修复体力值固定
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@ -262,13 +262,13 @@ stopHeathTimeCutDown() {
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if (cc.fx.GameConfig.GM_INFO.hp >= 5) {
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this.Stamina.getChildByName("man").active = true;
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this.Stamina.getChildByName("health").active = true;
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NumberToImage.numberToImageNodes(4, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
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NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
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this.Stamina.getChildByName("time").active = false;
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}
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else {
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this.Stamina.getChildByName("man").active = false;
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this.Stamina.getChildByName("health").active = true;
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NumberToImage.numberToImageNodes(4, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
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NumberToImage.numberToImageNodes(cc.fx.GameConfig.GM_INFO.hp, 25, 15, "hp_", this.Stamina.getChildByName("health"), false);
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this.Stamina.getChildByName("time").active = true;
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if (cc.fx.GameConfig.GM_INFO.min_Time != 0) {
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let time = cc.fx.GameTool.getTimeMargin(cc.fx.GameConfig.GM_INFO.min_Time);
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