__": "cc.Color", - "r": 255, - "g": 255, - "b": 255, - "a": 255 - }, - "_contentSize": { + "_enabled": true, + "_designResolution": { "__type__": "cc.Size", "width": 1080, "height": 1920 }, - "_anchorPoint": { - "__type__": "cc.Vec2", - "x": 0.5, - "y": 0.5 - }, - "_trs": { - "__type__": "TypedArray", - "ctor": "Float64Array", - "array": [ - 0, - 0, - 0, - 0, - 0, - 0, - 1, - 1, - 1, - 1 - ] - }, - "_eulerAngles": { - "__type__": "cc.Vec3", - "x": 0, - "y": 0, - "z": 0 - }, - "_skewX": 0, - "_skewY": 0, - "_is3DNode": false, - "_groupIndex": 0, - "groupIndex": 0, - "_id": "b7i0z42uZCe6L6/4fdasjO" - }, - { - "__type__": "cc.Sprite", - "_name": "", - "_objFlags": 0, - "node": { - "__id__": 9 - }, - "_enabled": true, - "_materials": [ - { - "__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432" - } - ], - "_srcBlendFactor": 770, - "_dstBlendFactor": 771, - "_spriteFrame": { - "__uuid__": "c09e129e-5195-4054-b8a5-65e1bd675c3f" - }, - "_type": 0, - "_sizeMode": 0, - "_fillType": 0, - "_fillCenter": { - "__type__": "cc.Vec2", - "x": 0, - "y": 0 - }, - "_fillStart": 0, - "_fillRange": 0, - "_isTrimmedMode": true, - "_atlas": null, - "_id": "9cjtfCxPNC9qtsarnIvaIV" + "_fitWidth": true, + "_fitHeight": false, + "_id": "59Cd0ovbdF4byw5sbjJDx7" }, { "__type__": "cc.Widget", "_name": "", "_objFlags": 0, "node": { - "__id__": 9 + "__id__": 6 }, "_enabled": true, "alignMode": 1, @@ -527,9 +513,9 @@ "_isAbsBottom": true, "_isAbsHorizontalCenter": true, "_isAbsVerticalCenter": true, - "_originalWidth": 1080, - "_originalHeight": 2340, - "_id": "c0sWn10ZdBD6+shoZmPwoN" + "_originalWidth": 0, + "_originalHeight": 0, + "_id": "29zXboiXFBKoIV4PQ2liTe" }, { "__type__": "cc.Node", @@ -569,7 +555,7 @@ "ctor": "Float64Array", "array": [ 83.039, - -284.062, + -417.143, 0, 0, 0, @@ -663,7 +649,7 @@ "ctor": "Float64Array", "array": [ -6.077, - -284.062, + -417.143, 0, 0, 0, @@ -720,21 +706,36 @@ "_id": "d6csD0iDBH4LhhASlK5PWc" }, { - "__type__": "cc.Canvas", + "__type__": "cc.Sprite", "_name": "", "_objFlags": 0, "node": { "__id__": 5 }, "_enabled": true, - "_designResolution": { - "__type__": "cc.Size", - "width": 1080, - "height": 1920 + "_materials": [ + { + "__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432" + } + ], + "_srcBlendFactor": 770, + "_dstBlendFactor": 771, + "_spriteFrame": { + "__uuid__": "c09e129e-5195-4054-b8a5-65e1bd675c3f" }, - "_fitWidth": true, - "_fitHeight": false, - "_id": "59Cd0ovbdF4byw5sbjJDx7" + "_type": 0, + "_sizeMode": 0, + "_fillType": 0, + "_fillCenter": { + "__type__": "cc.Vec2", + "x": 0, + "y": 0 + }, + "_fillStart": 0, + "_fillRange": 0, + "_isTrimmedMode": true, + "_atlas": null, + "_id": "9cjtfCxPNC9qtsarnIvaIV" }, { "__type__": "cc.Widget", @@ -759,9 +760,9 @@ "_isAbsBottom": true, "_isAbsHorizontalCenter": true, "_isAbsVerticalCenter": true, - "_originalWidth": 0, - "_originalHeight": 0, - "_id": "29zXboiXFBKoIV4PQ2liTe" + "_originalWidth": 1080, + "_originalHeight": 2340, + "_id": "c0sWn10ZdBD6+shoZmPwoN" }, { "__type__": "cc.Sprite", diff --git a/project.config.json b/project.config.json index e25f440..638eeae 100644 --- a/project.config.json +++ b/project.config.json @@ -11,7 +11,17 @@ "disablePlugins": [], "outputPath": "" }, - "useCompilerPlugins": false + "useCompilerPlugins": false, + "compileWorklet": false, + "uploadWithSourceMap": true, + "packNpmManually": false, + "minifyWXSS": true, + "minifyWXML": true, + "localPlugins": false, + "disableUseStrict": false, + "condition": false, + "swc": false, + "disableSWC": true }, "compileType": "game", "simulatorPluginLibVersion": {}, @@ -21,5 +31,6 @@ }, "isGameTourist": false, "appid": "wxdd145ced49158a1e", - "editorSetting": {} + "editorSetting": {}, + "libVersion": "3.8.10" } \ No newline at end of file diff --git a/project.private.config.json b/project.private.config.json index 497f574..61846ef 100644 --- a/project.private.config.json +++ b/project.private.config.json @@ -9,6 +9,14 @@ "preloadBackgroundData": false, "autoAudits": false, "showShadowRootInWxmlPanel": true, - "compileHotReLoad": true + "compileHotReLoad": true, + "useApiHook": true, + "useApiHostProcess": true, + "useStaticServer": false, + "useLanDebug": false, + "showES6CompileOption": false, + "checkInvalidKey": true, + "ignoreDevUnusedFiles": true, + "bigPackageSizeSupport": false } } \ No newline at end of file